11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
Mordrem Invasion Feedback [merged]
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
The event will end up like the Scarlet Invasion ones did: people will tag the events, and then leave them to tag the next one without finishing the first one (expecting other people to finish it for them). Yay. :\
The meta in scarlet invasion was failing the event by letting all on the map stack on one commander in the AB phase and farm lootbags I would say that was even worse mentality than this.
The beautiful irony is that the people who think about only themselves will be the first to get the tonic devoted to selflessness.
Of course, they could always go for the more fitting option.
Regarding the Mordrem Invasion event:
Why are players rewarded/encouraged to tag a few mobs and leave an event, rather than grind it out and make major contributions?
While the reward bug is indeed annoying,, I am far more frustrated by the fundamental design of this event. Players are being rewarded the most for contributing the least. The best rewards (when fixed) will go to those players that spend the most time running between events, and to those players that spend the most time looking at loading screens from WP jumping. Meanwhile, players actually completing events get a consolation prize.
Is there any chance that you can better encourage players to actually contribute for their rewards? This is really disheartening.
Hype Train officially derailed…
What if… it’s a trap. If ArenaNet is going to retroactively reward players due the bug, that means they’re tracking it. Anyone with 30+ stacks is obviously leeching. Let’s see if ArenaNet takes this opportunity.
One day, hopefully they fix the contribution system. That day will be gloriously filled with complaints. Unfortunately, it will likely never happen for various reasons (too taxing on the servers, events won’t be casual friendly).
A good fix would be have rewards rival the tag and leave system while giving gold, silver, and bronze ranks more meaning like gold having better loot.
Rewards and Drops are one of this games biggest issue, and then they make it worse. lol.
I was excited about going home and trying this FINALLY newish content but after reading everything on the forums i think ill just skip it and do a fractal.
What? No exotic spoon? meh I won’t do it.
increase number of blooms
0 – 10 is too few.
either that or reduce cos of halo ring potions to 100 instead of 450
I think this map benefits from people splitting up into multiple groups rather than zerging. The enemies themselves aren’t hard to defeat, although you do need 3 people to man the catas.
I get gold by spending about 1-2 minutes at an event. Make the mobs drop loot, maybe I’ll stay.
Splitting up is not a problem, but tagging an event and leaving can scale up the event too much for those who stay behind to finish the event, slowing the overall progress of the map.
I find the scaling not high enough. Everything dies before I can get a hit in.
Seems to me they should give the blooms based on gold/silver/bronze rating. It would solve two issues, people dc’ing and losing all their stacks, and people running around tagging events.
Gold gives 5 (as you put effort forth),
Silver gives 3
Bronze gives 1
Tagging 30 events would net you 30, but participating in 6 events gets you the same. And its pretty easy to be in 5-10 events. I found it a decent bit harder to run around tagging.
Mordrem Invasion reward scheme (once Anet gets it working) is faulty by design – your blooms scale by the number of incursion events you partake in. This makes tagging in to as many events as possible the most effective means of getting the blooms and the rewards behind them. However, tagging and running to next event is quite counter-intuitive, and can hurt the cooperative effort of the map. So, that’s the problem explained, now for the fix.
Make each incursion two events. The first event is as is right now, but doesn’t increase the event counter that your blooms scale to. The second one triggers once the first is completed, scales to the amount of players present (in order to not die too quickly, so as to not prevent people present getting their credit, but fast enough that you need to be in the vicinity to make it), and counts for the incursion counter. Of course, some would still attempt to tag the second event and run, but sticking around for the full event would be far more lucrative than it is now.
What you are describing is pretty much the very first Scarlet Invasions. It was a two part meta event. The first part was the scattered events across the map done in phases. The second part was fighting a scarlet hologram boss at a single location that everyone had to get to. They scrapped the boss fight part of the design this time around for unknown reasons. There was also no personal counter per event completed if I remember correctly.
Doesn’t seem to matter.
