Mordrem Invasion Update: 11 September 12:30 PM
I really loved this event and the rewards were looking great (since I joined a little more than a year ago, I missed Season 1 completely).
My only problem with this event was that it was way too short for everyone to get a chance at properly participating. The first 2 days of the event I was at work, and even on the next days while I was off, I had a lot of things to do and could simply not allow to sit in front of the game all day long. While these are completely personal circumstances, a lot of people share them and it really spoiled the fun of it.
So all I’d like to ask is, next time you design an event like this, please make it at last longer, so that everyone can get a chance at participating and get a better chance at the rewards!
What’s not constructive: “Rewards are bad” (with absolutely no suggestions for how they might be improved).
Telling you that “a reward is bad” it is, actually, constructive.
In order to solve any problem, first you must know what is wrong.
And obviously, you didnt know the rewards were bad (cause you designed it this way, like it was good).
Thats why it is constructive that someone say it to you guys.Giving solutionts it is always better, no doubt, but pointing the problem to someone who clearly dont realize there is a problem, it is the first step.
Btw, I made my constructive opinions in the spanish forums, i hope you check them.
I believe Gaile means when people say “rewards are bad” and that’s it. They do not follow up with any details or suggestions. Its like telling your IT guy your computer does not work, or telling the mechanic your car does not run.
In one sentence:
The event feels rushed.
In detail:
Reward to vendor cost are felt as unbalanced, resulting in people feeling to have to max event rewards to get those items they want.
Better way to organize rewards would have been to split it the following way:
- daily reward per map (as is)
- personal reward for helping 10-15 events (20 is too much, it leads to people only tagging and running, making only economy happy because of gold decrease)
- map achievement reward (a counter seems to be implemented already, so using that counter you could give the amount of events done as blossoms at the end)
This would be in my eyes a perfect mix of personal and collective reward, aiming towards finishing events instead of just tagging them. To keep people from just afk-ing on a map, you could just set the minimum of personal events to 10, which is easily done.
Time in relation to possible rewards: while it is a nice idea for a weekend event, not saying up front if this event and the currency earned during this event is a one time thing or not, makes people frantic. You dont want to have frantic people posting all over the internet how unfair it is that they cant get all they want because rewards are bad.
Mechanics: Scaling of events doesnt work properly in some areas. I noticed there are some generator events that you can finish solo in one go, and in other areas you barely make a dent. This feels like lack of testing beforehand, which of course doesnt really help the general “rushed” feeling at all.
As far as the rewards are concerned, I havent yet understood, the reason why this events couldnt reward some karma, gold or experience.
If the event was done in low level maps in order to make it easier to new players to participate, why wouldnt it reward exp? I can see how it could be a little bit too much if every mob would give a fixed amount, but you could regulate it easier if its rewarding after endind an event. The same goes for gold. If each event would reward 1-2silver, you wouldnt be getting more than 40-50 silver per half hour, which would be optimal as a farming method, but would at least cover tp costs. The same applies to karma.
On the other hand, related to the blossoms we didnt recieve on thursday, I do not completely agree with that method. Its surely fair, every one will get what they earnt. The problem is that since the events were bugged, many people inclufing myself, quited doing events for we were getting no reward. Only after I read your post, through reddit (I would have wished something posted in the main page, or ingame mailing) I started once again doing the events. I dont know if this is constructive or not, and I have already got my goals for the event, but those are my thoughts.
P.S. sorry for grammar, not my main language.
But how about this question: Will Mordrem Blooms be used in the future, or should we use them all before the vendors disappear?
As explained here — https://forum-en.gw2archive.eu/forum/game/gw2/Mordrem-Invasion-Update-11-September-12-30-PM/5487900 -- I do not know the answer to that yet, but have asked.
Thanks Gaile, we really do appreciate your work to let us know what’s going on!
I think this also mirrors what our guildies are asking, since as a guild we made an effort to play together /help lowbies and try not to just run and tag too crazily so a lot of us don’t have enough blooms for the highest rewards.
A lot of us also liked the premise of the event and the fact that the effort went to run it, just in the end it reminded us a bit of the season 1 type events – where it felt a bit like there wasn’t any point in participating if you didn’t have enough time to get everything done. So for us, a longer event would have been better so we could play in a more relaxed way, or map wide event rewards so a guild could take better ownership of a map and have a more coordinated effort. I think I’m echoing what others have said though.
Suggestions:
1) increase the time the event lasts
2) no ‘downtime’ (the hour after the 3 maps had their invasions)
3) Either map rewards or a combination of personal rewards and map rewards*
*with personal rewards I mean either let the gold reward on an event give 1 bloom/token, or let the ‘boss’ at the end give some blooms/tokens when beaten
4) Let mobs and events give experience, karma, gold. If needed: exclude champion (bag)s
5) Create chain events rather than ‘loose’ events (would prevent a lot of people event-hopping)
6) A reconnect system to get back in the map you dc’d 5 secs ago from** (or map rewards upon reaching a ‘new tier’)
**Someone suggested 5 mins, but this could probably be too damaging for big world events such as Tequatl or Triple Wurm. I’m personally thinking 1 mins is more than enough.
