*Precursor Rage*
As far as I remember ArenaNet was promissing us new ways of obtaining precursors at least year ago…
EDIT: Just to prove this. Here is what Game Director said 11 mounths ago!
We still plan to do both new legendary weapons, as well as a clear path (on top of the current random chance) to gain precursors which players can see their progress and understand how much work they have left to do to gain it.
It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor.
We do also want to maintain that chance you could get lucky and earn one earlier through random drops, so when we add the new system we will not remove the current one to ensure players have multiple ways to gain the items. Also with the upcoming update to WvW, there will be a chance players can earn precursors from the WvW rank reward chests as well.
https://forum-en.gw2archive.eu/forum/game/gw2/New-Legendaries-Rework/first
(edited by ExiledDiclonius.1653)
It’s typically more cost effective to salvage them for Ectoplasm.
I disagree.. I’ve gotten more than my share of exos, and two precursors, throwing my world boss rare weapons in the mystic toilet.
I salvage the armors though.
It’s typically more cost effective to salvage them for Ectoplasm.
I disagree.. I’ve gotten more than my share of exos, and two precursors, throwing my world boss rare weapons in the mystic toilet.
I salvage the armors though.
I was comparing to selling the rares, not MFing them. I don’t have data on that since I almost never forge things.
Worst thing is. That ArenaNet is not giving us any other chances than being lucky or spending insane ammounts of gold in TP. However they dont like when we got 2 much gold so they are taking our farming spots 1 by 1
It happens, for sure, but I will never spend gold on the forge. I put in dropped rares when I get them and an will occasionally craft rares to throw in since most of those materials are worthless anyway. It would probably be more cost effective to actually sell those crafted rares these days.
It’s typically more cost effective to salvage them for Ectoplasm.
I’m not convinced. The last stats I read said the average rate of return of ecto for level 80 rares was about 0.9/salvage. Currently, those same rares (Staffs anyway) sell for about 60s each (minus the cost of making them, of course).This is up quite a bit since the patch, when they averaged closer to the same cost as ecto, where ecto is only about 37s. It would seem more cost effective to sell the rares and buy ecto than simply salvaging them.
Either way, with only cost being my time to collect the mats, putting the crafted stuff in the forge is as good a use for them as any. I don’t have a lot of patience, so I only do 5-10 combines at a time anyway.
I’m not convinced. The last stats I read said the average rate of return of ecto for level 80 rares was about 0.9/salvage. Currently, those same rares (Staffs anyway) sell for about 60s each (minus the cost of making them, of course).This is up quite a bit since the patch, when they averaged closer to the same cost as ecto, where ecto is only about 37s. It would seem more cost effective to sell the rares and buy ecto than simply salvaging them.
Either way, with only cost being my time to collect the mats, putting the crafted stuff in the forge is as good a use for them as any. I don’t have a lot of patience, so I only do 5-10 combines at a time anyway.
Here’s my post from 2 weeks ago with the methodology for determining the cost effectiveness of sell/salvage for rares. I did say “typically” too, because I intended to leave room for the rares that do sell for more than the break even point:
To find out if you should sell or salvage a rare item, do the following:
1. Multiply the current Ecto price by 1.125 (this is to offset the 87.5% chance to get an Ecto by salvaging using a Master kit, and thus a 12.5% chance to NOT get an Ecto).
2. Next, multiply the result from 1. above by 1.15 (this is to offset the 15% trading post fee that you will pay to sell your Ecto).
3. The result is the Break Even point for Ectoplasm and is the amount that you must sell a rare for in order to acquire the equivalent amount of ectoplasm via gold.
4. Add the cost of using the Salvage Kit (a Master would be 61c per use)
Here is an example, using the current Ecto price of 35s70c:
((3570*1.125)*1.15)+61=4680You will need to charge MORE THAN 46s80c for a rare in order to sell it instead of salvage it.
You can further analyze this number by using the likelihood of salvaging materials and runes/sigils to offset the price above, but that’s outside the scope of a quick formula for an at a glace decision to sell or salvage.
Worst thing is. That ArenaNet is not giving us any other chances than being lucky or spending insane ammounts of gold in TP. However they dont like when we got 2 much gold so they are taking our farming spots 1 by 1
They don’t like people farming because they consider a bad habit, hence DR (I don’t care what they say, it was never about bots and always about controlling player wealth). Why did they do the megaservers? My guess is that many of the individual servers were dying and people were getting frustrated. Most events were left unattended. Most maps were empty most of the time. Most good farming areas were either nerfed in to the ground or made too difficult to farm by small groups with the addition of multiple champions. Most temple/world boss events returned nothing useful most of the time. In this game, if you can’t farm, you can’t make money in a timely fashion.
