Make the Shadow Behemoth the next Tequatl
People who enjoy SB daily: 10,000+
People who enjoy Teq daily: 1000, maybe on weekends.
The last thing this game needs is to lose more content.
SB is many new players’ first world boss. I don’t think it should be anywhere near as hard as Tequatl because it will only cause frustration to players who are still learning the ropes.
Teq as a design is a failure.
The reason I say this is because the content requires far to many people are far to much coordination for normal pugs.
So your request would simply make this boss another teq which is ignored most spawn times.
How does this improve anything?
Also, The Champ train is what some people enjoy. Just because you do not does not mean there is a problem with it.
Loyalty To None
Nope to that. My server can’t even tackle Tequatl or the 3 worms because there’s not enough people. Hard content is fine. Extremely hard content that’s not instanced is debatable (because random pugs can ruin your chance to win). Extremely hard content that requires at least 80 people and is not instanced is a no no in my opinion. Extremely hard content that requires at least 80 people, is not instanced and will be overwriting content that is there? I hope that Tequatl was a good lesson and it will never happen again.
As much as i want to say sure…. going to say NO it is a START zone meta boss after all.
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Suure because Tequatl-like Behe is going to bring anyone away from a train not even easy Behe can, right? It would only make more “wars” in map chat between those who want the big event to succeed and all the farmers, just like it was in LA for all these days.
O°v°O
No thanks .. please leave all the old World Bosses alone, we don’t need more events that could only be done with guesting on Desolation and bring the Desolation Players to cry because they can’t do these events because they always end in Overflows.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
no, leave the other world bosses alone. please
one tequalt is enough.
we don’t need another.
and there’s the triple head jungle wurm for those who enjoy a challenge.
the rest of us wants some easy daily rares.
no, leave the other world bosses alone. please
one tequalt is enough.
we don’t need another.and there’s the triple head jungle wurm for those who enjoy a challenge.
the rest of us wants some easy daily rares.
I believe that there is a market for Teq/Wurm in this game. I also believe that ANet heard all the complaints about “taking content away.” That is why I think Wurm was a new boss — and why I think any more of these persistent world raids will be new bosses rather than revamps.
no, leave the other world bosses alone. please
one tequalt is enough.
we don’t need another.and there’s the triple head jungle wurm for those who enjoy a challenge.
the rest of us wants some easy daily rares.
I believe that there is a market for Teq/Wurm in this game. I also believe that ANet heard all the complaints about “taking content away.” That is why I think Wurm was a new boss — and why I think any more of these persistent world raids will be new bosses rather than revamps.
yes, there are many people who enjoy organized raids against teq and wurm, but many more people still prefer casual things to do in the game.
i dun mind if they introduce more challenging bosses into the game though as there already quite a lot of existing casual world bosses for the casual crowd to go after.
Make them instanced events, and I agree with you.
if they could make 20-25 man (split up into groups of 4-5) , instanced versions of these type of bosses, I would be down with it
Twisted fight was so fun, but ruined because of how often it would fail because soo many people were just flat out terrible at dodging and learning simple warden mechanics.
If it was offered in an instanced version where me and guildies could setup nightly runs or something that would be fantastic…only guild missions atm to do something like this… bosses/raids would bring plenty of life into the game
Are you trying to destroy more content? Tequatl is deserted on most servers.
And you think, going to a low level zone, making the first encounter for newbies the most frustrating thing they have ever encountered in a MMO will help this game?
Only if the intention is suicide.
The Leveling & Open World Compendium
In terms of revamping new bosses, the starter zone bosses should be last. I love Teq and the Wurm but any fight like that should be in high level zones, far away from the newbies of GW2.
Besides if you wanted to mess with the champ farmers of queensdale, all you’d have to do is turn all the champions into elites :P
Make the Shadow Behemoth the next Tequatl
Awesome idea, lets put new players off the game before they reach lvl 20!
That way, they don’t waste any of there time!
Queendale champ train? Too much zerging, champ farming, world boss looting?
Easy fix. Make the Shadow Behemoth actually require as much coordination as Tequatl. Draw everyone in the Queensdale map away from the champ farms.
Yes i realize it’s a starter area but the Behemoth is already towards the end of the zone. If you make it a once every 2 hour spawn there will be plenty of casuals around anyway most of the time to help out newcomers.
If the Behemoth requires a full zone’s (or nearly so) participation, but is in the same zone as a rewarding champ train, it seems likely that drawing sufficient players for the boss might be problematic.
Yeah, commanding all those level 3 to 14 to go to the boss might be a bit of a difficult task.
The Leveling & Open World Compendium
Guess what will happen with the people farming champions. Will they help killing Shadow Behemoth for a 0.00000001% chance at a good drop or continue farming and get steady rewards? Take a look at Scarlet Invasions and Escape from Lion’s Arch and rethink your post.