7) balance rewards (example: a bag of rare gear is not worth 50 silver (as almost none of the rare gear is worth more than 50 silver), let alone 50 silver ánd blooms)
8) Create festival tokens, and allow other tokens (mordrem blooms, fortune scrap, golden fortune scrap, Queen’s gauntlet tickets, etc, etc, etc) to be converted to and from these festival tokens: this would prevent people storing various tokens in the hopes that the events might one day, maybe, return. Note: 1 gauntlet ticket should not be 1 bloom (as this could prevent people from doing the new events and just farm the most profitable token)
9) Give the veterans of this game something to go for: while I’m aware that the rewards of this event are meant to be a way to re-obtain the items from LS1, including achievements or a new (armor piece!) skin (you could add a new armor through various of these events, perhaps the holiday armor?) would be a nice way to keep the veterans of this game interested in participating.
10) Have these feedback threads after each special event as people appreciate being listened to, and as a way to improve the events in general (possibly explain the thought behind the event as well so we can understand why a and b was added in, c and d was removed, and e and f not considered).
I just hope this event was not an example of how events will work in HOT. The event system has always been a major strength of the game, which is why I think so many players were stunned by this event.
I agree with the posts that suggest offering a choice of one of the rewards off the vendor as a concession. When you make a mistake, it is always a good policy to try and make things right. If you won’t offer them as an apology, maybe make them available through some other means, such as the laurel vendor or through dungeon tokens. It is typically a bad policy to take rewards out of an mmo, make them unavailable or available for only a short period of time. That penalizes players (loyal players that supported you) that may have a lot going on in real life (job, school, family) during the period of time in which you are offering the reward. You don’t want to penalize part of your player base because they are being responsible and handling their real life business (such as taking care of their family or working to pay their bills).
Hopefully there’ll be an option to get the missing skins.
Today it happend 2 times again that i dc’d in the middle of the event and after getting my 10 stacks back, i got no reward at all. Kinda frustrating, that u get no reward after spending so much time. And yeah, i know… i can do the fellow events but, cmon, i don’t have the time to try 10 hours a day to finish that map.
So, only chance for me (and i think most of the other players) to get the missing skins is, that you create or add another option or event to get more blossoms/skins.
It really sucks to look into wardrobe and notice – hey… there are some skins missing… i’ve got gloves but no shoulders… and i think all of us know – Guild Wars is all about skins.
But atm i just hope, that Gaile turns back today with some really good news. :/
I want to point out that I really like the idea of Mordremoth attacking the non-expansion part of Tyria. It’s a nice event to help ease the wait while simultaneously promoting it to all the new players. I also missed out on the rewards offered the first time around and while I was never desperate for them it’s nice to be able to work towards something I thought was long gone.
If a similar thing is done in the future, the one thing I’d change is making each event within the zone only happen once and add a final “boss” type one at the end to add a sense of progression. Scrap the scaling reward buff for the total number of events you do and instead just restrict it to the bronze/silver/gold per event like the rest of the game. This way disconnecting isn’t as big of an issue and you’re rewarded more for sticking around and finishing an event rather than just tagging to get bronze. If you want more blooms just go and complete some other events. I don’t understand why this mindset was changed to allow tag and run to exist.
My biggest problem with this is it brought out the worst of the community. Mere weeks ago you were promoting how nice everyone is, but in game they couldn’t act more different. As long as they all have their “Selfless Potions” and just look like they’re friendly though, that’s all that matters to them.
tl;dr – I don’t like scaling reward buffs. I do like gold reward = more X, bronze reward = less X. Also, event chains that have sense of progression are better than random spawns.
Today it happend 2 times again that i dc’d in the middle of the event and after getting my 10 stacks back, i got no reward at all.
AFAIK you have to join another map instance after a DC to get rewards.
So, this is my feedback after doing the event:
Rewards: the event felt extremely unrewarding to me, not having a single drop, not even karma or xp for completing events for half an hour is just bad. I really can’t imagine new players enjoying this system. The final reward is extremely limited even at 20 stack, as a 3 year old player I like the chance of getting some stuff that I have missed but meh, something where I could use all the magic find I worked for would have been good.
Tagging: The biggest concern about rewards though is what we had to do to increase them: this tag wars 2 is not the game I signed for 3 years ago. It just doesn’t make any sense to go to an event, tag it, press M, find another event close to a WP, go there, repeat. Events MUST give a reward by themselves and the reward MUST be dropped somehow after the events end. Period. The current boon stacking tagging war doesn’t make sense, and I must say that I am severely worried about HoT, I must say that if I had seen this event before prepurchasing I woulnd’t have done it. If HoT announced “map rewards” for events are something remotely close to this, I’ll be very disappointed.
