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Posted by: tkalamba.2541

tkalamba.2541

What’s the point in not crafting? Seriously, I’m curious, why would anyone choose not to craft?

A lot of players dislike crafting for various reasons. They find it boring, it’s a money sink they don’t want to get into, etc. This is actually a very common area of gaming that is skipped by players.

But, its easy experience, and even at level 400, some if not most are required if you want a Legendary. Even then, at level 400, the feasts from cooking alone are incredibly useful in WvW.

I don’t craft, but even I leveled up some of the crafts for the exp. refining 10 copper ingots can hardly be considered a time or money sink. That was all that was required and took me a total of 10 seconds, I just sold the ingots afterwards.

Lord Lefteris – Engineer [Sanctum of Rall]

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Posted by: Vilkata.4725

Vilkata.4725

The crafting one is a joke. Make 10 wood planks or copper ingots. Done.

The ressurection one? Joke. Find a heart quest that has downed NPCs as part of it and pick them up.

Underwater? Yeah, I hate it too…but only took me a couple moments to get those kills.

Dodger? I went to queensdale and aggroed a moa. When it did it’s little breath attack or whatever it was, I rolled backwards and forwards to get 4 dodges. Then I killed it and repeated on two more.

These are all /really/ easy.

I think the point isn’t that they’re hard, it’s that they force you to seek them out rather than getting them as you play normally. So if you don’t have a lot of time to play you’re forced to choose between completing the daily or just having fun where you’re at.

Leader of The Quiddity [Quid]
Everything is a Nemesis plot.

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Posted by: Silvery Shadow.5036

Silvery Shadow.5036

Crafting 10 items involves very little effort. Even if you just started playing the game on that day you can get it done very easily. You just buy a pick / axe / sickle go harvest a few nodes and you can craft your 10 items starting from absolute scratch.

Again, this is missing the entire point. Non-crafters are not concerned with the daily’s difficulty. Everyone already knows “crafting 10 ingots” is easy.

Can a non-crafter skip that daily altogether? Sure, but until the choice factor is implemented, they’ll miss days of getting laurels for the duration of that time. Gathering resource nodes, such as in the previous daily set, was a terrific middle-of-the-road option for both crafters and non-crafters alike.

but i’m sure what you find fun In this game, many others don’t… you feel the game designers should only produce content that you … one single person playing would find fun and nothing else? This is not your personal game, it’s a MMO.

That’s exactly Celtic’s point no ? That what a “middle-of-the-road option” is all about …acknowledging that it’s no ones personal game

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Posted by: MHE Tiger.4875

MHE Tiger.4875

“Play the game your way, maybe. But not mine. And that’s the problem. This new system just expanded on the previous list, so it’s not like you can claim the old daily achievement system prevented you from “playing the game” your way. You’re still going to have to complete the same tasks you did prior to the patch." [/quote]

…….So now youre saying that the way you play the game is by doing the same thing everyday and not experiencing other parts of the game? And as for crafting, please, sell the high tier mats you get from “the area your character is in” and just craft with whatever else you have. I assume, or atleast hope, that your bank of collectibles isn’t empty. Because if youre selling copper ore then you must be desperate for something.

No offence intended here. Just want to point out that these new dailies aren’t the game ending change that everyone seems to think they are.

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Posted by: Edge.4180

Edge.4180

The crafting one is a joke. Make 10 wood planks or copper ingots. Done.

The ressurection one? Joke. Find a heart quest that has downed NPCs as part of it and pick them up.

Underwater? Yeah, I hate it too…but only took me a couple moments to get those kills.

Dodger? I went to queensdale and aggroed a moa. When it did it’s little breath attack or whatever it was, I rolled backwards and forwards to get 4 dodges. Then I killed it and repeated on two more.

And that is exactly the problem. You’re going out of your way to do things you wouldn’t normally do. I’m pretty sure the developers didn’t intend for you and me to sit there specifically dodging a moa and deer for a few minutes just to check off a daily task.

