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Posted by: cargan.5689

cargan.5689

Daily made simple

go to wayfarer foothils for the new event
While rebuilding signs and looting dead refugees mine a few copper nodes
Pick up events as you proceed along the refugee path
refine copper to bars at the castle half way down the map
stop off at the dredge cannons on the west side of the map wait for the aoe circle ..dodge
continue till you hit snow forge glade

dodge, harvest,craft and events done all while picking up the new title

Ulfar SOR

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Posted by: CptBadger.5918

CptBadger.5918

Wow. Who designed this ? I mean really… How does a designer come up with something like “ok, let’s make them harder, more annoying… and let’s involve crafting!”.

The new dailies are absolutely horrible.

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Posted by: rgrwng.4072

rgrwng.4072

Additionally to the existing Daily Rotations, i would like to see

“Jump 2,000 times”
“Loot 300 items”
“Face-plant 20 times”
“Run for 15 seconds, uninterrupted in Orr”

(edited by rgrwng.4072)

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Posted by: Middzz.1490

Middzz.1490

Wow. Who designed this ? I mean really… How does a designer come up with something like “ok, let’s make them harder, more annoying… and let’s involve crafting!”.

The new dailies are absolutely horrible.

Harder ? more annoying ..is like claiming arithmetic is harder more annoying than matrix algebra .
They are fun, easy, fast and much more intresting than the previous chore(s).

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Posted by: Daemonne.5018

Daemonne.5018

So I’m running around leveling and “doing dailies” and it occurs to me that people have complained about the Crafting Daily but not the Gathering Daily. I mean really? You get Gathering one day and SAVE THE MATERIALS and do your Crafting the next day without having to make a special trip to go farm the materials. Again, all you have to do is refine the materials you gathered for the daily the day before :-D

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: Auesis.7301

Auesis.7301

My problem with these new dailies is that they don’t actually incentivise you to go out and explore the world. They’re minor inconvenient side-quests along with some similiar elements of previous dailies that you can still do all in Cursed Shore.

Gnome Child [Gc]
Resident Thief

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Posted by: Renee.7814

Renee.7814

I actually enjoy the new dailies. They are not tedious but at least make you aim for something. Only one I hated was the combo killer one but that has been removed so I am all for the current daily system

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Posted by: Chulo.8245

Chulo.8245

Visit a vendor is a daily!? Are you kidding me? That insults me as a gamer. I’m not complaining they are too hard, they are insultingly easy.

Is it just me or is anyone else getting the impression the lead designers are off on another project and we’ve got the junior staff updating the game now? Dodge was tedious in the extreme but visit a vendor is downright lame. Did they grab the list of bad ideas from the garbage can and get to work coding them up?

I never considered them ‘achievements,’ I considered them xp for casuals like rest xp in WoW. I thought that due to the original structure of extra xp for regular play. So I don’t consider them optional or a bonus, they are part of the deal. Now they are telling you to stop playing the game and go do silly things like dodge an archer for an achievement. And I don’t have much time for achievements.

Anet has turned a great game into a good game. Time to call back the top designers to school the team they’ve got now before they do even more damage.

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Posted by: Snoflake.9087

Snoflake.9087

Seems to me that the “new” dailies are just the “old” dailies but now packaged in a slightly different format. I’m still doing 5 events, 15 kill variety, gathering 20 nodes, etc, but now it’s rotational.

Err…so what? As I see it, this new arrangement is designed to teach you about bits of the game that must be lacking amongst some players.

Let’s take dodging. Not enough people are dodging – which is meant to be a core mechanic of the combat. That seems to be a definite thing just looking over the last 16 pages of crying (OMG I HAVE TO DODGE! LAME!). So AN adds it to the dailies. It’s something you should be doing as part of combat anyway.

- For those who don’t dodge – hey look! Its a new thing I am being taught. Neat. I’m taking less damage! This is a good thing.
- For those who do dodge – wow, I’m really mis-timing these aren’t I? Time to improve myself! This is a good thing.

