Play for Free Confirmed [merged]
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
Agreed they only use the term Free to play to entice the general public. From a marketing perceptive Free to play is a more tempting offer than Free Trial. Once a consumer hears the word Trial you assume restrictions are put in place but you are given the opportunity to use the product to solely encourage you to buy said product.
Free to Play sends out a better message, but in the end GW2 falls better in the Free Trail category.
Except Free to Play calls forth visions of walled off content and constant “please deposit $x to bypass time gate”. That’s why ANet uses Play for Free and not Free to Play.
RIP City of Heroes
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
Agreed they only use the term Free to play to entice the general public. From a marketing perceptive Free to play is a more tempting offer than Free Trial. Once a consumer hears the word Trial you assume restrictions are put in place but you are given the opportunity to use the product to solely encourage you to buy said product.
Free to Play sends out a better message, but in the end GW2 falls better in the Free Trail category.
Except Free to Play calls forth visions of walled off content and constant “please deposit $x to bypass time gate”. That’s why ANet uses Play for Free and not Free to Play.
Yeah this is where it gets tricky. For most people I imagine ‘free to play’ sounds more appealing than ‘free trial’ because on the face of it that implies fewer restrictions.
But for me, and I imagine many other MMO players who have heard (or experienced) horror stories about other games ‘free to play’ implies a game which, instead of trying to get your money by selling you a quality product, draws you in with just enough content to get you interested and then charges a small fortune for every little thing you need to actually play.
And since Anet are trying to attract both existing MMO players and those new to the genre they have to try and strike a kind of middle ground.
I’m still not sure on the name but other than that I think they did a good job. The blog post and FAQ make it clear that whilst it’s not quite a trial version it’s not your typical F2P MMO either. Mainly because they’re not pretending free players can do everything paid players can by grinding for (huge amounts of) gold to lift the restrictions, or presenting them with a seemingly endless series of pay-walls to unlock every little thing. Instead it’s all or nothing – you play a limited free account or you buy the game and have a full account. And buying the game probably costs less than unlocking the same amount of content in your average F2P game.
“Life’s a journey, not a destination.”
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
Agreed they only use the term Free to play to entice the general public. From a marketing perceptive Free to play is a more tempting offer than Free Trial. Once a consumer hears the word Trial you assume restrictions are put in place but you are given the opportunity to use the product to solely encourage you to buy said product.
Free to Play sends out a better message, but in the end GW2 falls better in the Free Trail category.
Except Free to Play calls forth visions of walled off content and constant “please deposit $x to bypass time gate”. That’s why ANet uses Play for Free and not Free to Play.
Yeah this is where it gets tricky. For most people I imagine ‘free to play’ sounds more appealing than ‘free trial’ because on the face of it that implies fewer restrictions.
But for me, and I imagine many other MMO players who have heard (or experienced) horror stories about other games ‘free to play’ implies a game which, instead of trying to get your money by selling you a quality product, draws you in with just enough content to get you interested and then charges a small fortune for every little thing you need to actually play.
And since Anet are trying to attract both existing MMO players and those new to the genre they have to try and strike a kind of middle ground.
I’m still not sure on the name but other than that I think they did a good job. The blog post and FAQ make it clear that whilst it’s not quite a trial version it’s not your typical F2P MMO either. Mainly because they’re not pretending free players can do everything paid players can by grinding for (huge amounts of) gold to lift the restrictions, or presenting them with a seemingly endless series of pay-walls to unlock every little thing. Instead it’s all or nothing – you play a limited free account or you buy the game and have a full account. And buying the game probably costs less than unlocking the same amount of content in your average F2P game.
Unfortunately, the F2P label itself comes with repercussions as there will be several misinformed gamers automatically assuming a game is Pay to win in regards to the pay wall.
No joke in a previous thread a person was stating that boosts from the cash shop was pay to win.
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
Agreed they only use the term Free to play to entice the general public. From a marketing perceptive Free to play is a more tempting offer than Free Trial. Once a consumer hears the word Trial you assume restrictions are put in place but you are given the opportunity to use the product to solely encourage you to buy said product.