And in the zone I was naturally playing in last night, I saw exactly two NPCs in need of resurrection for the few hours I played. You shouldn’t have to go hunting for dead players/NPCs.

The old daily achievements just happened. That was why they worked well. You can finish the event completion, kill variety, kill number, and resource gathering just by playing in a zone without even focusing on the daily achievement.

But now you actually have to focus on it. You have to search for dead players/NPCs (or stand there and purposely let one die so you can revive it). You have to leave your zone and head to a crafting area just to make some items you didn’t intend on making. That’s not letting me play naturally, that’s assigning busy work – and that’s not what the daily achievements were originally designed to be.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

But, its easy experience, and even at level 400, some if not most are required if you want a Legendary. Even then, at level 400, the feasts from cooking alone are incredibly useful in WvW.

A great many players have no plans to craft legendaries, either. And no one really needs an XP boost in this game. Leveling is considered to be by most everyone quick and easy. Non-crafters that dislike crafting are not likely to try and get their XP in this way.

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Posted by: stof.9341

stof.9341

Again, this is missing the entire point. Non-crafters are not concerned with the daily’s difficulty. Everyone already knows “crafting 10 ingots” is easy.

Can a non-crafter skip that daily altogether? Sure, but until the choice factor is implemented, they’ll miss days of getting laurels for the duration of that time. Gathering resource nodes, such as in the previous daily set, was a terrific middle-of-the-road option for both crafters and non-crafters alike.

Why would a non-crafter skip that daily? There’s NO easier daily to do! On the scale of the daily difficulties from 1 to 10, this daily is at -50.

Besides, if you couldn’t include anything in the daily that someone somewhere wouldn’t like, the only daily left for ANet to implement would be : “Logged in 1/1 congratulations, you finished your daily quest!”

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Posted by: Selebrity.7469

Selebrity.7469

Is it true that u only get one laurel/day/account?

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Posted by: Blueshield.6291

Blueshield.6291

And “daily dodger”. You know, it sounds like something that will just happen naturally, but outside of dungeons or champion attacks.. I just rarely dodge. There is simply no need.. my character isn’t a glass cannon and he can take a few hits from normal mobs just fine. And so, I ended up attacking a deer and then sheathed my weapon while I allowed it to hit me for a few minutes so I could throw out a dodge whenever I had enough energy. I also scolded another player who ran up and “rescued me” from the deer halfway through this process, forcing me to run off and aggro another deer. Ridiculous on multiple levels.

Daily dodger was especially troublesome for me as well, which was quite a surprise as I usually compete my dailies on my thief for purposes of expediency. Dodging has always been innate to my gameplay, given the class-specific bonuses thieves get for dodging.

Oddly, though, the daily illustrated that while I am commonly dodging, and the result of this is that I’m rarely being hit, I’m actually not often evading, which is what the achievement actually required. There’s a big difference between dodging too early but still not getting hit because you’re no longer in melee range, and dodging at exactly the right time and while staying in range so as to get an evade. Much of the difference is that specifically trying to get an evade puts your character at a lot more risk than typical dodging.

So yes, the astoundingly specific nature of Daily Dodger meant that even classes who do dodge as part of their typical gameplay had to go out of our way and do something extraordinary – and I only completed Daily Dodger by rounding up some hammer-wielding mobs and farming evades against them.

This does not seem to be consistent with the spirit of daily achievements.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Is it true that u only get one laurel/day/account?

Yes, and later in Feb. you’ll get 10 laurels for completing your monthly for a total of 40-41 possible laurels in a given month.

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Posted by: Mentalhead.5721

Mentalhead.5721

New daily system is just too tedious sometimes. For example, Daily Healer was a bother as well as Daily Dodger. I hope that ANet will give us 10 different achievements every day, and that we have to complete 5/10 in order to get the daily achievement reward, so if we don’t want to rez people or dodge, craft or something else, there would enough alternative ways to get these achievements.

