Loot Dro kitten ue Confirmed: Feedback Thread

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Posted by: Leamas.5803

Leamas.5803

Let’s assume that everyone has the same Magic Find as it increases the loot quantity/quality

Are you sure that magic find increases the loot quantity? I always thought it was only about the quality.

Don’t know that for sure. That’s why i put it down like that. Imo, Increasing the quality of the item can make it pass from a “No Loot” to a “Grey Loot”. It depends on how the quality rolls are made on the table… For me (it may be a perceived thing), magic find increases the amount of loot i usually get.

How it’s been described to me is that MF moves you up in the loot table, increasing the likelihood that a drop will be better and decreasing the likelihood of junk but does not increase the number of drops. If anything, the common consensus is that it decreases the number of drops but the overall quality of what drops should be better. I know I certainly get less drops if using MF gear (~+150), but haven’t noticed and real gains. I only used it for a week or two before deciding it wasn’t worth my time. The same guy who described the above to me also said that even at 200% MF, it’s such a small gain for rares, exotics and high-end mats that it could take months of meticulous tracking to actually tell if it’s working. He also suggested that only hardcore farmers using classes that can kill a mob in under a second should use MF.

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Posted by: Avatar.1923

Avatar.1923

are we playing diablo 3 ?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Did people not actually read the devs response or do they just not comprehend it?

First off for you very dense people saying that anet doesn’t want us to make gold because they want to sell gems, please get a middle school education and come back and try again. Gem prices are directly related to gold availability. If Anet gave everyone 100,000,000g for free it wouldn’t do anything to make people buy gems more or less. The player driven exchange rate would quickly rise to compensate. if Anet came in the middle of the night and took everyone’s gold away the player driven gem prices would plummet and everyone would still be able to buy just as many gems as before. So please stop saying that Anet makes gold hard to get so you’ll buy gems as it makes 0 sense.

Secondly, this loot change effects all mobs, not just vets and champs. The devs just said this would fix the issue of the vet/champ loot problem as a side effect of the larger change.

Third, this change also indirectly effects the quality of loot. By having that many more chances for loot to drop you are increasing your number of loot rolls. This means you have more chances to get a rare drop in a set amount of time as compared to before. If before you were seeing 2 rares drop per hour it is likely you will now see 3 or more drop per hour as you will be getting more loot.

Finally, i’m not sure if this effects DR problems or not. I have never personally had a problem with loot DR, but if the failed loot drops were somehow counting against you then this could fix that, but it seems unlikely. I think this is just something in peoples heads that will never be fixed.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

DR is still in effect and drops will still be horrible. We didn’t have 26 pages of nothingness and people complaining just because they wanted to complain. The DR system is horrible, it does absolutely nothing to combat bots, but what it does is drive players to higher level zones for the small chance of receiving better loot. No matter what Anet does to attempt to curb this they will never succeed until they remove DR.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

saw the update, It did not address the utter dearth of rares for many while it rains rares for others, consistently, for months on end

This was not at all addressed.

I’m happy to see some resolution, but this is NOT what is plaguing my account, and the accounts of many, many other players, since 11/15.

I also notice the massive thread is now buried. Nice..

I’ve done dragons plenty of times, I have yet to receive anything more than a green since mid-november. Like I said before Anet doesn’t really care about your feelings, it’s all about the money, hence new gem content every month yet PvE is still lacking and bugged in many ways. Protip, find another game to play, I did and I’m not looking back. Hopefully Anet goes bankrupt and stops making games.

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Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Had a post in one of the other threads that was closed so i’ll repost it here.

A few questions about this Colin if you would be so kind.

How does this affect those of us that have solo’d champions only to receive no loot at all? It seems to me that if you solo something you should be guarenteed kill credit, but this is currently not what people are seeing in game.

Does this mean that a player needs to do a certain amount of damage over a certain amount of time? Or is there another factor that we can not see on our end?

Does this change mean that if you solo a champion you are 100% guarenteed to receive a drop of at least blue quality?

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Posted by: da Marek.5984

da Marek.5984

Not that anyone cares but HOW DID IT TAKE SO LONG TO ADMIT AN ISSUE?

Colin could just log-in once, kill 3 champions and realize he’s got nothing to show for half and hour of repetitive dodging.

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Posted by: Vayne.8563

Vayne.8563

saw the update, It did not address the utter dearth of rares for many while it rains rares for others, consistently, for months on end

This was not at all addressed.

I’m happy to see some resolution, but this is NOT what is plaguing my account, and the accounts of many, many other players, since 11/15.

I also notice the massive thread is now buried. Nice..

I’ve done dragons plenty of times, I have yet to receive anything more than a green since mid-november. Like I said before Anet doesn’t really care about your feelings, it’s all about the money, hence new gem content every month yet PvE is still lacking and bugged in many ways. Protip, find another game to play, I did and I’m not looking back. Hopefully Anet goes bankrupt and stops making games.

Before you wish bankruptcy on any company, affecting the employees and family of that company and the people still enjoying and playing the game, you should probably think a bit more. It’s not a good thing to wish for, whether you like the game or not.

Loads of people are still playing and enjoying the game. Why would you wish this on them?

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Posted by: tigirius.9014

tigirius.9014

DR is still in effect and drops will still be horrible. We didn’t have 26 pages of nothingness and people complaining just because they wanted to complain. The DR system is horrible, it does absolutely nothing to combat bots, but what it does is drive players to higher level zones for the small chance of receiving better loot. No matter what Anet does to attempt to curb this they will never succeed until they remove DR.

Absolutely right.

DR requires teleports. Players can’t do free teleports or teleports every second to maximize goals. Bots do illegal untrackable teleports all the time and can teleport away long before someone can even take a screenshot. = DR only affects players.

If I am to believe Jon Peters they still have that to fix if they want to keep legit farmer players which he claims are players they like and want to keep.

