Mystic Forge now even worse

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Posted by: Safari.3021

Safari.3021

So, a dev said somewhere (i cant find it) or on a ready up, that the mystic forge woulkd be changed, improved to give better results for what you threw in.

I waited for the patch notes, and sure enough:

“Some Mystic Forge recipes have been updated to provide a wider range of results”

4x level 80 exotic hammers = 1 level 76 exotic hammer.

ehngfjngp;oewjspgojw[oj

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Posted by: khani.4786

khani.4786

Just for giggles I threw in 40 rare greatswords. Final results I was left with: 2 un-named exotics and 2 nothing special rares.

Still no better than usual.

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Posted by: Alugjen Darlas.5329

Alugjen Darlas.5329

Safari i had the same result last night xD 4 exo lvl 80 = 1 staff lvl 75 Wthhhh is going on.
Nine-

[SC]Nine Inch Nose -205 Precurssors .

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Posted by: Romo.3709

Romo.3709

Not only that, but you can’t combine armor with weapons anymore…
“allowing for more variation in output” my kitten …

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Posted by: Mckeone.9804

Mckeone.9804

Every time anet says that they are improving rewards, it often means the exact opposite. See the March fractal update that significantly nerfed ascended boxes and fractal weapon drop rates.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well to be fair this did technically give you a wider range of outputs…

previously 4 level 80’s would only give you a lvl 80 back… now you can get worse rewards too… so they did exactly what they said they would…

That’s pretty much always how Anet operates.

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Posted by: Doggie.3184

Doggie.3184

Well to be fair this did technically give you a wider range of outputs…

previously 4 level 80’s would only give you a lvl 80 back… now you can get worse rewards too… so they did exactly what they said they would…

That’s pretty much always how Anet operates.

What a shame. /smh

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Palador.2170

Palador.2170

You didn’t really expect otherwise, did you?

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Imaginos.3756

Imaginos.3756

Monkey Paw wishes/promises from Anet as usual.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

Not only that, but you can’t combine armor with weapons anymore…
“allowing for more variation in output” my kitten …

Are you sure about that, I was able to throw in Rare lvl 80 armor and weapons together earlier today, patched maybe unless you meant exotic armor and weapons, in which case you could never mix them.

As for the 4 x lvl 80 exo’s giving a lvl 76 back, that has to be a bug.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

The garbage we get from this game gets worse with almost every update.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: mtpelion.4562

mtpelion.4562

As for the 4 x lvl 80 exo’s giving a lvl 76 back, that has to be a bug.

A bug or the dumbest undocumented change in the history of gaming.

I’m sticking with bug.

Server: Devona’s Rest

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Posted by: Draknar.5748

Draknar.5748

Just for giggles I threw in 40 rare greatswords. Final results I was left with: 2 un-named exotics and 2 nothing special rares.

Still no better than usual.

That would account for 16 of your greatswords, what else did you get?

In 10 uses, I would probably end up with 2 exotics, 8 rares, throw the 8 rares back in, get 1 exotic 1 rare. That’s pretty average for me. Never any precursors of course.

Sounds like nothing has changed honestly. Same ole toilet.

EDIT: Obviously you threw the rares back in and got more rares, duh. Dunno what I was thinking….

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: khani.4786

khani.4786

Just for giggles I threw in 40 rare greatswords. Final results I was left with: 2 un-named exotics and 2 nothing special rares.

Still no better than usual.

That would account for 16 of your greatswords, what else did you get?

In 10 uses, I would probably end up with 2 exotics, 8 rares, throw the 8 rares back in, get 1 exotic 1 rare. That’s pretty average for me. Never any precursors of course.

Sounds like nothing has changed honestly. Same ole toilet.

EDIT: Obviously you threw the rares back in and got more rares, duh. Dunno what I was thinking….

Yep, threw the rares back in and got more rares….same ol’ toilet.

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Posted by: Safari.3021

Safari.3021

Yep, threw the rares back in and got more rares….same ol’ toilet.

Same old toilet would have given back an equal or higher item back, not lower by 4 levels

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Posted by: Nabrok.9023

Nabrok.9023

Not only that, but you can’t combine armor with weapons anymore…
“allowing for more variation in output” my kitten …

Crap, that just made the mystic forge daily tougher. Assuming it still exists.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

So, a dev said somewhere (i cant find it) or on a ready up, that the mystic forge woulkd be changed, improved to give better results for what you threw in.

I waited for the patch notes, and sure enough:

“Some Mystic Forge recipes have been updated to provide a wider range of results”

4x level 80 exotic hammers = 1 level 76 exotic hammer.

ehngfjngp;oewjspgojw[oj

Were you referring to this thread?