I think SB should stay as it is to remain an easy introduction to world bosses for new players. Other world bosses can be made more complex, but please leave the new players alone. If you make everything so hard that only organised groups and guilds can tackle it, you’ll just scare off new players.
They should develop an “underflow” mechanic into the game for stuff like this. I.e. if there are several realms with less than full Teq zones, combine them until you have a full zone.
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Tequatl systems are awesome, same goes for the Wurm. But the scaling is terrible. I don’t know how those things scale but they are doing it wrong. Tequatl scales good I think. I’ve rarely failed the event when I was there. However we allways were in TS and had a good commander … sounded more like a weather forecast
But when I do the Golem with a zerg and it takes 10 mins to stay there and press 1, but I kill him solo in 2 mins, something with the scaling is terribly wrong…
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Teq as a design is a failure.
The reason I say this is because the content requires far to many people are far to much coordination for normal pugs.
So your request would simply make this boss another teq which is ignored most spawn times.
How does this improve anything?
Also, The Champ train is what some people enjoy. Just because you do not does not mean there is a problem with it.
I disagree.
The only part that is a failure is the timer and/or high hp. Those need nerfs.
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leave shadow alone hes in started area and we need at least one or two easier ones . they could improve shatterer or one of the others in higher zones for those who want harder content ot just make new encounters for them.
No one does Tequatl on my server. Not since Sept. 2013. Nor has anyone bothered with tri-wurm since the first week of its LS. We kind of all accepted defeat on that front. The more bosses made in that matter the less content there is for smaller servers. And if we guest to give it a go, we won’t hear the end of it from high-pop servers wailing about overflows. If anything they should be tuned down a bit so smaller servers can make an effort with what they have. Take Marionette, that had successful runs on my server. It takes about 75 players spread as 15 across lanes and some platform boss strategy but nothing too difficult or that can’t be picked up on easily then and there. It gives a slight margin of error if 2 lanes fail timer is forgiving enough to allow others to complete the wardens. Such an event is a compromise I could live with.
Now OT, Behe needs some tuning, but that’s more of a scaling concern. He’s being downed in 2 min after spawn, sometimes less. Makes it difficult to catch it in time unless you’re camping before pre-events kick off. There’s always a huge group there, consisting of zone lowbies, Queensdale train and 80s coming for their daily world boss reward. SB just needs to be scaled accordingly. I wouldn’t mind if they did the 15 portals like the Chinese version when he’s at half HP or something along those lines. Or scale similar to Maw, small group downs him fast, large zerg takes 10min to because his HP and toughness can scale up that high. But definitely not make it overly complicated requiring too much strategy and manpower as you suggested, it’s a starting zone boss, a handful of lvl10-15 players in blues should be able to down it too.
I agree and disagree with OP. I feel that it would be a bad idea to make Behe a ramped up encounter and it isn’t too bad as an intro to world bosses. However I do feel that it would be worthwhile to put something in, say Kessex Hills, that requires a bit more co-ordination to prepare people for later bosses like Teq or the Wurm.
For example you have the big nasty (whatever it may be) and at 50% health it goes invulnerable and you have to use a turret/mortar/weapon (like the pact bazooka from the Claw fight) on it to remove the buff. There would be clear instructions about this as well. NPC shouts it out. Big yellow writing on the screen and in the chat box. This would introduce players to a mechanic used later and would make a (in theory) semi interesting encounter as opposed to run up and stab it in the foot (although I do love stab it in the foot as well).
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However I do feel that it would be worthwhile to put something in, say Kessex Hills, that requires a bit more co-ordination to prepare people for later bosses like Teq or the Wurm.
First they must create a tutorial about Guesting, then they must say that only Desolation is the correct server for guesting in EU, and that you must join TTS in US .. and then they can start with a new boss.
Oh .. and my idea for new bosses is that they have now to be killed in 3 different Overflows at the same time .. and after that the next one has to be killed on ALL Server at the next time.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I disagree.
The only part that is a failure is the timer and/or high hp. Those need nerfs.
Well he mentioned that one of the reasons is that it requires too many people. Which I agree with. If it scaled down all the way to 20 and could be scaled up there wouldn’t be that many problems.
I disagree, all the level 15 starting bosses should be easier introductory bosses. If anything, I’d like the other 2 dragon champions (claw of jormag and the shatterer) become tequatl style bosses, but with much improved rewards (also heavily improve Tequatl’s) so there’s a bigger incentive to make it.