Something had to be done to engage players more, so enters the daily token chest for each world boss/temple, with a guaranteed rare. Enters the champion trains, which, yes I’m sure they created like that to appease the farmers. Enters cash pay-outs for dungeon runs. It’s not nearly as bad to make money as it was a year ago, but unfortunately it’s the hardcore farmers who run the champ trains for hours and hours on end, and career TP flippers that drive the economy in this game. Me, as a casual semi-serious player typically can’t make money fast enough to keep up with inflation, so I’m so I’m left with venting on threads like this.
Sad thing is that they introduced the ‘play your own way’ initiative over a year ago, and backflipped on that. Farmers are going to be on every server, regardless of activity. Champ trains were setup to keep farmers occupied and to inroduce rarer exotic weapons into the market. Then the nerf hit. Less monetary reward from each champ bag. Then the other shoe dropped not that long ago; average currency from each bag is now just over 1s. What’s next?
They’re rewarding dungeon people more for doing essentially the same as champ farmers. The only difference is that the dungeon is an instance made for 5 players at most. Personally dungeons aren’t my bag, but how much farming would you have to do to catch up to a dungeon runner’s intake per day?
Anyway this is digressing from the topic of precursors. When forging, I personally used to throw in random weapons from boss kills and salvage armours. Armours are nothing like the price of weapons to sell on the TP. If it were me going for a precursor attempt, I’d take all the exotics I could find and dribble them into the forge one throw at a time. It’s all RNG and I hate to say it but it’s broken. An easier acquisition method is long overdue.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
Precursors still rising in cost with no end in sight. I’m playing gw2 less and less as are many others in my guild but I’d be back full time if they fixed this pathetic loot system. Precursors are an unobtainable goal for me sadly and it’s soured my experience with this game.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
Precursors still rising in cost with no end in sight. I’m playing gw2 less and less as are many others in my guild but I’d be back full time if they fixed this pathetic loot system. Precursors are an unobtainable goal for me sadly and it’s soured my experience with this game.
The only person who can do anything about that is you.
Legendaries were created to be a long term goal, sure you can get lucky at any time (I got a Dusk a year ago from an event I ran through a hundred times) but once you finish the Legendary you’ll realize it’s just a fancy skin and doesn’t magically make the game better or more enjoyable. Quite the opposite, without a goal to focus on you’ll most likely be more disappointed than you are now.
Precursors still rising in cost with no end in sight. I’m playing gw2 less and less as are many others in my guild but I’d be back full time if they fixed this pathetic loot system. Precursors are an unobtainable goal for me sadly and it’s soured my experience with this game.
The only person who can do anything about that is you.
Legendaries were created to be a long term goal, sure you can get lucky at any time (I got a Dusk a year ago from an event I ran through a hundred times) but once you finish the Legendary you’ll realize it’s just a fancy skin and doesn’t magically make the game better or more enjoyable. Quite the opposite, without a goal to focus on you’ll most likely be more disappointed than you are now.
Someone who’s been lucky telling a perma unlucky player that it’s beneficial to my enjoyment that I haven’t been lucky… My head exploded just a little.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
Goal-setting and achievements are what keeps players like myself in the game. If I didn’t have anything to shoot for I wouldn’t bother with it, and would have given up a long time ago because of the over-zealous DR and the broken RNG.
As usual, Anet are the only ones who can do anything about it, until then it’s just persist as much as you can.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
It’s just a skin but it’s a very nice skin. I do enjoy the game more since I made mine tbh. It’s just so pretty. Better than I was expecting, at least on one character. Other one has horrible clipping issues when stowed, but most gs clip horribly on female norn. (bought pre, never had one drop)
It’s just a skin but it’s a very nice skin. I do enjoy the game more since I made mine tbh. It’s just so pretty. Better than I was expecting, at least on one character. Other one has horrible clipping issues when stowed, but most gs clip horribly on female norn. (bought pre, never had one drop)
Also the footfall is very annoying to me. On my character with sunrise, it looks like he just have a swim or sweating or peeing…. and i always saw somebody is bleeding running around me with twilight…
i am seriously thinking to reskin to an exotic greatsword instead.