“Posted by: John Smith

The mystic forge changes are a work in progress. What I will promise is that when it is done you will like it much better than you do now."

Not sure when it is supposed to be done but like you I would not hold my breath regarding anything loot related to be favorable to the player base….counter productive to buying gems for gold and the almighty TP.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: Yunigen.2897

Yunigen.2897

…This is just a stepping stone to further changes that will make the Mystic Forge a much better experience in the future. Please note: the rate of precursors will not be affected.” -John “Nerfer” Smith

Isn’t the bolded part blatantly a lie? the mere fact were getting non-lvl80 exotics now seems to suggest that the chance of getting precursors has been lowered by adding a level RNG to the mystic toilet recipe.

In fact, doesn’t this change seem to be contributing to the ridiculously large inflation seen in precursors right now (along with the champ train nerf and wardrobe legendary reskinning function)?

Attachments:

(edited by Yunigen.2897)

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Posted by: cakesphere.5910

cakesphere.5910

Why would you do this, anet? The Mystic Toilet is already awful.
To turn the awfulness up to 11 is insanity.

80 gear should ALWAYS return 80 gear, full stop.

This isn’t an improvement, just like everything else you’ve implemented this patch, it’s one step “forward” (massive sarcasm quotes) and about fifty steps backward.

GS1’ing world bosses since 2013
#mesmerlyfe

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Posted by: Brother Grimm.5176

Brother Grimm.5176

By any chance did you in-game report this as a bug?

Just assuming that it is working as intended and this was intentional (a LVL 76 from 4 LVL 80s) to screw you over is not a realistic view (no matter how many “Anet screws us again”, comments are made).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Safari.3021

Safari.3021

Yeah I reported it as a bug, not intending to touch forge for a bit now

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Posted by: DakotaCoty.5721

DakotaCoty.5721

So, a dev said somewhere (i cant find it) or on a ready up, that the mystic forge woulkd be changed, improved to give better results for what you threw in.

I waited for the patch notes, and sure enough:

“Some Mystic Forge recipes have been updated to provide a wider range of results”

4x level 80 exotic hammers = 1 level 76 exotic hammer.

ehngfjngp;oewjspgojw[oj

I’m not sure if you’re trolling or just can’t read.

They said the results would be wider, meaning for different variations of weapon/outcomes. It says NOTHING about making the rewards BETTER.

[CG {EU} – Leader] Leading farm guild~193 cRanger~
https://www.twitch.tv/dakotacoty
https://www.facebook.com/RealDakotaCoty/

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Posted by: Safari.3021

Safari.3021

yet if you actually read the replys here, there are two dev quotes people have found stating mystic forge would give better results.

Im not sure if you are trolling or just can’t read.

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Posted by: LordByron.8369

LordByron.8369

Probably Johns Smith thougt that manipulating precursors was too hard and felt it needed a buff.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Berelious.3290

Berelious.3290

Ok, knowing what the MF is like, even if they said they improved some possible combos, why would you even try to use it?

Corwin Grimjaw: Guardian (80)
Yak’s Bend Server
Crimethink [ct]

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Posted by: KarateKid.5648

KarateKid.5648

Not only that, but you can’t combine armor with weapons anymore…
“allowing for more variation in output” my kitten …

ummm, I just did – whut?

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Posted by: KarateKid.5648

KarateKid.5648

I noticed the sharp dropoff, too; but I had this thing rattling around “… well, maybe they nerfed it and introduced new combinations we’ve not yet discovered…”

one can hope?

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Posted by: Yunigen.2897

Yunigen.2897

I noticed the sharp dropoff, too; but I had this thing rattling around “… well, maybe they nerfed it and introduced new combinations we’ve not yet discovered…”

one can hope?

If there was a trade-off of more recipes but worse RNG drops in the toilet, then I think some of us MIGHT consider the mystic toilet becoming “a better experience.” But so far, no news on new recipes in game, in forum, or in the wiki…

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

Seems to be the ANet trend: getting worse. Can’t we have an update where they don’t ruin something?

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Not only that, but you can’t combine armor with weapons anymore…
“allowing for more variation in output” my kitten …

You’ve never been able to combine exotic armor with exotic weapons in the forge. You can still combine rare, masterwork, and fine armor with weapons.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Not only that, but you can’t combine armor with weapons anymore…
“allowing for more variation in output” my kitten …

You’ve never been able to combine exotic armor with exotic weapons in the forge.

Incorrect.