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Posted by: Raine.1394

Raine.1394

At least they are now consistent with the monthly achievements which never adhered to the play it your way philosophy. Kind of sad though, dailies were something I enjoyed and felt a sense of reward around, but sadly, no longer.

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Posted by: tkalamba.2541

tkalamba.2541

Is it true that u only get one laurel/day/account?

I think its per character, as each can complete a daily. But otherwise yes. Monthlies reward 10 laurels, starting with the Feb Daily

Lord Lefteris – Engineer [Sanctum of Rall]

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Posted by: Celtic Lady.3729

Celtic Lady.3729

10 pages…that’s just…unbelievable.

Not really. Discussions are common on online forums.

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Posted by: Svenn.5209

Svenn.5209

Is it true that u only get one laurel/day/account?

I think its per character, as each can complete a daily. But otherwise yes. Monthlies reward 10 laurels, starting with the Feb Daily

Nope, dailies are account wide, not per character.

Svenn Ethir – Seeds of War – Stormbluff Isle

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Posted by: tkalamba.2541

tkalamba.2541

Is it true that u only get one laurel/day/account?

I think its per character, as each can complete a daily. But otherwise yes. Monthlies reward 10 laurels, starting with the Feb Daily

Nope, dailies are account wide, not per character.

Fair enough, I only bother doing them on my main anyways.

Lord Lefteris – Engineer [Sanctum of Rall]

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Posted by: CharrGirl.7896

CharrGirl.7896

No it’s not. That’s your opinion entirely and every1 I know in the game enjoys it. It’s not boring anymore so please don’t nerf it

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Posted by: Felicela.2810

Felicela.2810

I had Daily Dodger, Revive 10 Allies, Complete 5 events, Kill 60 monsters, and Kill 15 types. I finished this in under 30 minutes with no issues, in the same normal area in Queensdale. The Revive Ally between Troll and going over to Bettletun where the Heart is at just to the West, the Skale kill the NPCs all the time.

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Posted by: Edge.4180

Edge.4180

…….So now youre saying that the way you play the game is by doing the same thing everyday and not experiencing other parts of the game?

I play the game by advancing my personal story and adventuring through zones in a natural order. Note that I said “adventuring through” and not “running around and hitting every key point as quickly as possible to score a map completion”. In other words, I try to have an adventure rather than trying to beat the game like its an adversary to be conquered. What is so wrong with that?

And in the process of that I will stumble across and participate in many events, kill many monsters of many different variety, and harvest resource nodes I come across. That allowed me to very easily, very naturally, and with practically no thought, complete the original daily tasks. That is how I play. And that’s exactly how the daily achievement was originally designed to work.

But now, I’m scouring the mini-map for downed-PC/NPC icons, or standing like a vulture near PC/NPCs who are in trouble just waiting for them to fall. I’m wasting time traveling away from where I want to adventure and heading to a city/crafting area to refine materials I had no intention of refining. I’m no longer playing the game and subsequently completing the daily achievement naturally in the process.. instead I’m now specifically working on completing a daily chore and not playing the actual game anymore.

It’s a lame change targeting something that wasn’t even broken to begin with. You want to add in more options and allow players to pick and choose which tasks make up their personalized achievement list? Awesome! But, uh.. have that functionality included when you introduce the change.. not a month or two later when we’re talking about something that is worked on daily.

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Posted by: downwithdragons.8291

downwithdragons.8291

I like the way the new Dailies work better then the old. I like the variety, and I like that you need to put a little bit more thought into achievement. For those of you running into requirements that are a bit too time consuming or difficult, when the remainder of the system is added and you are able to pick and choose froma list, that will be resolved. I agree it would have been nice to get the whole system at once, but I am glad we got the laurels as soon as possible so I can start saving up.

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Posted by: Hee Haw.7164

Hee Haw.7164

What’s the point in not crafting? Seriously, I’m curious, why would anyone choose not to craft?