Someone who’s been lucky telling a perma unlucky player that it’s beneficial to my enjoyment that I haven’t been lucky… My head exploded just a little.
That’s because it is only in your head.
I couldn’t care less about Legendaries, they are nothing more than shinies to chase after. If that’s your thing, realize that it is supposed to be really really really really hard to get them. Complaining because the system works as intended is not going to get you any sympathy, if you don’t like it find another goal.
(edited by tolunart.2095)
I feel your pain OP. I have played 3.5k hours, played since open beta, put over 1,500 rare hammers in the forge, but haven’t dropped or mixed anything so far. Some people have it worse than me, but I can’t help but feel sad :P
Someone who’s been lucky telling a perma unlucky player that it’s beneficial to my enjoyment that I haven’t been lucky… My head exploded just a little.
That’s because it is only in your head.
I couldn’t care less about Legendaries, they are nothing more than shinies to chase after. If that’s your thing, realize that it is supposed to be really really really really hard to get them. Complaining because the system works as intended is not going to get you any sympathy, if you don’t like it find another goal.
What’s the name of this thread? Is it feel sorry for me? No it’s precursor rage because the system isn’t working. I and many others get kitten drops and blowhards like yourself who’ve had luck tell me that this system is working as intended? ROFL
As for working as intended, I’m sure Anet are running metrics as we speak to find out why certain players stopped playing gw2.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
Someone who’s been lucky telling a perma unlucky player that it’s beneficial to my enjoyment that I haven’t been lucky… My head exploded just a little.
That’s because it is only in your head.
I couldn’t care less about Legendaries, they are nothing more than shinies to chase after. If that’s your thing, realize that it is supposed to be really really really really hard to get them. Complaining because the system works as intended is not going to get you any sympathy, if you don’t like it find another goal.
There’s so much wrong with this post I don’t even know what to say. I second the ROFL above. LoL, you think the current system for getting a precursor is just fine. That’s cute.
Getting the most important piece of a legendary, the precursor, should not in any way be based on complete, total, blind luck. Don’t bother with the buy option either. The standard player couldn’t afford one when they were 700g, to say nothing about now when most are at or above 1000.
(edited by Woljnir.7810)
There are thousands of people running around the game swinging Twilights and shooting rainbow unicorns. It’s not that hard to do if you focus on the goal, just takes a long time to get there. Most players give up along the way because they don’t have the patience of dedication it takes.
The average player is not supposed to be able to create a Legendary weapon. This is why they are not called “really cool skins you can buy for $10 from the gem shop.”
There are thousands of people running around the game swinging Twilights and shooting rainbow unicorns. It’s not that hard to do if you focus on the goal, just takes a long time to get there. Most players give up along the way because they don’t have the patience of dedication it takes.
The average player is not supposed to be able to create a Legendary weapon. This is why they are not called “really cool skins you can buy for $10 from the gem shop.”
Read the OP you’re posting nonsense to someone who’s actively tried to get a precursor since launch. Focus and dedication…. Been there done that. Move along.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
Really? Then why are there so many ‘average’ (and so many many others that are well BELOW average) players with them?
I’ll contextualise this for you — I’m an average player. Not a great player by any means but I like most parts of the game. I wanted my legendary to mean something to me, so I made it my business to not buy a single thing that was required, besides the recipes and the icy runestones. Everything else was gotten from regular game play, no TP shenanigans. It comes down to the player – how much do you want your legendary to mean to you? If you do it for the goal-setting and the eventual victory over in-game mechanics and RNG then great. If you do it for just being another skin to flash all over the place then perhaps it’s not even worth 1/10th of what you paid for it on the TP.
How legendary does that weapon feel to you? It’s about the journey, not the destination, even if the destination looks great. Having a constant roadblock along the way doesn’t make the journey any fun, and paying for it with real money (avoiding the roadblock and taking an ‘easier’ route), to my mind, cheapens the whole experience.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
I am a very casual player. Since i got a precursor, beside i have all crafting at lv400, i am at very beginning of my sunrise jounery. Going for 100% map completion. Getting 1m kama, 100 charged lodstone, 77 clover, 250*8 T6 materials. All of these are epic hard for me and i consider it is quite legendary already.
The game provided 3 ways to obtain precursor: RNG,TP and MF. For someone casual like me, usually not able to finsh long contents like arah exp. So for now 1.5k hours i am only able to finish P1 once. Before wardrobe exist, obtain token is the only way to obtain arah armor skin. To me it is even harder than getting a legendary which at least you can buy from TP.
i agree that more ways for precursor is good but it is all about your attitude. I don’t think RNG and MF is broken. Gambling iis.