Cooperation between players: what? There isn’t any, my PUG party scattered after like 2 minutes and everyone was randomly tagging events for himself. Events must reward group play and to do so they must offer something in return for playing together. Currently there is absolutely no benefit in doing so.
Overall feeling of the events: they were chaotic, there was a frenzy to tag everything that gave me the worst experience I probably ever had in gw2. Events should be slower paced, maybe with some progression (e.g. an escort, then defend something, then escort again, then attack, orr event chains are a good example of that I think).
tl;dr: * rewards must be awarded after completing an event and *on site, meaning that you have to be there when the event ends. Tagging is the dumbest reward system I have ever seen and must go away asap. Cooperation between players must also been improved.
I am honestly very concerned about HoT right now. As it gets close, this event seemed some sort of beta of a new map reward system that doesn’t work, is not rewarding and it the farthest thing from fun i’ve ever seen in this game.
Sorry for the harsh review guys, but you really screwed up on this. I know that you won’t take this feedback lightly!
The mysterious colored keys are an awkward reward for a tightly limited time event. I got multiple blues, multiple pinks, no greens. When they originally dropped, we could buy missing parts at a merchant. Now, incomplete keys are just trash.
I have been a dedicated Guild Wars player since GW 1 before it was Prophecies
I must say the event this past weekend was easily one of the worst events I’ve ever experienced in the game.
You’d asked for feedback and constructive critisim that you can use to improve future events, but I don’t believe you need to be looking too far from home, just datamine the Silverwastes map to see how to run successful “events”.
It’s been a long time since that content was released and it’s still highly active today, and in essence it’s a giant event map. The concepts that make that map and the associated events a success is clear.
- a pattern that can be learned and then beaten by the players.
- a clear timing schedule for commencement and duration of each activity.
- constant little rewards for hitting interim milestones.
- set locations wherein commanders can lead activities to ensure co-ordination.
- culmination of various little activities into a large singular activity that has the big payoff.
I think this weekend’s events have completely missed the already established success of previous activities and honestly it seems to me, who ever designed or architected this weekend’s event didn’t learn from past success that Anet has had in its own game?
An event like this should never make it into the live environment, your customers should never have to experience failed content like this after 3 years of live. Because you have the formula for success already in hand.
Implement a clear QA process that reviews this kind of content before it goes to live, and asks simple questions of new events, such as do they meet the criteria as defined by previously successful events or systems. If the answer is no, then either can or rework the event.
I would be looking internally to understand what is the approval process for this kind of content getting to live, and really work closely to ensure that between design and development there is a very clear integration and that QA can actually stop things like this getting to your customers. Ultimately, you have an established brand and customer experience that you should cherish and enhance, the damage this does to your brand should be very strongly guarded against.
Good luck with future events!
Please no more events that i need to expend 6+ hours a day to get the rewards, that`s not fun
(edited by harold.3526)
Despite people say i feel this event a lot rewarding, ‘cause Gem Store item.
So i think it’s logical they are hard to get, and we can’t get them all.
We must remeber there are people who bought them time ago, too.
The bad ones were the “Hit and run” and the “reaching 10/20 stack then AFKing” philosophy of the event.
Maybe if we get 1/2/3 bloom respectively every bronze/silver/gold event tier done with a larger bloom cap to get the reward from npc, players will stay more time at an event doing it well until the end.
here’s another constructive idea for these types of invasion events.
IDEA
- Partition the map into 4-6 equal sections with large event chains that happen in each area.
- The map needs to have people in each section working on their event chain at the same time. (no need to waypoint hop). Each event in the chain rewards 1-5 blooms based on if you get bronze, silver or gold participation). PLUS you get karma/xp/coin. All non-champ mobs have normal loot table (no champ loot to discourage fail farming).
- Once all four event chains are complete (if done within the time frame) a boss appears in the center. A portal spawn at the final segment of each event chain to port everyone to the central boss. (ala transport to TT Wurm chest)
- The map has 2 minutes to take down the boss.
If the map succeeds there is a substantial reward (i.e. 60 blooms & 5 vine covered chests). If they fail you still get a reward but it is much much less. Perhaps just 5 vine covered chests and no blooms.
MECHANICS
- The individual mechanics of the different vine spawners was good. I like that.
- There should have been progression from one event to the next rather than tag & run.
- Why was Brisban the only map to keep track of total events completed? That tells me this was an unfinished event as someone forgot to put the finishing touches on the other two maps…what else did they forget? (Oh yeah loot & rewards… whoops.)
REWARDS
- Most of the vendor rewards were good. But seriously what idiot would buy 50 luck? Especially how scarce the blooms were. And SILVER cost on top of blooms? For luck. And none of the mobs drop anything which negates the use of luck. Just pure idiocy.
- If you’re going to give us RNG boxes give us lots of the currency to gamble on them. The few I got where just boxes of disappointment. Seriously one of my “Memories of Scarlet” boxes had in total 12 bloodstone dust and 6 blade shards. That’s it. That’s pouring salt in the wound.