A lot of players dislike crafting for various reasons. They find it boring, it’s a money sink they don’t want to get into, etc. This is actually a very common area of gaming that is skipped by players.

I totally get that. I guess I don’t get the benefit of putting one’s foot down and saying “I absolutely will not craft”, when what is asked for the daily is completely trivial. I guess it’s all a matter of degrees. Some folks here are equating refining ten tier 1 materials with being forced to invest significant time or money into system they don’t like.

It would be easier to understand the resistance if the requirement were to craft items of higher tiers. But it’s difficult to understand how collecting 20 nodes is considered an acceptable middle-of-the-road task, but crafting 10 tier 1 items is not.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I love the new dailies. Mixing it up is a great idea. Also the new dailies take less time then the old ones did. I managed to do them in about 30 minutes.

The key is to do what Anet originally intended for these new dailies. Go to different zones. Different zones make certain requirements laughably easy.

Shelters gate in Lost shore- > 30 dead NPC’s every 10 minutes when they rush out to fight the risen.
Gathering→ any zone
Dodging→ find and event with an AOE boss, or WvW, you can dodge things almost non-stop
I could go on, but figuring out the best place to do things is part of the fun.

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Posted by: Vorch.2985

Vorch.2985

I like these dailies. They take less time, but require you to think about where you should do them.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Edge.4180

Edge.4180

Daily dodger was especially troublesome for me as well, which was quite a surprise as I usually compete my dailies on my thief for purposes of expediency. Dodging has always been innate to my gameplay, given the class-specific bonuses thieves get for dodging.

Oddly, though, the daily illustrated that while I am commonly dodging, and the result of this is that I’m rarely being hit, I’m actually not often evading, which is what the achievement actually required. There’s a big difference between dodging too early but still not getting hit because you’re no longer in melee range, and dodging at exactly the right time and while staying in range so as to get an evade. Much of the difference is that specifically trying to get an evade puts your character at a lot more risk than typical dodging.

So yes, the astoundingly specific nature of Daily Dodger meant that even classes who do dodge as part of their typical gameplay had to go out of our way and do something extraordinary – and I only completed Daily Dodger by rounding up some hammer-wielding mobs and farming evades against them.

This does not seem to be consistent with the spirit of daily achievements.

I completely agree with this. I often dodge and avoid an attack through distance, not necessarily “evading” at the precise moment that will count for an achievement. Sometimes I simply dodge towards my opponent in order to quickly close the distance. Now, last night, I found myself changing the way I normally fight just to satisfy the needs of the achievement because the energy pool is a limited resource and I needed to make sure I had 10 dodges on the ready. In the end I just settled on tanking a deer for two minutes.

Very frustrating. Not in a “this is hard” way. But in a “this is stupid and I’m gaming the game instead of playing the game” way.

(edited by Edge.4180)

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Posted by: Celtic Lady.3729

Celtic Lady.3729

It would be easier to understand the resistance if the requirement were to craft items of higher tiers. But it’s difficult to understand how collecting 20 nodes is considered an acceptable middle-of-the-road task, but crafting 10 tier 1 items is not.

Even if the requirement was to craft or refine one item and it took a nanosecond, I have friends that don’t craft that simply feel taking up a craft for no other reason than a daily is pointless. It’s the way they feel and is an opinion. But then, they all are.

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Posted by: Syeria.4812

Syeria.4812

It would be easier to understand the resistance if the requirement were to craft items of higher tiers. But it’s difficult to understand how collecting 20 nodes is considered an acceptable middle-of-the-road task, but crafting 10 tier 1 items is not.

Even if the requirement was to craft or refine one item and it took a nanosecond, I have friends that don’t craft that simply feel taking up a craft for no other reason than a daily is pointless. It’s the way they feel and is an opinion. But then, they all are.

