I would very much appreciate an official response from ArenaNet on this. If there already is one I’ve missed, feel free to link it.
One thing I appreciated about GW1 was that it had only 20 levels, and you got it so fast and effortlessly it was barely even worth thinking about. It seems to me the next step beyond that would be to just abolish levels all together. I had figured GW2 would be similar and have 20 levels (though I hoped for none). I was disappointed when it turned out to have 80. That seems to be a clear attempt at appealing to the wow-clone crowd (who can never “really” be satisfied anyway).
One of the many things that excite me about EQNext is that it isn’t supposed to have levels. It’s much more horizontal than GW2 turned out to be. Despite the disappointment about increased level grinding, I just figured “well, whatever, let’s move on” and just went with it. Then ascended armor made the game even more vertical, to my dismay. Again I suppose for the same reason ..trying to appeal to people for whom no amount of treadmill is ever enough.
I still actively play this game and have spent well over $200 on it. But I wonder how much more money I should sink in. I saw some quote recently (not sure where from) indicating the possibility of tiers of gear “beyond ascended” (and making sure Legendaries are always whatever the BiS is). If that happens, my decade long love for Anet would be over. Anyway, I might be getting off on a tangent / rant at this point.
But back to levels ..why do we need them at all? In fact, wouldn’t it be easier to balance the game with one consistent level of power across the board? You don’t need new levels for new CONTENT, as GW1 make so clear. I wish we could travel all across Tyria from the beginning without being underleveled and 1-shotted (though more advanced areas would be balanced with the expectation of having more skills / traits).
But we already have level scaling, which the WoW people complain about because it gives the appearance of being horizontal, or not “getting ever more powerful so I can 1-shot everything”. Level scaling is nice and all, but if we’re going to do that, why not just cut out the middle man and not have the levels to begin with? Why force me to grind out 80 levels on all my characters? It seems rather pointless and annoying.
Assuming it’s true that Anet does NOT intent to go after the endless treadmill WoW crowd, what was the purpose of making this game so vertical? It greatly irritates long time loyal fans like me, while never really being enough for the people it seems aimed toward. You can’t please everyone Anet, and I know you know that. So why not “know your audience” and just continue being awesome like before?
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