Less Outfits, more Armor Skins

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: creepyXtina.2560

creepyXtina.2560

I think GuildWars2 should give their players more opportunities to be creative with in-game fashion and styles, one of the biggest part of the game.

Last time I was online I counted 25 different Outfits! I understand the function and advantages of an outfit, but after a while it’s getting very boring not to be able to change anything about it except for the colors and we end up looking like clones.

Most of the people I know, who bought an outfit might use it for a couple of days and then never use it again, because at some point you want some change and make your own choices about some parts.

Maybe there could be a way to offer an outfit as an Armor Skin Set and/or an Outfit?

I heard it takes ArenaNet more time to create an Armor Set than an Outfit. I totally understand that, but I think I am not wrong when im saying most of the players would be patient in that case?

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: trub.1657

trub.1657

“I heard it takes ArenaNet more time to create an Armor Set than an Outfit. I totally understand that, but I think I am not wrong when im saying most of the players would be patient in that case?”

NO.
I would not be patient waiting for armors to be created for so many different races, and separate genders.
I personally like ANet to focus on content, and SLOWLY introduce their items as assigned to the teams that make them.
Outfits are nice, you can wear them over your armour, and they save me from buying transmutation charges to ‘update’ my looks every time I level.
Just my opinion of course.

I have Splinter Barrage- I am a Ritualist.
I have a pet- I am a Ranger.
I have Avatar of Balthazar- I am a Dervish.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Mea.5491

Mea.5491

The weird thing about outfits is that other MMOs have them, they are usually not even recolorable yet people are happy with them. The reason why we don’t like them in GW2 is because first we had armor transmuting (+ gem store armor skins) and that cool system was basically killed (or “slowed down”) because of outfits. If we got outfits from the beginning, no one would complain.

“Mix-n-match” has spoiled us, lol. I only have one outfit and I use it on my lvling characters to hide the ugly gear but I would never wear them at lvl80, I prefer my own unique look. And yes, I would like to see new armors but I’m afraid it’s not gonna happen anytime soon.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Outfits and armors have different niches. Outfits are gemstore items to make ANet money in between expansion sales. Armor is reward items for doing content. If it takes months to make a set of armor then no, they aren’t going to be making a set of armor with each outfit. Outfits sell well so obviously they are making ANet money and performing their stated use. I frequently look around and see people wearing an outfit.
So no, not less outfits. Maybe more armor if that can be managed but outfits are fine.

Be careful what you ask for
ANet may give it to you.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: creepyXtina.2560

creepyXtina.2560

Outfits and armors have different niches. Outfits are gemstore items to make ANet money in between expansion sales. Armor is reward items for doing content. If it takes months to make a set of armor then no, they aren’t going to be making a set of armor with each outfit. Outfits sell well so obviously they are making ANet money and performing their stated use. I frequently look around and see people wearing an outfit.
So no, not less outfits. Maybe more armor if that can be managed but outfits are fine.

Armor Sets are GemStore items as well and I don’t mind it at all. But when was the last time ArenaNet created a new GemStore Armor Set? 2 Years ago? We got so many new Outfits, but no new Armor Sets. There was just Armor coming back to the Store like Zodiac, Aetherblade and so on.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

It doesn’t matter what anet wants.
If you’re a business for profit then what matters is what the customer wants.
If you’re slow on delivering what the customer wants, then you need to improve and let go of your excuses.
Guild wars does admirably well in its customisation, but if the customer wishes for more, and for it to be of a mix and match nature, then that is where they should be focusing some of their energies.
When you deliver what the customer wants, the customer is willing to pay for it. That is the entire point of a for profit business model.
Lets be some what realistic. How many people do you see in the cooks outfit or executioners?..A lot of their outfit models are remarkably under performing. You just don’t see them being worn. This equates to wasted time and resources. Out of the 27 outfits, 75% could have had their resource investment placed into making 6 new armours, all of which had individual pieces.
Let’s be realistic again..how many people do you see just wearing one piece of a armour? Arguably more than you see wearing outfits.
This highlights armours arent wasted effort as people will buy the whole set simply to have a single piece.

It seems fair reasonable that armours shouldn’t be over looked in favour of outfits.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

^And yet, Armor sets were removed from the Gem Store due to popular demand. Players wanted to earn them in-game, rather than buy them.

Now, maybe the playerbase feels there aren’t enough Armor Sets offered in-game, but it’s not like ArenaNet didn’t listen to the playerbase about offering Armor Sets for sale.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Outfits and armors have different niches. Outfits are gemstore items to make ANet money in between expansion sales. Armor is reward items for doing content. If it takes months to make a set of armor then no, they aren’t going to be making a set of armor with each outfit. Outfits sell well so obviously they are making ANet money and performing their stated use. I frequently look around and see people wearing an outfit.
So no, not less outfits. Maybe more armor if that can be managed but outfits are fine.

Armor Sets are GemStore items as well and I don’t mind it at all. But when was the last time ArenaNet created a new GemStore Armor Set? 2 Years ago? We got so many new
Outfits, but no new Armor Sets. There was just Armor coming back to the Store like Zodiac, Aetherblade and so on.