17 stacks got 30 blooms, another guy with 14 stacks got 35 blooms.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
Agreed ^ 15char
Mordrem Invasion reward scheme (once Anet gets it working) is faulty by design – your blooms scale by the number of incursion events you partake in. This makes tagging in to as many events as possible the most effective means of getting the blooms and the rewards behind them. However, tagging and running to next event is quite counter-intuitive, and can hurt the cooperative effort of the map. So, that’s the problem explained, now for the fix.
Make each incursion two events. The first event is as is right now, but doesn’t increase the event counter that your blooms scale to. The second one triggers once the first is completed, scales to the amount of players present (in order to not die too quickly, so as to not prevent people present getting their credit, but fast enough that you need to be in the vicinity to make it), and counts for the incursion counter. Of course, some would still attempt to tag the second event and run, but sticking around for the full event would be far more lucrative than it is now.
What you are describing is pretty much the very first Scarlet Invasions. It was a two part meta event. The first part was the scattered events across the map done in phases. The second part was fighting a scarlet hologram boss at a single location that everyone had to get to. They scrapped the boss fight part of the design this time around for unknown reasons. There was also no personal counter per event completed if I remember correctly.
I do remember the Scarlet invasions, but what I’m suggesting is quite different – instead of one boss fight at the end of the meta event, there’d be a second phase in each individual incursion event that would contribute to the reward score. The distinction between the two phases would be largely mechanical in nature – in action it would mean that in order to get credit for the reward score, you’d have to be there to the end of the incursion event.
Agreed. I’d have to farm this all weekend to get 1 item. Some people have jobs.
- Make the event last 2 weeks.
- Make blooms drop from mobs.
It’s laughable really. Remember the original GW2 philosophy of Colin? “we don’t want you to grind in GW2”
lol
It’s laughable really. Remember the original GW2 philosophy of Colin? “we don’t want you to grind in GW2”
lol
They never said that in regards to cosmetic items. They even clarified that point when people whined about legendaries.
A simple, but dirty, fix would be to just make it so you only get the buff while within the event’s area.
It’s still too few for the length of the event. If it was going to last a couple of weeks, then 0-10 is ok, not great, but ok. An event that’s only lasting 4 days and needs so many blooms to buy items, that’s too few.
ANet may give it to you.
This event will last 5 days and I have to work 3 of those days.. these events take place 1 an hour for 3 hour stretches… I only get 10-30 blooms per event.. and the rewards are items that have not been released since Living Story Season 1. There is absolutely no way I will have enough time to get even one skin in this event in this time frame with the amount of blooms being rewarded over such a huge span of time.
Wintersday and halloween were designed much better. If I only had 3 hours a day, I could farm those events to get what I wanted and enjoy myself. But with this event if I have 3 hours, I’ll only have time to do this event once or twice a day if the “break” doesn’t happen during my free time. And if I get disconnected I loose my chance at getting a reward at all.
I think we should just get more blooms. I’d say doing this event 10 times should be sufficient enough to get the selfless potion, not 25+…
Are NCSoft just deliberately trying to sink ANet? It feels like you guys are very badly underfinanced/understaffed.
Someone might wanna tell the top dog that his cash cow will give more for longer if he takes a paycut to actually stop it from dying.
A shame. I was kind of excited about this event but I’m not going to grind for blooms mercilessly for the next few days just to get one, maybe two of the things I would like to get. Personally, I walk away from this sort of “fun” and go do something else.
ANet may give it to you.
Seeing reports of how few blooms the event rewards… ArenaNet, please extend this event. At least through all of next week, but having it as a full 2-week release would be even better.
You put Selfless and Thoughtless potions up in everyone’s faces, but the only ones who will be able to get those are players who can spend 16 hours a day each day this weekend farming the invasion events, and even then they might fall short.
Some of us have jobs and families and other obligations. We won’t ever be able to obtain 450 blooms at the rate they currently drop. I consider myself fortunate enough to be able to participate in 2 invasion cycles each day, but even then I still won’t get 450 blooms. That’s not right. The reward shouldn’t cost that much if it’s not obtainable by a reasonable amount of people.
I was going to devote all of my free time toward this event this weekend, but now that I know I won’t be able to get the reward I want… a SINGLE ITEM from the vendor… I don’t really feel like playing GW2 at all until it’s over. It makes me sick. I feel like I’m being taunted here.
