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Posted by: Amstel Steel.2058

Amstel Steel.2058

Decreased gold sinks is offset by decreased gold especially when champ drops were introduced. I’m guessing it will change 4 weeks from now. Thank you Kiel.

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Posted by: Ditrah.5128

Ditrah.5128

where are people getting 3g for arahs p3 from?

http://wiki.guildwars2.com/wiki/Dungeon

p3 is 1.5g

Nobody said it is 3g.
Only that it should not be 3g (as that’s on par with path 4 and the max) but perhaps it should be more then 1.5 (current value).

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Posted by: milo.6942

milo.6942

You know what I think Anet do?

I think over the entire game they have a fixed limit of rewards they want players to be able to achieve, this is to protect the games economy which in turn protects gem sales…

So what they do every so often is mix up the rewards, so it seems the game is more rewarding but what they actually do is nerf rewards somewhere else to pay for better rewards elsewhere…

So this latest patch gives better rewards for champions for example but its dungeon runners who pay for it…and so on…

I don’t think its a accident that Anet have a economist on the payroll whose job it is to manage the economy…

very insightful
i keep saying the gemstore seeps into everything anet does, people should pay attention. follow the money.

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Posted by: ArchonWing.9480

ArchonWing.9480

As someone who never runs dungeons, I must say that was badly thought out.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

HOTW P1 1G. HOTW Path 2 and 3 1G as well.

Sums up Anet’s logic nicely.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

HOTW P1 1G. HOTW Path 2 and 3 1G as well.

Sums up Anet’s logic nicely.

Not only that, according to a write-up by ANET; https://www.guildwars2.com/en/news/dungeon-rewards/ it was supposed to be this;

Our goal is to make each and every dungeon path feel enticing and rewarding. We also want the rewards structure to encourage players to enjoy a variety of dungeon paths.
To reach these goals, we’ve made a few tweaks to the way dungeon completion is rewarded. Moving forward, the full reward for individual dungeon paths will be on a one-day timer, making it more lucrative to run multiple paths than repeating a single path. This should also increase the rewards for people who only do one dungeon a day. Story dungeons will award 50 silver for completion, and explorable dungeons will award between 1 and 3 gold depending on length and difficulty.

What happened to this? Change of mind without so much as a word? Thought we wouldn’t/didn’t read things you make public?

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Amadan.9451

Amadan.9451

arah path 4 in my miserable experience should give 100g per run… 7 hours to complete it (yes we were all first timer, but it’s still stupid to come up with a dungeon that if you do for the first time could take 7 hours)

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Posted by: lilstev.3498

lilstev.3498

arah path 4 in my miserable experience should give 100g per run… 7 hours to complete it (yes we were all first timer, but it’s still stupid to come up with a dungeon that if you do for the first time could take 7 hours)

wow, that’s very impressive perseverance!

sounds like you at least had a very positive group, gratz on beating it!

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Posted by: Amadan.9451

Amadan.9451

that is true, i really appreciated that nobody wanted to give up until we were over… and at the dwayna fight we were all very very tired but we just wanted to do it, i was really lucky to have that group of people!

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Posted by: Kain Francois.4328

Kain Francois.4328

They REALLY dropped the ball on this. I’m really disappointed, because it shows ANET is out of touch with their economy.

Not only is it unrewarding for time spent, but it’s daily-limited.

What’s ANET so scared about making dungeons rewarding? A few days ago I made 16g in one hour from farming Barracudas. Another day I made 6g in one hour from farming in Cursed Shore.

If we spend more than one hour inside a single dungeon, and the dungeon is hard as heck (Arah p4) then shouldn’t it be super rewarding?

To put things in perspective, Arah p4 takes 3-4 hours for most groups. Yet only rewards 3g. Why? In one hour, I could easily make an average of 8g/hour simply farming open world mobs, so shouldn’t it give equivalent rewards?

If 24g DAILY in 3 hours for the toughest dungeon is too much, then at least 10g?

Some say players could run p4 in 30-40 minutes, but isn’t that a GOOD thing? Shouldn’t players be REWARDED for skill?

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Posted by: Arrow.3856

Arrow.3856

It feels like a really poor job. The person who actually assigned these should really be fired. This does not discourage people from farming cof p1 at all. You still get the 26s at the end. All this does is make people run AC 1 time, SE 1 time and return to cof.