The reason why there haven’t been any new gemstore armors in 2 years is because they made a policy decision to only have outfits as gemstore and armor as content rewards. So therefore, new armor is not a gemstore item. Now it could be argued that they should reverse this policy and start making gemstore armor again but that’s a topic for another thread, about gemstore armor. If it does, as they say, take months to make one set of armor then you can wish and ask all you want and not see any new armor any sooner.

Be careful what you ask for
ANet may give it to you.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: creepyXtina.2560

creepyXtina.2560

Out of the 27 outfits, 75% could have had their resource investment placed into making 6 new armours, all of which had individual pieces.

This is exactly what I meant!

Let’s be realistic again..how many people do you see just wearing one piece of a armour? Arguably more than you see wearing outfits.
This highlights armours arent wasted effort as people will buy the whole set simply to have a single piece.

100% Agree!

If we’re all saying ‘If it takes more time to create an outfit, its not going to happen’ should we just shut up and guess what ArenaNet would do or not do?

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: creepyXtina.2560

creepyXtina.2560

The reason why there haven’t been any new gemstore armors in 2 years is because they made a policy decision to only have outfits as gemstore and armor as content rewards. So therefore, new armor is not a gemstore item. Now it could be argued that they should reverse this policy and start making gemstore armor again but that’s a topic for another thread, about gemstore armor. If it does, as they say, take months to make one set of armor then you can wish and ask all you want and not see any new armor any sooner.

I was not aware of the fact they removed armor aets from the GemStore to make them exclusively available via in-game reward. Thanks for the information.
But my intention is to say that the time they put into creating trash outfits would be much better invested in creating new armor skins and better make those available in the GemStore. If ArenaNet is not making new armor skins available in the GemStore anymore I kind of understand them saying they need another way to get ‘money’ although I dislike that thought.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Allison The Strange.4519

Allison The Strange.4519

All outfits are garbage simply due to the non mix-n-match design… I’ll never buy one… NEVER…

Edit: They quit making gem store armors to seed armors into the game… But where are these new armors we can earn in game exactly?

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: creepyXtina.2560

creepyXtina.2560

All outfits are garbage simply due to the non mix-n-match design… I’ll never buy one… NEVER…

Edit: They quit making gem store armors to seed armors into the game… But where are these new armors we can earn in game exactly?

There are some. The ‘newest’ are the Carapace Armor, Bladed Armor, Ley Stone Armor, Triumphant Armor and that Envoy Armor Set (for the upcoming legendary armor i guess) . But those are much better and more worn than the outfits!
I dislike the Outfits as well!

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Shanna.4762

Shanna.4762

Nope, there’s a reason why they do outfits and they are technical reasons that make total sense, plus outfits have proven to be more successful with the player-base than the armor skins were.

With Armor Skins, they have to commit about 9 months to complete each set because each individual piece must not only be designed, but they must also put a skeleton for each component so that it will work with each race. There are 3 armor-types (Light/Medium/Heavy) and 5 races to tailor each piece of each set to. With outfits, they don’t have to do even remotely the same amount of work, they can do all of it in one go, for an outfit that can be worn by anyone despite their class, which opens them to a much greater variety of themes for each outfit. Also, you don’t need transmutation charges.

All in all, I am much happier getting a new outfit, to add to the variety and diversity available in the game, on a more regular basis than waiting the better part of a year for a single Armor-Skin set that may not even be usable for my favorite character due to class.

What really needs to happen, is better outfit designs and they have improved tremendously from before. Look at Marjory’s new outfit for instance.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Wow, is it Thursday already? There is only 30+ threads on this subject, not that anyone can find them with this forum’s search, and basically they decided quite a while ago that full armor sets will only appear in game while outfits, which require far less resources in terms of dev-hours to create, will be gem shop only. As long as outfits keep selling as well or better than full armor sets, why spend all the extra dev-hours on an armor set that could be used toward the next living story chapter or expansion.

Hate to trot this out again.

Armor sets are by far the most expensive reward we can make. A full set includes heavy, medium, light, times five races, times two sexes, so it’s like developing 30 sets. It takes nine months to develop. (That’s for a normal armor set — legendary is much longer.) It’s not something we can do for Living World episodes. Individual pieces are good rewards for Living World episodes; full sets are more something for expansion packs.

https://www.reddit.com/r/Guildwars2/comments/4uqx15/out_of_the_shadows_devs_here_ask_us_anything/d5s52tj

So we may get a helm or gloves or shoulders as an individual reward or gem shop item. But a full set? Not in their current ideology.

We are heroes. This is what we do!

RIP City of Heroes

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Nike.2631

Nike.2631

Armor sets are by far the most expensive reward we can make. A full set includes heavy, medium, light, times five races, times two sexes, so it’s like developing 30 sets. It takes nine months to develop. (That’s for a normal armor set — legendary is much longer.) It’s not something we can do for Living World episodes. Individual pieces are good rewards for Living World episodes; full sets are more something for expansion packs.

Oh man, there’s just nothing disingenuous about saying that while doing outfits that are built on the same frames as armor for five races and two sexes and turning them out tediously close to twice a month for a while there… Especially since it’s BLOODY OBVIOUS the “five races” is BS since it’s the same assets run through a standardized stretch/morph (hence the endles clipping on charr) and the Charr and Asura don’t even necessarily have different looks for their two genders!

