The event is quite disappointing when I think about all the good events we’ve had in the past. Marionette and Attack on LA were both map events that really drew in players. There have even been many requests for a way to bring Marionette back (and i’ll be first in line to repeat the beauty that it was.). The current event can still learn from that.
- the mobs drop no loot, give no exp and no money either. This is major issue for the new players.
- no exp is let down from them, because it be great if they could actually level from such an event.
- no money makes waypointing expensive for new players, maybe to the point that some will have to walk to their event. (yes, veteran players have lots of money, but remember when u were new, gold wasnt that easy to come by without dungeons, silverwastes, etc)
- the mobs do not necessarily have to drop a bunch of loot or champ bags (this would make intentional upscaling a thing), but the mobs could drop some blooms. - When u dc, u lose ur progress. But I understand this is being worked on
- tag and run. People don’t stay around, they just tag a few mobs and run, because they are rewarded for it. A great solution has already been giving in my opinion (see spoiler)
ON REWARDS
The stacks from event completion is a neat idea, but there’s two major failpoints on the implementation. First off, disconnection ruins all progress. I think people would rather have chests per event instead. Second off, with 1 stack per event completion regardless of contribution, you get people tagging and leaving.Solution to the second would be to tier stacks of the reward-calculating buff based on participation. For example:
- Bronze participation = 1 stack of Invasion Defender
- Silver participation = 2 stacks of Invasion Defender
- Gold participation = 3 stacks of Invasion Defender
This would keep people around longer. Then in addition, add a third chest at the end for map-wide event completion. Using the current Mordrem Invasion system, that chest should be set up as:
- 10 events completed = 5 Mordrem Blooms
- 25 events completed = 10 Mordrem Blooms
- 40 events completed = 15 Mordrem Blooms
By having both personal and map-wide participation, you promote completion of events while pushing away from people afk’ing, and if that personal participation scales on multiple levels – how many events you do, and how much you participated in them – then there will be a desire to both stick around and to get as many as you can, pushing people to pay attention to what to do and figure out the fastest way to complete and event, rather than the fastest way to get participation for an event.Finally, have money and karma rewarded for event completions, giving some basic rewards provided for those with little interest in the vendor’s offers.
Then expand the event to have seven more days – a full week, if not two.
This would turn the event from a grindfest to a casual fun community event, which is what it was promoted as.
We also are going to postpone our plans to organize an in-game event around the Mordrem Invasion this afternoon. Instead, we’re going to continue to monitor for your feedback and collect information that will help us improve on these types of events going forward.
This I find important, because u have an event ready to merge with the current one. Why not implement it, but with higher bloom droprate. Event stays the same, but the planned extra event would be able to compensate the loses and grievings of the first