Combo fields (although bugged and now removed), is another part of general combat that needs work. Zergs in PvP/WvW do this automatically at any large skirmish point, but out in the PvE world players seem to be afraid to combo. I have seen people DELIBERATELY MOVE AWAY from the combo fields I lay down for them just doing event bosses like the spider in the orchard in Queensdale. It’s like its poison or cooties or something. This may be a symptom of not understanding what the circle/line infront of you means or not catching the difference between a red line or a white line (tl:dr – red is bad, white is good). Anything that increases your damage is a good thing. You don’t have to group for it at all either – just wander past a DE like Plinx or do one of the dragon zone boss things. With everyone throwing everything they have at it, you’re bound to combo without even noticing… which is EXACTLY what the combat was designed to do.

And as for getting back out into the other zones, doesn’t the “kill 15 different kinds of enemies” do that? It gets you out of the Orr zones where there is very little differentiation in the mob types and has you off seeking a zone or zones that have a better variety of enemies.

Really, it boils down to this:
- Dailies are entirely optional. You don’t have to do it. Period.
- Ascended gear is only useful for fractals and not the rest of the current PvE environment. You don’t need it. The yellow rare gear is more than enough – this is what most PvE mobs are tuned to.
- You will probably acquire a legendary eventually. You don’t need it “omg nao!!!”.
- If your entire reason for existence in this game comes down to playing the trading post, no-one can help you.

You are completely right. It is a game and not a job. If you feel like it’s a job, the door is over there. I shall bake you a delicious cake for your farewell.

Oh, and you want grind? Play Guild Wars. Get Legendary Explorer without the overlay. Hunt down and capture ALL the elites – that takes time, money and experience. Heck, try and get Legendary Lightbringer title. THAT was grind. This is nothing.

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

I don’t see an issue with the revamped daily quest, and it doesn’t take me longer than before.

Dodge is part of GW2 core gameplay mechanic and a tactical manouver to prevent the enemies attack from hitting. Also, it is to make the gamer engange the game more actively rather than spam attack/defense buttons – like traditional games of this genre have done before.

Proud member of Legion of Honour XIII

Do not click this link!

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Posted by: Khai.6435

Khai.6435

Personally, I dislike the new daily format.

I’m a completionist. Once I enter a zone, for the lack of a better term, I am off into the wilds. I tend to stay afield for a long while moving from quest to quest until I finish the zone.

The old dailies were completed in the background of my normal play routine. It was always a nice surprise to finish them but I never had to change my questing just to facilitate a game mechanic.

Now I have to choose between my regular gameplay and finishing the dailies. “but you don’t have to do them you say” Read line two. Throwing away the rewards is irritating.

I don’t want to have to go back to a lowbie zone just to find 5 events. I don’t want to have to go visit a specific vendor I have zero use for. I want to play the game instead of fight a mechanic of the game.

Dailies have become a nuisance; a very petty nuisance in execution but they have taken a great stride away from the simplicity of the previous methodology.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

For those who do dodge – wow, I’m really mis-timing these aren’t I? Time to improve myself! This is a good thing.

-snip-

- Dailies are entirely optional. You don’t have to do it. Period.

I’ll comment on these two.

1) It isn’t necessarily an improvement. People dodging “early” were still avoiding the damage, they just weren’t triggering the “evaded” proc.

2) The “It’s optional.” excuse again. People continue to wave it around as if it means something. The whole game is optional. No one has to do anything unless they want to, or unless they want the reward. People are complaining because they want the reward but don’t like some of the new activities you need to do to get it. There is nothing wrong with having preferences and voicing them. That’s why we have FotM and Ascended gear.

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Posted by: Ansultares.1567

Ansultares.1567

Saying that dailies should reward you just for logging in sound a bit entitled to me.

My only complaint is that it now has an endgame reward currency attached to it, making a month’s worth of grinding dailies mandatory to get a piece of exclusive endgame gear.

Coin and karma were fine, and if they wanted to take it further, one glob would have been a welcome addition to the rewards.

2) The “It’s optional.” excuse again. People continue to wave it around as if it means something.

Classic MMO grinds were optional; you just weren’t viable in PvP or moving onto any new PvE content without engaging in it.

It seems this game hasn’t moved the genre one inch in that regard.

Let’s take dodging. Not enough people are dodging – which is meant to be a core mechanic of the combat. That seems to be a definite thing just looking over the last 16 pages of crying (OMG I HAVE TO DODGE! LAME!). So AN adds it to the dailies. It’s something you should be doing as part of combat anyway.

They probably should have been looking to reduce the impact of dodging as a mechanic. Seems like a lazy choice to use it as a daily.

