Lacking a shamanistic profession.
Though they don’t have a profession that fills that role, they do have a race that sort of does. The norn, worshipping the spirits of nature (and revering their ancestors as well), do very much fit the shamanistic style of play.
Not sure why that has to be part of a profession and not a race. A norn ranger would be interesting to play, particularly since some of the story quests center on spirits of the wild.
A future Ritualist class would be the closest possible fill on this.
A future Ritualist class would be the closest possible fill on this.
I agree! I would love to play a Ritualist again as I did in GW1. In terms of gameplay, the Engineer replaced them but knowing ArenaNet, I’m pretty sure they can come up with a creative, unique playstyle for the Ritualist like they did with the other playable professions.
The basics of Ritualist class were used to create the Engineer. If we ever see the Ritualist again, it will be totally different from GW1.
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The basics of Ritualist class were used to create the Engineer. If we ever see the Ritualist again, it will be totally different from GW1.
i think you mean the guardian(spirit weapons, meditations) . nothing about the engineer other than maybe their kits screams ritualist to me. Now i would LOVE to see the ritualist brought back loved and miss mine alot.
(edited by Dante.1763)
adding some skills to the ranger would make it quite close to the shaman.
The basics of Ritualist class were used to create the Engineer. If we ever see the Ritualist again, it will be totally different from GW1.
This. I loved playing Rit in GW1, but I have to admit the idea of spamming static defenses is not a good idea if you want fun, dynamic gameplay
The basics of Ritualist class were used to create the Engineer. If we ever see the Ritualist again, it will be totally different from GW1.
i think you mean the guardian(spirit weapons, meditations) . nothing about the engineer other than maybe their kits screams ritualist to me. Now i would LOVE to see the ritualist brought back loved and miss mine alot.
The devs did mention that though that engineers were kind of a spiritual successor to ritualist. Like in how they summon stationary allies, kits (aka bundles) and so on
The devs did mention that though that engineers were kind of a spiritual successor to ritualist. Like in how they summon stationary allies, kits (aka bundles) and so on
Mmm i suppose….i didnt play mine that way though, it was boring to be sure…well i stand corrected, thank you for not being rude about it
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If you play a norn ele like I do, it feels a lot more shamanistic than your typical MMO mage class, since the elements are part of nature and whatnot.
Looking back on WoW (which I played for the free trial only lol) it seems weird that there were so many shamanistic classes. A shaman, a druid, and rangery pet class? thats a lot of nature….
Taking a break from GW2 to play various
Nintendo games..
I would have to agree with the Norn ele, ranger, or necro being the closest to a shamanistic combo for gw2. Especially the necromancer, since we know that can call upon and deal with spirits of the dead. (As shown by the PS and Marjory’s short story.)
Personally, I don’t think I ever considered the ritualist as “shamanistic”. Maybe in the strictest of definitions, but the class seemed too refined and mainstream to be what I consider as a shaman. If anything, I always thought of them as ectomancers.
I would have to agree with the Norn ele, ranger, or necro being the closest to a shamanistic combo for gw2. Especially the necromancer, since we know that can call upon and deal with spirits of the dead. (As shown by the PS and Marjory’s short story.)
Personally, I don’t think I ever considered the ritualist as “shamanistic”. Maybe in the strictest of definitions, but the class seemed too refined and mainstream to be what I consider as a shaman. If anything, I always thought of them as ectomancers.
From past games I’ve played that had a shamanistic class, it usually involved with spirits or ancestors. They were also usually tribal. Those elements fit the Ritualist from GW1.
(edited by Omg its Tina.4872)
The involvement of spirits is what I meant by “strictest of definitions”, and I, like you, usually think of a certain amount of tribalism when it comes to shamanistic classes. But other than maybe the Luxon ones, the only thing tribal about the ritualists of Cantha were their clothes. Life and society at the Shing Jea Monastery, Kaineng, or the Kurzick Houses is far from tribal.
That why I usually describe them as ectomancers. Magical practitioners who specialize in calling and dealing with the spirits of the dead.
If GW2 still had the dual profession mechanic, I’d have already made a shamanistic ranger/elementalist hybrid.
(Disclaimer: Never played the first game, no idea if that is/was even possible)
For the toast!
spear for norn elementalists, confirmed
A shaman would have to be light (or at least medium) armor, meaning it’s going to be a while if it is added at all, as the next class is pretty much guaranteed to be a heavy.