Since this is mostly about the rewards: I think we should return to the basics, meaning coins, gems and karma. It’s a bad idea to keep introducing new currencies with every event. It makes rewards inaccessable for many players (since no longer available after the event) and that only leads to complaints. Just my 5 pence…
My observation of the problem with this event. We have always been proud of our community, how friendly and helpful everyone is, but this event encouraged people to be selfish and rude.
To get the best possible reward meant doing the tag and run method. People would go to an event, tag a few mobs then run/wp to the next event and repeat. People were running right past others that were downed or dead and not stopping to rez. They would tag a few mobs then leave to go to the next event leaving that event to be finished by someone else.
The reward system was completely backwards. The less you participated in each event the better your reward at the end. The reward system needed to be completely revamped so that it rewarded players for actually participating in each event. The more you participate in each one the better your reward would be.
One way to do this would be have a chest spawn, like it does at boss fights. The longer you were at that event, the more damage that you did, the more blooms you get from that chest. Then at the end of that zones cycle of events give a bonus chest which is based on your participation overall. The ones who were there for the entire cycle, say from the minute it started until the last minute, get a better bonus than someone who showed up late.
I also have to say that the vendor prices need some adjustment, either that or we needed to be getting a lot more blooms.
My suggestions on a redux of this event:
1) Take the Brisban Incursions defeated tracker and add it to Kessex and Diessa.
2) Keep the Defender buff, however change its function slightly
3) Set the rewards to act more ‘zone wide’ than ‘player based’ to encourage more killing and less, tag & port tactics.
~ Reward idea: 1 Mordrem Bloom per 2 incursions — 1 Bloom per Stack of Defender -- 20 Bloom Map Bonus (req 1 Stack Defender) as it is currently.
— ie: 40 incursions defeated = 20 , 10 Stacks = 10 , Map Bonus = 20
The final, is to most definitely do this event again with a reworked reward system. Also, if possible, set the stacks to expire after 30 minutes or until the event on map ends and a reward is given. This will help with players who experience a disconnect in the middle of the event, allowing them to rejoin the event without loss of their stacks.
Overall, I really enjoyed this event as a whole. My work schedule did prevent me from playing it as much as I wanted, but I see great potential if it can be slightly tweaked and run again.
I’ve been playing since GW2 was released. I’ve taken some periodic breaks, but I’ve always enjoyed coming back to participate in the different living world and seasonal events. The last big event that I had participated in on was the Toxic Offshoot (and Scarlet Invasion before that). I was really looking forward to another invasion event on par with either of those events. I readied my bag space and with item boosters ready for use I headed for what I hoped would be a ton of fun, but…
Mobs dropped no loot. This was not the end of the world, but I loved the sheer amount of loot that could be attained from previous large events like this. Having participated in the Silverwastes I figured that there would at least be a bonus chest reward from each sub-event but that did not happen either. After a half hour of running through Kessex Hills from WP to WP, I found that it seemed more rewarding to go after some of the random Toxic events that appeared as opposed to running to the next Mordrem event. Without any drops, I felt that my time and efforts would be better served elsewhere.
Is there a reason that the Devs chose to not have drops?
For some players (like myself), filling my bags with salvageable loot can be immensely rewarding. After running a half hour of continuous events, I would have felt very rewarded returning to town with a bag heaped full of stuff to break down or sell through the TP. I understand the desire to keep gold from inflating more than it already has, but with the new influx of players from going F2P this would have helped them get started.
The final rewards for the event, while somewhat random, were not terrible, but after spending a half hour and getting no additional drops I was left disappointed and no longer had a desire to join the future events.
No XP from Mobs: Switching from my main to an Alt brought me into the Brisban Wildlands, where lo and behold the Mordrem were attacking once again. This seemed like a good opportunity to give the event one more chance to impress me. I had very few of the WPs here, so travelling from event to event was not a valid option. Additionally, lack of experience from mobs within the event ensured that is was not worth my while to continue participating. I could get more experience grinding bandits (and did) than for the event itself. I was left with a bad taste in my mouth and actively ignored the event thereafter.
What would improve future events? I think that many of the posts before me have done a good job of suggesting possible options. GW2 has amazing potential when it comes to group play and participation. Bonus rewards / chests based on sub-events would have helped with initial satisfaction. Tiered progress on the events (similar to Scarlet) would have the benefit of making players work together to complete the overall goal. Loot, XP, and even Karma have already been touched on by far too many people.
This event certainly could have had a better approach to it, and hopefully player feedback can improve the quality of continued events. The bloom rewards gave people something to work toward, but shorted those who did not have large amounts of time to spend on the game this weekend. Thank you for trying to push out some content that we could all enjoy, and please continue to listen to the community and grow from the rougher events such as this so GW2 can be everything we know it can be.
(edited by Vexenedrie.4186)
Give an added reward for rezing other players. This event was very selfish, not what i would expect from gw2 at all.
snip
(Haven’t read all of it though)
So,on the one hand you want AI, on the other you want events to be removed from the map as it’s too hard?
