As a new player (just about a month), I’m not a fan of the changes at all.
I was just complimenting the early level experience last week. It was the most fun I’d had in an MMO in a while. I -LOVED- that feeling of a new weapon dropping from a mob, then gaining those new skills as I bashed my way around. Hell, I could pick up a skill or two before I got out of the intro, which actually made learning to play extremely exciting! And the story quests, though progressively spreading apart, had a solid flow at the game’s start.
Post patch, the first thing I noticed was that, after mustering up some energy finally to grind one of my characters to the level they needed for the next part of their story, I discovered that I had to grind again, five more levels, to get to it. It made me raise a brow (I hadn’t read the patch notes, nor read anything else about the impending changes), but I shrugged it off. I decided to roll a new character today and give a new class a shot.
Man…the level lock on skills made it boring as hell.
Where I used to have a couple skills to already experiment with and enjoy when I reached the opening “boss”, I now had one button. Press that button, watch. Watch. Watch. Watch. Maybe heal. Watch. Watch. It seems like a small detail, but having a choice of skills in the beginning (even a small one) makes a huge difference, because when I’m just watching my character auto-attack a boss with a lot of health, it makes me feel like I should be watching a cut scene instead. At the very least, if there is an insistence on this mundane level lock, make it shorter (all base skills by level 4), and start people off with the first two weapon skills (underwater included) instead of just one. Personally, though, I liked it better when you picked up a new weapon and learned it secrets through use, rather than getting everything together.
One of the things that sold me on the game was that each combination of race and class, combined with the choices on creation, got a different starting experience. I loved that feeling of “HEY! I chose that thing about wanting to join the circus, and it actually became part of my questline!” It made alting fun. With the new system, since the leveling experience is becoming more of a chore, I’m less inclined to take part in something that I really looked forward to, and that sucks.
If this had been a free to play, or if I had played for a while, I might have called it quits already. But having -just- paid for it, I feel obliged to at least try to get my money’s worth. So I’ll keep playing, for now, but any thought I had about getting anything from the cash shop went right out the window. The increased grind feels like a cash shop move, and I won’t be a part of it.