Mage/warlock class
fireballs – ele
illusions – mesmer
magical seals – ele/mesmer
calling creatures – necro, guardian
healing – guardian, ele
teleporting – mesmer, ele, necro, thief, guardian
summoning storms – ele
I don’t see the problem here. If you’re asking to put it all into one class it would be OP..
All those skills are available between Mesmer and Elementalist, also Necromancer. Isn’t it better that they have managed to create 3 different professions, rather than one generic mage?
I don’t see any point in this…
To be honest, I don’t know what you mean. You want a class that has some spells from other, already available, spellcaster classes?
Because I feel that the game really lacks the mystery
Please explain
The ele is too much using substantial skills and the mesmer is the opposite.
Please explain
fireballs,
Elementalist
illusions,
Mesmer
magical seals,
No idea what you mean by “seals”
calling mythical creatures healing,
Necromancer
teleporting
Mesmer
summoning storms and such.
Elementalist
Looks to me like you’re not looking for a new class with its own unique mechanics and style, but rather are annoyed that you can’t have everything in one package (I want the warrior’s greatswords skills, and a pet, and turrets!)
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
what do you mean “warlocks/mages”? All of the magical abilities you ask for are in game, plentiful. Guess you want the wow classes transfered 1:1 into GW2. Well, if you want to duplicate that game, why not play the original I wonder?
I’m not sure what you’re looking for here. Perhaps a single class that embodies the aspects which have been split into the 3 cloth wearing classes of GW2?
fireballs → Ele, satff, auto attack (its even aoe)
illusions → mesmer, see any number of clones and phantasms
magical seals → depends on what you mean by this, but mesmer mantras come to mind
calling mythical creatures – > necromancer, minions / elementalist, glyph of elementals
healing → ele, water line / guardian / engineer / even necro I think (still leveling these)
teleporting → elementalists, teleport (utility) and ride the lightning, mesmers, blink and portals. Although, what I think you’re talking about here might be more along the lines of the city teleports in WoW, at which point I must ask….what would be the point? Insta-map travel via waypoints….
summoning storms → elementalist, glyph of storms
The things you seek exist within the game. ANet stated that they did cover all the base archetypes in their classes. The difference is that they made them into 3 classes instead of just 2.
Id suggest going back to WoW.
I really like ranged magical dps classes so I can dps from afar without worrying about dieing. I could choose from three classes in WoW.
Fire and Frost Mage → Elementalist
Elemental Shaman → Elementalist
Balance Druid → Norn Elementalist
Nice selection right there. I hate Warlock and Arcane Mage so Mesmer and Necro are not applicable here. So there is at least one class which would be perfect for me the Elementalist. So I can deal massive damage from range to the enemies. Well the best build for an Elementalist is Dagger/Dagger which is short range and the massive damage is just not there. It can survive if you are level 80 with Exotic gear and you know what you are doing. Not if this is your first character and you don’t know that you can dodge. Let just say I died a lot during leveling. It was also disheartening that I use combo fields to stack might dodge switch attunements and heal, to just kill normal enemies, while a Warrior simply hit it a couple of times and it died.
Mage / Warlock is pretty well covered by Mesmer and Necromancer professions. I really don’t see the need for another cloth armor wearer. I think it was previously stated that another profession will be added in the heavy armor category since medium and cloth armor professions both have 3 each but heavy only has 1. Plus another heavy armor wearer could actually be a magic caster this time instead of melee focused as that would be really interesting for some kind of ranged DPS focused heavy armor wearer.
I think it was previously stated that another profession will be added in the heavy armor category .
Colin stated if they decided to do another profession, it would be heavy, so that yes we would have 3 options in all 3 categories. He also went on to state thakittens not likely, since they feel that they covered the base archetypes, and went on to state that we’re more likely to see more weapons for the existing professions, rather than a new profession. (Recent live stream)
I don’t think that they have covered all the skills. What about gravitation control, changing form, light and darkness, calling magical creatures, energy prisons and more.
I don’t think that they have covered all the skills. What about gravitation control, changing form, light and darkness, calling magical creatures, energy prisons and more.
Mesmer and Necro can pull targets to them.
Mesmer and Ele can knock targets away.
Necro can change forms.
Norns can change form.
Ele and Necro have pets.
Ele can AE stun.
Elementalist and Necromancers summon pets/magical creatures. Elementalist have magnetic powers~ close enough to gravity.
