Regen/heals should be removed from the game
Not sure what you’re talking about. My guardian can keep regen up pretty much 90% of the time, and it is nearly useless. I’m guessing you encountered a warrior and his passive health regeneration, because regen is absolutely useless for all the health it gives you.
Not sure what you’re talking about. My guardian can keep regen up pretty much 90% of the time, and it is nearly useless. I’m guessing you encountered a warrior and his passive health regeneration, because regen is absolutely useless for all the health it gives you.
Not sure if trolling. I have a guardian too, that I stopped playing long time ago. And the bunker symbol heal build is nearly unkilllable 1v1. I use my warrior now but im tiered of this broken crap. I would play my thief more if regen got removed from the game.
I think what our most disgruntled original poster is talking about is all forms of passive health regeneration, not the boon in particular.
You have a major flaw in your post however.
It supposed to work like this in 1v1 situation:
Engage, force the heal and burst .
The game is not supposed to be balanced around 1v1, thus saying that something should be a certain way in 1v1 is quite silly.
The game is balanced around 5v5, thus this “issue” isn’t really an issue since 5 (or heck even 2) people can easily out-damage stuff like this.
Krall Peterson – Warrior
Piken Square
Not sure what you’re talking about. My guardian can keep regen up pretty much 90% of the time, and it is nearly useless. I’m guessing you encountered a warrior and his passive health regeneration, because regen is absolutely useless for all the health it gives you.
Not sure if trolling. I have a guardian too, that I stopped playing long time ago. And the bunker symbol heal build is nearly unkilllable 1v1. I use my warrior now but im tiered of this broken crap. I would play my thief more if regen got removed from the game.
I use the same build (probably) and It really is unkillable. But that’s not due to the regen. The protection and passive healing is what makes that good, not necessarily regen.
If only there were some way to remove boons from enemies, or reduce their healing by 66%. That would really be handy.
provide a service that I’m willing to purchase.” – Fortuna.7259
This thread reads to much like “I played scissors and my enemy didn’t play paper, he played rock!!!” to me.
smack..Wut?…smack…smack…
This thread reads to much like “I played scissors and my enemy didn’t play paper, he played rock!!!” to me.
I want the PvP to be focused on Skill instead of stats. That’s why alot of baddies stack
as much armor and vitality as they can to not die+ heals
I want the PvP to be focused on Skill instead of stats. That’s why alot of baddies stack
as much armor and vitality as they can to not die+ heals
It is based on Skill.
You simply ignore the fact that it is not based around 1v1.
Krall Peterson – Warrior
Piken Square
Your problem has nothing to do with regen.
If you’re saying 6 skilled people cannot handle 1 warrior with a regen spec, then i have to question how “skilled” these 6 players actually are. It sounds like you have 6 cacti not players.
Dear A-net:
Please nerf rock
Paper is fine
~Sincerely, Scissors
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
No thanks, regen is fine.
Your problem has nothing to do with regen.
If you’re saying 6 skilled people cannot handle 1 warrior with a regen spec, then i have to question how “skilled” these 6 players actually are. It sounds like you have 6 cacti not players.
I never said that 6 people cant kill a regen warrior. I said 5 above average players vs 5 total nub regen warriors will lose: because they will be out of block/evade and the regen will recover all the damage. If there was no regen 3 good players could kill 6 nubs without problem. But guess what? they stack 4k armor and regen for 800hp per second. Full defensive stats should not be allowed in the first place. In gw1 you could try hard to survive by stacking tank utilities but it would be useless, unless you were a monk or a dervish. It should be killed or be killed and not run away in a zerg if you can’t kill anything.
Your problem has nothing to do with regen.
If you’re saying 6 skilled people cannot handle 1 warrior with a regen spec, then i have to question how “skilled” these 6 players actually are. It sounds like you have 6 cacti not players.
I never said that 6 people cant kill a regen warrior. I said 5 above average players vs 5 total nub regen warriors will lose: because they will be out of block/evade and the regen will recover all the damage. If there was no regen 3 good players could kill 6 nubs without problem. But guess what? they stack 4k armor and regen for 800hp per second. Full defensive stats should not be allowed in the first place. In gw1 you could try hard to survive by stacking tank utilities but it would be useless, unless you were a monk or a dervish. It should be killed or be killed and not run away in a zerg if you can’t kill anything.
…you’re argument is flawed beyond belief.
If these “Skilled” players as you claim them to be cannot beat “Nubs” again as you claim… who’s the real unskilled group ?
(edited by TexZero.7910)
Those nubs don’t have to do anything. The regen is passive and its 1000hp per second.
Drop banners and run in circles.
So at first it was 800hp and now it is suddenly 1000hp? What will it be next post? 2000? Full HP?