So I’m running around leveling and “doing dailies” and it occurs to me that people have complained about the Crafting Daily but not the Gathering Daily.

I don’t craft. At least the gathering stuff I could sell on the TP. The crafting daily just seems like another money sink, to me.

(edited by Ansultares.1567)

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

Having done today’s dailies I found this last set to be innocuous enough. I ended up going back to Diessa because I know where to find ready supplies of DEs and dead NPCs in that zone. It was actually rather nice because more players were running around doing the refugee quests so the zone was quite active.

I was still specifically doing the dailies rather than my normal routine which would have been my personal story but it was still entertaining.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

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Posted by: DarcShriek.5829

DarcShriek.5829

Do I have to pray so that my teammates fall so that I have to revive 15 of them ?

Also do I have to take note of mobs that casts spells in order to get 15 dodge ?

Seriously this is the most non-casual friendly patch ever. If you wanted to make hardcore genre, fine. But at least leave some space for the casuals to enjoy getting some good gear.

I`m not a nerd and i`m not going to spend this irritating time trying to get these dailies. I wish I never purchased this game at all, pffffff…….

I’ve seen daily healer twice on my dailies, each time I only needed to res 10, not 15. I think someone needs to double check what they seeing.

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Posted by: AcidicVision.5498

AcidicVision.5498

I like the changes. And it should be kept in mind that it is an achievement. So it’s expected you might need to do things that are a little out of the ordinary.

I think they might actually be a little too easy as far as achievements are concerned and would like to see some categories that are more challenging or profession specific. Like “Kill three enemies with one cluster bomb”, or “spread one condition to five enemies with epidemic”.

Seems like some people sorely misunderstand the word “achievement” and just want to get special rewards for logging in and too-ra-loo-ing around with little to no effort or thought.

The Kismet
Dragonbrand

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Posted by: Elspeth Tiriel.9243

Elspeth Tiriel.9243

I actually enjoy the new dailies, the freedom to choose is nice and the new material is refreshing but I noticed yesterday while in CoE that Dungeon Veterans do not count towards Veteran Slayer….. Very dissapointed and I’m almost positive that it was just an over site, can anyone from Anet explain why dungeon mobs labeled Veterans would not count?

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Posted by: CptBadger.5918

CptBadger.5918

Let’s take dodging. Not enough people are dodging – which is meant to be a core mechanic of the combat. That seems to be a definite thing just looking over the last 16 pages of crying (OMG I HAVE TO DODGE! LAME!). So AN adds it to the dailies. It’s something you should be doing as part of combat anyway.

- For those who don’t dodge – hey look! Its a new thing I am being taught. Neat. I’m taking less damage! This is a good thing.

If not enough people are dodging – that’s AN’s fault, because that would mean that combat is way to easy. However, this seems unlikely to me, because I know that I would die like 3x more if I wasn’t constantly dodging.

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Posted by: silkysoft.6749

silkysoft.6749

I love how they conveniently left out spvp

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

Let’s take dodging. Not enough people are dodging – which is meant to be a core mechanic of the combat. That seems to be a definite thing just looking over the last 16 pages of crying (OMG I HAVE TO DODGE! LAME!). So AN adds it to the dailies. It’s something you should be doing as part of combat anyway.

- For those who don’t dodge – hey look! Its a new thing I am being taught. Neat. I’m taking less damage! This is a good thing.

If not enough people are dodging – that’s AN’s fault, because that would mean that combat is way to easy. However, this seems unlikely to me, because I know that I would die like 3x more if I wasn’t constantly dodging.

I’m constantly dodging, but the achievement only gives credit if you get the “evaded” text. So, if you dodge pre-emptive (which is most of my dodging….) you don’t get the credit.

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Posted by: Medron Pryde.6850

Medron Pryde.6850

I’m the same way. I’m a ranged fighter, so I dodge to open the range IF somebody is lucky enough to close the range with me. I don’t wait until the last instant, let them swing at me, and then do the evade dodge as part of my normal gameplay. I only dodge away when something happens that means I need to stop being “there” and start being “over there” RIGHT NOW. Like that meteor shower that is about to land on me. Yeah. I don’t want to be here anymore. DO A BARREL ROLL!

;)

And in my normal gameplay, I do it so quickly that I don’t get credit for doing an “evade dodge.” This particular achievement is penalizing me for playing too well and I don’t like having to dumb down my play for an achievement that used to just happen through normal gameplay…which used to be the whole idea of the daily achievement. They just wanted people to come in and play, and give us some goodies for doing it.

