First, a short presentation.
I’m 42 years old, from Denmark and 10 years ago I founded a Danish guild, that count around 400 members today. Most of our members play WOW, some stick with SWTOR still, and then when GW2 released, we had 150’ish members, all 18+ ready and eager to play.
Our guild is mix hardcore-casual, 18+ and we have a high loyalty among our members. They don’t leave the guild, they just quit bad mmo’s, and wait for the next. Originally we were founded in SWG, grew in WOW, and played most major mmo’s since then.
Before GW2, we had a huge release with SWTOR. That game got a good beating, and many members quit after 1-3 months because there was too many bugs, World PVP was dead, and endgame raiding was cleared in 2-4 weeks, even for casual teams.
The game lacked content, pvp and endgame.
When 150 members started out in GW2, with the “failure” of SWTOR in mind, the praise of how great GW2 was, well it was VERY positive to start with.
Content – events – puzzles – story – combat – classes – dungeons – design and WvW – We simply loved it to begin with.
Then people started dropping out slowly.
- Naturally with 150 players in a new mmo, some think the game is not the right for them. So we replaced our ranks with new recruits.
- Then more and more came with complaints, people just stopped playing, said its a great game, but they lost interest.
Why? We love the game… What is wrong here?
We are a large MMO guild, with lots of experienced players, and they are all 18+ avg. 32-35 years old, serious dedicated gamers.
So we asked our members what is wrong with GW, and to boil it down, it is 3 major things that we are missing here:
1. Its a solo game, with lots of people playing together.
The events are great, but there is no need whatsoever, to have a group or a guild. There is NO reason to play in groups with others, you don’t need other players, as long as they are there, playing solo at your side.
The game is too solo friendly, and too easy. We are missing challenges in the game, that NEED groups and even Guild’s to organize and work together.
- Yes, there are 5 man dungeons, but there is no real reason to go down there. You can easily play to lvl 80 and skip the dungeons. And if you want to go, 5 man is easy to find.
2. Where is the Guild in “Guild Wars”?
Basically, this is the main issue, that our members stopped playing before the reached lvl 80. There is a guild function, but nothing you need a guild to do ingame.
We raised 200 gold ingame for 2 WvW commanders, but WvW is just a zerg where you dont need a guild. Running in WvW as a guild with a commander, just mean that we lead the zerg around.
Raids are needed in GW2, because with 10+ man challenges, you need better coordination, and then guilds have a purpose. As GW2 is now, its just a chatroom in a solo game.
We lost many members because there was no use for them. Most played solo, so those who were looking for group, ended up unanswered, because there was no need, no benefit for groups.
3. We are missing engame challenges, raids AND the grind for better loot.
Yes yes, I/we know. GW2 is a mmo where endgame gear stats are capped for all, and easy to get to. Its all about finding better looking gear, and stand out in the crowd..
- That is just fine, if Arenanet want GW2 to loose players all the time from boredom.
I have a theory about that.
We play games to be entertained and have fun. If the game has no challenge, then players loose interest. If the game is TOO hard and challenging, players will also leave.
Also a game need rewards, the carrot on a stick. Especially an MMO, because what we really play MMO’s for, all of us, is the constant challenge of progressing with our characters. First we level from 1-80, then we have to keep having the carrot on a stick to keep us interested.
The point is, that if an MMO does not have Challenge + carrot + progress, then the experienced mmo gamers will soon grow bored and leave..
GW2 is a GREAT game, a solo game. But as an MMO, it is currently failing slowly.
There is no challenge in PVE, there is no Carrot in WVW, and after lvl 80 and full exotic gear, there is nothing more to work to get, there is no more progress to keep playing for.
I’m sorry if this sound like a rant. Its not really. We had fun in GW2, 150 to start with, and 20 are still playing. But I had really really hoped, that there would be more for the oldschool MMO gamers here.
I hate to say that WOW is the only MMO game, that is doing things correctly. I quit it myself a year ago, but I would give a lot to have endgame from WOW in the GW2 game, and a neverending grind for better gear.
If it was just me, I would not post these arguments.
But this is the sum of 100+ feedback explanations from members from our guild.
- Bring raids, loot progress and challeng into GW2, and it would truly be the best mmo ever!
My 2 cents.
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