You just haven’t been able to for a good long while. Quite a few months… possibly a year.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Not only that, but you can’t combine armor with weapons anymore…
“allowing for more variation in output” my kitten …

You’ve never been able to combine exotic armor with exotic weapons in the forge.

Incorrect.

You just haven’t been able to for a good long while. Quite a few months… possibly a year.

Oh yeah, you’re right. You could for a period of time. But yeah. It’s been at least a year since you could do that.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Just as a general comment, I flushed 16 major runes yesterday and got 3 Superiors (Divinity, Travellers & Air) in a row. RNG is RNG.

(4th was some Major I don’t recall and is in my bank waiting for some more to flush).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: captainteemo.6537

captainteemo.6537

Bump this. I remember there was a comment/post that we’re going to ‘love’ the new mystic forge. I seriously wonder who thought we would love increased chances at getting items we don’t want and lower level items from higher level stuff? Like people wanted a new mystic forge with more random chance?

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Monkey Paw wishes/promises from Anet as usual.

Very much so!

By the way, I got infracted for making a thread about the Monkey’s Paw.

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Posted by: Natsu Dragneel.1625

Natsu Dragneel.1625

But… But.. I always wanted to receive even more useless level 70 exotics when I put my level 80’s in the forge. /Mysticforgenerf2014neverforget

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Posted by: Psychol.5783

Psychol.5783

I even never saw a kittening exotic bellow 80 lvl LoL keep buying those legendaries because Anet is doing everything to keep their price rise, soon you’ll be paying 10k+ for this kitten.

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Posted by: Essence Snow.3194

Essence Snow.3194

So, a dev said somewhere (i cant find it) or on a ready up, that the mystic forge woulkd be changed, improved to give better results for what you threw in.

I waited for the patch notes, and sure enough:

“Some Mystic Forge recipes have been updated to provide a wider range of results”

4x level 80 exotic hammers = 1 level 76 exotic hammer.

ehngfjngp;oewjspgojw[oj

What this what you were looking for?

The mystic forge changes are a work in progress. What I will promise is that when it is done you will like it much better than you do now.

Serenity now~Insanity later

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Posted by: Dusty Moon.4382

Dusty Moon.4382

So, a dev said somewhere (i cant find it) or on a ready up, that the mystic forge woulkd be changed, improved to give better results for what you threw in.

I waited for the patch notes, and sure enough:

“Some Mystic Forge recipes have been updated to provide a wider range of results”

4x level 80 exotic hammers = 1 level 76 exotic hammer.

ehngfjngp;oewjspgojw[oj

It hasn’t changed – it is based on a random number generator – what do you expect?

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Posted by: Astralporing.1957

Astralporing.1957

So, a dev said somewhere (i cant find it) or on a ready up, that the mystic forge woulkd be changed, improved to give better results for what you threw in.

I waited for the patch notes, and sure enough:

“Some Mystic Forge recipes have been updated to provide a wider range of results”

4x level 80 exotic hammers = 1 level 76 exotic hammer.

ehngfjngp;oewjspgojw[oj

It hasn’t changed – it is based on a random number generator – what do you expect?

Before the patch, putting 4 level 80 weapons would always result in a level 80 weapon. Not 76+ one. So, in a way, MF does now provide wider range of results – it;s just that those added results are worse than what we could get before.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Yunigen.2897

Yunigen.2897

So, a dev said somewhere (i cant find it) or on a ready up, that the mystic forge woulkd be changed, improved to give better results for what you threw in.

I waited for the patch notes, and sure enough:

“Some Mystic Forge recipes have been updated to provide a wider range of results”

4x level 80 exotic hammers = 1 level 76 exotic hammer.

ehngfjngp;oewjspgojw[oj

It hasn’t changed – it is based on a random number generator – what do you expect?

It WAS changed; from experience and from the unupdated wiki (mystic forge before):

“Equipment:
Four pieces of equipment of the same quality can be combined in the forge. …In addition, the output equipment will be 5-12 levels higher than the average of the levels of the four piece of input equipment. There is also a roughly 20% chance of receiving a higher quality item. This has a chance of producing soul-bound equipment sold by Karma Merchants.”

The bolded part is where its changed; throwing in four lvl 80 exotics now gives equips LOWER than the average of those four pieces thrown into the toilet.

Please, can you not spread false information? If you are not trying out the equipment aspect of the “better” MF in this patch (as most of us posters here are doing), at least do the research.

(edited by Yunigen.2897)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Zommoros must be heavily drunk with all that wine, or working with Evon to scam you even more out of the things you throw to his forge. Get higher level gear give them low level gear they don’t need!

Perfect business!

What the mystic forge is guaranteed result versions of his recipes, not more annoying randomness.