But (ANet thinks) player’s are all too stupid to have noticed that, so sure, let’s make it sound like armor’s 30 times harder than outfits.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Complaints like this seem to ignore the fact that ANet must sell something in the gem store to make money. As has been pointed out, armor in the gem store was once a thing, and was removed due to popular demand. Armor then became an in-game reward, which is frankly something that I support. A cosmetic endgame requires cosmetic rewards that can be earned via play that does not end up with converting gold to gems to but a store item.

Eliminating outfits would reduce ANet’s income. There is no evidence that the effort required to produce an outfit that has to fit 5 races across two sexes would equate to the effort required to produce even one armor piece that would bridge those same character possibilities and also reduce or eliminate compatibility issues with existing armor pieces.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Ganathar.4956

Ganathar.4956

This outfits vs armor skins really gets to me sometimes. After much analysis, I have come to the conclusion that their no armor set policy for the gem store does work to an extent, even though I previously thought otherwise. HoT released with only 3 armor sets for each weight + mistward, which was a pitiful amount for an expansion. However, they have added triumphant and envoy armors, for a total of 5 sets + mistward, which makes it a bit better.

In the years leading upto HoT we got the same amount of sets from in-game means, but that took almost 3 years. Now if you include the gem store armors, the amount goes up to eleven (I’m not including the reskinned flame armors), which is still not an amazing amount for the time frame. Basically, I don’t think armor set production has gotten slower because of outfits.

What I do think though, is that Anet churns out way too many weapon sets, especially when you consider the black lion weapon sets and the random gem store weapons that come out all the time. They might not be too difficult to make, but they make so many of them so quickly that it really saturates the game with them. If they were to change something in regards to their skin releases, I believe that the best course of action would be to cut weapon skin production in half and put some extra effort into outfits and armor sets. Of course I could be wrong here, but I do believe that the weapon skins are getting out of hand.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: creepyXtina.2560

creepyXtina.2560

This outfits vs armor skins really gets to me sometimes. After much analysis, I have come to the conclusion that their no armor set policy for the gem store does work to an extent, even though I previously thought otherwise. HoT released with only 3 armor sets for each weight + mistward, which was a pitiful amount for an expansion. However, they have added triumphant and envoy armors, for a total of 5 sets + mistward, which makes it a bit better.

In the years leading upto HoT we got the same amount of sets from in-game means, but that took almost 3 years. Now if you include the gem store armors, the amount goes up to eleven (I’m not including the reskinned flame armors), which is still not an amazing amount for the time frame. Basically, I don’t think armor set production has gotten slower because of outfits.

What I do think though, is that Anet churns out way too many weapon sets, especially when you consider the black lion weapon sets and the random gem store weapons that come out all the time. They might not be too difficult to make, but they make so many of them so quickly that it really saturates the game with them. If they were to change something in regards to their skin releases, I believe that the best course of action would be to cut weapon skin production in half and put some extra effort into outfits and armor sets. Of course I could be wrong here, but I do believe that the weapon skins are getting out of hand.

Some of the weapon skins in the Gem Store are skins from gw1. But yes, I agree, ArenaNet canceled the development of the new legendaries. instead they are bringing out new full Black Lion Weapon Skins every 2 months or so.

And if they say it takes too much time to create new Armor, why do we get so many new outfits? It doesn’t even have to be a full L-M-H Armor set, there are also separate Armor Sets like Viper’s Medium armor and Phoenix Light Armor skin and its much more worth it to wait 3 months for one armor set than getting trash outfits.

The only conclusion I get from this is that ArenaNet needs something to make regular money with: Outfits and Black Lion Weapon Skins.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Ganathar.4956

Ganathar.4956

This outfits vs armor skins really gets to me sometimes. After much analysis, I have come to the conclusion that their no armor set policy for the gem store does work to an extent, even though I previously thought otherwise. HoT released with only 3 armor sets for each weight + mistward, which was a pitiful amount for an expansion. However, they have added triumphant and envoy armors, for a total of 5 sets + mistward, which makes it a bit better.

In the years leading upto HoT we got the same amount of sets from in-game means, but that took almost 3 years. Now if you include the gem store armors, the amount goes up to eleven (I’m not including the reskinned flame armors), which is still not an amazing amount for the time frame. Basically, I don’t think armor set production has gotten slower because of outfits.

What I do think though, is that Anet churns out way too many weapon sets, especially when you consider the black lion weapon sets and the random gem store weapons that come out all the time. They might not be too difficult to make, but they make so many of them so quickly that it really saturates the game with them. If they were to change something in regards to their skin releases, I believe that the best course of action would be to cut weapon skin production in half and put some extra effort into outfits and armor sets. Of course I could be wrong here, but I do believe that the weapon skins are getting out of hand.

Some of the weapon skins in the Gem Store are skins from gw1. But yes, I agree, ArenaNet canceled the development of the new legendaries. instead they are bringing out new full Black Lion Weapon Skins every 2 months or so.