If “taking up a craft for no other reason than a daily” is pointless, that necessarily implies that the person holding that opinion believes the dailies have no value. If they had value, there would be a point to taking up a craft to complete it.

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Posted by: MHE Tiger.4875

MHE Tiger.4875

…….So now youre saying that the way you play the game is by doing the same thing everyday and not experiencing other parts of the game?

I play the game by advancing my personal story and adventuring through zones in a natural order. Note that I said “adventuring through” and not “running around and hitting every key point as quickly as possible to score a map completion”. In other words, I try to have an adventure rather than trying to beat the game like its an adversary to be conquered. What is so wrong with that?

And in the process of that I will stumble across and participate in many events, kill many monsters of many different variety, and harvest resource nodes I come across. That allowed me to very easily, very naturally, and with practically no thought, complete the original daily tasks. That is how I play. And that’s exactly how the daily achievement was originally designed to work.

But now, I’m scouring the mini-map for downed-PC/NPC icons, or standing like a vulture near PC/NPCs who are in trouble just waiting for them to fall. I’m wasting time traveling away from where I want to adventure and heading to a city/crafting area to refine materials I had no intention of refining. I’m no longer playing the game and subsequently completing the daily achievement naturally in the process.. instead I’m now specifically working on completing a daily chore and not playing the actual game anymore.

It’s a lame change targeting something that wasn’t even broken to begin with. You want to add in more options and allow players to pick and choose which tasks make up their personalized achievement list? Awesome! But, uh.. have that functionality included when you introduce the change.. not a month or two later when we’re talking about something that is worked on daily.

You can complete this revive ally whilst doing events. And you can find events by adventuring. I’m not saying theres anything wrong with your play style. I do the same, I am simply saying that there are plenty of places to “adventure” and still casually complete the daily. Perhaps think about shifting your adventure to a different area here and there.
Seriously though, it’s not at all hard to complete these new tasks by paying casually and without thought

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Posted by: Blaeys.3102

Blaeys.3102

The new dailies really work for me.

I see the daily rotation now as a way to see the many different types of dailies we will get to choose from in the future and decide which I enjoy the most now. As people have stated, the new system is less monotonous and really takes no more time than the old system did. It may require a little more forethought, but not much (and that is a good thing).

I love that a few took people out of their comfort zone – namely the daily dodge and the combo kill dailies. A few of my guildees complained about them at first, but changed their minds after putting in a really minimal effort. Having to actually think about those things (even a little) will make people better players.

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Posted by: Edge.4180

Edge.4180

I had Daily Dodger, Revive 10 Allies, Complete 5 events, Kill 60 monsters, and Kill 15 types. I finished this in under 30 minutes with no issues, in the same normal area in Queensdale. The Revive Ally between Troll and going over to Bettletun where the Heart is at just to the West, the Skale kill the NPCs all the time.

Yes, I know of a few zones where packs of NPCs are dead and waiting for a revive as part of the reknown (heart) tasks. And, yes, you can go there and easily complete that portion of the daily. However, I disagree that players should have to essentially waste their gaming time, going out of their way to do something like this in order to complete the daily. Prior to the patch, I was completing the daily just fine without taking time away from what I consider normal play.

And to everyone saying the new dailies “work for them”. That’s great. And I don’t think that should be changed. But one of the big selling points of this change was supposed to be the ability to customize (within limits) the daily achievements you pursued. But that functionality isn’t in yet, and may not be for a month or two.. which is a long time when you’re talking about a daily task that is worked on by players every day. Changes like this should not be implemented until ALL the pieces are in place, and I find it difficult to understand why anyone would disagree with that. Rushing something out before it is completed is bound to present it in a state that leaves many players annoyed instead of happy.

(edited by Edge.4180)

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Posted by: Celtic Lady.3729

Celtic Lady.3729

If “taking up a craft for no other reason than a daily” is pointless, that necessarily implies that the person holding that opinion believes the dailies have no value. If they had value, there would be a point to taking up a craft to complete it.