Please, extend the event, or drastically increase the rewards, so people who play 3 hours a day can still get 500+ blooms from the event.
Someone might wanna tell the top dog that his cash cow will give more for longer if he takes a paycut to actually stop it from dying.[/quote]
I agree, feels like they are always steps behind fixing and responding to things. I have sunk a bunch of money and time into this game and am really dissapointed with the developers lack of communication. Honestly thinking about leaving because I’m sick of them keeping players in the dark. Having a huge bug issue? Don’t rush the kitten thing out till its complete…..same thing with a bunch of the new elite specs. Going to be broken left and right when released.
It was already pointed out during early Silverwastes stages that jumping between events after achieving some minimal contribution was far better reward wise than fully committing to a single defense or escort.
It was also pointed out that this (along with being extremely AFK happy) was a core flaw on the event reward system and would likely carry over any other content designed around the same system.
There was quite a lot of feedback back then, including many interesting suggestions about how mob loot and event rewards could be combined to prevent AFKing or how the current medal contribution system (which is next to useless) could be overhauled to prevent tag-n-run.
It’s extremely disappointing to find that, several months later and so close to an expansion launch (which will likely introduce many similar scenarios), nothing has been done to fix this issues.
Devs,
Would you please consider using either a color other than red, or at least a larger icon if colors other than red are not an option, in future events of this sort.
Red/Green colorblindness is not uncommon and (though I won’t presume to speak for others) I find the current indicators difficult to see.
It’s almost impossible to get event credit as it stands. In many cases they are over before I’m even reaching them. I think some of the enemies could stand getting about 5-10 times the hitpoints so they would last longer. They could also cut the map cap down to maybe 50 or less while those events are up.
Seems to me they should give the blooms based on gold/silver/bronze rating. It would solve two issues, people dc’ing and losing all their stacks, and people running around tagging events.
Gold gives 5 (as you put effort forth),
Silver gives 3
Bronze gives 1Tagging 30 events would net you 30, but participating in 6 events gets you the same. And its pretty easy to be in 5-10 events. I found it a decent bit harder to run around tagging.
I did one event where I definitely contributed – killed several volatile husks myself, threw the bombs, cleared the trash mobs – I don’t think I could’ve contributed more – and got bronze. it’s a bad system atm.
My guild met up and quickly went our separate ways as well. I have been waiting for this like a kid this week, and sad to see it turn out like that. I’ll end my rant early, have needs to be said have already been done so. I’ll give it one more shot tomorrow to see what’s up.
Lol, the negativity on chat can’t be good for the new f2p players. When players are upset, they chat about all negative stuffs anet has pulled off over the years. Not good.
Cancel and push it back till it’s fixed.
an event which is hard to get rewards out of, requires decent map completion and cost a bunch of gold – for both waypoints and rewards – and which will skritt all over you should you have the misfortune to disconnect (which happens often, due to the zerg mentality this event furthers?)
I’d imagine it’s highly popular with new and F2P players… great endorsement of the game right here.
I know I’m probably “preaching to the choir” so to speak, but talk about a major letdown…this event is so unbelievably uninspired and not well designed…I could go into detail but not gonna bother because frankly so many others have already pointed out its major flaws…sigh I’m not even angry I’m just sad and disappointed I got so excited when I saw that blog post, I couldn’t wait for this event, I thought it would be exactly what I had wanted, something to really get people back into the game and get all the new players excited and give people a taste of what HoT is gonna be like…this is just…mediocre…well…I guess back to waiting
I don’t see it as even possible to get the one item I was interested in.
at 450 blooms PLUS 10 frigging gold (seriously for the grind involved I should GET 10g)
I don’t see it as possible for anyone with any semblance of a life.
Not at the pittance of reward.
I’m done with this trash.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
I don’t see it as even possible to get the one item I was interested in.
at 450 blooms PLUS 10 frigging gold (seriously for the grind involved I should GET 10g)
I don’t see it as possible for anyone with any semblance of a life.