The events have always been around and I have no idea whether or not it’s easy to remove them – but they never bothered me. More mobs to kill = more loot.Also, this event was only 3-4 days in low level maps, have you been around during the marionette event? It took us quite a while to coordinate that – more than 4 days (there were no megaservers around back then which made it a bit harder).
In the end, I think the only thing that went wrong with this event was the waiting time between the events – and the rewards.
But one thing I forgot from season 1, which was the reason I always quit an event early, was the constant bickering.
Nope. I wanted the new AI tech from HoT to be employed for the Mordrem. I wanted them to remove events that are normally in the map so that they don’t overlap or better yet, make the usual events react to the Mordrem attacks as well so that those NPCs aren’t just doing their own thing and ignoring the Mordrem. It felt tacked on. I get your “more loot” comment, but more of nothing is still nothing :P
(edited by Iason Evan.3806)
The mysterious colored keys are an awkward reward for a tightly limited time event. I got multiple blues, multiple pinks, no greens. When they originally dropped, we could buy missing parts at a merchant. Now, incomplete keys are just trash.
You can use your blooms to buy a chest with a coloured key and you can choose which colour you want. Maybe not so useful if you need your blooms for one of the other rewards, but technically there is a vendor who sells you the other keys.
I got one key from the chest and bought the other two keys. Off course the combined key gave me a crappy rare
I didn’t like the fact that personal rewards were tied to individual event completion. This encourages a selfish play style where everyone just does enough to tag an event and then moves on to the next one. I’d much rather see rewards tied to map-wide completion so that the focus is on us coming together to defeat our enemies, which is the strength of the dynamic event system.
I’m ok with the event being as short as it was, and I’m ok with how the rewards were priced. However, I’m not ok when the two are combined. The combination of these factors made the whole event feel very grindy, with very little reward to show for our efforts. My advice for the future would be choose one or the other. Either have a short event with reasonably attainable rewards, or a longer event with harder to earn rewards.
In my oppinion mobs should drop loot. I just don’t feel rewarded enough when mobs don’t drop loot or even do not grant experience. I’d rather do anything else, where my magic find matters.
First of all, I didn’t mind that if you are going to do advertising for HOT you do it in this way by actually providing teaser content display. Very well thought up and I hope it allows you to get people interested in fighting these baddies in HOT.
Next… Maybe communicate to people and let them know if these blooms should be stored up if they didn’t get enough to buy what they wanted.
Improvement: The events seemed to be not about completing the events but running from map spot to map spot and tagging each one. I felt I was gaming the system more than immersed in the event.
Suggestion: It’s also frustrating to show up at one that’s just finished, maybe in map view an indication of how dead the boss a that spot is would be nice?
Its pretty unfair for those people who cannot connect to GW2 for 1 full day.
Deprived of 1 full day of farming. Will be a nice gesture to just reward those who cannot connect to the game on the 2nd day around 30-60 Blooms.
Thank You!
It’s nice that you guys have acknowledged that the event was not up to snuff. That being said, these are my thoughts:
Activities should encourage cooperation (pve) or competition (pvp). This event encouraged only selfishness, as maximum rewards could ONLY be gained by event hopping and being out for yourself.
Secondly, the rewards sucked. You can have drops from mobs and xp, karma, gold rewards without encouraging event failures. Just make the rewards for success better than the rewards for constant mob farming. Your current reward tier system for how much you contribute to an event already works nicely, and 1 bloom for copper-3 blooms for gold level participation would be adequate. This rewards players for actually finishing events and ensures that the guy that tags 3 events gets roughly the same rewards as the guy that stays and finishes one.
This event was a rare misstep for you Anet, just use your current game play mechanics that work. I hope you do another event soon giving people a chance to get the rewards they wanted or use the blooms they had left over from this one while giving them activities that they can actually enjoy and that give them a feeling of accomplishment and time well spent.
My feedback is as follows:
There are several times where I was left behind trying to actually CLEAR the events on my own rather than tag and run. The end result is the timer would end with me at 7-9 stacks, and the taggers at 15-20 stacks.If left me with a feeling that I was being taken advantage of.
(edited by Superfrick.1536)
Some post events thoughts:
First, while I really did not like this event for all the reasons folks have already given, I do appreciate you trying something different and I actually feel bad for the dev(s) who crafted this event. I’m sure they thought they had something fun planned for all. Please keep trying!
As for the future, as an example of how this sort of event could be improved:
1) make the rewards less stair step: why not one bloom per two invasions stacks rather than 10 at 10, 15 at 20, etc? That just pushes folks to tag and run. (Although I was happy with 10 and just closed invasions out, many did not.)
2) Random invasions popping up here and there aren’t really all that much fun. How about something less random with an ‘end’ like: At center of map, a boss vine spawns. Similar to the vines protected by flowers, this vine is protected by other vines which also spawn with it. It can’t be killed until the satellite spawns are killed. Maybe even a chain of protected vines to make it a little more interesting.