If your team of 5 above average players can’t deal more than 1000hp per second you are not really above average players.
Krall Peterson – Warrior
Piken Square
800hp is with a non-banner build. If a warrior decides to go banner build in clerics its more than 1000.
If only there were some way to remove boons from enemies, or reduce their healing by 66%. That would really be handy.
They exist lol.
For example: Necro can do that like crazy and mesmer also have some tools for that.
They exist lol.
For example: Necro can do that like crazy and mesmer also have some tools for that.
I am almost 100% sure that the user you quoted was using sarcasm.
Krall Peterson – Warrior
Piken Square
Not sure what you’re talking about. My guardian can keep regen up pretty much 90% of the time, and it is nearly useless. I’m guessing you encountered a warrior and his passive health regeneration, because regen is absolutely useless for all the health it gives you.
Not sure if trolling. I have a guardian too, that I stopped playing long time ago. And the bunker symbol heal build is nearly unkilllable 1v1. I use my warrior now but im tiered of this broken crap. I would play my thief more if regen got removed from the game.
You dont kill a bunker alone in competitive pvp, also when you fight a guardian the general strategy is burst him and interrupt hi s main heal, plus if you can poison and remove buffs.
About the warrior i think this last balance patch make it a litle more powerfull than other classes, still if you judge warrior take in count that is a begginer class, meaning is easy to play.
OP must be talking about Elementals. And that wouldn’t be surprising.
They exist lol.
For example: Necro can do that like crazy and mesmer also have some tools for that.I am almost 100% sure that the user you quoted was using sarcasm.
Probably , but with this forums im not sure anymore lol.
I’m seeing lots of these ‘regen’ warriors in sPvP lately. They’re starting to get annoying. Not to mention the people playing them think they’re good for playing a fotm build.
Makes me think ‘screw it, Anet wants me to play warrior.’
I’m seeing lots of these ‘regen’ warriors in sPvP lately. They’re starting to get annoying. Not to mention the people playing them think they’re good for playing a fotm build.
Makes me think ‘screw it, Anet wants me to play warrior.’
It’s not only warriors, this topic is not about how OP warrior is , even if it is. It’s about
all the heals that all classes can get to make a fight last forever. And that’s annoying as
hel. It’s just frustrating to burst somebody and his HP bar is not moving. Why pvping with such a troll build? Roll a thief and try D/P if you wanna troll people but stop this bunker crap. And there should be other ways of capping the points.
Yes. But the fotm one is warriors at the moment. There is so many of them.
I play a condi build in sPvP and my hard counter is a bunker build engi who is immune to conditions at 25%. That’s always lovely. But thankfully they’re the rare exception. Every one and their dog is running this fotm warrior build though.
I’ve been playing a lot more WvW lately, and I’ve come to the conclusion that DPS needs to be removed completely and replaced with healing.
Then everyone would be on equal footing and no one could complain.
No, just no. Berserker mode can’t and is NOT meant to beat everything, There HAS to be a counter for it. That counter is survival builds WITH healing/regen.
Sorry to say but if you can’t beat someone who is using heals/regens then YOU might have to play with YOUR class/builds to see what other options you have. Perhaps YOU have to play more of a survival build and adapt to be able to wear your opponent down as well.
Also poison is a anti healing/regen counter, find it for YOUR class!
They exist lol.
For example: Necro can do that like crazy and mesmer also have some tools for that.I am almost 100% sure that the user you quoted was using sarcasm.
I think the response you were looking for was
“Whoosh!”
I’ve been playing a lot more WvW lately, and I’ve come to the conclusion that DPS needs to be removed completely and replaced with healing.
Then everyone would be on equal footing and no one could complain.
I was reading your recent posts and you seem to defend every negative feedback about the game, which is weird. If you don’t pvp don’t troll the topic. The amount of heals is ridiculous and it should be fixed.
I’ve been playing a lot more WvW lately, and I’ve come to the conclusion that DPS needs to be removed completely and replaced with healing.
Then everyone would be on equal footing and no one could complain.
I was reading your recent posts and you seem to defend every negative feedback about the game, which is weird. If you don’t pvp don’t troll the topic. The amount of heals is ridiculous and it should be fixed.
I was making a point. You apparently missed it. I am not trolling. Nor am I the only person in this thread who seems to find your suggestion preposterous.
Other points have been made before. This is a team game and if you’re looking for 1v1 balance it’s not only not going to happen, but it shouldn’t happen. You’re asking devs to change the game because you want the game balanced the way you want. And that’s not going to happen.
Your request is unreasonable not just to me, but to most of the people in this thread. If you can get enough regen, you’re giving up damage along the way somehow to make that happen. That’s the trade off.