(edited by Crossaber.8934)
The legendary process shouldn’t be “I got everyone else, now what hoops do I have to jump through to get the precursor”, it should be “I have a precursor, what do I need to do to make the rest of the components”.
The legendary process shouldn’t be “I got everyone else, now what hoops do I have to jump through to get the precursor”, it should be “I have a precursor, what do I need to do to make the rest of the components”.
Can’t agree more, this is what i was saying. Collecting the materials for legendary is epic, if someone already have everything but missing a legendary, the way rest of the wait of cause nothing legendary at all. The quest should start after obtain a precursor.
I once started a post where I strongly disagreed to change the way you get a precursor. I still disagree, because farming for mats and having a certain way for obtaining everything is boring as hell. It also takes so long. This, at least, keeps you on your toes, AND you have that “jump-to-the-roof” effect if you get lucky enough. If you think gambling is not your style, then save the gold, and buy a precursor. End of story.
Corsair CX500 PSU, Kingston V300 60GB SSD
Just buy the legendary you want and be done with it.
And if anyone has been playing since game launch and does not have at least 4k gold, either in gold or mats/items to sell by now, you have been doing something very, very wrong.
This precursor complaint thing is getting very old
Just buy the legendary you want and be done with it.
And if anyone has been playing since game launch and does not have at least 4k gold, either in gold or mats/items to sell by now, you have been doing something very, very wrong.
This precursor complaint thing is getting very old
Sure. I’ve been playing the game instead of farming, I should’ve chosen a different path.
Just buy the legendary you want and be done with it.
And if anyone has been playing since game launch and does not have at least 4k gold, either in gold or mats/items to sell by now, you have been doing something very, very wrong.
This precursor complaint thing is getting very old
Sure. I’ve been playing the game instead of farming, I should’ve chosen a different path.
Guess what, I have been playing the game as well …
Sure I have done the odd champ train and TP flip and smart crafting, but that is part of the game also.
Players waste gold on so many useless things, then complain they do not have gold to buy what they want …
EDIT: Oh, and I have never, ever farmed dungeons, and never will.
(edited by bri.2359)
Just buy the legendary you want and be done with it.
And if anyone has been playing since game launch and does not have at least 4k gold, either in gold or mats/items to sell by now, you have been doing something very, very wrong.
If blowing all my gold in the cash shop is wrong, I don’t wanna be right.
There’s something wrong with people that think it’s normal gameplay to own +1100 gold..
There’s something wrong with people that think it’s normal gameplay to own +1100 gold..
Couldn’t agree more. “If you don’t have 1k gold there’s something wrong with you”
Sorry, there something wrong WITH YOU, not me.
Sure. I’ve been playing the game instead of farming, I should’ve chosen a different path.
What do others do?
I’m no hardcore farmer, ‘cause I hate farming (= stupid) – but: Even if this game isn’t throwing the gold at you (like in other MMOs), you still get at least 5 – 10 G/day simply by DOING STUFF (except standing around and chatting). So if you really played since release on casual level, you have to have enough gold for a pre.
Btw. not every pre ist 800+ G, so it’s more a “I wanna have ETERNITY!!!” complain.
(edited by illo.5106)
Sure. I’ve been playing the game instead of farming, I should’ve chosen a different path.
What do others do?
I’m no hardcore farmer, ‘cause I hate farming (= stupid) – but: Even if this game isn’t throwing the gold at you (like in other MMOs), you still get at least 5 – 10 G/day simply by DOING STUFF (except standing around and chatting). So if you really played since release on casual level, you have to have enough gold for a pre.
Btw. not every pre ist 800 G+, so it’s more a “I wanna have ETERNITY!!!” complain.
Check The Legend.
Sure. I’ve been playing the game instead of farming, I should’ve chosen a different path.
What do others do?
I’m no hardcore farmer, ‘cause I hate farming (= stupid) – but: Even if this game isn’t throwing the gold at you (like in other MMOs), you still get at least 5 – 10 G/day simply by DOING STUFF (except standing around and chatting). So if you really played since release on casual level, you have to have enough gold for a pre.
Btw. not every pre ist 800 G+, so it’s more a “I wanna have ETERNITY!!!” complain.
I love when people say things like
“5-10g a day”
Is that a 5 hour day? 1 hour?