So, something with more continuum rewards, something with a little more structure to it.
You can still sprinkle on random spawns on top of the main ones but pure random is actually kind of dull, especially since you don’t really know if the vine will be there when you arrive.
Hello,
I asked the head of the GW2 Design Team about whether we would be making changes and rerunning it, extending it, or repeating it as it currently is designed. At this time, we are not going to extend the event, nor do we have plans at this time to repeat it, either amended or in its current form.
….
If you earned blooms during that period but did not receive them or received fewer than the intended amount, they will be sent to you via in-game mail. NPCs will remain in place — particularly in the Priory.
Firstly, thank the Almighty that you are not extending this event or I would probably develop a blood clot from sitting there playing so much… I did learn to do a lot in 30 min break though. Sadly I slept less during this time, drank less water, ignored my spouse… so sad for a stupid skin.
So, I was a hard core tagger and do feel bad to some degree, though all the work I did was in no means easy. In fact the whole event chain was an intense fight for 30 minutes and yes I stayed to finish off events after I hit my 20.
The loss of blossoms so early in this event was frustrating as I cant rely on arenanet to give me what I deserve. Heck, they don’t even respond with a real answer when I submit a ticket, so how do I expect them to do the right thing? Yes I kept track of EVERYTHING, so I know that I should have no less than 40 blossoms for tagging, 60 blossoms for daily, 3 crashes and one map kick for 60… well you can add that up and see for yourself. Disturbing. So because I have only had 2 tickets out of probably 30 (most of them this weekend) taken care of in the life of me playing this game, I have no faith in how arenanet support works. I was able to get a potion and 2 skins without the supposed blossoms arenanet has promised. How do we plan for what we want to get if we dont know what we will be getting? I grinded the hell out of those events. Oh wait, I thought arenanet doesn’t support grinding?
So to avoid the issue with disconnect etc, I would give the rewards as you go so in the event of disconnect, partial credit is given for the work. After 2 events you get 1/2 a blossom or something that you can trade in for blossoms after you have enough. So like the little experience items that you can turn in to make one tome of knowledge… system in place like that would avoid this whole issue. The stacking reward should be present on your toon if you disconnect and log right back in.
I don’t think everyone should get a set amount of rewards and I like that hard work rewards you with more. I would liked to have gotten karma at least for the events based on participation, so silver vs gold giving scaled amount. For new players they hopefully got experience on the lower level toons, but if not that is not right. I think it is unfair to give those just standing there the same reward just because they were present on the map. I think it will be nice sporting my new skins knowing I worked for it, but my newly acquired tendonitis will mean I will just be standing there and not running around.
I am a team player generally, so I think this design actually didn’t negatively or irreparably impact the community like all the other comments have eluded to. I got on ts or chat with others, partied up like in triple trouble and got REALLY GOOD at calling out the shields and blossom events, we all spammed the cata event in the end but it was about having a system. So in essence, we worked together. It was rough at the beginning, but in the end this morning we did more with less players than we did at the start. I met a lot of new players and guildies in the events and we all WORKED TOGETHER. So the people complaining didn’t really give it a chance. Can you imagine a map with a bunch of taggers? Yes it happened… we had multiple groups rotating through “tagging” events. I had more “community” these last few days in pve than I normally experience… almost resembled the wvw community we have in borlis pass. Seriously, why do I keep coming back… because of the community we have created as gamers.
Overall, I am more disappointed by how arenanet has chosen to deal with all the issues we gamers have identified. It is nice that the “problems” have been acknowledged… but it takes time to repair the damage done by denial. I have 4 emails where the support person flat out denied there was a problem and that I was alone dealing with the problem… maybe it was my computer. I have played way too much in the last year and have only had a total of 3 crashes …. out of 414 days of play. So what would repair what arenanet has done to the community of veteran and new players? OWN EVERYTHING that was wrong about the event, plan a new event, and verbalize it well in writing. We are supposed to be celebrating the length of the game, but you failed to see that is the gaming community that you should be celebrating… WE ARE THE REASON You get to keep drawing beautiful art for the game or coming up with new ideas… YOU DO IT FOR US! That is the truth right there. We the GAMERS are the COMMUNITY that makes the game so much fun… You want the community to keep buying gems and participating and buying the new stuff, then you need to wow us with your ownership. And seriously, I don’t want to hear from some “minion” (no offense as I do like to rune Minion Necro on PVE). I want to hear from the Legendary Boss and make sure to put your message on the login screen so we can all click the link to watch the video.
Side note, arenanet could send blossoms in lieu of this legendary acknowledgment… but that looks like arenanet is trying to appease the mass by covering it up. Just clear the air for the whole community.
And lastly, thank you for attempting to create an event that we could test out and at least get rewards for. In beta there was no rewards and honestly made me stop beta testing when I realized I didn’t get to keep anything including those beta achievements. I do appreciate having events like this and the chance to earn some nice things or bringing back items not in circulation. You made a lot of people happy by choosing to do this, and will continue to do this if this is the path you will take in the future. Variety is the spice of life!