IMO this DR thing combined with too much RNG for T6 mats (yeah they added 2 more RNG ways of getting T6 mats instead of a direct from vendor type of purchase for karma or laurels.) are just as troublesome as the vet/champion bug.

I guess you’re saying don’t give up on them taking down DR because it really doesn’t do anything to the bots it’s only harming us players.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

I for one are not best pleased.

Its good that Anet have finally identified the problem and made plans to sort it out but i couldnt believe it when i read ‘blue item or higher’.

Thats ridiculous. To beat champions most players involved are maxxed out and have some of the best gear anyway.
To give most people who play the events blue or greens is absurd. For the rewards to actually pull people into the events you would need tables that are like this (note im not a dev or have a massively techy background, the below examples are just examples and dont have to be the exact loot table process);
10% chance to aquire green items
79% chance to aquire a yellow item
10% chance to aquire exotic
0.8 % chance to aquire rarer items (corrupted etc)
0.2% chance to aquire a precursor (prolly lower, but still there)

if the tables were proportionate to something like that, players would be champion hunting all day every day.. filling up the open world once again.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

this game isnt really based on “loot” anyway…
its there, its useful as a slow progression system, but by no mean you need or should farm tyria…

proof of that are the new laurels; they are not grind based.

That just added another currency for you to keep track of and shying away from the issue of horrible drops. How are dailies not a grind, especially with the recent changes? Everything in this game is grind based.

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Posted by: Geotherma.2395

Geotherma.2395

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

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(edited by Geotherma.2395)

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

I will say what I said before. This is not a post that says I want you to play my way or L2P. Its just the lack of common sense here that’s getting to me.

If you get a blue, big deal! Salvage it for a chance at orichalcum ore or ancient wood. Boom! You just made 3-4 silver or got closer to an expensive exotic you could make (mystic, named, apothecary, etc)! Stop complaining people and use logic and use what the devs gave you: many ways to use the systems involved (legitly and without bots/cheating/hacking) to your advantage to find way on your own to make gold.

I usually sell my blues if they are not made of mithril/ori or wood. So all cloth and leather armor gets sold.

Greens you should be throwing in the forge over and over to get yellows for free ecto.

You’d be surprised how often the cheaper kits (crude, BEC Dissembler, basic, fine) make ori, ancient wood, gossamer, and hard leather appear from salvaging. It says 10% on most of them, but my testing seems to be more along 10-25%.

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

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Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

Not that anyone cares but HOW DID IT TAKE SO LONG TO ADMIT AN ISSUE?

Colin could just log-in once, kill 3 champions and realize he’s got nothing to show for half and hour of repetitive dodging.

Uh because Anet doesn’t listen to their community of players. If they did many of these issues would have been fixed a long time ago.

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Posted by: Geotherma.2395

Geotherma.2395

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

Yes I’ve solod many vets/helped kill champs. 5 minutes of my time for a porous bone DOES suck. BUT, I also spend 6 minute events making 2g. So when the lowest drop possible is a blue from a vet/champ, I’m fine with that. Every other game I’ve played with elite style monsters had worse drop rates, especially the ones that claim to have the rarest of items. I would spend hours killing 1 mob, who supposedly dropped some epic item just to get no coin, no loot, and a sad face. You have a BETTER chance to get BETTER loot from these champs and vets. even more so when the update hits. But aside from those chances now you get GUARANTEED “something”. Good luck finding anything guaranteed in real life. If GW2 was realistic, you would see rares once a year and exotics by age 75. The only thing guaranteed is death and taxes, neither of which are fun. I make more off trash than most people make off selling exotics, rares combined. I have no problem with the loot drops as I do my best to work for what i get. And feel rewarded for such. I don’t depend on rare or exotic loot to keep me going, I know that it takes work and time to gain coin in this game. Depending on luck to survive is like putting two backpacks in a skydivers plane. One with a parachute and one stuffed with ACME socks and shirts. Your going to get to the ground one way or another, but what happens after is more important.

But everyone is right, Colin, the entire Arenanet team, even NCsoft doesn’t care about anyone. Because they don’t need money to feed their family, or to keep them alive. Obviously they are a non profit organization that asks us to buy gems and hope for the best. Seriously.. If you think that a company runs like this, that they expect to make money by ignoring people and “stealth nerfing” everything, surely you have no idea what capitalism is.

Intel i7 3.9ghz processor 16GB Ram 2TB HDD
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
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(edited by Geotherma.2395)

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Posted by: zlatna bosna.4178

zlatna bosna.4178

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

It doesn’t pay off to go to any other zone as an 80. With DR the only reason to go to a lower level zone is if you need mats or some sort of achievement.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

Yes I’ve solod many vets/helped kill champs. 5 minutes of my time for a porous bone DOES suck. BUT, I also spend 6 minute events making 2g. So when the lowest drop possible is a blue from a vet/champ, I’m fine with that. Every other game I’ve played with elite style monsters had worse drop rates, especially the ones that claim to have the rarest of items. I would spend hours killing 1 mob, who supposedly dropped some epic item just to get no coin, no loot, and a sad face. You have a BETTER chance to get BETTER loot from these champs and vets. even more so when teh update hits. But aside from those chances now you get GUARANTEED “something”. Good luck finding anything guaranteed in real life. If GW2 was realistic, you would see rares once a year and exotics by age 75. The only thing guaranteed is death and taxes, neither of which are fun. I make more off trash than most people make off selling exotics, rares combined. I have no problem with the loot drops as I do my best to work for what i get. And feel rewarded for such. I don’t depend on rare or exotic loot to keep me going, I know that it takes work and time to gain coin in this game. Depending on luck to survive is like putting two backpacks in a skydivers plane. One with a parachute and one stuffed with ACME socks and shirts. Your going to get to the ground one way or another, but what happens after is more important.

How would you feel if you weren’t rewarded for your hard work? I had full MF gear at least 200% of buffs and yet I farmed for weeks/months and really have little to show for it apart from my measly 7g and some achievements.