The basics of Ritualist class were used to create the Engineer. If we ever see the Ritualist again, it will be totally different from GW1.
Sure. It wouldn’t be bad, either. Mesmer made drastic changes, I don’t see why Ritualist couldn’t be reworked.
i want my dervish and paragon and ritualist. i dont care atall for some wird man obsessed with covering himself in dead animals
staff ranger please.
A shaman would have to be light (or at least medium) armor, meaning it’s going to be a while if it is added at all, as the next class is pretty much guaranteed to be a heavy.
Has it been stated by ArenaNet that the next profession would be a heavy armor user? If so, can you link it?
I agree with the people who say you can create sharmanistic characters by making them a norn and choosing an appropriate profession. Ranger (especially a spirit ranger) or ele are obvious choices but I’d actually say a necromancer, guardian or even a Mesmer could work too.
If GW2 still had the dual profession mechanic, I’d have already made a shamanistic ranger/elementalist hybrid.
(Disclaimer: Never played the first game, no idea if that is/was even possible)
It was definitely possible, Ranger/ele was my main profession. It was possible to have any combination of professions as long as you owned the right campaigns.
“Life’s a journey, not a destination.”
A shaman would have to be light (or at least medium) armor, meaning it’s going to be a while if it is added at all, as the next class is pretty much guaranteed to be a heavy.
Has it been stated by ArenaNet that the next profession would be a heavy armor user? If so, can you link it?
Meh. It hasn’t been. That person is just saying so because there is one less soldier class to the other classes. Which doesn’t mean the next profession will automatically be a soldier.
A shaman would have to be light (or at least medium) armor, meaning it’s going to be a while if it is added at all, as the next class is pretty much guaranteed to be a heavy.
Has it been stated by ArenaNet that the next profession would be a heavy armor user? If so, can you link it?
Meh. It hasn’t been. That person is just saying so because there is one less soldier class to the other classes. Which doesn’t mean the next profession will automatically be a soldier.
No actually it was questioned on the forums just after launch (or maybe it was beta) if there was a ‘cut’ profession that was being worked on to be unveiled shortly after release, because there was obviously one missing to round out the soldier classes as compared to adventurer and scholar classes. A developer popped in, said there was not another profession in development and they had only planned for eight at launch. But he also stated that when they started to work on one, it would most likely be to round out the soldier classes.
I’ll see if I can find it, but probably not, it’s been two years and the forums search function is virtually non-functioning.
EDIT: Bah, can’t find it, 9/10ths of the stuff google pulls up doesn’t even relate to what I searched. But I did find this: http://massively.joystiq.com/2013/07/16/guild-wars-2-developer-livestream-chat-discusses-the-fine-art-of/ which is not what I was looking for, but does at least bring up the issue.
(edited by Conncept.7638)
You don’t have to go digging for an extremely old thread, Conncept.
I recall dev commentary about a year ago stating that races would be more likely than professions citing balance reasons, and that indeed it would more than likely be a new soldier profession.
It was something that my guild at the time had a lengthy discussion on for a few days.
It’s one of those things that was vaguely mentioned probably offhand and is in no way shape or form definitive.
For the toast!
In other games I’ve played, my favorite archetype was a tribal, spiritual class. I was really disappointed when there wasn’t a profession that filled that roll in GW2. I have every profession to level 80 (excluding warrior) and none of them just don’t have that outlook of a shaman/seer.
We have almost every archetype: your typical warrior, sneaky thief, wizard, holy protector, etc. However, we’re missing an archetype that deals with ancestral spirits.
Some people would say that necromancers fill this niche but it’s not the same at all. Necromancers mainly manipulate and force the dead to do their bidding, while a spiritual/shamanistic profession would call assistance or be granted power from their ancestors.I know they’re working on LS2 but I just hope one day they add that kind of profession.
Anyone else feel the same?
Definitely would be behind this. I’d make a norn shaman any day.
I wish Anet brought the ritualist back. Seriously, it was so much fun.
Redrex proposed a complete rework of Ritualist into Spiritualist long ago. I helped a little with suggestions, the thread died down, but the idea still appeals to me.
https://forum-en.gw2archive.eu/forum/archive/suggestions/Concept-Profession-Spiritualist/