My parting words…. this was my response to a support guy that said there were no problems like crashing/disconnect “You’re kidding, right?” quotation for the bandits I took the line from in pve… totally love it!
After giving it a good deal of thought, there remains only one thing that was wrong for me with this event.
The bloom vendor should not have something to offer that was really desirable and at the same time expensive in terms of bloom costs.
Had the 4 skins and 2 potions not been there, I think players would have had way less problems with these events. They would not have felt the pressure to grind because there was something they might really like.
I for myself decided after some calculations to only go for the Scarlet minis, I got them without much hassle and at the end of the day I found the event not that bad at all. The mechanics were quite simple (and still too much to learn for a significant fraction of the player base) and once I stopped feeling the pressure to tag as many events as possible and only aimed for 10 stacks, I could stay with the events til they ended and all was well.
The only technical problems I experienced with the event was latency. I didn’t have any disconnections.
This event wasn’t as good as any of the previous events over the last 3 years that I remember, because of a few things:
1.) It was very condensed and only ran the weekend, which is a short window for people who have work and need to do things over the weekend, so in order for me to get that juicy halo potion thing, I would have had to invest my whole weekend, and I just wasn’t prepared to do that for this.
2.) It was a grind. I guess I’m not used to grinding on Guildwars. Well, I guess grind is a broad term, but I remember the Queen’s Pavilions events were extremely fun fun fun. I was hooked. Same with Super Arena Box. And rescuing people from Lion’s Arch. Stuff like that got me hooked. This one, not so much. It was just a tedious grind with the only motivating factor being 1 of the prizes being offered for 420 blossoms, but once I figured out it’d take the whole weekend, I simply stopped playing, because I knew I wouldn’t get there
3.) Assuming you guys wanted this as rewards for the grinders, I guess the only other issue I can think of is the latency I encountered was pretty bad. Also, I feel sorry for the people who disconnected, because they didn’t get the rewards they might have worked for. I remember these types of items being progressing before – kill an enemy or do something to wrack them up vs just getting them all at the end of a 30 minute clock. That can set people up for some major disappointment.
Too many people tagging and shooting off leaving us behind to finish off the event,maybe next time make rewards for those that complete events? and as has been mentioned before for those of us with families weekends are for spending time with them, not frantically trying to get the items in the few hours we get to ourselves so maybe extend it a day or so.
I think other people have covered the issues with pretty well but I gotta say, what a disappointing ending. For what was supposed to be a push by mordremoth into the heart of tyria……. there was absolutely nothing tying these events together for story. Just a really disappointing way to end of a really poorly run event.
Didn’t play the event… already own 99% of whats in the gem store already… I know I’m the 1% here, but there was no incentive for me to waste time there.
I liked the event but I fight the Mordrem every day in SW and I’m used to their moves. I fight them with every class character. It takes some adjusting per class to get the best mix of def dodge and attack. So I was very excited to see how they moved over a different terrain. I like going over lands that I had once skirted thru at a low level finding Mordrem everywhere.
The rewards were not impressive or discouraging. I would have liked a chance at getting some of the higher rewards but I was slow to start the chase. Had some personal goals to attend to before I got caught up chasing Mordrem.
I LOVE THAT THIS WASN’T SOME STUPID JUMPING PUZZLE !!!! With a slow computer I cannot cannot cannot do jumping puzzles. People don’t understand MY CHARACTERS CAN NOT JUMP.
I love the Mordrem. If Anet made Mordrem plushies I’d huge them all in bed when I sleep.
I want to see this event again some day.
Hey ArenaNet,
Thank you for the event, I always welcome these. However this one was just too short a period for players like myself who are casual/work committed.
Please can you extend the period of these future events so everyone gets a chance to enjoy your content and can farm for that precious selfless potion ^-^
Overall I had fun with the event, even if the event was clearly flawed.
I did daily runs + one extra run all four days and ended up with enough blooms to purchase toxic gloves and shoulders.
The secret stash loot boxes were RNG lotteries. In other words they were deeply unsatisfying for players who didn’t win vs RNG and didn’t get regular loot either. I got a dye during one of my runs. The increased drop rate during the event drove the dye price way down, but I listed the dye at 80 Gold anyways and maybe it will someday sell.
I would have liked some consistent loot during the event. But at least champ farming/scaling didn’t actively prevent events from completing.
I also would have liked the event to conclude with some sort of boss, like the scarlet invasions did, and I think this was a missed opportunity. Mordremoth doesn’t seem to have character that even scarlet had.
The lack of loot from blues and green did have a nice side benefit. It drove up prices to the point where stuff that had been on te TP for a while actually sold. I liked this. Halloween and Wintersday have this effect too. Driving up prices makes events feel rewarding. Anything that takes players out of Silverwastes chest farm is a good thing.