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can and do speak to unicorns.” (Arrow The
Unicorn)

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Posted by: Vayne.8563

Vayne.8563

It feels like a really poor job. The person who actually assigned these should really be fired. This does not discourage people from farming cof p1 at all. You still get the 26s at the end. All this does is make people run AC 1 time, SE 1 time and return to cof.

Those in charge should be fired? Really? lol A bit of an over-reaction.

I’m sure they’re going to use this as a baseline to see who does what with it, and then adjust rewards accordingly.

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Posted by: KICKER.3874

KICKER.3874

maybe some people who ACTUALLY KNOW all dungeons well can express some opinions

I really didn`t want to gather random complainers here who have no clue what they`re talking about

when ppl come here with garbage like :
“As someone who never runs dungeons, bla bla.”
and
“The person who actually assigned these should really be fired.”
it`s just gonna make them ignore what the point was.

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Posted by: KingClash.3186

KingClash.3186

TA f/u is bugged so it’s not really about difficulty and more like it’s broken.

I agree SE path 2 should give 3G, not because it’s difficult but because it’s too long

CoF path 3 I never ran

What I think Anet should have done was announce that all dungeons would have a fixed gold reward for 2 weeks at 1.5G each. After that, they would enter a ‘alpha’ phase where they would look at the dungeon metrics and see the popular/unpopular ones and the amount of time each completed. Based on that, they would enter a ‘beta’ phase with further refinement, this time with appropriate rewards. After that, they would end up with the true gold reward.

^Anet! Hire this man naoww!

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Posted by: Arrow.3856

Arrow.3856

lol if they haven’t replied so far doubt they will reply any time soon. Also a base line for what? “lets give cof farmers more gold for farming cof and while we are at it make cof p1 have same rewards as ta ffkitten#8221;

lame but yeah really does need a rework.

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

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Posted by: HawkMeister.4758

HawkMeister.4758

The only way I can explain the fiasco is that the rewards are coming prenerfed in preparation for the promised total rewriting of Dungeons, later this year.

And with Anet´s usual foresight, in the meantime here´s a hole in the ground in DR that you can run circles in till your wallets burst.
But only on patchday.

Polish > hype

(edited by HawkMeister.4758)

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Posted by: Vayne.8563

Vayne.8563

I thought I saw/read something that this would be a baseline and they’d revisit it when they see who’s running what. I could be wrong though, because I’m too lazy to look for it.

In which case the numbers will likely be adjusted.

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Posted by: Razor.9872

Razor.9872

Seriously…I was thinking at least 1 or 2 paths on HotW and CoE would reward 2 gold. They’re long or challenging enough…

NSPride <3

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Posted by: zeromius.1604

zeromius.1604

Regardless of how badly the gold rewards are assigned, you’re still getting more gold for dungeon completion than you were prior to the patch. I’ve run pretty much every dungeon path except Arah P1/P4 and CoF P3. HoTW 1-3, CM 1-3, and SE 2 aren’t really that hard. SE P2 is pretty long though and probably does deserve more than just 1G. I’ve never done CoF P3 because no one runs in so I don’t really know how difficult or easy it is.

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Posted by: Meglobob.8620

Meglobob.8620

I thought I saw/read something that this would be a baseline and they’d revisit it when they see who’s running what. I could be wrong though, because I’m too lazy to look for it.

In which case the numbers will likely be adjusted.

Yes, you are correct this is exactly what they have said…

Its still very lazy to start 80% of dungeons at 1g thou…

Just a hour or less looking at the group finder site for dungeons would have given them a good idea on the gold amount for each dungeon…

Also, the 1.5g for AC was a obvious ploy of trying to lure players back to it after putting off 80% of the players who were running it by there failed revamp a few months ago.

Anet do listen to there playerbase and often where possible give them what they want but also they are completely stubborn in that if they introduce something that completely fails such as the AC dungeon revamp there is not a chance of them ever reverting it back to how it was. They would prefer to lose players rather than change something back to how it was, I suspect they don’t want to hurt the ‘feelings’ of which ever members of staff did the changes…

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Posted by: KICKER.3874

KICKER.3874

I was one of the guys who did AC all paths every day. I haven`t been there after seeing the “revamps”. AC is just annoying, not harder, not better, simply annoying.

Putting it at the same reward as ARAH p3 ? Have I missed how they removed Lupicus from Arah 3 or what ?