And if they say it takes too much time to create new Armor, why do we get so many new outfits? It doesn’t even have to be a full L-M-H Armor set, there are also separate Armor Sets like Viper’s Medium armor and Phoenix Light Armor skin and its much more worth it to wait 3 months for one armor set than getting trash outfits.

The only conclusion I get from this is that ArenaNet needs something to make regular money with: Outfits and Black Lion Weapon Skins.

Black lion weapon skins are extremely bloated at this point. I honestly wouldn’t mind if the gem store devs took a break from those, and just made a couple of black lion armor sets or something. Since chest and leg armor is so difficult to make when compared to other skins, they could just charge twice the tickets for those particular pieces.

I’m just brainstorming here, because I know that Anet won’t be drawing their gem store recources and transferring them to more in-game stuff. They also want to release new Black Lion Chest content regularly, to keep those chests selling. If they slow down Black Lion weapon production, they will want to replace them with something.

As for the outfits, they are simply easy to make, because they are single skins and have no clipping issues. However, they should at the very least give you the option to wear head skins with them.

(edited by Ganathar.4956)

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

Outfits and armors have different niches. Outfits are gemstore items to make ANet money in between expansion sales. Armor is reward items for doing content. If it takes months to make a set of armor then no, they aren’t going to be making a set of armor with each outfit. Outfits sell well so obviously they are making ANet money and performing their stated use. I frequently look around and see people wearing an outfit.
So no, not less outfits. Maybe more armor if that can be managed but outfits are fine.

Armor Sets are GemStore items as well and I don’t mind it at all. But when was the last time ArenaNet created a new GemStore Armor Set? 2 Years ago? We got so many new
Outfits, but no new Armor Sets. There was just Armor coming back to the Store like Zodiac, Aetherblade and so on.

The reason why there haven’t been any new gemstore armors in 2 years is because they made a policy decision to only have outfits as gemstore and armor as content rewards. So therefore, new armor is not a gemstore item. Now it could be argued that they should reverse this policy and start making gemstore armor again but that’s a topic for another thread, about gemstore armor. If it does, as they say, take months to make one set of armor then you can wish and ask all you want and not see any new armor any sooner.

Claiming they removed them from the gemstore to make in-game rewards isn’t exactly true when in those 2 years we’ve seen… 5 armor sets….. 2 of which were reskins of each other and 2 of which came in the new expansion which can be seen as similar to purchasing through the gem store.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

I sometimes think I don’t mind outfits, but it’s only because I use them in a very specific way, which works with the options we have.

The only two I’ve bought are the Noble Count and Wedding outfits, which work as single pieces (especially on female characters where they’re dresses) which I wear as an alternative to armour when my character is in town for a while or on special occasions. For example when we have to go to that party during the Season 2 storyline, I switch to one of those so my character looks less out of place.

I don’t think I’d buy any of the others, both because I don’t like the full set and because all outfits share one dye scheme. It’s hard enough finding dyes that work across 2 different ones, I can’t imagine trying to make it work across 5 or 6, certainly not 25.

(I’m still annoyed about my pirate costume, which I bought back when it was town clothes – I used pieces of it on 3 different characters and really liked the looks I got. I think I’ve used it once since it was changed to an outfit and it just didn’t look right. I got it refunded but it still bothers me.)

The weird thing about outfits is that other MMOs have them, they are usually not even recolorable yet people are happy with them. The reason why we don’t like them in GW2 is because first we had armor transmuting (+ gem store armor skins) and that cool system was basically killed (or “slowed down”) because of outfits. If we got outfits from the beginning, no one would complain.

“Mix-n-match” has spoiled us, lol. I only have one outfit and I use it on my lvling characters to hide the ugly gear but I would never wear them at lvl80, I prefer my own unique look. And yes, I would like to see new armors but I’m afraid it’s not gonna happen anytime soon.

I was thinking this.

I play Elder Scrolls Online as well and they have pretty much exactly the same system – armour is obtained in game (although you can buy the ability to craft new styles) and their cash shop sells costumes which are identical to outfits. They’ve only just added the option to dye outfits (and only for subscribers). And yet everyone there seems happy with the system, or at least they don’t complain about it.

Maybe because they also don’t have any kind of transmutation system so although there are a lot of armour skins your choices are relatively limited (you wear the one/s that provide the stats you need and accept whatever they look like) and dyes have to be unlocked through achievements so there’s less customisation over all. Maybe people are just used to picking from the options and accepting the end result, instead of being able to make their character look exactly as they want. (Or almost exactly and then getting frustrated with the one thing that doesn’t work.)

They also never had anything like the town clothes system – which was the precursor to outfits and did allow you to mix and match them.

(Incidentally ESO also makes no attempt to accommodate tails, if your character has a tail it just clips through their clothing, end of story. Never seen anyone complain about that either.)

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Ganathar.4956

Ganathar.4956

I sometimes think I don’t mind outfits, but it’s only because I use them in a very specific way, which works with the options we have.

The only two I’ve bought are the Noble Count and Wedding outfits, which work as single pieces (especially on female characters where they’re dresses) which I wear as an alternative to armour when my character is in town for a while or on special occasions. For example when we have to go to that party during the Season 2 storyline, I switch to one of those so my character looks less out of place.

