I have an issue with the current state of Legendary items.
They are hard to get only time wise.
If you sit and farm for hours champions do dungeons and such you will get the money and you will be able to just buy one and that is commonly accepted by now.
For me Legendary item would be something that consts you hard work to forge it and only by yourself. If in RL you have items that are priceless that means you wont normally buy them at any cost.
GW2 should have it like that also.
We will soon hit the legendary armors or accessories maybe new legendary weapons and I would ask you people from ANet to make it better this time.
At first Legendaries were supposed to be those items that were supposed to be indication that you explored the game in every way, exploring doing events, dungeons and spending time on it. Now you can just farm money.
I know that whatever you do people will farm – sure let them, but make them farm around all the game instead of looking only for the easy way for the money and money will let you buy all your happiness and legendary items.
Now Legendaries are only considered hard due to the money and of course every needed resource will jump into the price once you add new legendaries, economy will fluctuate etc.
Instead then idea is to make legendary weapons only by the means of materials that are bound to account. We have a lot of them Gift of Exploration, Karma, guild commendations, all kinds of dungeon tokens, fractal relics, all ascended materials (rave form), charged quartz crystals, badges of honor, laurels even glory.
You can add to that some materials like tokens for each dungeon path you make (similar to tokens from SAB tribulation mode), maybe tokens for meta achievements in each Living story?
This would make a grave difference between people who actually go through hardship of playing instead of flipping and gathering gold.
Gold can and should be used to make ascended items that were meant to be hard but common weapons and as far as I saw many people had them in the first day. People just were spending money on crafting materials and materials that were supposed to time gate the process but those were on TP in refined form.
Legendaries should be something more.
For example: They should be timegated by resources for some time, not too short, not too long. Something like 100 days (by materials: laurels, quartz and raw ascended materials) that would make new legendaries undoable quickly in some sort of berserk farming mode. Instead players should in those 100 days have time to gather other materials needed for it and after 100 days your epic quest would be done.
Dungeons, especially if you would have to do each path few times (like 5) would work great for those
I would also ask to make it so that you could craft armors as a set (box with all the pieces like you can with normal armors) instead of creating each of 6 pieces individually.
If any of you like the idea add your opinion or maybe some additional ideas how to make legendaries more content hard instead of making them grindable as they are unfortunately now.