Free to Play sends out a better message, but in the end GW2 falls better in the Free Trail category.
Except Free to Play calls forth visions of walled off content and constant “please deposit $x to bypass time gate”. That’s why ANet uses Play for Free and not Free to Play.
Yeah this is where it gets tricky. For most people I imagine ‘free to play’ sounds more appealing than ‘free trial’ because on the face of it that implies fewer restrictions.
But for me, and I imagine many other MMO players who have heard (or experienced) horror stories about other games ‘free to play’ implies a game which, instead of trying to get your money by selling you a quality product, draws you in with just enough content to get you interested and then charges a small fortune for every little thing you need to actually play.
And since Anet are trying to attract both existing MMO players and those new to the genre they have to try and strike a kind of middle ground.
I’m still not sure on the name but other than that I think they did a good job. The blog post and FAQ make it clear that whilst it’s not quite a trial version it’s not your typical F2P MMO either. Mainly because they’re not pretending free players can do everything paid players can by grinding for (huge amounts of) gold to lift the restrictions, or presenting them with a seemingly endless series of pay-walls to unlock every little thing. Instead it’s all or nothing – you play a limited free account or you buy the game and have a full account. And buying the game probably costs less than unlocking the same amount of content in your average F2P game.
Unfortunately, the F2P label itself comes with repercussions as there will be several misinformed gamers automatically assuming a game is Pay to win in regards to the pay wall.
No joke in a previous thread a person was stating that boosts from the cash shop was pay to win.
That’s an old argument. I remember forum posts on gw2guru before launch debating whether the boosters were p2w.
It could be argued that it is, technically speaking. However it’s so slight an advantage and since its not useable in spvp it’s pretty much ignored.
ANet may give it to you.
This isn’t a new concept that would confuse players about the structure of the game. Other games already have the same free-with-restrictions options. iirc WoW has a free account option.
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
Agreed they only use the term Free to play to entice the general public. From a marketing perceptive Free to play is a more tempting offer than Free Trial. Once a consumer hears the word Trial you assume restrictions are put in place but you are given the opportunity to use the product to solely encourage you to buy said product.
Free to Play sends out a better message, but in the end GW2 falls better in the Free Trail category.
Except Free to Play calls forth visions of walled off content and constant “please deposit $x to bypass time gate”. That’s why ANet uses Play for Free and not Free to Play.
Yeah this is where it gets tricky. For most people I imagine ‘free to play’ sounds more appealing than ‘free trial’ because on the face of it that implies fewer restrictions.
But for me, and I imagine many other MMO players who have heard (or experienced) horror stories about other games ‘free to play’ implies a game which, instead of trying to get your money by selling you a quality product, draws you in with just enough content to get you interested and then charges a small fortune for every little thing you need to actually play.
And since Anet are trying to attract both existing MMO players and those new to the genre they have to try and strike a kind of middle ground.
I’m still not sure on the name but other than that I think they did a good job. The blog post and FAQ make it clear that whilst it’s not quite a trial version it’s not your typical F2P MMO either. Mainly because they’re not pretending free players can do everything paid players can by grinding for (huge amounts of) gold to lift the restrictions, or presenting them with a seemingly endless series of pay-walls to unlock every little thing. Instead it’s all or nothing – you play a limited free account or you buy the game and have a full account. And buying the game probably costs less than unlocking the same amount of content in your average F2P game.
Unfortunately, the F2P label itself comes with repercussions as there will be several misinformed gamers automatically assuming a game is Pay to win in regards to the pay wall.
No joke in a previous thread a person was stating that boosts from the cash shop was pay to win.
That’s an old argument. I remember forum posts on gw2guru before launch debating whether the boosters were p2w.
It could be argued that it is, technically speaking. However it’s so slight an advantage and since its not useable in spvp it’s pretty much ignored.
To my knowledge all the boosters buff will be removed if you enter competitive pvp, so how does one “win” an MMO in the pve aspect with these boosters?