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Posted by: Geotherma.2395

Geotherma.2395

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

It doesn’t pay off to go to any other zone as an 80. With DR the only reason to go to a lower level zone is if you need mats or some sort of achievement.

But they do. I could post tons of pictures where level 80’s are all but in an alliance at Maw a level 15ish event. Where 60 people are at the level 60 dragon, WVW is empty, and level 60’s are in queensdale killing the troll or Wasp Queen.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

It doesn’t pay off to go to any other zone as an 80. With DR the only reason to go to a lower level zone is if you need mats or some sort of achievement.

But they do. I could post tons of pictures where level 80’s are all but in an alliance at Maw a level 15ish event. Where 60 people are at the level 60 dragon, WVW is empty, and level 60’s are in queensdale killing the troll or Wasp Queen.

I could do the same, and really it’s all dependent on your server. Some servers are completely abandoned in these aspects while others flourish but that brings me back to my original point, it pays better to be in a higher level zone. Why would I be in a level 15 zone [even with scaling] when I could be in a level 80 zone making money?

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Posted by: Geotherma.2395

Geotherma.2395

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

Yes I’ve solod many vets/helped kill champs. 5 minutes of my time for a porous bone DOES suck. BUT, I also spend 6 minute events making 2g. So when the lowest drop possible is a blue from a vet/champ, I’m fine with that. Every other game I’ve played with elite style monsters had worse drop rates, especially the ones that claim to have the rarest of items. I would spend hours killing 1 mob, who supposedly dropped some epic item just to get no coin, no loot, and a sad face. You have a BETTER chance to get BETTER loot from these champs and vets. even more so when teh update hits. But aside from those chances now you get GUARANTEED “something”. Good luck finding anything guaranteed in real life. If GW2 was realistic, you would see rares once a year and exotics by age 75. The only thing guaranteed is death and taxes, neither of which are fun. I make more off trash than most people make off selling exotics, rares combined. I have no problem with the loot drops as I do my best to work for what i get. And feel rewarded for such. I don’t depend on rare or exotic loot to keep me going, I know that it takes work and time to gain coin in this game. Depending on luck to survive is like putting two backpacks in a skydivers plane. One with a parachute and one stuffed with ACME socks and shirts. Your going to get to the ground one way or another, but what happens after is more important.

How would you feel if you weren’t rewarded for your hard work? I had full MF gear at least 200% of buffs and yet I farmed for weeks/months and really have little to show for it apart from my measly 7g and some achievements.

I’m not sure. Not to sound boastful and I’m truly not but I run with just food MF and make 2-3g an hour in Orr with DR, and with only simple 6 minute events. In between I gather materials like ore and trees. On my breaks when events aren’t up I’ll check the dragons or help with maw because my guild is there and I’m a guaranteed “raiser” :P

I’ve used 230% MF and found not much change other than in 80 areas. I dropped my MF gear and stuck with just food and the 10% loot buff from guild. I make between 16-23g a day off everything that isn’t yellow or gold. When i do get yellows its a big deal and fun for me. And I think that’s exactly how it should feel. The update is supposed to help and bring at least blues for people who do these vets and champs. I’m happy so long as my loot is steady which it has always been. With high MF the only thing I noticed was I gain more better quality as I know everyone aware, but what I’ve noticed is that blues were replacing my normal whites. Which is exactly how I make a profit is a steady flow of blue,green, and mats.

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Posted by: Geotherma.2395

Geotherma.2395

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

It doesn’t pay off to go to any other zone as an 80. With DR the only reason to go to a lower level zone is if you need mats or some sort of achievement.

But they do. I could post tons of pictures where level 80’s are all but in an alliance at Maw a level 15ish event. Where 60 people are at the level 60 dragon, WVW is empty, and level 60’s are in queensdale killing the troll or Wasp Queen.

I could do the same, and really it’s all dependent on your server. Some servers are completely abandoned in these aspects while others flourish but that brings me back to my original point, it pays better to be in a higher level zone. Why would I be in a level 15 zone [even with scaling] when I could be in a level 80 zone making money?

I think because it is quick, most people can finish maw in a few minutes like low level dragons. And they get a chest which has a chance at rares/exotics which are scaled to level 80. Which of course are worth more. But its an option not a way of playing 100% of the time. Orr does get monotonous even for someone like me who farms for hours and loves to grind heh :P

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Posted by: acklag.7203

acklag.7203

Something Wicked This Way Comes…..

Why are all the threads locked in regarding loot discussion?

Why are all the threads that are locked now sealed….? Before when the thread was locked you could still view previous posts.

Why are Most of the threads that are locked are about Loot?

The Past 3 and half months the “Dutiful Moderators” have been very busy

We get Snippets of Show Us Proof, Oh now we have Proof, Oh We Might do something about It,…..

Remember, Remember the 15th of November
Remember, Remember the Lies of December
Remember, Remember …..

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Posted by: Geotherma.2395

Geotherma.2395

Something Wicked This Way Comes…..

Why are all the threads locked in regarding loot discussion?

Why are all the threads that are locked now sealed….? Before when the thread was locked you could still view previous posts.

Why are Most of the threads that are locked are about Loot?

The Past 3 and half months the “Dutiful Moderators” have been very busy

We get Snippets of Show Us Proof, Oh now we have Proof, Oh We Might do something about It,…..

Remember, Remember the 15th of November
Remember, Remember the Lies of December
Remember, Remember …..

