I’m hesitant to start such a thread. Perhaps the community that would have appreciated it is long gone now. Still, it’s incredibly important that people understand it now rather than later.
Sparing the drama, Guild Wars 2 needs serious changes in the coming months. You want an MMO that’s not like World of Warcraft? Great! You want your game to have an actual community in the coming years? Read on.
Praise doesn’t help…
Part of the community enjoys collecting minis, throwing their virtual money in the forge and their real in the gem store. Great, enjoy it! For better or worse, you’re part of a stabile playerbase in Guild Wars 2. Only problem is you think this is a successful longterm model. Casuals believe this is a social experience, akin to Facebook, only within a fantasy setting. Yes, you can drink quaggan potions, dress-up and gamble all you want. That type of game won’t last against the coming MMOs.
and neither does whining.
GW2 players don’t want vertical progression – that much is obvious. That’s a quality of the game – it’s distinctive from World of Warcraft. People have expressed their concern – they don’t want to be required to get certain items in order to get through the new content, they want a skill-based progression with no clear roof. Guild Wars 2 has the potential to be THE MMO that people discontent with WoW can flock to. That’s where it should be headed – not towards a total rework and not towards whatever it is it’s doing right now.
Guild Wars 2 is following trends, not the manifesto
Guild Wars 2 was at lts strongest when it knew how to please everyone. There were things for hardcore players to do! The current community believes it’s impossible to cater to both type of players – that’s a lie because Arena.NET did do that! Now it’s falling into one trap after another – temporary content, RNG, these things don’t build a community. What you create, ultimately, is a shallow experience, a business model for the select few who enjoy it and that’s not what Colin Johanson wanted GW2 to become.
Reward is crucial
This is not equivalent to stat upgrades. Why do people seem to think so? Every successful title rewards players in some way – be it a meaningful story ending, a powerful item, a new armor set and so on. What’s Guild Wars 2’s alternative? One person slaves for weeks grinding gold for whatever goal he has in his mind. The other tosses 4 rares in a gambling pit and gets an item worth 500 gold. This is simply offensive. So I’m rewarded for not playing the game but playing with my luck? That’s absurd, it’s pointless! Who, other than the person who drew the winning number, enjoys it?
The best rewards should be the hardest to earn
Grinding for the most awesome looking skins is lazy development. Period. Something like the Scavenged Hunt may do little to increase player count, but it will do all the good in the world for veterans and that will pay off in the future. Raids might be met with the typical “oh WoW clone” statement but they will return players in the game. These mechanics already exist in other games, only they are associated with gear grinding. I applaud your effort to make an MMO without vertical progression. But you can’t make a lasting MMO without rewards, it simply doesn’t work and hasn’t worked for any developer.
Invest in the future, not in the Living Story
The worst business policy is the short-sighted one. The Living Story is a testimony to that – it keeps the profit high with RNG boxes while alienating the people who have been playing since release. All the work of designers is getting removed because some salesman figured Guild Wars 2 needs to cash in now? That’s development wasted on the future of the game! How do you want to evolve a game that has its new content erased every month?! Add Guild Halls, not next year, now! Make lasting improvements to Guild Wars 2 and players will see that Arena.NET is committed to supporting it! Without transparency you’re leaving people with the most logical suggestion- that the revenue from your game is supporting the development of Wildstar.
Hardcore content = longevity
You can pretend the WoW community is oblivious to what “having fun” means. You can deny the facts of Guild Wars 2 losing its playerbase all you want. Bottom line is, MMO players know the legacy of the genre. Games without hard content don’t last, because there’s nothing keeping players invested for a long time. GW2 may be drawing new people in with the Living Story, but the ones who would have stayed for all the expansions left before the first one. You can’t treat casuals and hardcore players the same way – the former group is here for fun and should be happy with the things that don’t require commitment. The latter are putting more time into mastering the game -they should have something to show it with and it’s not legendaries, achievement points or bloody weapon tickets!
(edited by Insignya.8625)