I’ve been playing a lot more WvW lately, and I’ve come to the conclusion that DPS needs to be removed completely and replaced with healing.
Then everyone would be on equal footing and no one could complain.
I was reading your recent posts and you seem to defend every negative feedback about the game, which is weird. If you don’t pvp don’t troll the topic. The amount of heals is ridiculous and it should be fixed.
I was making a point. You apparently missed it. I am not trolling. Nor am I the only person in this thread who seems to find your suggestion preposterous.
Other points have been made before. This is a team game and if you’re looking for 1v1 balance it’s not only not going to happen, but it shouldn’t happen. You’re asking devs to change the game because you want the game balanced the way you want. And that’s not going to happen.
Your request is unreasonable not just to me, but to most of the people in this thread. If you can get enough regen, you’re giving up damage along the way somehow to make that happen. That’s the trade off.
Exactly, this is balance. What it comes down to in this case is if the burst high damage can do enough damage while also semi surviving (through skill) enough to kill the survivalist. For the survivalist they have to survive long enough while doing bearly enough damage to slowly wittle down the aggressor’s high attacks. Perfectly balanced, now go find some poison to help counter some of that healing as well as something to remove some of those boons!
No, just no. Berserker mode can’t and is NOT meant to beat everything, There HAS to be a counter for it. That counter is survival builds WITH healing/regen.
Sorry to say but if you can’t beat someone who is using heals/regens then YOU might have to play with YOUR class/builds to see what other options you have. Perhaps YOU have to play more of a survival build and adapt to be able to wear your opponent down as well.
Also poison is a anti healing/regen counter, find it for YOUR class!
Easily the best response on this board, but I think it will fall mostly on deaf ears…:/
The amount of heals is ridiculous and it should be fixed.
Funny thing, the amount of heals is dismissed as useless in PvE.
The amount of heals is ridiculous and it should be fixed.
Funny thing, the amount of heals is dismissed as useless in PvE.
It’s too bad we can’t go back in time and introduce ‘a t s e.96.14’ to PvP resto druids during TBC. That would be hilarious.
Not sure what you’re talking about. My guardian can keep regen up pretty much 90% of the time, and it is nearly useless. I’m guessing you encountered a warrior and his passive health regeneration, because regen is absolutely useless for all the health it gives you.
Not sure if trolling. I have a guardian too, that I stopped playing long time ago. And the bunker symbol heal build is nearly unkilllable 1v1. I use my warrior now but im tiered of this broken crap. I would play my thief more if regen got removed from the game.
1v1? You said 3v1.
What’s the problem? It’s not like he’s killing you with his weak sauce dps.
800hp is with a non-banner build. If a warrior decides to go banner build in clerics its more than 1000.
5 guys can’t do 1000 damage per second? Wow that’s bad…
Also, you know that plenty of other classes can achieve about the same hps and some even get protection thrown in for free (which warrior doesn’t have).
lol wtf ? remove heal ? what’s this ? candy crunch ?
Archeage = Farmville with PK
The amount of heals is ridiculous and it should be fixed.
Funny thing, the amount of heals is dismissed as useless in PvE.
It’s too bad we can’t go back in time and introduce ‘a t s e.96.14’ to PvP resto druids during TBC. That would be hilarious.
Or warriors and rogues with their mace stun procs. It goes both ways.
If only there were some way to remove boons from enemies, or reduce their healing by 66%. That would really be handy.
poison “heal potency decreased by 33%”
http://wiki.guildwars2.com/wiki/Poison
then apply bleeding and burning together with poison.
and no, regen / heals are working as intended.
if you cannot out damage my regen / heal, you do not deserve to put me down.
The amount of heals is ridiculous and it should be fixed.
Funny thing, the amount of heals is dismissed as useless in PvE.
It’s too bad we can’t go back in time and introduce ‘a t s e.96.14’ to PvP resto druids during TBC. That would be hilarious.
Or warriors and rogues with their mace stun procs. It goes both ways.
Oh god. Thanks for that horrible memory.
The problem is not about killng people with crazy regen .
It’s about PvP being a borefest when you fight bunkers
Only . I don’t wanna waste 2 minutes on 1 person if i know
Im better than him and only his regen prevents me
To stomp him in 5 secs .
Yeah, that’s kinda the point of bunker builds. Doh?
The problem is not about killng people with crazy regen .
It’s about PvP being a borefest when you fight bunkers
Only . I don’t wanna waste 2 minutes on 1 person if i know
Im better than him and only his regen prevents me
To stomp him in 5 secs .Yeah, that’s kinda the point of bunker builds. Doh?
When the objective is to stand in the one spot in sPvP. May as well call it bunker fest since that’s the only way to go.