Now they seem to want to change the way we play, because we aren’t playing the way they want us to. When many of us figured out BETTER ways of playing than they seem to want us to.

Oh. I understand the for people who get into melees a lot, the evade dodge is pretty much fundamental to that gameplay style. If you don’t do it, you die. Because you WANT to stay close and wale on them until that last second when they swing. Then you use the evade dodge to swing around to their side, or jump back, so you can swing back in and hit them again. That is a very smart way of playing a melee fighter.

I don’t generally PLAY melee fighters. If somebody agros me, if somebody gets close, if somebody gets a shot on me, I FRAKED UP. My job, as a long range specialist, is to hit them hard, fast, and kill them before they can hurt me. I use warriors as my meat shields. Let THEIR armor take the brunt, or let THEM evade dodge at short range. I’m back over here, dropping death all around them, and generally killing anyone who tries to break out of the melee to get to ME. If I HAVE to dodge someone’s melee swing, I didn’t do my job right. And if someone drops an AOE on me, I jump out NOW. I don’t wait until the last second so I can get an evade dodge achievement. FOR MY STYLE OF PLAY, this is a smart way to play.

I am a sniper. If I have to dodge a guy with a sword, I fraked up.

So for me to do the evade-dodge achievement, I have to completely change my style of gaming to one that I don’t like. As most people have said, the quickest way to get that achievement if you don’t do it through normal gameplay, which my normal gameplay doesn’t, then you find a single mob and start dodging his attacks, and hope that another player doesn’t come along, see you fighting it, and “help” you kill it. Oh. I’m sorry. You DON’T actually dodge their attacks. You let them attack you, you wait until the last second, and then you do that very particular “evade-dodge” where you actually let them hit you, but through some superpower of DOING A BARREL ROLL, you don’t take damage…

I follow the school of Mister Miyagi. “Best defense, no be there.” And while I enjoy Peppy, he’s not the most imaginative of teachers.

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Posted by: No Walking.6349

No Walking.6349

After several days I think we can safely say that the new achievements are more of the same…nothing new or exciting.

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Posted by: biggs.4702

biggs.4702

People love to complain, I guess.

I have no problem with the new dailies. The old dailies seemed like you weren’t even doing anything. From a laziness standpoint, I can see why people liked that, but to me it was like getting rewarded for nothing different than you’d do anyway.

Doing a daily should feel like you’re stepping outside the normal range of activity in order to accomplish a goal.

I like the new laurels system and what you can get with them.

All good from my point of view.

Sorry, haters.

The obstacle is the path.

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Posted by: tichorum.2415

tichorum.2415

Go craft 10 logs. Really? That’s got to be THE EASIEST THING THERE IS TO DO.

The only complaint I have is the dodging. However, it’s going to improve player skill, and I have seen some awful players, so…I’m happy about all of it.

Those of you that are complaining really need to understand that this stuff is not difficult. If crafting 10 items or doing 5 events is difficult, go play WoW.

Former PvP commentator for ESL & Arenanet.

I used to run the Academy Gaming tournaments for GW2.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

Good to hear from yet more people pointing out that successful usage of dodging does not require always getting the Evade proc, or even getting it the great majority of the time.

Seems like some people sorely misunderstand the word “achievement” and just want to get special rewards for logging in and too-ra-loo-ing around with little to no effort or thought.

Perhaps I’m mistaken, but I thought the dailies had been described as being meant to be accomplished through the normal course of play? Maybe I’m getting them mixed up with other games but I thought I had read that was the expectation of dailies in GW2.

If that is incorrect and dailies are meant to be achievements outside of the normal gameplay people do (like the rest of the Achievements), then that is a good point. I agree that Achievements should be for doing things that are out of the way of the usual gameplay, I’ve been under the impression that dailies were meant to be different.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

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Posted by: lius.5439

lius.5439

Good news. I got dallies in wvw without even trying in an hour.

[CAP] The most dangerous group of people you never heard of.

[TWL] Darius Stealthlius teh thief. (SoR)

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Posted by: Daemonne.5018

Daemonne.5018

Now I have to choose between my regular gameplay and finishing the dailies. “but you don’t have to do them you say” Read line two. Throwing away the rewards is irritating.
.