I don’t think I’d buy any of the others, both because I don’t like the full set and because all outfits share one dye scheme. It’s hard enough finding dyes that work across 2 different ones, I can’t imagine trying to make it work across 5 or 6, certainly not 25.

(I’m still annoyed about my pirate costume, which I bought back when it was town clothes – I used pieces of it on 3 different characters and really liked the looks I got. I think I’ve used it once since it was changed to an outfit and it just didn’t look right. I got it refunded but it still bothers me.)

The weird thing about outfits is that other MMOs have them, they are usually not even recolorable yet people are happy with them. The reason why we don’t like them in GW2 is because first we had armor transmuting (+ gem store armor skins) and that cool system was basically killed (or “slowed down”) because of outfits. If we got outfits from the beginning, no one would complain.

“Mix-n-match” has spoiled us, lol. I only have one outfit and I use it on my lvling characters to hide the ugly gear but I would never wear them at lvl80, I prefer my own unique look. And yes, I would like to see new armors but I’m afraid it’s not gonna happen anytime soon.

I was thinking this.

I play Elder Scrolls Online as well and they have pretty much exactly the same system – armour is obtained in game (although you can buy the ability to craft new styles) and their cash shop sells costumes which are identical to outfits. They’ve only just added the option to dye outfits (and only for subscribers). And yet everyone there seems happy with the system, or at least they don’t complain about it.

Maybe because they also don’t have any kind of transmutation system so although there are a lot of armour skins your choices are relatively limited (you wear the one/s that provide the stats you need and accept whatever they look like) and dyes have to be unlocked through achievements so there’s less customisation over all. Maybe people are just used to picking from the options and accepting the end result, instead of being able to make their character look exactly as they want. (Or almost exactly and then getting frustrated with the one thing that doesn’t work.)

They also never had anything like the town clothes system – which was the precursor to outfits and did allow you to mix and match them.

(Incidentally ESO also makes no attempt to accommodate tails, if your character has a tail it just clips through their clothing, end of story. Never seen anyone complain about that either.)

I haven’t really dabbled with ESO, but doesn’t that game have the typical MMO gear grind? Part of the issue with GW2 is the issue of rewards. GW2 substitues the gear grind rewards with cosmetics and new stat sets.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: cafard.8953

cafard.8953

How about less armor, more skin?

Olaf Oakmane [KA]
Save the Bell Choir activity!

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Nope, there’s a reason why they do outfits and they are technical reasons that make total sense, plus outfits have proven to be more successful with the player-base than the armor skins were.

With Armor Skins, they have to commit about 9 months to complete each set because each individual piece must not only be designed, but they must also put a skeleton for each component so that it will work with each race. There are 3 armor-types (Light/Medium/Heavy) and 5 races to tailor each piece of each set to. With outfits, they don’t have to do even remotely the same amount of work, they can do all of it in one go, for an outfit that can be worn by anyone despite their class, which opens them to a much greater variety of themes for each outfit. Also, you don’t need transmutation charges.

All in all, I am much happier getting a new outfit, to add to the variety and diversity available in the game, on a more regular basis than waiting the better part of a year for a single Armor-Skin set that may not even be usable for my favorite character due to class.

What really needs to happen, is better outfit designs and they have improved tremendously from before. Look at Marjory’s new outfit for instance.

Your reason does not over rule my stated first reason.
“It is easier for them to make outfits” vs “If you’re a for-profit business model you need to cater to the client base.”

Take any business in the world that chose to go with easy instead of what the client wants..I’ll show you a list of fail of failed companies. Just a reminder..anet just posted their worst financial quarter.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Liewec.2896

Liewec.2896

With Armor Skins, they have to commit about 9 months to complete each set because each individual piece must not only be designed, but they must also put a skeleton for each component so that it will work with each race.

thats absolute nonsense.

the amount of work designing a suit as either a set or a onepiece is almost EXACTLY the same, both need to be fitted to each race.
the only extra work comes when it is time to make an easy thumbnail a bit of text,
and breaking the outfit into sections, thats it.

Anet is missing out on a goldmine, personal i’d have bought pretty much EVERY “outfit” if i could just use separate parts of it.
and no they don’t need to bother with making seperate sets for different weight classes, outfits already threw visual weight classes out the window.
when your Ele can wear Plate and your Warrior can wear A Dress there is no argument left for visual weight classes.

just keep making outfits, but also sell them as armour skin sets, simple.
the people who want a lazy one-piece/ leveling skin are happy
and the people who want more armour skins are happy,
and anet will be churning in cash.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Armor sets cost 800 gems per weight. Outfits cost 700 gems for all weights (exception wedding outfit which is 1000 gems as there are race specific looks).

Another MO comment was armor sets take 10 times longer to make than outfits. The key difference is not needing to design three weights, race variant (usually) looks and not worrying about cross armor set clipping Vs one look regardless of race or weight.

We are heroes. This is what we do!

RIP City of Heroes

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Malediktus.3740

Malediktus.3740

^And yet, Armor sets were removed from the Gem Store due to popular demand. Players wanted to earn them in-game, rather than buy them.

Now, maybe the playerbase feels there aren’t enough Armor Sets offered in-game, but it’s not like ArenaNet didn’t listen to the playerbase about offering Armor Sets for sale.

