Ive played for probably 400 hours and ive never seen an exotic drop, now all 3 of my lvl 80s have FULL exotic items, but these were all bought from gold and dungeon tokens.
Heres what gw2 lacks *compared to every other mmo / rpg ive played:
1) Champions / hard units Need to have higher drop rates
2) All trash mobs need to have drop rates that allow for exotics (including high level mats) to drop rarely
if number 2 does exist then the droprate is too too low
3) Their needs to be better vairety of exotic high detailed skins that you can find from exploring the world.
4) More exotic / endgame skins that are found in certaint open world areas
5) Exotic / high endgame skinned items that have unique abilities
6) End game items that are obtained by killing openworld bosses (example: Say anet adds a new undead boss in a mini dungeon, he wields a sword that has corrupted him and is unique to him only, make their a chance he will drop it, for this to work their has too be much more bosses that have this function
Number 7 was in gw1 so don’t say this doesn’t belong
7) Just more “medium cost”a (8-30gold) weapon/armor skins that can be dropped rarely by ANY mob in the game, with ofcourse higher chances to drop according to the difficulty of the enemy you killed
I am against threads that just are complaints and do not offer solutions ideas, so heres mine, right now it just seems not worth it to go explore different areas and actually kill stuff since that usually results in money lost and or / time wasted on killing trash or even champions / bosses.
When i go to the tp i see either low cost exotics in the range of 1-10 gold and redic. expansive exotics (and or legendarys) which cost over 30 gold.
We need more filler inbewteen the rediculess expensive and the cheap, IMO in the range of 10gold to 60 gold as IMO this is the range for the general non super hardcore players to buy stuff (at this current time in the economy timeline).
Second is that open world enemies need to feal like they actually have RNG d2 as an example you could get a awesome drop from a max level trash mob, if this happend though, YOU WERE EXTREMELY LUCKY like really lucky, we need these scenarios to happen so theirs a sence of winning the lottery sometimes.
ALSO why do harder enemies (inlcuding normal hard enemies / champions / mini bosses / bosses not have a higher chance to drop good loot? IMO they should have a better chance.
And lastely make some areas / enemies / mini bosses / drop unique to them weapons now this could goas far as just a specific area dropping a specific weapon armor type to bosses dropping their own weapon much like gw1. This would give people to go to certaint areas to obtain that type of weapon armor they wont. This would also encourage people to explore different areas and for having bosses drop their own weapons encourage people to kill open world bosses as well.
So the unique weapons dropped from bosses wouldn’t be as rare as say the weapons dropped only in that area example : Icey Dragon Sword could drop from any mobs in the lvl 80 snowy area, with an increased chance to drop from ANY harder enemies in that area.
ALSO in that area is a boss called “Undead Dark Frost knight” He wields the “The FrostBite” Which is a unique greatsword that has a inque skin and a unique stat in place of the sigil that 45 percent chance on crit to apply cold to the enemy,
now hear me out i know sigil of cold (or whatever is called) does the same thing but is only 30 percent chance on crit, thing is these items could be un modifieable so the extra 15 percent pertaints to the uniquness of the skin but also is a tiny bit stronger but sacrificing customization.
The special unique stat inplace of the sigil’s spot could be somthing totally unique i just failed to come up with something that would still be ballenced. Keep in mind these items wouldnt be used in pvp (except wvw) so theirs no qq.
*3)