I really don`t understand how they picked such awful gold numbers.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Funny how AC gives 1.5g and everything else gives 1g (except Arah). By their logic, CoE, SE, CM, and every other dungeon path & dungeon are just as easy and time consuming as CoF P1.

Because that’s how they evaluated how much money these dungeons give, right?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I was one of the guys who did AC all paths every day. I haven`t been there after seeing the “revamps”. AC is just annoying, not harder, not better, simply annoying.

Putting it at the same reward as ARAH p3 ? Have I missed how they removed Lupicus from Arah 3 or what ?

I really don`t understand how they picked such awful gold numbers.

Your entire post is exactly what’s on my mind.

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Posted by: Peetee.9406

Peetee.9406

Have any of you guys run SE p2 or CoF p3 lately?

I hadn’t ran either since 3 months after release because of bad memories and others horror stories. But today a guildy was asking for help with both while working on Dungeon Master. Our group was able to blow through both paths without a hitch, I was shocked at how easy they were.

Kayku
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Sanctum of Rall

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Posted by: Vayne.8563

Vayne.8563

Have any of you guys run SE p2 or CoF p3 lately?

I hadn’t ran either since 3 months after release because of bad memories and others horror stories. But today a guildy was asking for help with both while working on Dungeon Master. Our group was able to blow through both paths without a hitch, I was shocked at how easy they were.

They’re pretty easy if you know how to do them. My guild never has problems with any of the paths in SE.

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Posted by: rfdarko.4639

rfdarko.4639

Have any of you guys run SE p2 or CoF p3 lately?

I hadn’t ran either since 3 months after release because of bad memories and others horror stories. But today a guildy was asking for help with both while working on Dungeon Master. Our group was able to blow through both paths without a hitch, I was shocked at how easy they were.

They’re pretty easy if you know how to do them. My guild never has problems with any of the paths in SE.

The problem with SEp2 is not difficulty, its the length that most people an issue with it – its an incredibly tedious path. Since anet claimed that gold would be assigned based on both difficulty and length, it makes little sense that path 1 which takes 15 minutes and path 2 which takes 40 awards the same amount of gold.

guildless hobo who likes to solo – [x]

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Posted by: MauricioCezar.2673

MauricioCezar.2673

hahahahaha, kinda funny.. Arah is the same ammount of gold than AC. This can’t be real..

Arah p3 lenght – ~30-40 min
AC P1/P3 – ~10-15 min

And the worst, Arah P4 should value 5G lol

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Posted by: Smith.1826

Smith.1826

First time I looked at these. They don’t make much sense, hope they change soon.

Why does AC reward 1.5g per path, though? I haven’t had trouble finding groups for it and it’s not all that difficult.

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Posted by: callidus.7085

callidus.7085

I think we can all agree that the gold amounts are off as is and I also remember reading something about them tuning the rewards as time went on… what I wonder about this tuning though is whether or not the rewards will remain within the range of 1g – 3g.

I would like to see a wider range because I believe the range in time invested in the dungeons are a little greater than that. I won’t suggest a range because I don’t want to seem greedy but as it stands you could run all the easy paths of the dungeons and come out with a greater reward than doing the hardest dungeon (both roughly taking the same time) which seems to defeat the purpose of the new dungeon rewards.

Slow down and smell the pixels.

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Posted by: Vorch.2985

Vorch.2985

It’s bad now.

It will hopefully be adjusted later.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: TehPwnerer.7215

TehPwnerer.7215

It’s bad now.

It will hopefully be adjusted later.

It’s really bad.

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Posted by: Kiriwar.7382

Kiriwar.7382

In my experience, CoF3 wasn’t so bad. Just needs people who aren’t dumb as bricks. I don’t like that bomb part, though.

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Posted by: Mystic.5934

Mystic.5934

Are. You. Kidding. Me.
Why does CoE give LESS than AC? and CoF3!?!?
that list… it’s just so obviously not thought out at all:
1.5 × 3 ….. 1 x 18 … 3, 3, 1.5, 3
the only “based on the path” was Arah3.
I think what this tells us the most is what dungeons the lead dungeon designer had trouble on than anything else.

Or maybe they based the rewards off of how hard the dungeon is for a party of brand new players at the ‘Explorable Level’ of that dungeon? If that were the case, I could totally see CoF path 1 taking as long as CoE path 3… both would take 4 hours with 20 wipes.