For example: A stack of 50 of a masterwork rune + 3 other materials→ Rare version of that rune. Stack of 25 of that rare rune + 3 other materials → Exotic version of that rune.

Randomness is never a good source of anything. There has to be always a guaranteed method.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Khal Drogo.9631

Khal Drogo.9631

Zommoros must be heavily drunk with all that wine, or working with Evon to scam you even more out of the things you throw to his forge. Get higher level gear give them low level gear they don’t need!

Perfect business!

What the mystic forge is guaranteed result versions of his recipes, not more annoying randomness.

For example: A stack of 50 of a masterwork rune + 3 other materials-> Rare version of that rune. Stack of 25 of that rare rune + 3 other materials -> Exotic version of that rune.

Randomness is never a good source of anything. There has to be always a guaranteed method.

The sheer ingratitude of peeps. Evon has just given us free armor repair.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: zenleto.6179

zenleto.6179

I just got Dusk out of it so it can’t be doing too badly.

(Yearly Brag post: check!)

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Ensign.2189

Ensign.2189

From what I’ve seen the exotic tables just have the 75-79 exotics on them now; the rare tables are unchanged, and I’ll take in on faith that they haven’t messed with the precursor rate. This hasn’t really changed the value of forge output much – the rare that pop out are still 80s, you get more runes and sigils than you used to from the 75-79 exotics always having runes or sigils, and the value of a 75 exotic isn’t even lower than an 80; it’s really hard to buy up enough low level exotics that you’re short on levels not exotics.

There might be a real loss if the rate of named exotics has dropped, but I haven’t pulled enough data yet to test that conclusively.

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Posted by: Yunigen.2897

Yunigen.2897

From what I’ve seen the exotic tables just have the 75-79 exotics on them now; the rare tables are unchanged, and I’ll take in on faith that they haven’t messed with the precursor rate. This hasn’t really changed the value of forge output much – the rare that pop out are still 80s, you get more runes and sigils than you used to from the 75-79 exotics always having runes or sigils, and the value of a 75 exotic isn’t even lower than an 80; it’s really hard to buy up enough low level exotics that you’re short on levels not exotics.

There might be a real loss if the rate of named exotics has dropped, but I haven’t pulled enough data yet to test that conclusively.

Rares do give back 80s and such when it spews back a rare, but what if it upgrades itself to an exotic? I haven’t tested it yet, but doesn’t it have that trashy chance of getting something below 80 now?

Regarding the exotics, that is assuming that the weapons in question have good sigils, and some of us do throw in cheap underwater exotics + mystic forge stones to get precursors (thats how I got my incinerator).

To me, both these issues (2nd one being much more concrete) is lowering named weapons from dropping, and indirectly precursor drop rates since named weapons and precursors must be 80 to appear at the forge (this is why you can’t throw in exotics or rares that were underleveled before).

John N. Smith was probably telling the truth when they did not change precursor drop rates (0.80% from the forge when the four items meet the required levels), but there is sophistry involved when he left out the part where Anet made the level-RNG part of the MF precursor and named weapons more ludicrously difficult with this patch.

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Posted by: Lankybrit.4598

Lankybrit.4598

I just got Dusk out of it so it can’t be doing too badly.

(Yearly Brag post: check!)

Congrats!!!!!

My Life in Tyria: http://lankygw2blog.blogspot.com/
Updated every Monday

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Posted by: Rauderi.8706

Rauderi.8706

What the mystic forge is guaranteed result versions of his recipes, not more annoying randomness.

For example: A stack of 50 of a masterwork rune + 3 other materials-> Rare version of that rune. Stack of 25 of that rare rune + 3 other materials -> Exotic version of that rune.

Randomness is never a good source of anything. There has to be always a guaranteed method.

I’d be fine with a definitive progress token of some sort. And I don’t mean a chance at a token kitten Mystic Clover), but an actual guarantee of progress. Simple Skinner box, people. Simple.

Anyway, I outlined this in another thread but it bears repeating.

For example, because precursors are all the rage right now:

4 rares of the same type → 1 random rare/exotic + 1-5 precursor fragments of that type
250 Precursor Fragments + 1 Exotic weapon of the same type (ie, a gold sink)+ special item from mystic forge vendor (karma or laurel sink) + another item from the mystic forge vendor (skill point sink) yields the coveted Precursor.

That would remove the randomness of receiving one, and a player would have immediate feedback and motivation to press toward making that precursor. It would still be easier, faster, and probably cheaper to buy the precursor off the trading post and it would moderate the prices.

Not to be insulting, but really, devs. Game theory, player conditioning… This is stuff that should be obvious. :\

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632