One idea for a rewards redesign would be for them to drop tokens for cosmetic items (maybe for thematically modeled weapons, armor and/or back items for each one), and have an alternate way to make ascended weapons and/or armors (maybe adding a “gift” you have to buy that would need LOTS of tokens and that is an ingredient to an alternate recipe for ascended gear from the mystic forge).
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
Terrible zone. For one, you have people doing the trains, so you’ll hit overflow very quickly.
Second, noobs would get destroyed.
It would be terrible to make a starter area world boss like the new Teq, but especially so with SB.
Firstly, starter areas are full of starting people who are learning how to handle the ropes of the game. Facing them with advanced content and highly coordinated boss fights right out of kindergarten is not a good ideea.
Secondly, the problem lies not with SB, but with the area it’s in. Queensdale is Champtrainville and there will always be slots taken by players running it, making less room for people who want to do the challenging meta. Overflow much?
Thirdly, if they do want more challenging world bosses, they should add new ones in areas not very populated and that don’t already contain a world boss. Fields of Ruin comes to mind – for example, I would love a huge siege of Ebonhawke by [insert whatever enemies here, probably separatists or ogres or branded], where you need 100+ people to defend.
I disagree, all the level 15 starting bosses should be easier introductory bosses. If anything, I’d like the other 2 dragon champions (claw of jormag and the shatterer) become tequatl style bosses, but with much improved rewards (also heavily improve Tequatl’s) so there’s a bigger incentive to make it.
Nope .. leave Claw alone .. he is fine and done regular on most servers, and i would hate to go to Orr for Dragonite.
Shatterer could maybe use a little tuning, on the other hand, since that area is very dark, i however also don’t really want him to be too compicated.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Make them instanced events, and I agree with you.
if they could make 20-25 man (split up into groups of 4-5) , instanced versions of these type of bosses, I would be down with it
Twisted fight was so fun, but ruined because of how often it would fail because soo many people were just flat out terrible at dodging and learning simple warden mechanics.
If it was offered in an instanced version where me and guildies could setup nightly runs or something that would be fantastic…only guild missions atm to do something like this… bosses/raids would bring plenty of life into the game
Are you trying to destroy more content? Tequatl is deserted on most servers.
And you think, going to a low level zone, making the first encounter for newbies the most frustrating thing they have ever encountered in a MMO will help this game?
Only if the intention is suicide.
Pretty much agree with this.
I agree with making events like Tequatl and the Wurm into instanced events.
It could be easily handled through the WP system as well.
If you try to use a WP from outside the zone, you could get a prompt like….
“Tequatl has landed!!! Would you like to join the fight?”
Upon answering “Yes”, it takes you to a zone within the Sparkfly zone….kind of like when you enter your Home Instance. The fight should then scale around the number of people in the zone.
Upon answering “No”, it takes you to the normal Sparkfly zone.
It would separate players that WANT to do the event from players that just want to be in the zone.
Logic will never win an argument on the forums…..only a sense of entitlement will.
I’m sorry but first in line is the Shatterer then Claw of Jormag.
People who cry to leave old bosses in peace – it’s wrong direction. Just because the boss is so easily farmed doesn’t mean people enjoy it.
They may enjoy the swamps, boss visuals, but I doubt they enjoy the content.
I’d keep the boss relativly easy and with good scalling (I think minimum of 10 people would be okay), but not trivial blob #1 spam.
For example :
1st phase – regular attacks, some AoEs, adds
2nd phase – regular gateways, some slow mobs (like Shadows) trying to slowly reach the boss. Once they reach it, Behemoth gets temporary boost to attack speed and he heals itself.
3rd phase – Players have to find some (not marked on the map!) priests of behemoth, kill them and get their buff.
Once every priest is killed and buffs collected, players have to stand on the marked places to create a pentagram. Once it’s done, it activates, dealing damage to Behemoth and stunning it for couple seconds.
And repeat etc.
Only because new players are new, they should not be treated as dumb and kitten. If we proceed to offer only easy-blob content without any worthy and fun mechanics, we will get another portion of future farmers.
It’s a boss for god’s sake! It doesn’t have to be one-shot everything, but make it feel like a boss fight, not punching very tanky Pinata to give you loot…
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Na, they should do the other dragons or redo SB but not to be hard since it’s in such a low level area. Although people who play this game ditch content the instant it becomes challenging anyway.
2nd phase – regular gateways, some slow mobs (like Shadows) trying to slowly reach the boss. Once they reach it, Behemoth gets temporary boost to attack speed and he heals itself.
That’s the Caledon Forest Wurm mechanic.
On another note, for people that complain about often fails, if it didn’t fail often it would be called easy content.
The reason why Teq is “hard” is because most players are in zerker gear, they either spend more time running back than fighting or just lay dead on the ground.