Besides the obvious value of earning a laurel, which was implied, sure. Otherwise, it feels pointless to them.

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Posted by: Blacklight.2871

Blacklight.2871

There’s nothing in the new dailies that’s particularly difficult to do. I finished mine yesterday in about half an hour. And for the people complaining that they just don’t want to do crafting (stamps feet), what a joke. It’s pretty much the easiest of the lot to achieve. If you’ve got the mats already, you’re done in less than two minutes. If you don’t have mats, you can have them farmed in 20 minutes, just by wandering around and playing in the world — THEN it’s two minutes to complete it.

These are easy as hell. At least you don’t have to deal with getting 50 player kills for your monthly, when you absolutely hate PvP. That takes substantially more than a couple of minutes and is, for me, about 10000 times more frustrating — nay, soul destroying. And I don’t have monthly options in my future, like you have for dailies.

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Posted by: SantusVeritas.4607

SantusVeritas.4607

I see no issues with the new daily system. The new format was faster for me, I was able to complete everything within 30 minutes it seemed. It brings variety, which people have been asking for.

my only issue is that the “menu” of the daily completion minimizes if you go near an event and a heart. I liked having it visible at all times, having to click to expand got on my nerves a bit, but that’s just me.

thank you, ArenaNet for bringing this in. I am still crossing my fingers for canthan new year =P

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Posted by: Blueshield.6291

Blueshield.6291

I love that a few took people out of their comfort zone – namely the daily dodge and the combo kill dailies. A few of my guildees complained about them at first, but changed their minds after putting in a really minimal effort. Having to actually think about those things (even a little) will make people better players.

I can appreciate the spirit of that – the number of people complaining about the combo fields achievement on general principle (not the fact that it was bugged) is a testament to how few players appreciate some of the game’s intrinsic mechanics. Trying to expose more players to those mechanics is a laudable goal – but doing so at the introduction of the new system, on a timer, with high pressure for completion (through ascended gear) was probably not the wisest decision.

However, with dodging in particular, myself, other thieves in my guild, and many others who are no stranger to dodging found ourselves having trouble with the achievement simply because there’s no way to tabulate dodges for which evasions don’t come into play, such as dodging backwards out of range. The problem isn’t that dodging is some extraordinary facet of gameplay, it’s that the specific dodges which had to be preformed for the achievement were atypical.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

If I needed something, I’d craft it.

This is kind of how I feel about the crafting dailies, too. I plan to go ahead and do them because I want the laurels, but the items I’ll end up making will have no real purpose. Now, if they would add drink recipes to cooking, I’d be able to get my daily and do something else useful at the same time. lol

Hint, hint…

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Posted by: Red Falcon.8257

Red Falcon.8257

Let the lord save your soul.

There is no such thing as “the lord”, we have Dwayna, Balthazar, Grenth, Melandru, Lyssa and Kormir.

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Posted by: Syktek.7912

Syktek.7912

I complete my dailies over time across the day as I play in Orr, WvW and other places. By the end of a play session, it’s done or nearly done. This hasn’t changed.

I see no issue.

Vesper Dawnshield | Guardian

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Posted by: Sinsko.9342

Sinsko.9342

I find it ironic that there is such a negative outcry against the crafting daily, but I don’t see anything coming up about the gathering daily.

Is it just cause we’ve been doing it since launch… or…. ???

Saints – Ranger / Vincent Nightmare – Thief

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Posted by: Edge.4180

Edge.4180

I complete my dailies over time across the day as I play in Orr, WvW and other places. By the end of a play session, it’s done or nearly done. This hasn’t changed.

I see no issue.

And I could say exactly the same thing pre-patch. But now, for me, that’s changed.

Hence the issue I have with it.

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Posted by: Caelib.2497

Caelib.2497

I agree that this is a philosophy-breaking change. While I do enjoy the diversity, I feel like this change stems from a desire to create more of a grind/treadmill to keep players occupied more than anything else.