Is that doing dungeons or exploration or personal story?
your day of play is very different to “my” day of play. Please think about game modes/and ways of playing before spouting off how much you can “easily” get per day..
So now it’s normal gameplay to give your gold to someone who just had a lucky drop ?
Is it that difficult to recognize that precursors are just a broken part of the game ?
Except in Diablo 3 when they had auction house, I’ve never seen a game where players were OK with being farmed by the luckiest.
So now it’s normal gameplay to give your gold to someone who just had a lucky drop ?
Is it that difficult to recognize that precursors are just a broken part of the game ?
Except in Diablo 3 when they had auction house, I’ve never seen a game where players were OK with being farmed by the luckiest.
I suppose people who are selling pre’s for CRAZY ammounts of gold, think it’s great and so don’t want to admit it’s a problem.
Also people who forked over that gold will be annoyed when(if) anet brings in an alternative method acquisition.
Goal-setting and achievements are what keeps players like myself in the game. If I didn’t have anything to shoot for I wouldn’t bother with it, and would have given up a long time ago because of the over-zealous DR and the broken RNG.
As usual, Anet are the only ones who can do anything about it, until then it’s just persist as much as you can.
This!! It’s the only way I can bring myself to still enjoy the game. I don’t have my precursor (The Legend) and I typically have very bad luck with drops so I set intermediary goals for the legendary. So far this is the order I’ve done things, the two required crafts, Gift of Battle, Gift of Exploration, Opal Orbs, mystic clovers, Gift of Mastery, Unid dyes…now I’m on to T6 mats and the remaining ecto after that it’ll be dungeon tokens, then the icy runestones, to finish the required mats. I don’t see any point in spending money on T6 mats until I have my PC, though I wish I had have bought a pile back when they were only 2-3s each…and that seemed very expensive. If I don’t have the pre by then, I suppose it’ll be time to do some serious TP flipping.
Another strategy I use is to try and do as many of the daily and monthly achievements in Cursed Shore as possible in order to minimize the feeling of farming and to maximize the chances for level 80 rare/exo drops and T6 drops. Kind of killing 2 birds with one stone so to speak. Dailies alone, on average, are worth ~1 gold if you spend the laurel on T6 bags.
Don’t get me wrong, I think the current method for obtaining precursors is broken and I think the luck system (RNG) also favors certain accounts, while other accounts tend to be terminally unlucky. When one person can get consistently get precursors out the the forge (We’ve all seen the videos or heard the stories of such guild-mates) while another gets nothing in thousands of tries, this goes beyond being just lucky, it’s just broken and nothing legendary about it. All it does is encourage gambling, and is ultimately very disheartening. Might as well play slots at a casino, the odds are better.
For me, I think I’ll probably get sick of the bad loot and quit the game (again) long before attaining the precursor, but only time will tell. A precursor would certainly give me a renewed focus, but I’m really not holding me breath on getting one any time soon.
(edited by Leamas.5803)
I have an irrational belief that the RNG is seeded or set up so that you have a higher chance of a “lucky” roll on your first N tries — based on stories like this and my own experiences. I don’t well-controlled data to support this, but it does match their motivation (I don’t think it has anything to do with getting players to buy gold via gems — I don’t think Aidenwolf’s argument there makes sense).
Its called “superstition” and human brains have been doing it in the absence of real knowledge for a long, long time.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I love when people say things like
“5-10g a day”
Is that a 5 hour day? 1 hour?
Is that doing dungeons or exploration or personal story?your day of play is very different to “my” day of play. Please think about game modes/and ways of playing before spouting off how much you can “easily” get per day..
And I love when people respond to answers like mine with: “5 – 10 G/day? You must be crazy and an insane farmer!”
And yeah, I suggested 1.5 – 2 hours playing the game (what I think is casual) and doing different things like a dungeon run, maybe level a lil’ bit, do pvp/wvw, whatever! If you sell EVERYTHING you get during that time (even salvaging tokens, if you are running dungeons), you usually end up having ~ 7.5 G/2 hours (sometimes less, sometimes more) – especially after prices for yellows and T6 and other crafting stuff have risen.
This thread needs to die
Bunch of people complaining about a skin. Get over it
[Dark Renegatus]
Precursors still rising in cost with no end in sight. I’m playing gw2 less and less as are many others in my guild but I’d be back full time if they fixed this pathetic loot system. Precursors are an unobtainable goal for me sadly and it’s soured my experience with this game.