You’ll have to wait for them to add Dervish as a Shapeshifter into god based monsters, otherwise make a Norn/Necro till then.
I don’t think that they have covered all the skills. What about gravitation control, changing form, light and darkness, calling magical creatures, energy prisons and more.
No idea what gravitation control is. Lifting people? Closest thing is knockbacks.
changing form – Norn animal transformations, ele tornado, warrior rampage, necro plague/lich form, and so on
light = light fields, dark = dark fields
magical creatures = ele glyphs of elementals, hounds of balthazar and spirit wolf elites
energy prisons = ele air staff static field, guardian hammer circle ward, necro fear wall, etc.
Think he just wants his class from another MMO (in which we shouldn’t mention the name of) copypasta’d exactly as is into GW2.
Sounds like someone wants to play WoW without playing WoW.
I don’t think that they have covered all the skills. What about gravitation control, changing form, light and darkness, calling magical creatures, energy prisons and more.
Again, all these things are covered by the various classes. Please look at the skills. We have knock backs, we have immobilizers, we have swap mechanics, we have form changing, we have critter pets/summons, etc etc etc.
This.Is.Not.WoW. If you want the WoW class, then please play WoW. Otherwise, all the stuff you seek is available in the classes that already exist.
OP necro is as close as it gets to warlock. theyre both magical bombers and have dark themes, if you don’t think they’re bombers then you need to play that class longer then 15 minutes
They have pretty well nailed the archetypes between the Elementalist and the Necromancer alone.
Hi. I was wondering if there will be any mage/warlock class. Because I feel that the game really lacks the mystery and the variety of skills they can add. The ele is too much using substantial skills and the mesmer is the opposite. Why can’t there be a classic mage with classic skills like fireballs, illusions, magical seals, calling mythical creatures healing, teleporting summoning storms and such.
Wait, what? There can’t be a “classic mage” because that would render a couple classes redundant. The overwhelming majority of your list of skills are already present in game in some form, they’re just not bundled into one. And what exactly would be a “magical seal”? Did I just fall for a troll thread? :/
Hi. I was wondering if there will be any mage/warlock class. Because I feel that the game really lacks the mystery and the variety of skills they can add. The ele is too much using substantial skills and the mesmer is the opposite. Why can’t there be a classic mage with classic skills like fireballs, illusions, magical seals, calling mythical creatures healing, teleporting summoning storms and such.
Because all the professions use a school of magic, they are all technically mages (read the lore of GW1 and GW2).
But Elementalists cast a classic fireball with both scepter and staff, they can summon creatures, weapons, Glyph of Storms summons elemental storms, they can teleport as well as a gap closer, water elemental heals, they also heal, boon, etc
Mesmers do illusions, seals, create clones, teleport, portal, etc
etc.
Hi. I was wondering if there will be any mage/warlock class. Because I feel that the game really lacks the mystery and the variety of skills they can add. The ele is too much using substantial skills and the mesmer is the opposite. Why can’t there be a classic mage with classic skills like fireballs, illusions, magical seals, calling mythical creatures healing, teleporting summoning storms and such.
Because all the professions use a school of magic, they are all technically mages (read the lore of GW1 and GW2).
But Elementalists cast a classic fireball with both scepter and staff, they can summon creatures, weapons, Glyph of Storms summons elemental storms, they can teleport as well as a gap closer, water elemental heals, they also heal, boon, etc
Mesmers do illusions, seals, create clones, teleport, portal, etc
etc.
I was thinking about this the other day and technically Engineers and Warriors don’t use magic. All the other classes, however, do. I mean, yes, Warriors can channel fire into their skills, and then you also get into the problem of racial skills (tell me that asking for God’s powers isn’t magic) etc, etc, but for the most part those are the two professions that don’t use Magic. I was also thinking Ranger, but their attack channel spirits of the wild and other magical beast stuffs. And don’t tell me that Thieves don’t use magic. They can shadowstep, among other things.