Throwing away rewards may be irritating but why should you be rewarded EXTRA for just doing your normal gameplay?

Dailies are a bonus that brings an extra reward. Just trodding along completing your zones is already rewarded with leveling/xp and ultimately World Completion.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: Daemonne.5018

Daemonne.5018

Daily Laurel Vendor made me laugh for some reason.

Although I have no issues whatsoever with any of the “new” dailies, I think the Daily Vendor one should automatically remove itself from the rotation once you have done it once. It’s obviously just in there to get you to aquaint yourself with the vendor and once that’s done, I personally feel it should flag itself as being no longer needed for that account.

But I’m good whether it stays or goes.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: Saura.2430

Saura.2430

I actually like the new dailies. They allow for a lot more variety on a day-to-day basis instead of “Better go to Queensdale to knock out my kill variety and events again.” With the old dailies, it turned into grinding/farming the same zones for the same results. And for those of you who don’t like the crafting daily, just pick up tailoring and craft 10 bolts of jute. It’s not hard, but I can’t help but to just hear you whining when it comes to this particular daily. Crafting is not boring in the game, it’s rewarding you xp for every item that you craft, and it’s only 10 items. I harvest so many nodes that I have plenty of stuff to craft when this daily comes up.

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Posted by: Lane.3410

Lane.3410

The “healer” daily is starting to amuse me. People making suicide pacts and yelling at other players for helping NPCs they’re trying to get to die. That’s awesome.

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Posted by: No Walking.6349

No Walking.6349

The “healer” daily is starting to amuse me. People making suicide pacts and yelling at other players for helping NPCs they’re trying to get to die. That’s awesome.

You know that you don’t have to rez dead players….rezzing dead NPCs counts towards it. Just go to any event area in Orr lol.

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Posted by: Hughs.6549

Hughs.6549

The new daily system feels like a daily tutorial : /. Real basic things (dodge, gather, revive, craft 10 leathers, talk to an NPC lol). Can’t really say this is hard : o, the rotation idea is fine.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Throwing away rewards may be irritating but why should you be rewarded EXTRA for just doing your normal gameplay?

Dailies are a bonus that brings an extra reward. Just trodding along completing your zones is already rewarded with leveling/xp and ultimately World Completion.

Up until this update, dailies offered rewards and could be completed during the course of normal gameplay. Now, they offer one additional reward. Big whoop. It’s not a stretch to think that if one was rewarded EXTRA for not going out of their way before, that this would continue. Yet, some people are finding they need to go out of their normal gameplay patterns to get the new dailies done.

If ANet had said, “We are changing dailies to require more effort due to the additional reward currency.” that would be different. Absent such a statement, it is natural to assume that the effort to complete dailies would be about the same as it was before. If you’ve seen such a statement that the rest of us missed, please link it.

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Posted by: Orpheal.8263

Orpheal.8263

The new system is great!

It misses only 1 BIG THING, that has been promoted about the changes, which isn’t working in the game, like I thought it sounded how it should work as like the promotion about the changes were described.

Wasn’t the talk about it, that in the new system you have every day 6 tasks, where you only have to make 4 out of 6 options to receive the daily reward???

As it works currently, its absolutely NOT working that way.
As the new dailies work currently, they have all been made easier, by reducing all tasks down to just 1 tier. The points have been improved, we get now 25 points, where the old system gave us only 13 points.

But we HAVE TO MAKE all 5 options to get the daily reward … ergh ..wait .. 5?
As you can see, the system has 2 simple, but overwhelming flaws from the begin on, which are totally not that, what the devs have promoted…

1. We now have 1 task more to do, than before!!! Hello ? You say, we have to do 4 out of 6 things, and then in the end you let us do 5 things, where we have NO CHOICE AT ALL choosing out of a greater list what we want to do for the day, as long as we do 4 tasks that interest us. WASN’T THAT THE CORRECT DEAL?

2. Where the hell are the choices ? personally I’d have no problem with doing now 5 tasks, than before, if all this 4/6 talk was from begin on just only a bad misleading typo… but wheres the rest of it ? Should this be a joke? If yes, then its a very bad one …

So I say here:

please Anet, fix these obvious flaws and turn the new daily system into that, what you have promoted to us!!

Let us do 4 tasks and choose out of 6 daily changing options the 4 things we want to do for the day’s reward!!