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
Agreed they only use the term Free to play to entice the general public. From a marketing perceptive Free to play is a more tempting offer than Free Trial. Once a consumer hears the word Trial you assume restrictions are put in place but you are given the opportunity to use the product to solely encourage you to buy said product.
Free to Play sends out a better message, but in the end GW2 falls better in the Free Trail category.
Except Free to Play calls forth visions of walled off content and constant “please deposit $x to bypass time gate”. That’s why ANet uses Play for Free and not Free to Play.
Yeah this is where it gets tricky. For most people I imagine ‘free to play’ sounds more appealing than ‘free trial’ because on the face of it that implies fewer restrictions.
But for me, and I imagine many other MMO players who have heard (or experienced) horror stories about other games ‘free to play’ implies a game which, instead of trying to get your money by selling you a quality product, draws you in with just enough content to get you interested and then charges a small fortune for every little thing you need to actually play.
And since Anet are trying to attract both existing MMO players and those new to the genre they have to try and strike a kind of middle ground.
I’m still not sure on the name but other than that I think they did a good job. The blog post and FAQ make it clear that whilst it’s not quite a trial version it’s not your typical F2P MMO either. Mainly because they’re not pretending free players can do everything paid players can by grinding for (huge amounts of) gold to lift the restrictions, or presenting them with a seemingly endless series of pay-walls to unlock every little thing. Instead it’s all or nothing – you play a limited free account or you buy the game and have a full account. And buying the game probably costs less than unlocking the same amount of content in your average F2P game.
Unfortunately, the F2P label itself comes with repercussions as there will be several misinformed gamers automatically assuming a game is Pay to win in regards to the pay wall.
No joke in a previous thread a person was stating that boosts from the cash shop was pay to win.
That’s an old argument. I remember forum posts on gw2guru before launch debating whether the boosters were p2w.
It could be argued that it is, technically speaking. However it’s so slight an advantage and since its not useable in spvp it’s pretty much ignored.
To my knowledge all the boosters buff will be removed if you enter competitive pvp, so how does one “win” an MMO in the pve aspect with these boosters?
The arguments were 3 years ago. I read them but didn’t contribute and don’t remember the details. It was probably WvW, where a speed boost can give you an extra utility skill as well as the other boosts (armor, rejuvenation, damage) and the effects of using these in a PvP environment.
ANet may give it to you.
They prefer to use the term “Play for Free”. But to unlock the restrictions it’s still “Buy to Play”.
Agreed they only use the term Free to play to entice the general public. From a marketing perceptive Free to play is a more tempting offer than Free Trial. Once a consumer hears the word Trial you assume restrictions are put in place but you are given the opportunity to use the product to solely encourage you to buy said product.
Free to Play sends out a better message, but in the end GW2 falls better in the Free Trail category.
Except Free to Play calls forth visions of walled off content and constant “please deposit $x to bypass time gate”. That’s why ANet uses Play for Free and not Free to Play.
Yeah this is where it gets tricky. For most people I imagine ‘free to play’ sounds more appealing than ‘free trial’ because on the face of it that implies fewer restrictions.
But for me, and I imagine many other MMO players who have heard (or experienced) horror stories about other games ‘free to play’ implies a game which, instead of trying to get your money by selling you a quality product, draws you in with just enough content to get you interested and then charges a small fortune for every little thing you need to actually play.
And since Anet are trying to attract both existing MMO players and those new to the genre they have to try and strike a kind of middle ground.
I’m still not sure on the name but other than that I think they did a good job. The blog post and FAQ make it clear that whilst it’s not quite a trial version it’s not your typical F2P MMO either. Mainly because they’re not pretending free players can do everything paid players can by grinding for (huge amounts of) gold to lift the restrictions, or presenting them with a seemingly endless series of pay-walls to unlock every little thing. Instead it’s all or nothing – you play a limited free account or you buy the game and have a full account. And buying the game probably costs less than unlocking the same amount of content in your average F2P game.