Signets are a form of magic as well, thus all but engineers can use magic, so I would sya the only real profession that has no actual magic is Engineer (humans/norn with the calling on gods/spirits an exception but that is race based)… at least from what I have read anyway
All those skills are available between Mesmer and Elementalist, also Necromancer. Isn’t it better that they have managed to create 3 different professions,
Nope because they’ve segmented various parts of what makes a mage a great class, each segment is the lesser for it. My ideal class would be a mixture of ele and necro. They could solve the issue by having dual classes like GW1 did.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
All those skills are available between Mesmer and Elementalist, also Necromancer. Isn’t it better that they have managed to create 3 different professions,
Nope because they’ve segmented various parts of what makes a mage a great class, each segment is the lesser for it. My ideal class would be a mixture of ele and necro. They could solve the issue by having dual classes like GW1 did.
And then make PvP broken and WvW require players to have specific combinations. Not to mention the massive power overload (not even creep at that point) to the extent of forcing new tiers of enemies which won’t be noob or pug friendly, which would cause the game to become more elitist since only the elitist would run the new content and all players would try, but most would just fail.
Sounds fun!
All those skills are available between Mesmer and Elementalist, also Necromancer. Isn’t it better that they have managed to create 3 different professions,
Nope because they’ve segmented various parts of what makes a mage a great class, each segment is the lesser for it. My ideal class would be a mixture of ele and necro. They could solve the issue by having dual classes like GW1 did.
Dual-classing would be a balance nightmare. It was in GW1 (the sheer number of skills didn’t help with that either).
Not only would they have to balance the how the main profession’s skills would work with each other, but how every other profession’s skills would work with the main professions skills.
As for the segmentation, that’s explained in the lore.
Time is a river.
The door is ajar.
Nope because they’ve segmented various parts of what makes a mage a great class, each segment is the lesser for it. My ideal class would be a mixture of ele and necro. They could solve the issue by having dual classes like GW1 did.
And then make PvP broken and WvW require players to have specific combinations.
Um this has pretty much happened anyway and other games manage to do it.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Nope because they’ve segmented various parts of what makes a mage a great class, each segment is the lesser for it. My ideal class would be a mixture of ele and necro. They could solve the issue by having dual classes like GW1 did.
And then make PvP broken and WvW require players to have specific combinations.
Um this has pretty much happened anyway and other games manage to do it.
Really? I never knew that I was forced to run my Mesmer with a specific secondary class or build in WvW. Never got that memo.
Um this has pretty much happened anyway…
So your solution is to add another element that would make it worse?
Time is a river.
The door is ajar.
Um this has pretty much happened anyway…
So your solution is to add another element that would make it worse?
How would it be worse if it already exists?
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Um this has pretty much happened anyway…
So your solution is to add another element that would make it worse?
How would it be worse if it already exists?
In what ways does it exist, please do tell.
Really? I never knew that I was forced to run my Mesmer with a specific secondary class or build in WvW. Never got that memo.
Most major WvW guilds require players to run with specific load outs. If your guild doesn’t require it bully for you but that wouldn’t change under a dual classing system.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Um this has pretty much happened anyway…
So your solution is to add another element that would make it worse?
How would it be worse if it already exists?
Are you really saying something can’t become worse if it exists? o.O
[Balance team only has to balance the skills tied to the profession]
is made worse by
[Balance team has to not only balance the skills tied to that profession, but with all other suitable skills that they could potentially use from all other professions]
Most major WvW guilds require players to run with specific load outs. If your guild doesn’t require it bully for you but that wouldn’t change under a dual classing system.
No, but it can be made worse.
That one profession you bring for a specific utility or two now becomes obsolete, because another profession can bring it.
I mean, can you imagine a Permastealth thief with Portal?
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
Um this has pretty much happened anyway…
So your solution is to add another element that would make it worse?
How would it be worse if it already exists?
Are you really saying something can’t become worse if it exists? o.O
[Balance team only has to balance the skills tied to the profession]
is made worse by
[Balance team has to not only balance the skills tied to that profession, but with all other suitable skills that they could potentially use from all other professions]
Like I said other games manage it.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Um this has pretty much happened anyway…
So your solution is to add another element that would make it worse?
How would it be worse if it already exists?
Are you really saying something can’t become worse if it exists? o.O
[Balance team only has to balance the skills tied to the profession]
is made worse by
[Balance team has to not only balance the skills tied to that profession, but with all other suitable skills that they could potentially use from all other professions]
Like I said other games manage it.
Not really. You still get the builds that are pretty much must-have, with others lagging behind, and the builds that are plain useless.
Yes, it’s the same as single professions, but more of the devs time can be spent balancing them single professions to get more viable builds, because they’re focusing on balancing just them skills, and not them skills and their compatibility with the skills of seven other professions.