Because doing the same thing over and over and expecting a different result is insanity. One thread to cover one purpose, thread answered, drop thread off sticky. Update comes and people have a chance to try out the loot rng again, and then a new thread will be made, and that thread will show the communities experience. Drops are fine, claiming them not so much. AS yoda would say, “being fixed they are”.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

Yes I’ve solod many vets/helped kill champs. 5 minutes of my time for a porous bone DOES suck. BUT, I also spend 6 minute events making 2g. So when the lowest drop possible is a blue from a vet/champ, I’m fine with that. Every other game I’ve played with elite style monsters had worse drop rates, especially the ones that claim to have the rarest of items. I would spend hours killing 1 mob, who supposedly dropped some epic item just to get no coin, no loot, and a sad face. You have a BETTER chance to get BETTER loot from these champs and vets. even more so when teh update hits. But aside from those chances now you get GUARANTEED “something”. Good luck finding anything guaranteed in real life. If GW2 was realistic, you would see rares once a year and exotics by age 75. The only thing guaranteed is death and taxes, neither of which are fun. I make more off trash than most people make off selling exotics, rares combined. I have no problem with the loot drops as I do my best to work for what i get. And feel rewarded for such. I don’t depend on rare or exotic loot to keep me going, I know that it takes work and time to gain coin in this game. Depending on luck to survive is like putting two backpacks in a skydivers plane. One with a parachute and one stuffed with ACME socks and shirts. Your going to get to the ground one way or another, but what happens after is more important.

How would you feel if you weren’t rewarded for your hard work? I had full MF gear at least 200% of buffs and yet I farmed for weeks/months and really have little to show for it apart from my measly 7g and some achievements.

I’m not sure. Not to sound boastful and I’m truly not but I run with just food MF and make 2-3g an hour in Orr with DR, and with only simple 6 minute events. In between I gather materials like ore and trees. On my breaks when events aren’t up I’ll check the dragons or help with maw because my guild is there and I’m a guaranteed “raiser” :P

I’ve used 230% MF and found not much change other than in 80 areas. I dropped my MF gear and stuck with just food and the 10% loot buff from guild. I make between 16-23g a day off everything that isn’t yellow or gold. When i do get yellows its a big deal and fun for me. And I think that’s exactly how it should feel. The update is supposed to help and bring at least blues for people who do these vets and champs. I’m happy so long as my loot is steady which it has always been. With high MF the only thing I noticed was I gain more better quality as I know everyone aware, but what I’ve noticed is that blues were replacing my normal whites. Which is exactly how I make a profit is a steady flow of blue,green, and mats.

I ran with full MF gear and if I was lucky and really really collected every mat hardcore I can make like 10g a week, maybe. So you see this is where many people are angry, some players get tons and tons of drops and others really get nothing, for months on end.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

It doesn’t pay off to go to any other zone as an 80. With DR the only reason to go to a lower level zone is if you need mats or some sort of achievement.

But they do. I could post tons of pictures where level 80’s are all but in an alliance at Maw a level 15ish event. Where 60 people are at the level 60 dragon, WVW is empty, and level 60’s are in queensdale killing the troll or Wasp Queen.

I could do the same, and really it’s all dependent on your server. Some servers are completely abandoned in these aspects while others flourish but that brings me back to my original point, it pays better to be in a higher level zone. Why would I be in a level 15 zone [even with scaling] when I could be in a level 80 zone making money?

I think because it is quick, most people can finish maw in a few minutes like low level dragons. And they get a chest which has a chance at rares/exotics which are scaled to level 80. Which of course are worth more. But its an option not a way of playing 100% of the time. Orr does get monotonous even for someone like me who farms for hours and loves to grind heh :P

I haven’t received anything past a green since november from a Chest. I’ve done all the dragons, many of the world bosses, tons of dungeons, fractals as well. The most drops I’ve ever received when was I was grinding pent/shelt for a while, I made like 80s an hour with full MF gear. Hell I received better items from jumping puzzles than any other thing in the game.

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Posted by: Avatar.1923

Avatar.1923

probably because this game is not designed to be farmed.

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Posted by: Fiddlestyx.9714

Fiddlestyx.9714

Wait… I thought the “loot bug” was just a conspiracy made up by the players. Isn’t that what Anet said?

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Posted by: Lighthammer.3280

Lighthammer.3280

So finally loot drops from bosses will be sure thing. Except you will still be rewarded with useless blues, karma and silver or 2 which is not even enough for a trip back to LA.

This game has 3 main issues considering loot:
1. Gold is WAY too hard to get and everything costs gold

2. You can’t farm because DR will bust your kittening balls before you even start to farm, even if you only need few armored scales to craft something. Entire hell breaks lose if you want to farm a bit for yourself. You are forced to buy stuff from TP BUT look first issue.

3. This game too many currencies aside from gold, that gives you high end lvl 80 exotics or even ascended way too cheap. So you kitten blood in fractals for 2 months to get 2 infused ascended rings as drops? Well how about we give you another currency to get them for only playing once a day. You played like mad man for 3 weeks to get cof armor, here take 180 free tokens for doing it ONLY once a day, per CHARACTER. What playing dungeon once a day is too hard for you? Here take new laurel system which will reward you for doing just daily and nothing else.

DO YOU SEE WHERE THIS IS GOING?

Instead of ramping stuff up they are lowering kitten down, they treat hardcore players like morons, average players like invalids and casual players like kitten with oversimplifying content. Why are you doing this? Dungeons are not supposed to be easy and that whole thing “YOU PLAY GW2 ONLY FOR PRESTIGE LOOKS” well guess what, giving people 180 free tokens for nothing is not prestige at all.

If people want to play more, let them play more and reward them for it. That is how every other game works except guild wars 2. Here you get spit, kitten and kittenon if you only think about doing the same thing twice.
WHY?

Why do you encourage people to play this game so superficially, go do daily, do dungeon once, maybe finish ONE event then GTFO you have earned your 30silvers for today.

If I as a player want to do a god kitten dungeon 100 times in a day, why are you kittening forcing me not to? Just because you said people don’t have to farm to get endgame gear doesn’t mean everyone should get punished by wanting to play same kitten over and over again.

You do so many mistakes, so much illogical bullkitten, so many contradictory statements not to mention so many bullet dodging when someone asks a really good question. Have someone erased your memory people? Are you aware that you did guild wars 1 and it was kittening awesome? Or you fired those brilliant people and hired some knobheads to milk money off of old fame GW1 had.

kitten!

(edited by Lighthammer.3280)

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Posted by: rgrwng.4072

rgrwng.4072

i hope the drop rate mimics borderlands 2.