List of paths I think they accurately priced: CoF1&2, AC, most of Arah
Obvious changes: TA should be 1.5 each, CoF3 should be 3, SE should be 2 each, CoE should be 3 each

I thought they were trying to give rewards based on how hard/long the paths were so that no one dungeon would be preferred over others? While this is technically true, people now run the 6 select paths which give twice as much reward for the effort than all the others.

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Posted by: generalraccoon.3857

generalraccoon.3857

Just out of curiosity, has anyone listed how much gold we get for each of the dungeon paths in one easy to read list?

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Posted by: Mystic.5934

Mystic.5934

http://wiki.guildwars2.com/wiki/Dungeon

Ascalonian Catacombs
Path 1 – Hodgins 1 Gold 50 Silver
Path 2 – Detha 1 Gold 50 Silver
Path 3 – Tzark 1 Gold 50 Silver

Caudecus’s Manor
Path 1 – Asura 1 Gold
Path 2 – Seraph 1 Gold
Path 3 – Butler 1 Gold

Twilight Arbor
Path 1 – Up 1 Gold
Path 2 – Forward/Forward 1 Gold
Path 3 – Forward/Up 1 Gold

Sorrow’s Embrace
Path 1 – Fergg 1 Gold
Path 2 – Rasolov 1 Gold
Path 3 – Koptev 1 Gold

Citadel of Flame
Path 1 – Ferrah 1 Gold
Path 2 – Magg 1 Gold
Path 3 – Rhiannon 1 Gold

Honor of the Waves
Path 1 – Butcher 1 Gold
Path 2 – Plunderer 1 Gold
Path 3 – Zealot 1 Gold

Crucible of Eternity
Path 1 – Submarine 1 Gold
Path 2 – Teleporter 1 Gold
Path 3 – Front door 1 Gold

The Ruined City of Arah
Path 1 – Jotun 3 Gold
Path 2 – Mursaat 3 Gold
Path 3 – Forgotten 1 Gold 50 Silver
Path 4 – Seer 3 Gold

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Posted by: Justdeifyme.9387

Justdeifyme.9387

maybe we should give Anet a bit of Feedback to let them know that they need to adjust the Dungeon Gold Rewards.

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Posted by: zeromius.1604

zeromius.1604

maybe we should give Anet a bit of Feedback to let them know that they need to adjust the Dungeon Gold Rewards.

I’m pretty sure they’ve been reading this thread. They don’t respond to all threads because they’re busy developing new content. I think the current gold reward system for dungeons is really just a bandage. They said that they’re going to revamp the dungeons so the current rewards might actually be appropriate for when they’re revamped.

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Posted by: KICKER.3874

KICKER.3874

maybe we should give Anet a bit of Feedback to let them know that they need to adjust the Dungeon Gold Rewards.

I’m pretty sure they’ve been reading this thread. They don’t respond to all threads because they’re busy developing new content. I think the current gold reward system for dungeons is really just a bandage. They said that they’re going to revamp the dungeons so the current rewards might actually be appropriate for when they’re revamped.

Does that really make sense to you? These are simple gold numbers that can be changed easily and at any time.

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Posted by: SSalp.6423

SSalp.6423

Actually with this Update I am making a lot more gold than before. I don’t even have to sell the mats I’m getting (which I did before) and still get more gold.
That said I think it’s very stupid they give almost the same gold across the board.

Immotal Kingdom[KING] – Desolation

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Posted by: Viking Jorun.5413

Viking Jorun.5413

3g for Arah p4 still isn’t worth it. 3g in 4 hours of a single very difficult dungeon is probably the worst profit in the entire game.

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Posted by: SSalp.6423

SSalp.6423

3g for Arah p4 still isn’t worth it. 3g in 4 hours of a single very difficult dungeon is probably the worst profit in the entire game.

4 hours? :P

Immotal Kingdom[KING] – Desolation

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Posted by: Viking Jorun.5413

Viking Jorun.5413

3g for Arah p4 still isn’t worth it. 3g in 4 hours of a single very difficult dungeon is probably the worst profit in the entire game.

4 hours? :P

With a normal party? Yep. Especially when you keep having to reset Dwayna because she bugs out and heals each time she hits 50% despite the internal cooldown.