And then they basically stopped making the armors entirely. We are getting new armor sets in haemopathic doses.
The last armor set introduced was the pre-precursor of the legendary envoy armor, over 6months after the HoT release. The next armor set will probably be the precursor set of the Envoy armor sometime in the future.

One of my 30 accounts (Malediktus.9250).

(edited by Malediktus.3740)

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: hottotrot.5269

hottotrot.5269

the amount of work designing a suit as either a set or a onepiece is almost EXACTLY the same, both need to be fitted to each race.
the only extra work comes when it is time to make an easy thumbnail a bit of text,
and breaking the outfit into sections, thats it.

I am afraid you are the one who is wrong and obviously have no clue how it works. Firstly, there are light/Med/and Heavy that would need to be made vs 1 outfit – that’s three times the work before we’ve even started.
then every individual piece needs to be designed and checked for clipping issues not just with that armour set but with every other armour set in the game. That is not the case with an outfit. Also the follow up work when unexpected clipping does occur is yes another workload cost.
At the end of the day, doing a 6 piece jigsaw (times number of armour pieces) is harder than a 1 piece.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Gehenna.3625

Gehenna.3625

I am afraid you are the one who is wrong and obviously have no clue how it works. Firstly, there are light/Med/and Heavy that would need to be made vs 1 outfit – that’s three times the work before we’ve even started.

Well, outfits ignore that part but why not allow the outfits to have individual pieces that can be dyed as well?

I don’t see why we couldn’t have outfits in separate pieces that you can also turn off / hide individually to allow mixing and matching with in game armour pieces.

I find it contradictory to have a game that is so much about cosmetics, to not have that as a core activity pushing the limits. Sure it’s costly but why would you make a game about cosmetics and then complain that it’s hard because you have to develop said cosmetics. I find that rather odd.

A big part of the issue is of course gating quite a lot of the armour sets behind black lion keys and making that an rng based thing as well either directly or via those claim tickets or whatever. So yes, they’re in the game but it’s still kind of a gemstore thing, just packaged differently with rng added to it.

It’s a game forum. The truth is not to be found here.

(edited by Gehenna.3625)

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Liewec.2896

Liewec.2896

Firstly, there are light/Med/and Heavy that would need to be made vs 1 outfit – that’s three times the work before we’ve even started.

as i said that is nonsense.
when your Ele can wear Plate and your Warrior can wear A Dress there is no argument left for visual weight classes.
so they can just make ONE outfit as usual and just separate it into sections, gloves, body, legs, boots, shoulders, head and release those identical parts for all 3 weight classes.
just like the Lawless Glove Skin which are exactly the same across all 3 weights.

clipping is also a bad argument, i could go into the game right now and create the ultimate Clip-o-phile, we already have so many things that massively clip.
so saying something can’t be added because it might clip is nonsense.
the ONLY extra work between outfit and armour is the thumbnail picture, the text, chopping the outfit in to sections and then coding the items.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I don’t think some understand that the three different armor weights don’t separate in the same place. One ends up with either overlapping armor, or armor missing in some areas. That’s why Outfits can’t ‘just be separated into individual pieces’.

As for Black Lion Chest keys, I can’t say I’m familiar with any Armor Sets found in Black Lion Chests.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

There was a long ago post where it was said that the 3 armor weights couldn’t be mixed and matched because of “basic incompatibility” from design decisions made before launch. There was a fairly recent post where they said that designing a set of armor was one of the most expensive things they made and took months to make one set. So no, outfits can’t be easily turned into armor and amour can’t be easily made to mix and match.

If armor takes months to make then adding the people who make outfits won’t make an appreciable dent in the time but will make an appreciable dent in ANet’s finances.

Be careful what you ask for
ANet may give it to you.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Some of the weapon skins in the Gem Store are skins from gw1. But yes, I agree, ArenaNet canceled the development of the new legendaries. instead they are bringing out new full Black Lion Weapon Skins every 2 months or so.

It’s much more likely that the remaining Leg. Weapons 2.0 were postponed due to time needed to create the Legendary Journeys, complete with having to rework existing content, than that the time needed to create the skins was the reason.

And if they say it takes too much time to create new Armor, why do we get so many new outfits? It doesn’t even have to be a full L-M-H Armor set, there are also separate Armor Sets like Viper’s Medium armor and Phoenix Light Armor skin and its much more worth it to wait 3 months for one armor set than getting trash outfits.

Perhaps because outfits, being exclusive with armor pieces, do not have to be compared to a plethora of other pieces to ensure compatibility.

The only conclusion I get from this is that ArenaNet needs something to make regular money with: Outfits and Black Lion Weapon Skins.

While needing to sell something is no doubt a factor, real issues are rarely so cut and dried. For alternate conclusions, see above in italics.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Gehenna.3625

Gehenna.3625

Perhaps because outfits, being exclusive with armor pieces, do not have to be compared to a plethora of other pieces to ensure compatibility.

You say that as if they do that now. I’ve been trying to mix and match stuff when it comes to armour pieces and there’s a lot that doesn’t match up right so I don’t think this is a valid comment.