Finally, this even didn’t need to drop twisted Watchwork portal recipes. There were plenty of recipes on the TP and the recipe is useless unless zhaitaffy becomes cheap again.
I gambled that the toxic oils (the precision & condition duration ones) will someday become desired again. Picked up 3-4 stacks of 250 at 21.11 silver. Relisted them at 49.99 silver. Did I just make 200 gold (eventually) or did I just throw away 200 gold?
All in all, it was glad to see anet doing event again.
PS where were the achievements?
I ended up with 445 tokens, being only interested in the potion for 450. This is… slightly frustrating.
I hope we will have more opportunities to earn Mordrem Blooms.
Pet project: Outfit overhaul.
I rarely come here to post or reply but I just want the devs to know how important it is for us players to not be punished in any way by having a disconnect in the middle of a play session, more importantly if we are going to lose any progress we have made in a said event. If there was a way to “save” that progress for a few minutes so we have the time to log back in, it would be great, and yes I know we can do the next event in 30 minutes but for some 30 min are alot and dont have time for more.
We completely agree with you. The team will be working on a way to address this. I don’t know if progress would be saved, that’s a question for a designer or programmer. However, at the least, we don’t want someone to lose their rewards!
Could you clarify as im now confused – you said previously that nothing could now ben done to improve the event – but you say Dev’s are working on improvements? does this mean the event will come back soon?
I’m sorry if my answer wasn’t clear. The devs are looking into a way to prevent people from losing rewards when they disconnect in the middle of an event. It is not possible to make changes to this event, but the information gained through player reports will help us address problems in the game and prevent them in the future.
Losing rewards due to disconnects has been a problem since the game’s launch. It has finally just come to the devs’ attention now?
I just checked and according to double clicking the blooms, the bloom vendor is now at the Priory, so it is still possible as promised to make purchases with blooms.
I’m holding off until Gaile gets dev answers on future bloom sources/uses, though, because I will be rather unhappy if I rush to spend them only to learn they’d have been better off saved.
As I am sure I am not the only one in that position, I think this situation will be one that calls for a very clear, well in advance heads up notice once it’s planned to remove the vendor, especially if the removal is scheduled before HoT launch. Red posts, blogs, launcher notes — not just a quiet status tweet with reliance on players to tell other players about it.
The forum bug ate the Mordrem.
(edited by Moderator)
I would have thought that after three years, Arena Net would already have a good idea of what players find fun.
It comes down to a few things…
Engaging content is one thing. Being rewarded for that content is another. Lets take the Halloween maze zerg for an example. Last years zerg was much better than the previous years. The reason for this is that it was rewarding. The year before provided very little in the way of mob drops.
When you look at the recent in game invasion event, it feels lack lustre due to the lack of rewards and kill acknowledgement. No Experience from kills or drops from the mobs.
I cannot help but think this is because of the recent free to play and influx of new players. – With the amount of kills that happen during an invasion, this would add up to a big amount of experience and level new players at a pace which would be undesirable.
I would have thought that after three years, Arena Net would already have a good idea of what players find fun.
It comes down to a few things…
Engaging content is one thing. Being rewarded for that content is another. Lets take the Halloween maze zerg for an example. Last years zerg was much better than the previous years. The reason for this is that it was rewarding. The year before provided very little in the way of mob drops.
When you look at the recent in game invasion event, it feels lack lustre due to the lack of rewards and kill acknowledgement. No Experience from kills or drops from the mobs.
I cannot help but think this is because of the recent free to play and influx of new players. – With the amount of kills that happen during an invasion, this would add up to a big amount of experience and level new players at a pace which would be undesirable.
And then you look at the first year Halloween Event when we fought The Mad King himself and got gem shop stuff and unique weapon skins and realize they will never make content as rewarding as that ever again and it’s depressing.
Are there any vendors left for Mordrem Blooms? I got up this morning and the event is apparently over and the vendors are gone. Hopefully there is a vendor around Lions Arch after the event like they have done previously.
I think the biggest thing that can be improved would be making OVERALL success the determining factor for the size of the reward and INDIVIDUAL success the determining factor for whether you qualify for the reward.
For example: If we set the individual qualifier at 5 and the reward qualifier at 2 per event, then we’d see the following results on a map that cleared 40 events:
Player 1 – 20 Defender stacks – gets 80 Blooms
Player 2 – 10 Defender stacks – gets 80 Blooms
Player 3 – 5 Defender stacks – gets 80 Blooms
Player 4 – 1 Defender stack – Bonus chest only
This would incentivize players to COMPLETE as many events as possible, rather than TAG as many events as possible.
If people could just read what we are being told they would know that there is a vendor in the Priory.
Krall Peterson – Warrior
Piken Square
If people could just read what we are being told they would know that there is a vendor in the Priory.
Since you seem to be a font of knowledge and I dont have time to go through 17 pages, have they said when we would be getting the missing blooms from 1st day? Since last I heard was at the end of event, and its ended and I still dont have my day 1 awards.