The only person who can do anything about that is you.
Legendaries were created to be a long term goal, sure you can get lucky at any time (I got a Dusk a year ago from an event I ran through a hundred times) but once you finish the Legendary you’ll realize it’s just a fancy skin and doesn’t magically make the game better or more enjoyable. Quite the opposite, without a goal to focus on you’ll most likely be more disappointed than you are now.
Someone who’s been lucky telling a perma unlucky player that it’s beneficial to my enjoyment that I haven’t been lucky… My head exploded just a little.
Thank you. Exactly.
I am SO tired of people also telling me that “just keep trying, you’ll get lucky”.
I am tired of trying and feeling like I can’t keep up with my circle of friends I play with. I’m tired of everyone pinging an ascended box drop here, an exotic drop there, and yes, several times, a precursor drop ping (keep in mind, this happens not just in huge events with hundreds of people, I’m talking about a few friends in part chat doing WvW, or a fractal, etc), and I am the one who has never pinged anything saying “OMG look! I got lucky!”
Let me repeat that: NEVER
Yes, I am tired of it, and the loot system makes me take month long breaks from GW2; it’s sad that I feel like I have to recharge feeling good and lucky in other games, then come back to GW2 and get it shot down again.
I love GW2, I really do, but I honestly don’t know anymore how many times I’ll come back.
sigh
I love when people say things like
“5-10g a day”
Is that a 5 hour day? 1 hour?
Is that doing dungeons or exploration or personal story?your day of play is very different to “my” day of play. Please think about game modes/and ways of playing before spouting off how much you can “easily” get per day..
And I love when people respond to answers like mine with: “5 – 10 G/day? You must be crazy and an insane farmer!”
And yeah, I suggested 1.5 – 2 hours playing the game (what I think is casual) and doing different things like a dungeon run, maybe level a lil’ bit, do pvp/wvw, whatever! If you sell EVERYTHING you get during that time (even salvaging tokens, if you are running dungeons), you usually end up having ~ 7.5 G/2 hours (sometimes less, sometimes more) – especially after prices for yellows and T6 and other crafting stuff have risen.
How do you salvage tokens and what do you get from that? Aren’t tokens just another currency that goes straight in to the wallet?
How do you salvage tokens and what do you get from that? Aren’t tokens just another currency that goes straight in to the wallet?
You use tokens to buy dungeon weapons.
Then you salvage for money (to buy a pre) or forge (for a chance at a pre).
The nice part is that you get the tokens while running dungeons so you’re always building money that way and can eventually buy a pre if you never get lucky.
There are thousands of people running around the game swinging Twilights and shooting rainbow unicorns.
The average player is not supposed to be able to create a Legendary weapon.
Nice contradiction of yourself right there.
Nice contradiction of yourself right there.
In a game that sold millions, thousands of players is still a minority. It used to be an even bigger minority before when the legendaries were character-locked.
So now it’s normal gameplay to give your gold to someone who just had a lucky drop ?
Is it that difficult to recognize that precursors are just a broken part of the game ?
Except in Diablo 3 when they had auction house, I’ve never seen a game where players were OK with being farmed by the luckiest.
I think this is the aspect that bothers me. You are literally being farmed by other players because of a broken system. They get rich in game while you ruin your enjoyment to farm events/mobs/dungeons for hundreds of hours… for what? Something that should not be locked behind RNG.
That’s the whole point here. Not that some people are literally UNABLE to get the thing. It’s HOW it can be gotten, and that the how is wholly un-legendary and frustrating for 99% of players.
Precursors, I think, are meant to be a chance item. You play the game, and if you get one, great. It’s really not practical to really try to get one, as many, many people in this thread can vouch.
Not saying that’s OK. It sucks. But what can we do?
4.2k hours played since headstart, +1k gold down the forge, 0 precursor drops yet 4 legendaries and 1 precursor waiting to be crafted all thanks to the wonders of the TP.
If you want a legendary then just buy the kitten thing from the TP.
Nothing legendary about that.
It’s not the process of making a legendary that makes the item “legendary”. It’s the violet colour of an item.
If you think you’re better off by crafting it yourself, go ahead. There are those that can’t be bothered doing that and I understand them totally.
I simply don’t understand why a legendary item does not have an epic quest series acquisition, in a game that touts itself as anti-farm and focused on fantastic quests, events and happenings.
Instead, it’s “gather enough gold to buy it”. Yeah. Very epic and legendary.