It’s a game forum. The truth is not to be found here.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: reapex.8546

reapex.8546

Need a beating a dead horse gif for this one.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Liewec.2896

Liewec.2896

I don’t think some understand that the three different armor weights don’t separate in the same place. One ends up with either overlapping armor, or armor missing in some areas. That’s why Outfits can’t ‘just be separated into individual pieces’.

except that argument fails because before the wardrobe system outfits WERE in separate parts.
Mad King’kitten
Mad King’s Coat
Mad King’s Gloves
Mad King’s Boots

the only section that cuts in a different position for different weights is the stomach line.
but i can show you several ingame armours with odd cut offs due to design
Grasping Dead Armour for example is simply cut in half at an odd location but the armours can still be mixed with others fairly well.
so they should do the same with the stomach cut off of outfits, simply split it where they need to for each weight.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Except they were town clothes which only mix matched with other town clothes and not armor.

We are heroes. This is what we do!

RIP City of Heroes

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Liewec.2896

Liewec.2896

Except they were town clothes which only mix matched with other town clothes and not armor.

and why does that matter?
i’ve already debunked the “clipping” argument, the “different cut off points” argument and the “visual weight classes” argument.

some town clothes head pieces have already been converted to armour skins so it isn’t like it is impossible…

honestly its like you guys are simply trying to make excuses for not having a massive heap of extra customisation options, or arguing for arguing sake, the thing i don’t get is why?

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Except they were town clothes which only mix matched with other town clothes and not armor.

and why does that matter?
i’ve already debunked the “clipping” argument, the “different cut off points” argument and the “visual weight classes” argument.

some town clothes head pieces have already been converted to armour skins so it isn’t like it is impossible…

honestly its like you guys are simply trying to make excuses for not having a massive
heap of extra customisation options, or arguing for arguing sake, the thing i don’t get is

why?

Because maybe you only “debunked” to your own satisfaction and are ignoring the stated information where ANet said how expensive they are, how long it takes to make them and that they are “incompatible” due to design decisions made before launch, so each one would need to be done separately for each armor weight.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Except they were town clothes which only mix matched with other town clothes and not armor.

and why does that matter?
i’ve already debunked the “clipping” argument, the “different cut off points” argument and the “visual weight classes” argument.

some town clothes head pieces have already been converted to armour skins so it isn’t like it is impossible…

honestly its like you guys are simply trying to make excuses for not having a massive heap of extra customisation options, or arguing for arguing sake, the thing i don’t get is why?

You didn’t debunked anything, you simply ignored it. Hand waved it away as not important. Next you would be asking for mix and matching of armor pieces of different weights since you think they can.

And town clothes head pieces that don’t interact, as in touch, with a chest piece like hats and glasses obviously don’t have a potential clipping problem so of course they could be turned into armor.

We aren’t making excuses, we are explaining what ANet said was the manpower requirements in making an outfit Vs making three armor sets, one for each weight that can be mixed and matched. You don’t want to believe them, fine.

But ask yourself this, if it would be such a big cash influx and it’s as easy as you think it is, wouldn’t they be devoting the manpower? Businesses don’t ignore potential income as long as a reasonable profit is to be made and as long as it doesn’t adversely impact the core business.

We are heroes. This is what we do!

RIP City of Heroes

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Liewec.2896

Liewec.2896

You didn’t debunked anything, you simply ignored it.

or you ignored me.

“Clipping”
i pointed out that there are SO MANY armours that have massive clipping issues, the sleeves of the Arah cloth chest for example are notoriously clippy, were they released?
YES, do plenty of people still love them and use them? YES.
so clipping isn’t an issue.

“Visual Weight Classes”
i pointed out that you can already get your Ele to wear Plate and your Warrior can wear A Dress , so “keeping visual weight classes” is another defunct argument.

“different weight classes separate at different points!”
I pointed out that NO the only part that separates at a different point is the stomach line, and there are PLENTY of armours in the game for each weight class which were crudely cut at that point,
i even gave you the example of Grasping Dead armour, but you can also check out the tattoos on several Light Armours where the tattoo just stops.
so again, the “you wouldn’t be able to separate them into pieces for each weight class” argument is a no-go.

all of your reasons why outfits can’t be skins already apply to current armour skins which are in game right now so obviously your arguments are wrong.
“they clip” “they separate oddly” “they don’t suit the weight class”
ALL of these already apply to armours in the game.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Christina.7926

Christina.7926

At the end of the day, I don’t care how long it takes or doesn’t take for ANet to make an outfit vs some fresh armor skins. I’m just frustrated with how stale the armor skins in game have become. For a game that is based off a fantastic predecessor, I’d like to see more creativity in what is being offered. I loved the armor in gw1. There was variability for looks contained within each profession. I don’t see that in gw2, and I’d really like to.

ANet can keep making outfits if they want. I just want to see them match that pace with armor skins in game. After all, that was why they stopped releasing armor skins in the gemstore, allegedly.

Bump fixing the Monk Outfit?

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Clipping – just because some do doesn’t mean they don’t try to prevent it.

Visual Weight Classes – those are both outfits and thus designed and animated as a single cohesive entity.