Not at the pittance of reward.
I’m done with this trash.
Yeah. This is extremely disappointing. Y’know ArenaNet, some of us have jobs or families or other obligations on weekends… If you put up something as desirable as a Selfless/Thoughtless potion, don’t you think that we should be able to get at least ONE of those for playing maybe 3 hours a day each day? Instead of the current 20+ hours per day it would require to actually obtain one of those?
Absolutely agreed, this event is as many have pointed out “SW without the loot” improving the loot would help give us more reason to actually play it…probably no fixing how mediocre it is but at least some decent rewards would help…
help! I’m being bored to death!
I’m noone that is fast to flame the game.. but this event just hurts.
When I saw the vendor I thought “Cool, I didn’t play while this items were available, so hopefully if I grind enough this weekend I can get them all. I have lots of time. It might work”
Now that I know the events… 3 different events… in 3 maps with 30min RUSHING through the map to reach 20 stacks I feel already exhausted.
I don’t mind a bit of grind, but this whole concept sucks. People that only tag get more rewards, getting all items is absolutely impossible, the huge gaps between events make a constant grind even longer…
I’m just sad…. and exhausted.
PS: Without the map-dayly you get 45 blooms in 4h… that is 40h for one item. No thanks.
[AM] – Abaddon’s Mouth
(edited by Starfall.6425)
I can appreciate old gem store items being rewards, but it’s bit harsh having to grind for ~20 hours for a pair of gloves in this short a time-frame.
I don’t envy those folks shooting for the 450-token potions.
+1 to everything you said especially the part about the lack of “new tech” they really had an opportunity to wow us with the improvements in HoT…but they didn’t…
The rewards suck too, personally I don’t care about the items and have tons of gold, but if I did care about the items and didn’t have as much gold as I did I would definitely be (rightfully) kittened
and this is coming from a huge fan of the game that’s invested thousands of hours into it…
(edited by thewaterguy.4796)
I ask this with sincere curiosity: how do you cope with the red/green indicators on normal enemies in the game or on name tags in wvw for example? Is it difficult to distinguish friend from foe? Perhaps the game should include an accessibility option where you can pick the friend/foe colors.
For example, to unlock 4 skins, you need to do 40 meta events. 40 meta events, according to the fact you did at least all 3 daily meta events for 5 days and reached at least 20 events/meta event.
original post covers most of it……but WOW are the rewards undertuned.
you lose money playing the event, only to get some random number of blooms every 30 minutes…………..then you set the number of blooms for rewards at a ratio that would require a massive time sink just to get a reward with your blooms (and more money).
sorry….no thanks.
MARA (EU) Gunnar’s Hold
I ask this with sincere curiosity: how do you cope with the red/green indicators on normal enemies in the game or on name tags in wvw for example? Is it difficult to distinguish friend from foe? Perhaps the game should include an accessibility option where you can pick the friend/foe colors.
The names are generally larger, bolder, and are moving. Makes it much easier to see them.
I have to say, thanks for trying to do something nice for us. Sorry it blew up. Really.
Honestly though, even after the fix for players not getting rewards, the current reward scale is abysmal and leaves a sour taste in my mouth. To get one of the armor skins, your looking at minimal 12 meta events and at an hour a piece your talking roughly 27 hours for a matching set. Which is unrealistic within four days.
I mean sure there will be people that get these rewards don’t get me wrong, but a large percentage of your player base is gated from getting the rewards simply by having lives. It’s really disappointing and frustrating when you release interesting rewards that are realistically unobtainable which is saying something because I play roughly 6 hours a day.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
the gated approach to rewards is definitely a bad idea for this. it seems like at 10 stacks you get the same rewards as 18 stacks. whats the point? you should have made the blooms drop from enemies, too, obviously at an uncommon rate, and honestly to avoid people following the “Tag and run” approach. unless of course thats what you want, because getting to 20 stacks while actually staying to complete events isnt really plausible.
truth told, if you want to go THAT Approach, just give us 5 blooms per stack… because at this rate, if you dont manage to hit whjatever the “third tier” is, it takes 4 hours to get 90 blooms.