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Posted by: tkalamba.2541

tkalamba.2541

If I needed something, I’d craft it.

This is kind of how I feel about the crafting dailies, too. I plan to go ahead and do them because I want the laurels, but the items I’ll end up making will have no real purpose. Now, if they would add drink recipes to cooking, I’d be able to get my daily and do something else useful at the same time. lol

Hint, hint…

Why not just craft feasts? Especially if you WvW. The stats buff the provide is highly sought after by competitive guilds. You could use them, or sell them?

Lord Lefteris – Engineer [Sanctum of Rall]

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Posted by: Syeria.4812

Syeria.4812

Let the lord save your soul.

There is no such thing as “the lord”, we have Dwayna, Balthazar, Grenth, Melandru, Lyssa and Kormir.

Only for you human heathens.

Champion Grawl Shaman: “Our god demands sacrifice!”
Champion Grawl Shaman: “Don’t falter! Our god will slay the intruders!”
Champion Grawl Shaman: “Die!”
Champion Grawl Shaman: “You can’t break this magic. Our god will crush you all.”

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Posted by: Celtic Lady.3729

Celtic Lady.3729

I find it ironic that there is such a negative outcry against the crafting daily, but I don’t see anything coming up about the gathering daily.

Is it just cause we’ve been doing it since launch… or…. ???

Mostly it’s because a player can gather without having to craft specifically.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Finally, you seem to have developed this really frustrating habit where you come up with an idea that sounds like it will work well once all the pieces are in place, but then you deliver the pieces in stages, usually presenting the really annoying parts first and then holding back the mechanics that will make said parts less annoying for later. Such is the case with your plan to allow players to pick which daily tasks to participate in. I think introducing your changes in daily achievements before that functionality was ready was a mistake. Give players the whole idea (as it was presented) at the same time, not in pieces that are just going to leave them frustrated.

^^This^^

I think the pressure to introduce “something” ASAP creates this situation, but I also think it would be better to introduce a whole system rather than doing it piecemeal.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

If I needed something, I’d craft it.

This is kind of how I feel about the crafting dailies, too. I plan to go ahead and do them because I want the laurels, but the items I’ll end up making will have no real purpose. Now, if they would add drink recipes to cooking, I’d be able to get my daily and do something else useful at the same time. lol

Hint, hint…

Why not just craft feasts? Especially if you WvW. The stats buff the provide is highly sought after by competitive guilds. You could use them, or sell them?

I don’t WvW and I don’t have any feast recipes, so I’ll simply do something that’s already accessible to me.

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Posted by: Edge.4180

Edge.4180

I agree that this is a philosophy-breaking change. While I do enjoy the diversity, I feel like this change stems from a desire to create more of a grind/treadmill to keep players occupied more than anything else.

Ding!

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Posted by: VOLKON.1290

VOLKON.1290

I didn’t think changing the dailies in the first place was going to be a good idea. While they’re not as bad as I thought, anything that requires:

  1. Having to group with other players
  2. Having to compete against other players
  3. Having to take up a profession

— is going to be inherently flawed.

If they’re going to continue to “mix it up” then they really need to make sure that:

  • Doing dailies in no way depends on other players whatsoever. They should all be soloable.
  • Dailies don’t require you to do something impractical. (Having to train crafting to complete part of a daily achievement, regardless of ease, is completely impractical.)

1. You’re not forced to group, but combos do require interactions with other players attacking the same thing. If you’re trying to avoid other players attacking things you’re doing it wrong and need to break that habit the more archaic MMOs have gotten you in to.

2. Learning a training skill is free and instant. You can learn a craft and hit your ten in fifteen seconds. This is one of the most practical objectives to date.