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Posted by: Geotherma.2395

Geotherma.2395

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

It doesn’t pay off to go to any other zone as an 80. With DR the only reason to go to a lower level zone is if you need mats or some sort of achievement.

But they do. I could post tons of pictures where level 80’s are all but in an alliance at Maw a level 15ish event. Where 60 people are at the level 60 dragon, WVW is empty, and level 60’s are in queensdale killing the troll or Wasp Queen.

I could do the same, and really it’s all dependent on your server. Some servers are completely abandoned in these aspects while others flourish but that brings me back to my original point, it pays better to be in a higher level zone. Why would I be in a level 15 zone [even with scaling] when I could be in a level 80 zone making money?

I think because it is quick, most people can finish maw in a few minutes like low level dragons. And they get a chest which has a chance at rares/exotics which are scaled to level 80. Which of course are worth more. But its an option not a way of playing 100% of the time. Orr does get monotonous even for someone like me who farms for hours and loves to grind heh :P

I haven’t received anything past a green since november from a Chest. I’ve done all the dragons, many of the world bosses, tons of dungeons, fractals as well. The most drops I’ve ever received when was I was grinding pent/shelt for a while, I made like 80s an hour with full MF gear. Hell I received better items from jumping puzzles than any other thing in the game.

Well hopefully the update fixes the regular drops for people so they at least get credit which will drop “more” loot. As for chests, I know the feeling but i don’t do dragons much for this reason. But the chest loot is a different discussion since it is a different factor in the game.

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Posted by: Geotherma.2395

Geotherma.2395

Wait… I thought the “loot bug” was just a conspiracy made up by the players. Isn’t that what Anet said?

“It’s worth noting, the X-files conspiracy comment was directly responding to the theory something changed in the November release that made it all suddenly worse that has been perpetuated since Lost Shores. We confirmed nothing what so ever changed in November, as we posted after a complete investigation into all parts of that release, thus the comment. Probably not worded the best on my part, but please take the time to read the actual comment in context and don’t apply it to other situations that had nothing to do with the remark.
As posted within the loot discussion thread, we did exactly what we said we would do: we completed our investigation of the November release and all loot tables and found no issues what so ever, we immediately let the community know no issues were discovered from the changes in the November release.
We then expanded the search to other parts of the game, here we found issues that had existed since launch and have both let you know about them, and will be correcting them.
To those who theorized there were issues since launch with qualifying for loot, you were indeed correct and your tinfoil hat is justified, thanks very much for helping us find this issue! November however, remains an X-files level conspiracy that has been debunked. There ya go”

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Posted by: Astralporing.1957

Astralporing.1957

probably because this game is not designed to be farmed.

The crafting requirements of some things (ascended backpacks, i.e.) suggest otherwise.

Wait… I thought the “loot bug” was just a conspiracy made up by the players. Isn’t that what Anet said?

“It’s worth noting, the X-files conspiracy comment was directly responding to the theory something changed in the November release that made it all suddenly worse that has been perpetuated since Lost Shores. We confirmed nothing what so ever changed in November, as we posted after a complete investigation into all parts of that release, thus the comment.

Funny thing, i seem to remember some info about loot drop changes in the patch notes. Are they really sure nothing was changed then?

Actions, not words.
Remember, remember, 15th of November

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

as I said in the now locked thread: I think there is a problem in the lootsystem: Anet implemented cool new systems (backscaling, getting to max. level fast) but they took a loot-system from other games nearly unchanged.

the thing is: after a short time each single lootdrop whereever you play is worthless to you. You get little money out of the items and there are ways to earn tons of money in the TP by flipping orders.

Anet has now made it possible to loot lv.80 stuff in low level areas, but does this really change anything? It’s still mostly white/blue, sometimes green stuff and barely worth anything at vendors.

Here a suggestion to make low level loot more significant: wear a full Queensdale-itemset in order to unlock a Queensdale-Guildmission. So people who want to unlock guild missions will have to find (untradeable) zone-specific itemsets first. Stuff they get from lootdrops by playing in that zone.

you could go farther with this:
-) wear a green item-set from a zone to be able to unlock medium guild-missions from that zone.
-) wear a yellow item-set from a zone to be able to unlock hard guild-missions from that zone

I mean: make people exited for finding blue, green and yellow stuff again – it’s an mmo and people will only spend a small % of their playtime in leveling up. Most of the time they are max. level and find throw-away stuff which isn’t exiting at all.

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Posted by: Geotherma.2395

Geotherma.2395

probably because this game is not designed to be farmed.

The crafting requirements of some things (ascended backpacks, i.e.) suggest otherwise.

Wait… I thought the “loot bug” was just a conspiracy made up by the players. Isn’t that what Anet said?

“It’s worth noting, the X-files conspiracy comment was directly responding to the theory something changed in the November release that made it all suddenly worse that has been perpetuated since Lost Shores. We confirmed nothing what so ever changed in November, as we posted after a complete investigation into all parts of that release, thus the comment.

Funny thing, i seem to remember some info about loot drop changes in the patch notes. Are they really sure nothing was changed then?

Increases yes, in Orr. Which I can attest to. More bags, more drops. I was making 1-2g /hr before that update. Now 2-3g /hr. Can only imagine what the next one will do.

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Posted by: Medazolam.3058

Medazolam.3058

Everyone should get much gold, no matter how much effort they put in. Everyone should get the same amount of reward. Because that’s the way the world works so the game should be this way too. Oh wait.. that’s communism.

And if players are hunting these champs all day your going to most likely never make it to the event before they are dead. See: Maw. There are usually more 80’s at Maw than in all of the WvW area. This what you will have in every area if this were to happen.

Have you even downed any champs? They usually take at least 5 mins (with a really well co-ordinated team) to down. Im pretty sure most players in the zone can make it to them within 5 mins (aslong as someone shouts in zone chat that the champ is up – as what usually happens anyway).