Unfortunately, the F2P label itself comes with repercussions as there will be several misinformed gamers automatically assuming a game is Pay to win in regards to the pay wall.
No joke in a previous thread a person was stating that boosts from the cash shop was pay to win.
There are those that claim the expansion is pay to win because they assume the elite specializations mean they are better at PvP than the original professions not using them.
RIP City of Heroes
The boosters = pay to win debate is complicated. I had that argument a lot on the Elder Scrolls Online forum when they introduced XP boosters and people were bringing up GW2 as an argument both for and against it. But it’s not something where you can have one rule that applies across all games.
In GW2 it’s fairly negligible because you can level up quickly even without them and you’re scaled up for PvP and WvW so the benefit is very minor. Plus you can get so many Tomes of Knowledge, XP scrolls and XP boosters in game that even if you do want to speed it up you don’t need to pay.
In other games levelling up is a major challenge, sometimes getting to the max level is one of the hardest things in the game. And those types of games are unlikely to include level scaling, so being able to pay for even a small XP boost can give you a big advantage over other people.
I remember when the Heroic Edition of GW2 came out I was genuinely surprised so many people were angry about it because my first reaction was that they’d done a good job of picking items that sounded amazing to people who don’t play, but won’t actually give any type of advantage. Then I realise it was just the free skin people were upset about and it made sense (sort of).
“Life’s a journey, not a destination.”
https://help.guildwars2.com/entries/95982157-Account-types-Free-Core-HoT
https://help.guildwars2.com/entries/95982157-Account-types-Free-Core-HoT
https://help.guildwars2.com/entries/95982157-Account-types-Free-Core-HoT
https://help.guildwars2.com/entries/95982157-Account-types-Free-Core-HoTAll good! Restricted TP access, can’t access guild bank, can’t mail items, restricted access to chat so no bots. It’s fine, this will work out.
THE ONLY REAL PROBLEM, IMO, IS THAT NEW PLAYERS DON’T REALISE THAT THIS IS A TRIAL/RESTRICTED ACCOUNT, MAKE SURE TO LET THEM KNOW AND DON’T OVER DO IT ON THE REMINDERS TO BUY THE CORE-GAME, IT GETS ANNOYING AF
Apart from that, good move anet, make the trials account thing upgrade as accessible to players as the gem store, small reminders but not annoying popups every login. Also, make sure that you have restrictions on the gem store or the playerbase who has the core ( not trial ) game will get kittened off as gem prices will definitely rise. Also, make sure you can’t get the core ( non trial ) game off the gem store or everything you just did was for naught: They don’t pay money and they negatively affect the economy/gem trade ( if everyone who has trials does it ). Unless you want to make it expensive ( 150g ) but not overly.
Peace
They can sell gems but can’t buy them with gold. But they can receive mail of items and gold.
No they can’t, read the restrictions SLOWER. NO TRANSFER OF ITEMS OR GOLD FOR F2P ACCOUNTS.
I tested it myself, You CAN send items and gold to an account. And they CAN take it out of the mail. They CAN also return to sender said mails, with the items/gold attached. What they CANNOT do, as the list from Anet indicates, is SEND mail with gold or items.
So what I said is 100% accurate, test it yourself if you don’t believe, Or if I missed some fact or if certain items are restricted, then please correct me and alleviate those concerns.*edit: or if somehow an update isn’t required to prevent what I tested, then it’s entirely possible Anet changed it, but per Anet’s FAQ
“Can’t send gold or items”
it doesn’t mention receive, which is what I tested.
So, perhaps should take your own advice?
Was that advice taken? Was this test done? Because I still stand by my statement.
I just looked again. I can’t mail gold or items from a P4F account. That is locked out. You can mail stuff to them but not the other way, I never disagreed with that.
RIP City of Heroes
I just looked again. I can’t mail gold or items from a P4F account. That is locked out. You can mail stuff to them but not the other way, I never disagreed with that.
That is what I was saying all along, when I was told to read it slower.
Thanks for confirming it though.