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Lane.3410

Lane.3410

You know that you don’t have to rez dead players….rezzing dead NPCs counts towards it. Just go to any event area in Orr lol.

Not everyone can get to Orr easily.

Up until this update, dailies offered rewards and could be completed during the course of normal gameplay. Now, they offer one additional reward. Big whoop. It’s not a stretch to think that if one was rewarded EXTRA for not going out of their way before, that this would continue. Yet, some people are finding they need to go out of their normal gameplay patterns to get the new dailies done.

This. The laurels are just an additional perk like the jugs of karma.

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Posted by: tah.1980

tah.1980

The new daily system is bad in its current form. It forces anyone who wishes to do dailies to perform all kinds of tasks. I’m not saying these are harder or more time consuming. I’m simply saying these are forced upon the player. This goes completely against the ‘play how you like’ mentality ANet is supposed to be promoting.

Now… If I understand it correctly, a feature will be added ‘soon’ that allows a player to pick 4 out of 6 ‘achievements’ they need to fulfill the daily’s requirements. That will at least make this system a bit better since you can then skip the ludicrous, mundane or irritating tasks that are part of the possible daily tasks.

I don’t understand why they’re launching an incomplete system AGAIN. Not after the complete and utter failure that fotm and it’s associated INCOMPLETE ascendance system was (and is). Something they themselves have admitted. Making the same mistake again?! Come on…

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Posted by: Max Lexandre.6279

Max Lexandre.6279

Dailies are fine for me. BUT they don’t make us “go back and explore the world we left behind”, I hope something for that is coming soon and that dailies are not what they wanted for us to explore more the world.

I’m The Best in Everything.
Asura thing.

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Posted by: Shaaba.5672

Shaaba.5672

Just an observation, but while I was leveling in Gendarran Fields, I made sure to hit Nebo Terrace before logging out because – hey, easy rez. Lots of dead NPCs. I used this area to finish up my heals before logging out the last time it was needed. There was no one around. Today when I go there to quest, I see several players and zero dead NPCs. We would all congregate on them when they did appear.

I guess I’d like Anet’s stated purpose of the dailies to be clarified, because if they are supposed to be gotten through normal play, I think it’s obvious that they are changing the way people play. Several people are going out of their way to rez in certain places, find a mob they can dodge, craft useless copper, etc. None of these are hard, and mostly can be gotten through normal play, but lots of people aren’t doing it that way.

I rather like the new dailies, but it’s obviously changing people’s behaviors. I don’t know if that was intended by Anet, or they missed the mark a little. There isn’t an agreement on how it’s supposed to work (reward for doing extra, or just for playing) in this thread, so it’s hard to say if they are successful or not.

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Posted by: jobah.7241

jobah.7241

Why not just go all the way with your great reasoning in here:
1) I want to play the game as I choose to.
2) I don’t feel like doing anything when im logged in.
3) Now, the daylies requires me to do stof when I play
4) Why do I have to do stof to play the game?
5) I hate A-net

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Posted by: Daemonne.5018

Daemonne.5018

Throwing away rewards may be irritating but why should you be rewarded EXTRA for just doing your normal gameplay?

Dailies are a bonus that brings an extra reward. Just trodding along completing your zones is already rewarded with leveling/xp and ultimately World Completion.

Up until this update, dailies offered rewards and could be completed during the course of normal gameplay. Now, they offer one additional reward. Big whoop. It’s not a stretch to think that if one was rewarded EXTRA for not going out of their way before, that this would continue. Yet, some people are finding they need to go out of their normal gameplay patterns to get the new dailies done.

If ANet had said, “We are changing dailies to require more effort due to the additional reward currency.” that would be different. Absent such a statement, it is natural to assume that the effort to complete dailies would be about the same as it was before. If you’ve seen such a statement that the rest of us missed, please link it.