Also, having alot of 80s spread about the open world can NEVER be a bad thing… since anet designed their systems to be based of co-operation rather than competition.

It doesn’t pay off to go to any other zone as an 80. With DR the only reason to go to a lower level zone is if you need mats or some sort of achievement.

But they do. I could post tons of pictures where level 80’s are all but in an alliance at Maw a level 15ish event. Where 60 people are at the level 60 dragon, WVW is empty, and level 60’s are in queensdale killing the troll or Wasp Queen.

I could do the same, and really it’s all dependent on your server. Some servers are completely abandoned in these aspects while others flourish but that brings me back to my original point, it pays better to be in a higher level zone. Why would I be in a level 15 zone [even with scaling] when I could be in a level 80 zone making money?

I think because it is quick, most people can finish maw in a few minutes like low level dragons. And they get a chest which has a chance at rares/exotics which are scaled to level 80. Which of course are worth more. But its an option not a way of playing 100% of the time. Orr does get monotonous even for someone like me who farms for hours and loves to grind heh :P

I haven’t received anything past a green since november from a Chest. I’ve done all the dragons, many of the world bosses, tons of dungeons, fractals as well. The most drops I’ve ever received when was I was grinding pent/shelt for a while, I made like 80s an hour with full MF gear. Hell I received better items from jumping puzzles than any other thing in the game.

I’d say about 1/4 of the time i get an level 80 rare from the Maw chest and sometimes the ice elementals also drop level 76 and up rare items.

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Posted by: Leamas.5803

Leamas.5803

When I am in Orr running around doing events, I tend to get 3-4 yellows within a few hours play. I also end up with enough greens to make quite a bit off of the TP.

I feel that economy would be ruined if they upped loot drops and I am happy that Champions will give me the rewards they were meant to from the beginning.

See, “3-4 yellows within a few hours of play”…I’m lucky if I see 3-4 rares in over a month of play and I’ve not seen 10 rares total come out of Orr in the probably 100-150 hours I’ve played that area. As for the economy being ruined? You need to make money in order to participate in the economy. At level 80, with already a full set of exotics, you need to make decent money. Currently, with making so little on drops, I consider it to already be ruined since. If I had not carried over wealth from the pre-November days I would not be able to afford anything on the TP that would be considered an “upgrade”. On top of that, waypoint fees and repairs would just nickel and dime me to death.

All I can think to say to the OP is speak for yourself.

This.
Stop starting threads with “we”, your thread is your opinion so forward it as such.
We will then see if it’s representative of a big amount of people or not.

I don’t want more loot, it just creates inflation.
We already have ways like CoFSC to make 30g/day, we don’t need more.

Also I have yet to see proof of “permanent DR”, until then I rest my case that it’s just some people blaming poor loots on external factors because they can’t accept it’s RNG.
Sometimes I run a fractal 20 and get all blues/greens, other times I run frac 10 and get 4 rares 2 exotics and a pink ring at the end.
It’s random number generator.

30g/day!?!!?! Are you trying to be insulting or are you just THAT naive?

Have you guys even looked at the old threads or are you jumping in assuming people are just whining for the sake of it? This is not about simply wanting more loot, this about a subset of players afflicted with abnormally bad drops, who are only wanting balance in the loot…what most others are getting. I’d even be happy if everyone was brought down to our level, so there is at least equality, though I think this would cause a mass riot. At least this way, the TP would eventually balance down to reasonable levels. This goes well beyond what RNG should cause. Yes with RNG you will have bad days and good days, but over time a properly implemented RNG should balance. I see many people who get 3-4 rares per session in Orr, Red Falcon claims 30g/day, and I can’t even comprehend drops like this. For some of us, it is simply not possible and loot is stuck in a perpetual funk.

(edited by Leamas.5803)

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Posted by: PowerCat.5738

PowerCat.5738

I think it’s really great that arenanet is stepping up to say they think they found an issue, however knowing arenanet’s track record, we have to take things lightly, and analyze their message.

Arenanet likes to dodge questions or issues, as they did again with this problem.

Some history, several months ago this thread was started:

https://forum-en.gw2archive.eu/forum/game/gw2/Change-in-loot-parameters-or-a-bug-Merged/first
it reached its climax at 26 pages, before it was locked.

Sure, drop QUANTITY was an issue, but the issue we actually care about is DROP QUALITY. Also many people reported being LOCKED OUT OF LOOT, as if affected by some sort of PERMANENT DR. Many people reported such issues. Many people have no issues. Something funky’s going on.

Now let’s read Colin’s message more indepth. Remember wording is important, they like to play with details.

https://forum-en.gw2archive.eu/forum/game/gw2/Update-on-Loot-Drops-Investigation/first#post1462956

As I mentioned a few weeks ago, we verified that all loot tables are indeed working correctly in the game.
Translation: The drops are what they are, and that’s it.

While it’s nice that we’ll tag more mobs, we’ll just end up with more junk. This did not deal with the core of the issue, which is DROP QUALITY, not quantity.

If you read the initial complaints, player submitted hundreds of data about what they received as drop. Why is the issue suddenly concerning tagging champions for loot?

Another good dodge by arenanet. Closing off both threads, posting a happy message that STILL dodges the issue at heart. Seems like it’s been a common pattern around here since the game started.
Here are both threads for your reading enjoyment.

https://forum-en.gw2archive.eu/forum/game/gw2/Change-in-loot-parameters-or-a-bug-Merged/first

https://forum-en.gw2archive.eu/forum/game/gw2/Share-your-data-about-perceived-strange-drop-behavior-here/first

Players started reporting reduced DROP QUALITY around the nov. patch.

Rares and Exotics should be much more likely to drop and every champion should be guaranteed to drop loot.

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-November-15-2012/first

What Colin actually said was that this implementation of veterans and champs not dropping loot was actually a bug. He said drop quality was what it should be. He said champions will now guarantee drop FOR REAL.