#TeamJadeQuarry

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Posted by: Fishboy.2914

Fishboy.2914

yea did they even test this with all classes/weapon combo’s, i tried for 40 mins with a group of 3 other people and managed to get only 7 before i ragequit, a guardian using a sword/torch and sceptre/focus has 1 finisher with a 4 second activation and 40 second cooldown and no combo weapon feilds at all, try timing a 4 second activation to coincide with an enemy death while trying to get it to work before your friends field runs out or they kill the enemy its almost impossible, i have more underwater combos but 0 of them worked after 15 minutes of successfulling killing enemies in fields with finishers, christ it kitten me off, what a slap in the face to people that solo, i also dont craft so i was equally kitten at the crafting part, if the other dailies are as kitten i will be quitting and try to find another game that doesnt try to “fix” something that isnt broken, why mess with the dailies anyway, its obviously a cheap attempt to strecth out gameplay and make it look like new content with the least effort, jesus put your time into fixing bugs and making a real expansion not trying to force players to play a certain way and taking the fun out of it for a lot of people, oh well it was a fun game while it lasted, but this new update doesnt bode well at all.

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Posted by: Syktek.7912

Syktek.7912

I complete my dailies over time across the day as I play in Orr, WvW and other places. By the end of a play session, it’s done or nearly done. This hasn’t changed.

I see no issue.

And I could say exactly the same thing pre-patch. But now, for me, that’s changed.

Hence the issue I have with it.

That’s too bad isn’t it? Can’t see why it’s so hard for you to play WvW for an hour and get the thing done. Literally all you had to do yesterday was commit an hour to WvW. Revives up the yang, dodges everywhere. Kills to be had, kill differences to be had and plenty of things to thwack, cut and chop with tools.

Alongside aquatic kills (Easily done in ten minutes, a non-issue) and crafting (Five minutes of your time and ten silver), I can’t see how this is a grind.

The only annoying thing I came across yesterday was the combo field, but that’s because it’s broken (They just did not want to register, regardless of the fact that I managed to get five of them or so before the new daily dropped thirty minutes after I logged in). As again, in Orr or a WvW fight, it would have been completed in so little time as you’re always doing leap/whirl/??? finishers.

-

I really like the new system and understood from the start that we were not going to get everything in one update; it was STATED by the devs before the patch even dropped.

Vesper Dawnshield | Guardian

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Posted by: Anwar.2018

Anwar.2018

After finishing daily, I’d like to be able to change charactors and do the daily for that one instead of going to play another game until the daily resets.

I’d like to be able to trade by mail between my alts.

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Posted by: VOLKON.1290

VOLKON.1290

yea did they even test this with all classes/weapon combo’s, i tried for 40 mins with a group of 3 other people and managed to get only 7 before i ragequit, a guardian using a sword/torch and sceptre/focus has 1 finisher with a 4 second activation and 40 second cooldown and no combo weapon feilds at all, try timing a 4 second activation to coincide with an enemy death while trying to get it to work before your friends field runs out or they kill the enemy its almost impossible, i have more underwater combos but 0 of them worked after 15 minutes of successfulling killing enemies in fields with finishers, christ it kitten me off, what a slap in the face to people that solo, i also dont craft so i was equally kitten at the crafting part, if the other dailies are as kitten i will be quitting and try to find another game that doesnt try to “fix” something that isnt broken, why mess with the dailies anyway, its obviously a cheap attempt to strecth out gameplay and make it look like new content with the least effort, jesus put your time into fixing bugs and making a real expansion not trying to force players to play a certain way and taking the fun out of it for a lot of people, oh well it was a fun game while it lasted, but this new update doesnt bode well at all.

Don’t guardians have initiators? Let’s see… hmm, sword, scepter and torch have no combo effects, shield has a blast finisher. Instead of waiting the four seconds, can’t use detonate the shield by hitting the skill again?

Regardless, and pending the imminent “I don’t want to” arguments to follow, you could consider a great sword or hammer to switch to on occasion. I’ve used those on my guardian and had an absolute blast with. It may be a fun switch up from the norm and will definitely do the job.

#TeamJadeQuarry