What you don’t get that with the exception of the head, outfits aren’t made of individual pieces riding over the same framework that armor pieces attach to. That they can cheat with outfits the same way they cheat with NPC looks. Just like the wholesale character model replacement done when you crank character quality down.

You’re naive if you think that if they ever cut up outfits that they won’t be assigned an armor weight. Outfits are essentially a glamour, an illusion over the player character and not armor, since you can not be wearing any armor yet the outfit still appears. They AREN"T armor.

We are heroes. This is what we do!

RIP City of Heroes

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Perhaps because outfits, being exclusive with armor pieces, do not have to be compared to a plethora of other pieces to ensure compatibility.

You say that as if they do that now. I’ve been trying to mix and match stuff when it comes to armour pieces and there’s a lot that doesn’t match up right so I don’t think this is a valid comment.

ANet have said they do make such efforts, so they in fact do that now. No, they don’t always get it right. Even though outfits are a single skin, they sometimes have issues with outfits, too.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Liewec.2896

Liewec.2896

What you don’t get that outfits aren’t made of individual pieces riding over the same framework that armor pieces attach to

WOW goldfish much? i told you that outfits WERE ALREADY IN PARTS before the wardrobe update,
Mad King’s Mask
Mad King’s Coat
Mad King’s Gloves
Mad King’s Boots
and i’ve already told you that there is no different cut off points except the stomach,
and i’ve already told you that stomach cut off points for in-game armour sets are often simply cut in half. (designed for you using both chest and legs part of the same armour set, but can be mixed with others)

and yes, the plate outfit and dress outfit are worn as one big weight-class destroying set, but that changes nothing, their existence still proves that visual weight classes have been thrown entirely out of the window.
if your ele can wear a full set of plate as an outfit then there is absolutely no argument to be had for not adding armour skins that aren’t considered in a certain weight class.
we already have Lawless gloves and boots which are plate armour skins which your ele can wear.

there is NO reason why outfit components cannot be turned into armour skins,
you’re simply arguing for the sake of arguing now.

(edited by Liewec.2896)

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

Perhaps because outfits, being exclusive with armor pieces, do not have to be compared to a plethora of other pieces to ensure compatibility.

You say that as if they do that now. I’ve been trying to mix and match stuff when it comes to armour pieces and there’s a lot that doesn’t match up right so I don’t think this is a valid comment.

ANet have said they do make such efforts, so they in fact do that now. No, they don’t always get it right. Even though outfits are a single skin, they sometimes have issues with outfits, too.

Anet also claimed that taking 6 people who took 6 months to make one legendary off of legendary weapons would speed up a team of like 70 significantly. I don’t think we should put too much stock into what anet claims.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Tolmos.8395

Tolmos.8395

I understand from an implementation perspective how outfits would be the most appealing to the dev team.

But as a consumer? I despise them. I made the mistake of buying 1 outfit and I won’t do that again. MAYBE I would consider it if I could, at the very least, change the head slot item… but a full body suit with no customization at all? There’s nothing about that which interests me

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

If outfits didn’t make Anet money, they wouldn’t make them available. Incidently, this is why they don’t make armorsets anymore.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Karmapolice.4193

Karmapolice.4193

I would have probably bought every outfit by now if:
Head, shoulders, gloves and boots could be removed (when applicable) and added to armor wardrobe
The chest and legs were kept together as one piece, but also added to the armor wardrobe for all weights
All other head, shoulder, glove and boot armor pieces could be mix and matched onto the outfit chest/legs piece.

I just don’t like how outfits offer so very little in customization options. I have regretted every single outfit I have bought.
Hopefully if Guild Wars 3 is ever made, the game engine doesn’t have so many goofy limitations.

Less Outfits, more Armor Skins

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

What you don’t get that outfits aren’t made of individual pieces riding over the same framework that armor pieces attach to

WOW goldfish much? i told you that outfits WERE ALREADY IN PARTS before the wardrobe update,
Mad King’s Mask
Mad King’s Coat
Mad King’s Gloves
Mad King’s Boots
and i’ve already told you that there is no different cut off points except the stomach,
and i’ve already told you that stomach cut off points for in-game armour sets are often simply cut in half. (designed for you using both chest and legs part of the same armour set, but can be mixed with others)

and yes, the plate outfit and dress outfit are worn as one big weight-class destroying set, but that changes nothing, their existence still proves that visual weight classes have been thrown entirely out of the window.
if your ele can wear a full set of plate as an outfit then there is absolutely no argument to be had for not adding armour skins that aren’t considered in a certain weight class.
we already have Lawless gloves and boots which are plate armour skins which your ele can wear.

there is NO reason why outfit components cannot be turned into armour skins,
you’re simply arguing for the sake of arguing now.

Apparently, ANet thinks that there is a reason. I understand why someone might not be willing to take their word on it, but I’m not sure why I should accept the word of some seemingly random player posting on the forums that ANet is wrong.

I can easily imagine that outfits are deliberately designed to be seamless and so require far less art and technical QA than armor pieces. I find it harder to imagine that ANet would shoot itself in the foot in terms of gem shop sales by refusing to consider the idea of “just” chopping up the outfits in separate pieces.

John Smith: “you should kill monsters, because killing monsters is awesome.”