About Arenanet picking specific words to answer questions, check out this thread: https://forum-en.gw2archive.eu/forum/archive/wintersday/Captain-s-council-commendation-here-to-stay/first

Will the care package and the Captain’s council commendations stay ingame after the Wintersday patch or will these be removed? (notice he did not mention if Lyns will still sell stuff)
Then the answer:

It will be in the game during Wintersday.

Yep, she was ingame but she was DISABLED. This is why we’ve become a bit defensive about the wording of the answers.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

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Posted by: Geotherma.2395

Geotherma.2395

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

80% grind lol……….. Aion is 80%, FFXI is 250%. Everyone says mats, but which mats specifically are people looking for.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

DR is still in effect and drops will still be horrible. We didn’t have 26 pages of nothingness and people complaining just because they wanted to complain. The DR system is horrible, it does absolutely nothing to combat bots, but what it does is drive players to higher level zones for the small chance of receiving better loot. No matter what Anet does to attempt to curb this they will never succeed until they remove DR.

Absolutely right.

DR requires teleports. Players can’t do free teleports or teleports every second to maximize goals. Bots do illegal untrackable teleports all the time and can teleport away long before someone can even take a screenshot. = DR only affects players.

If I am to believe Jon Peters they still have that to fix if they want to keep legit farmer players which he claims are players they like and want to keep.

IMO this DR thing combined with too much RNG for T6 mats (yeah they added 2 more RNG ways of getting T6 mats instead of a direct from vendor type of purchase for karma or laurels.) are just as troublesome as the vet/champion bug.

I guess you’re saying don’t give up on them taking down DR because it really doesn’t do anything to the bots it’s only harming us players.

Yeah I was going to mention this but I have before and nothing came to light. DR is implemented and bots change their tactics, instead of having huge roving farms they are building tele hacks and farming ore and materials. I’m a programmer and I can tell you it’s really easy to write code for these games because the devs didn’t do that great of a job in the first place, also I just realized I got an infraction on the forums because I’m calling anet out? Seriously moderators? I said nothing harmful or rude in any of my posts, if you think I’m lieing there are tons and tons of underground hacking communities exploiting your game, and you can find these exploits with a simple google search. Like I said and will continue to say, DR only hurts legit players but that doesn’t matter because Anet is still making money off of gems.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

80% grind lol……….. Aion is 80%, FFXI is 250%. Everyone says mats, but which mats specifically are people looking for.

I realize other games are grind orientated, but this game was touted as a non-grind type, yet look at the achievements for WvW and some of the legendary requirements, these are two minor examples because there are many more.

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Posted by: Geotherma.2395

Geotherma.2395

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

80% grind lol……….. Aion is 80%, FFXI is 250%. Everyone says mats, but which mats specifically are people looking for.

I realize other games are grind orientated, but this game was touted as a non-grind type, yet look at the achievements for WvW and some of the legendary requirements, these are two minor examples because there are many more.

But there needs to be something keeping people playing. You can’t just have everyone “beating” the game in a month. Its an MMO after all and requires consistent material to keep it interesting. These things are time sinks, optional at that. And they may require what some consider grind, but barely anything in this game is “essential” and the best things in game that aren’t about looks take very little time to achieve.

Intel i7 3.9ghz processor 16GB Ram 2TB HDD
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu

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Posted by: Medazolam.3058

Medazolam.3058

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

80% grind lol……….. Aion is 80%, FFXI is 250%. Everyone says mats, but which mats specifically are people looking for.

I realize other games are grind orientated, but this game was touted as a non-grind type, yet look at the achievements for WvW and some of the legendary requirements, these are two minor examples because there are many more.

But there needs to be something keeping people playing. You can’t just have everyone “beating” the game in a month. Its an MMO after all and requires consistent material to keep it interesting. These things are time sinks, optional at that. And they may require what some consider grind, but barely anything in this game is “essential” and the best things in game that aren’t about looks take very little time to achieve.

ah the age old question surfaces again, what do you define as ‘grind’?

in my opinion the game requires very little required grind, but does have a fair amount of optional grind.

in the end, either you are enjoying the game or you are not. no one can make the decision for you, and remember, it is just a game.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

80% grind lol……….. Aion is 80%, FFXI is 250%. Everyone says mats, but which mats specifically are people looking for.

I realize other games are grind orientated, but this game was touted as a non-grind type, yet look at the achievements for WvW and some of the legendary requirements, these are two minor examples because there are many more.

But there needs to be something keeping people playing. You can’t just have everyone “beating” the game in a month. Its an MMO after all and requires consistent material to keep it interesting. These things are time sinks, optional at that. And they may require what some consider grind, but barely anything in this game is “essential” and the best things in game that aren’t about looks take very little time to achieve.

What will keep people playing is more content not weapons and skins which pretty much composes the end game now. They are time sinks however GW2 was never supposed to be that, maybe it was just viral marketing and they were being unhonest when they said it was a game for casuals. The last time PvE got real content was the lost shores event.

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Posted by: Medazolam.3058

Medazolam.3058

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

80% grind lol……….. Aion is 80%, FFXI is 250%. Everyone says mats, but which mats specifically are people looking for.

I realize other games are grind orientated, but this game was touted as a non-grind type, yet look at the achievements for WvW and some of the legendary requirements, these are two minor examples because there are many more.

But there needs to be something keeping people playing. You can’t just have everyone “beating” the game in a month. Its an MMO after all and requires consistent material to keep it interesting. These things are time sinks, optional at that. And they may require what some consider grind, but barely anything in this game is “essential” and the best things in game that aren’t about looks take very little time to achieve.

What will keep people playing is more content not weapons and skins which pretty much composes the end game now. They are time sinks however GW2 was never supposed to be that, maybe it was just viral marketing and they were being unhonest when they said it was a game for casuals. The last time PvE got real content was the lost shores event.