The problem is not about killng people with crazy regen .
It’s about PvP being a borefest when you fight bunkers
Only . I don’t wanna waste 2 minutes on 1 person if i know
Im better than him and only his regen prevents me
To stomp him in 5 secs .
So ignore him and go find another berserker like yourself or some other build that you can easily beat down. There has to be a challenge for every build or otherwise EVERYONE will be just using your build – now THAT would be boring.
The problem is not about killng people with crazy regen .
It’s about PvP being a borefest when you fight bunkers
Only . I don’t wanna waste 2 minutes on 1 person if i know
Im better than him and only his regen prevents me
To stomp him in 5 secs .Yeah, that’s kinda the point of bunker builds. Doh?
When the objective is to stand in the one spot in sPvP. May as well call it bunker fest since that’s the only way to go.
If you are saying that the modes in sPvP are boring because they are all just “hold this spot or that spot” I agree with you. However that then becomes a different subject and not a call to alter certain builds/play styles.
i think op had a run in with this build here and yes its frustrating as the warrior has no risk whatsoever and still deals dmg. the regen keeps his health up all the time, plus regen food, plus banners, plus probably runes. stop defending something that is obviously not well balanced. a regen should never tick this high, period.
[/quote]
[AVTR]
Isle of Kickaspenwood
i think op had a run in with this build here and yes its frustrating as the warrior has no risk whatsoever and still deals dmg. the regen keeps his health up all the time, plus regen food, plus banners, plus probably runes. stop defending something that is obviously not well balanced. a regen should never tick this high, period.
Lastly for most of this fight the defender is only taking on 2 enemies. All those phantoms are NOT other players and unless the player is in a strong attack build themselves they hit on the low-ish side, same can be said for the ranger’s pet.
[/quote]
One thing we did not see in this video was the damage output from the defender. I can bet you if she was hitting back the damage would have been very, very, very low-average at best. Also you notice that the damage being done to this defender was on the low side so I would say none of the enemies were in berserker mode. Probably either bunker builds themselves or semi survival/damage. If there was 1 or more berserkers this fight would have been VERY different.
(edited by Paulytnz.7619)
The PvP section of the game would have a much higher population if we could stop spreading misinformation to the rest of the playerbase. Bunkers have never dominated PvP except for a couple months last year; you’ll usually see a couple people per team running a highly defensive build, but that’s it.
The specific skill in question, warrior signet, may be a bit on the strong side. I’m not talking about balance, I’m talking about PvP in general.
i think op had a run in with this build here and yes its frustrating as the warrior has no risk whatsoever and still deals dmg. the regen keeps his health up all the time, plus regen food, plus banners, plus probably runes. stop defending something that is obviously not well balanced. a regen should never tick this high, period.
Lastly for most of this fight the defender is only taking on 2 enemies. All those phantoms are NOT other players and unless the player is in a strong attack build themselves they hit on the low-ish side, same can be said for the ranger’s pet.
One thing we did not see in this video was the damage output from the defender. I can bet you if she was hitting back the damage would have been very, very, very low-average at best. Also you notice that the damage being done to this defender was on the low side so I would say none of the enemies were in berserker mode. Probably either bunker builds themselves or semi survival/damage. If there was 1 or more berserkers this fight would have been VERY different.[/quote]
he has another video up where u see him doing decent dmg. check his videos!poeple are paying him gold to get the build!
[AVTR]
Isle of Kickaspenwood
The PvP section of the game would have a much higher population if we could stop spreading misinformation to the rest of the playerbase. Bunkers have never dominated PvP except for a couple months last year; you’ll usually see a couple people per team running a highly defensive build, but that’s it.
The specific skill in question, warrior signet, may be a bit on the strong side. I’m not talking about balance, I’m talking about PvP in general.
The skill “Healing Signet” itself isn’t too bad, I run it on a Hammer/Mace/Shield Warrior. My regen on that is around 600 per tick, the danger doesn’t come in until I start running my Adrenal Healing which is another ~400 per tick plus food. And I’m not geared 100% for healing either. Keeping in mind, I do mediocre DPS, I auto for around 1.4k-3.6k depending on the enemy. But I run that for the stuns and interrupts for my group, not for the insane damage.
The OP is both wrong and right. If traited for 100% heals, and taking the kitten damage, that Warrior could be difficult, especially if running Healing Shouts and a set of soldiers runes for the cleanse on shout. That same warrior will never kill you though. Ever. In fact, if he did kill you, you failed very very hard at whatever “killer” build you were running.
It is based on Skill.
You simply ignore the fact that it is not based around 1v1.
It is based on spam, not skill.
Also poison is a anti healing/regen counter, find it for YOUR class!
Find me a poison on elementalist, guardian and warrior.