Just because it was that way before does not mean that we are entitled to continue to have it this way.
Statement or no, to assume anything…well I’m sure you know the saying.
Viewing all or at least a very good majority, as I have been following them, the posts for and against the daily change, I can see that a good number of people are posting against just for arguments sake and not because it has become truly game changing.
A little more effort on some parts and having to do a few others that would not have normally been part of somes gameplay, example: crafting, has not made dailies impossible. There was one daily that was deemed bugged or too difficult and it was removed.
Also, if the scuttlebutt is true, and I only say rumor cause I have not read the intent personally from Anet, then players will have a choice in what they do for dailies in the future.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: rgrwng.4072

rgrwng.4072

i was offering in The Grove last night to suicide (in-game) for other players. i have chosen to sacrifice myself to help others, is that bad? if i get that daily again, i am going to continue to suicide for my friends (in-game)

The Grove is a great spot to suicide (in-game), because all you have to do is jump from the third level (the level with the LA portal) all the way down to the bottom of the hub. way-pointing between levels in the Grove doesn’t usually incur a loading screen (unless going to the Caledon one near the exit), so way-pointing to say, Reckoner’s Waypoint, travel is instantaneous.

suiciding in towns for the achievement is safer – you get FREE way pointing because you are in a town, there are NO enemies to hit you, so you do not suffer repair costs, and NPC hunting is annoying in some areas.

i am still puzzled as to why i have to do them all – thought i could do 5/6 to complete.

(edited by rgrwng.4072)

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Posted by: RayKoke.1638

RayKoke.1638

I am perplexed by the “revive allies” within the daily achievements. Last night some people were camping and everyone was competing to revive NPC’s.

I was under the assumption that Guild Wars 2 was not supposed to require players to complete for “resources.” Guess what, reviving “X” allies in the daily’s = player Vs player competition for limited dead NPC’s!

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Posted by: Daemonne.5018

Daemonne.5018

Allow me to respond to each of your points specifically:

Daemonne.5018:
Then you have people picking the 5 easiest dailies and the rest will be relegated to the trash bin.

Response:
And you personally have a problem with this? The way people choose to play their game?

Daemonne.5018:
“It’s too much trouble to slay 5 veterens, I’ll just go refine this ore I have collected for the easy Daily.”

Response:
Certainly not, if I choose to slay them. Again, why do you care if I choose to refine ore for an easy daily?

Daemonne.5018:
“I don’t feel like dodging ever,

Response:
Excellent point, my feelings exactly!

Daemonne.5018:
I’ll just go revive 5 NPC’s at such n such spot"

Response:
I think that’s a viable choice should I choose it. Again, you seem to have a problem with people’s choices?

Daemonne.5018:
Why would they instill a Daily into the rotation if the Devs didn’t want anybody to do it?

Response:
This question seems to be troubling a lot of people.

Daemonne.5018:
They coded and added it, we get to have it in our rotations.

Response:
It seems the change while well intended was ill conceived.

As a rebuttal:
The game was designed to not be a grind, and this change hasn’t done a thing to further that goal.

If anything it has soured some people who only have a short period of time to play during the week, and doing dailies in an hour or so was a productive way to spend their time.

Incorporating obscure combat moves to meet daily requirements is IMO an unwise move.
While some may argue that it’s good for us to know these moves, I prefer to play my own game the way I choose to play it. In the same way I choose the foods I eat and beverages I consume (much to the chagrin of certain constituencies that profess to know what’s best).
[/quote]

While your responces aptly show your opinion, you are indeed playing Anets Game the way they choose in everything else you do because that’s the way they origionally laid it out. Now that they have made a change you find you are able to say, no that’s not my playstyle.
If the dailies were in their current state from the get go then that would have been the playstyle you would have played..No?
Now that you see a difference you have something to argue about.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: Thelgar.7214

Thelgar.7214

If you like added challenge, having people randomly jumping around in the DEs rather than doing something useful is fun I guess.

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Posted by: TurtleofPower.5641

TurtleofPower.5641

Already getting quite bored with these.

The combo killer one showed a ton of promise, because it encourages something unique to happen in the game.

But that was pulled and all we’ve got since are grindish stuff.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Just because it was that way before does not mean that we are entitled to continue to have it this way.

Statement or no, to assume anything…well I’m sure you know the saying.

Viewing all or at least a very good majority, as I have been following them, the posts for and against the daily change, I can see that a good number of people are posting against just for arguments sake and not because it has become truly game changing.

A little more effort on some parts and having to do a few others that would not have normally been part of somes gameplay, example: crafting, has not made dailies impossible. There was one daily that was deemed bugged or too difficult and it was removed.

Also, if the scuttlebutt is true, and I only say rumor cause I have not read the intent personally from Anet, then players will have a choice in what they do for dailies in the future.