GW2 was always about weapons and skins, i.e legendary weapons.

this game is very casual friendly, please provide examples for what a casual player is resstrict from participating in and maybe people can directly address your concerns.

for PvE content, expansions will come in time, very likely one this year (in the fall)

Loot Dro kitten ue Confirmed: Feedback Thread

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Posted by: Geotherma.2395

Geotherma.2395

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

80% grind lol……….. Aion is 80%, FFXI is 250%. Everyone says mats, but which mats specifically are people looking for.

I realize other games are grind orientated, but this game was touted as a non-grind type, yet look at the achievements for WvW and some of the legendary requirements, these are two minor examples because there are many more.

But there needs to be something keeping people playing. You can’t just have everyone “beating” the game in a month. Its an MMO after all and requires consistent material to keep it interesting. These things are time sinks, optional at that. And they may require what some consider grind, but barely anything in this game is “essential” and the best things in game that aren’t about looks take very little time to achieve.

What will keep people playing is more content not weapons and skins which pretty much composes the end game now. They are time sinks however GW2 was never supposed to be that, maybe it was just viral marketing and they were being unhonest when they said it was a game for casuals. The last time PvE got real content was the lost shores event.

As far as I understood from some posts online GW1 charged you for expansions, whereas GW2 relies on sales of game and gem sales for content. So we will get content to keep us happy but the game is what 7 months old? Most people haven’t even experienced the game and now we have living story. Heck I hit 80 before I ever did a dungeon.. Which by the way if you don’t do it, you literally miss out as it will disappear. Anything grindy is optional, and content will come in time. I’d much rather prefer it comes steady and well done than quickly and poorly programmed. We don’t want a guild wars that is a windows xp upgraded to a windows vista.. We want good quality content, and that is what they are working on. but it takes time, and people need a chance to experience it. The living story alone is blatantly casual, it can be done in a day by hardcore players, but is easy enough for casual players to finish in a month of barely playing. Things like this is what people asked for, is not a huge expansion, its just the beginning.

Intel i7 3.9ghz processor 16GB Ram 2TB HDD
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu

Loot Dro kitten ue Confirmed: Feedback Thread

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Posted by: zlatna bosna.4178

zlatna bosna.4178

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

80% grind lol……….. Aion is 80%, FFXI is 250%. Everyone says mats, but which mats specifically are people looking for.

I realize other games are grind orientated, but this game was touted as a non-grind type, yet look at the achievements for WvW and some of the legendary requirements, these are two minor examples because there are many more.

But there needs to be something keeping people playing. You can’t just have everyone “beating” the game in a month. Its an MMO after all and requires consistent material to keep it interesting. These things are time sinks, optional at that. And they may require what some consider grind, but barely anything in this game is “essential” and the best things in game that aren’t about looks take very little time to achieve.

What will keep people playing is more content not weapons and skins which pretty much composes the end game now. They are time sinks however GW2 was never supposed to be that, maybe it was just viral marketing and they were being unhonest when they said it was a game for casuals. The last time PvE got real content was the lost shores event.

GW2 was always about weapons and skins, i.e legendary weapons.

this game is very casual friendly, please provide examples for what a casual player is resstrict from participating in and maybe people can directly address your concerns.

for PvE content, expansions will come in time, very likely one this year (in the fall)

Drop rates/tables, like has been addressed before, in many threads. Most of my casual playing friends quite this game a long time ago because of the previous stated issue. It’s very hard to play a game when you don’t even have money to teleport.

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Posted by: zlatna bosna.4178

zlatna bosna.4178

probably because this game is not designed to be farmed.

What about when you need to craft something but you can’t ever get the items requied because of horrible drop rates? Just buy it right, well have fun doing that every time you need to do something. This brings up another issue, DR. Have fun farming for endless hours. You say it’s not designed to be farmed, but thats probably 80% of this game.

80% grind lol……….. Aion is 80%, FFXI is 250%. Everyone says mats, but which mats specifically are people looking for.

I realize other games are grind orientated, but this game was touted as a non-grind type, yet look at the achievements for WvW and some of the legendary requirements, these are two minor examples because there are many more.

But there needs to be something keeping people playing. You can’t just have everyone “beating” the game in a month. Its an MMO after all and requires consistent material to keep it interesting. These things are time sinks, optional at that. And they may require what some consider grind, but barely anything in this game is “essential” and the best things in game that aren’t about looks take very little time to achieve.

What will keep people playing is more content not weapons and skins which pretty much composes the end game now. They are time sinks however GW2 was never supposed to be that, maybe it was just viral marketing and they were being unhonest when they said it was a game for casuals. The last time PvE got real content was the lost shores event.

As far as I understood from some posts online GW1 charged you for expansions, whereas GW2 relies on sales of game and gem sales for content. So we will get content to keep us happy but the game is what 7 months old? Most people haven’t even experienced the game and now we have living story. Heck I hit 80 before I ever did a dungeon.. Which by the way if you don’t do it, you literally miss out as it will disappear. Anything grindy is optional, and content will come in time. I’d much rather prefer it comes steady and well done than quickly and poorly programmed. We don’t want a guild wars that is a windows xp upgraded to a windows vista.. We want good quality content, and that is what they are working on. but it takes time, and people need a chance to experience it. The living story alone is blatantly casual, it can be done in a day by hardcore players, but is easy enough for casual players to finish in a month of barely playing. Things like this is what people asked for, is not a huge expansion, its just the beginning.

GW1 did charge for expansions and I played GW1 extensively and I own every expansion for it, and I didn’t have any issues buying and paying for those expansions because every single one added really great new content and they added tons of it. Thanks for bringing up the horrible story in which I’m sure a preschooler could have written better content. I used to be a huge GW2 fan until I stopped drinking the kool-aid. I still play the game regularly but GW2 is not what it was touted to be. Also DR pretty much stops any player from effectively farming a zone or a certain type of monster for some quick gold, because yes gold is everything in these games.

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Posted by: Meglobob.8620

Meglobob.8620

Well, I after say I am glad Anet took notice of what its players were saying about loot and tracked the issue down.

I might actually kill a champion now instead of just run/dodge/jump them…