Not to mention after a few minutes instead of going back to DPS Teq they’ll stay at the turrets, so you have 40 people there instead of the spouse 5~10 and no one by Teqs feet.
I wish Anet would make more bosses immune to crit damage because as is people just pile up and deal over the top damage.
On the Knight fight instead of splitting into 3 groups people would just zerg one at the time, not because of slim numbers, simply because it was easier this way.
I’d keep the boss relativly easy and with good scalling (I think minimum of 10 people would be okay)
The reason why Tequatl keeps failing on most servers is because it requires 80 people. All bosses can be made far harder if the minimum requirement stays low (5-10 people)
I wish Anet would make more bosses immune to crit damage because as is people just pile up and deal over the top damage.
Teq is immune to crit. That doesn’t make people want to wear something tougher though.
It’s funny reading these threads. Tequatl isn’t deserted on most servers… As a matter of fact, if you track it with the API, he’s killed on almost all NA servers every day.
Personally I think that the Karka queen is the perfect balance of rewards and difficulty. It takes a group effort to “summon” her and then when she appears it can fail if people don’t throw eggs at her to reduce her shielding (mechanics).
I want more bosses like this.
And for the huge events like Teq, the Wurms (and any other revamps). I’d prefer if there was a set of map wide requirements that you needed to complete in order to start the main boss event.
Example:
In order to spawn Tequatl all Hylek camps need to be held for x amount of time. If any Hylek camps are held by the Risen – no Tequatl.
Re-do fight slightly so that the hylek cannons are either npc controlled with players needing to repair or harder for the risen to kill. The rest of the fight isn’t terrible (Teq is just a huge bag of health for that first 25% which is a bloody pain)
It’s funny reading these threads. Tequatl isn’t deserted on most servers… As a matter of fact, if you track it with the API, he’s killed on almost all NA servers every day.
Visit EU :/
Also the API? Are you sure he is not disappearing just because his timer ends?
It’s funny reading these threads. Tequatl isn’t deserted on most servers… As a matter of fact, if you track it with the API, he’s killed on almost all NA servers every day.
Visit EU :/
Also the API? Are you sure he is not disappearing just because his timer ends?
Yep. You can tell the difference between those two cases.
Teq as a design is a failure.
The reason I say this is because the content requires far to many people are far to much coordination for normal pugs.
So your request would simply make this boss another teq which is ignored most spawn times.
How does this improve anything?
Also, The Champ train is what some people enjoy. Just because you do not does not mean there is a problem with it.
Well, I don’t think Tequatl is a failure, it’s another approach to PvE content. I think all dragon encounters should be designed that way. Yet, it oughtn’t applied to any other world bosses.
Rising Dusk.2408, how can you tell the difference just by looking at the timer? Have you visited each server that has Teq active? If you do, as I have while looking for a server that does it, you will find, as I did, that a majority of servers do not do Teq. Only 3 servers (those listed as “full”) regularly do Teq, and even then, if you are not on at the right times, you can visit one of those servers, not get tossed into an overflow, and find no one in that section of the zone while Teq is up. You can visit 2 other servers every 24 hours, so please start with those not listed as “full”.
Back on topic, leave the starter zone boss alone. What is it about “starter zone” that OP doesn’t understand?
Seriously why make a boss people already like into another tequatl disaster. What they should do is take bosses no one cares about (megadestroyer, covington, foulbear) and make them more annoying.. not one in a starter zone.
People who cry to leave old bosses in peace – it’s wrong direction. Just because the boss is so easily farmed doesn’t mean people enjoy it.
If the boss is hard, that also doesn’t mean people enjoy it. the fact that Wurm and Teq are just not done on many servers at all suggest that people in general do not like these encounters.
It’s funny reading these threads. Tequatl isn’t deserted on most servers… As a matter of fact, if you track it with the API, he’s killed on almost all NA servers every day.
…visit this site
26 servers (that’s over a half of them) killed teq less than 100 times – and a third of those attempts took place in the initial event weeks, by the way.
Yes, the first 6-7 servers do seem to manage to kill teq at least once daily (several times, in case of top three). Saying those are “almost all servers”, though, would be wildly inaccurate..
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(edited by Astralporing.1957)
The Shadow Behemoth should be harder to fight but not more time consuming. The giant red circles should be one shots regardless, you have all the time in the world to move out of them so why not? The portals should have more elites as well.
At most, scale it up to the Fire Elemental level. That one is in a noob zone also but is capable of downing level 80s and it keeps people from standing in one spot and chatting while fighting. But no more than that. He is in a low level area and that’s one of the first bosses people see when starting, and just learning how to play.
If you look at the OP it is just another, “Down with camp train!” post and does not have much to do with world bosses. It is so transparent it isn’t even funny.
Another case of someone too worried about how other people play.