It isn’t about entitlement, though. It’s about preference. ANet has established a precedent of catering to peoples’ preferences, thus why we have FotM and Ascended gear. So, people feel that stating their preference might well get them what they want. Not that people on the internet needed a precedent to complain, but the precedent gives them hope that their complaints might be heard and catered to. On that note, I notice we’ve had two updates with no notes, and that we’ve now had a couple of days without dodge being part of the daily. Will they be back? I’m not going to change my system date to find out, but I will be curious to see.

As to the “scuttlebutt…” https://www.guildwars2.com/en/news/new-rewards-and-the-achievements-system/?utm_source=client

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Posted by: Daemonne.5018

Daemonne.5018

You ever see a people get what they want without stating it?
People were stating what they would like long before ANet started acquiescing.
ANet sees some ideas they they concur with and put them into play and bam, all of a sudden people are pointing fingers and saying well they got what they wanted and this company favors those people when all it really is is that the Devs came across an idea that stood out to them and they agreed with..
There will never be a time in MMO’s when EVERYBODY gets what they want and all sides are 100% happy with EVERYTHING.
:-D

Holy Smokes…what is everyone crying about then?
“These updates are just the FIRST STEP. We are REEXAMINING the way that daily and monthly achievements work and how they plug into the achievements system as a whole. IN THE FUTURE, we’ll be ADDING SUPPORT TO ALLOW YOU TO COMPLETE YOUR DAILIES BY FINISHING A SUBSET FROM A LARGER LIST. We want to give you the freedom to play the content that interests you. The list will change daily to provide an array of options for earning your laurels. Pick what interests you, play, and be rewarded!

When it’s in Black and White like that, why are people who are against some of the different dailies crying Armageddon?
It is Clearly a work in progress.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

(edited by Daemonne.5018)

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Posted by: Khai.6435

Khai.6435

It’s not about “entitlement” I accept if I don’t pursuit the dailies I will not get them. This is change to the old dailies which appeared more of a background tracker of what I was doing.

Now rather than a typical play session being rewarding by both active and passive play; you literally have to modify your passive play. Like stated before, the daily was similar to the “free xp” you received in many other games. If you stayed on long enough you got rewarded.

Now; it has become it’s own quest line.

I’m levelling out in Mount Maelstrom. I rarely ever see another player on IOJ. Which means there are fewer events spawning. Rather than stay in the zone; I have to jump around just to find events which spawn sometimes even leaving a zone. It’s an irritation compared to how I used to play.

You can dislike some changes without being earth shattering. My gaming will go on.. but it’s more meh now.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

The problem with the new Dailies is that the 5 achievements will definitely include 1 or 2 tasks that will be hated to do or feel forced to do by some players just to complete the Daily. This is not “Playing the way you want to play.” The idea of having a list of, say, 8 or 10 Daily Achievements and then only finishing 5 of them in order to complete the Daily would be so much better since at least, we now have the option to skip those that we really hate to do or are just a pain in the kitten to complete. We will have OPTIONS. We will not be forced or gated to do certain things if we ever want to complete the Daily. I think they mentioned this is how they want the Dailies to run out eventually. I just wish they implement it ASAP.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Meowwilson.5106

Meowwilson.5106

Oh, what a laugh i have had reading all these posts. So much complaining.. lol

The dailies, i think, have implemented the use of teamwork, game features long ignored by most, and variety.

  • “I hate crafting.. but you know.. i think i can refine 20 copper ores for my dailies.. or even buy 20 leather scaps for 2.96 silver for my dailies.”
  • “oh look.. dead NPC’s at 1/5 of my events i have to do.. *kills 30 mobs to complete the 1 event”
  • “how dandy is this, there is stuff to gather while i run around to complete my events.”
  • “80% of dailies are done.. whats left?… talk to laurels guy.. mk /g “where is laurels guy?” guildie "in lion arch at [linked wp] "oh great, i was going to go to the bank anyway in LA *enter heart of mist and go to lion arch *switch to town clothes and ride broom to laurels guy "

…………….. yeah. You can always play the way you want to play.. but the thing is you dont get stuff for free. you want a reward, you go out of your way to get it-as is life. (i may be bias because… i will do anything for endless mystery cat tonic in 3 months ._. .. I also have no ascended gear and want them but still said screw it, i want tonic ^^)

GJ anet, i like where this is going keep up the good works