Time is a river.
The door is ajar.
Hi. I was wondering if there will be any mage/warlock class. .
I, personally, would love it if GW2 came out with a Ninja class. Ninjas are known for being invisible, their wall climbing ability, and 1-strike kills.
Hi. I was wondering if there will be any mage/warlock class. .
I, personally, would love it if GW2 came out with a Ninja class. Ninjas are known for being invisible, their wall climbing ability, and 1-strike kills.
The only problem with invisibility and one-strike kills is the non-existent room for counter-play.
Time is a river.
The door is ajar.
Not really. You still get the builds that are pretty much must-have, with others lagging behind, and the builds that are plain useless.
Yes, it’s the same as single professions, but more of the devs time can be spent balancing them single professions to get more viable builds, because they’re focusing on balancing just them skills, and not them skills and their compatibility with the skills of seven other professions.
Class balance is horrible anyway with many useless builds.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Class balance is horrible anyway with many useless builds.
And again I ask; how would introducing dual-classing help that?
Answer: It won’t.
We’d just end up with even more useless builds, and even more work to get more viable builds, meaning it would take longer to get certain builds brought up to scratch, and others taken down a peg.
And, as you pointed out, class balance is horrible, so the whole ‘other companies manage it’ doesn’t really apply, since we aren’t talking about other companies.
Time is a river.
The door is ajar.
Class balance is horrible anyway with many useless builds.
And again I ask; how would introducing dual-classing help that?
I’m not saying it will I’m saying that given that balance is horrible anyway its not a reason not to have dual classes.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Class balance is horrible anyway with many useless builds.
And again I ask; how would introducing dual-classing help that?
I’m not saying it will I’m saying that given that balance is horrible anyway its not a reason not to have dual classes.
I’m really struggling to see the logic in ‘well, it’s bad, so lets throw something in that’ll make it worse and even harder to balance, instead of focusing on improving what we have’, not going to lie.
Time is a river.
The door is ajar.
Class balance is horrible anyway with many useless builds.
And again I ask; how would introducing dual-classing help that?
I’m not saying it will I’m saying that given that balance is horrible anyway its not a reason not to have dual classes.
The house is on fire, that’s bad. So instead of putting water on it (good), let’s dump gasoline on it, because well, it’s already on fire, right?
What great logic.
Class balance is horrible anyway with many useless builds.
And again I ask; how would introducing dual-classing help that?
I’m not saying it will I’m saying that given that balance is horrible anyway its not a reason not to have dual classes.
The house is on fire, that’s bad. So instead of putting water on it (good), let’s dump gasoline on it, because well, it’s already on fire, right?
What great logic.
/thread
Class balance is horrible anyway with many useless builds.
And again I ask; how would introducing dual-classing help that?
I’m not saying it will I’m saying that given that balance is horrible anyway its not a reason not to have dual classes.
The house is on fire, that’s bad. So instead of putting water on it (good), let’s dump gasoline on it, because well, it’s already on fire, right?
What great logic.
You know that there are people in the world who literally fight fire with fire, right?
PS: not condoning dual classes in GW2, just being a smartkitten here.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Class balance is horrible anyway with many useless builds.
And again I ask; how would introducing dual-classing help that?
I’m not saying it will I’m saying that given that balance is horrible anyway its not a reason not to have dual classes.
The house is on fire, that’s bad. So instead of putting water on it (good), let’s dump gasoline on it, because well, it’s already on fire, right?
What great logic.
You know that there are people in the world who literally fight fire with fire, right?
PS: not condoning dual classes in GW2, just being a smartkitten here.
That’s lighting controlled fires to prevent fires though.
Not pouring fuel onto an already lit fire, making that fire worse :P
Time is a river.
The door is ajar.
Class balance is horrible anyway with many useless builds.
And again I ask; how would introducing dual-classing help that?
I’m not saying it will I’m saying that given that balance is horrible anyway its not a reason not to have dual classes.
The house is on fire, that’s bad. So instead of putting water on it (good), let’s dump gasoline on it, because well, it’s already on fire, right?
What great logic.
You know that there are people in the world who literally fight fire with fire, right?
PS: not condoning dual classes in GW2, just being a smartkitten here.
Okay…but fighting fire with fire is not fighting fire with gasoline.
Lol why is this thread still alive…