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Posted by: WarMacheen.7124

WarMacheen.7124

NOTHING DROPS AT ALL. CAN YOU UNDERSTAND THIS OR DO YOU WANT ME TO GO TO THE GEM STORE???!!!!!!!!!!!!

You are not supposed to farm, simply buy an absurd amount of gems and then trade them for gold, to purchase things from the TP

Also Anet requires 800 gems to answer your question.

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Posted by: Grunties.6841

Grunties.6841

That would explain a lot of the TP activity

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Posted by: Malediktus.9250

Malediktus.9250

I am only getting about 20% of what I used to get on the krait fractal. Did 5+ runs to make sure I am getting less.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Aproposs Of Fire.4056

Aproposs Of Fire.4056

==== Gold sellers is a big part of the problem ((NOT saying drops are not messed up)) with the economy. Gold sellers would not be a problem if people didn’t use them.You are out of line – and reported for advertising for them.

Edit: Removed user name so that people can’t contact him for the purpose of gold-buying.

(edited by Aproposs Of Fire.4056)

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Posted by: Leamas.5803

Leamas.5803

==== Gold sellers is a big part of the problem ((NOT saying drops are not messed up)) with the economy. Gold sellers would not be a problem if people didn’t use them.You are out of line – and reported for advertising for them.

Edit: Removed user name so that people can’t contact him for the purpose of gold-buying.

Gold sellers are EXACTLY the same as the gem store as far as screwing up the economy and TP…it all equates to unearned in-game gold. Whether the gold comes from gold sellers or the gem store it still points to a buy2win scenario and both damage static in-game elements, such as crafting. The only difference is who the “real” money goes to.

If anything, it was better when bots were around because they helps control the cost by keeping stock in the TP up.

(edited by Leamas.5803)

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Posted by: Aproposs Of Fire.4056

Aproposs Of Fire.4056

Lvl 63/64 Ranger; Fireheart Rise; 12% armor Magic Find; 26% Food Magic Find; 1:15am – 2:33am EST:

  1. 3-Plat ore
  2. 3-Plat ore
  3. 3-Salamanders – 0 drops
  4. 5-Tar Elementals – 2 Topaz Lumps, 1 Luminous Dust
  5. Dynamic event: 1s44c + 292 karma
  6. 4-Embers – 1 Acolyte Coat (white)
  7. 2-Embers – Giant gift, 2 Hot stones
  8. 1-Tar Elem – 0 drops
  9. 3-Ember – 1 Carnelian Nugget
  10. 3-Plat ore + 1 Opal shard
  11. 4-Ember – Acolyte coat (white), Carnelian nugg
  12. Renown Heart – 2s66c
  13. 1-Ember – Rawhide Vest (wht)
  14. 3-Ember – 0 drops (twice respawn – at least one was a respawn to be conservative — it feels like the respawn timer seems to be starting on the first attack on the mob instead of the last attack. The reason I say this is that I was actually getting many respawns on this run possibly due to taking my time to kill them while I am recording the encounters for this log.)(I know this is a dumb conclusion and pls don’t flame me – I mention it only b/c that’s what occurred to me at the time. fwiw.)
  15. 1-Ember – 0
  16. 1-Tar elem – Luminous Dust
  17. 2-Tar elem – 0
  18. 1-Flame Legion Shadowblade – Dark stained claw
  19. 1-Flame Legion Bladestorm – Giant gift
  20. 2-Carrion Devouerer – Full venom sac
  21. 1-Bladestorm – 64c + Rawhide leggings (wht)
  22. 1-Flame Legion Stalker – Acolyte shoulders (wht)
  23. 1-Flame legion Axe Fiend – Dark stained claw
  24. 1-Bladestorm – Dark stained claw
  25. 1-Bladestorm – 0 drops
  26. 1-Stalker – 0 drop
  27. 1-Plains Wurm – Full venom sac
  28. 1-Plains wurm (respawn?) – 0 drop
  29. 1-Plain wurm – Glob of Gloppy Gloop
  30. 1-Bladestorm – 59c + Medium Ritual Bag
  31. 1-Stalker – 0
  32. 3-Warthogs – 0 drops
  33. 1-Plated Behemoth – Slab of Red Meat
  34. Stupid 8c purchase from “Triple Luck Tonic” Snake Oil Merchant :/ (wait about 2min while the bad luck debuff from above purchase wore off – lol) – minus 8c
  35. 1-Plated behemoth – 0 drop
  36. 1-Behemoth – 0
  37. 1-Vulture raptor – Slab of Poultry meat
  38. 2-Dill Sprigs
  39. 1-Behemoth – 58c + Dark stained claw
  40. 1-Skill Point earned
  41. 3-Hard Wood Logs
  42. 2-Behemoth – 0 drops
  43. 3-Plat Ore
  44. 4-Hard wood logs
  45. 2-Vulture raptors – 0
  46. 1-Breeze rider – 0
  47. 1-Bladestorm – 0 drops
  48. 4-Breeze riders – 1 Glob of Gloppy Goop
  49. 1-Axe fiend – 49c + Dark stained claw
  50. 1-Shadowblade – 0
  51. 3-Plat ore
  52. 2-Breeze rider – Potent venom + Gloppy goo
  53. 4-Asparagus Spears
  54. 2-Breeze riders – Dagger (white) + Full venom sac
  55. 1-Breeze rider – Chainmail Helm (wht)
  56. 1-Asparagus spear
  57. 2-Breeze rider – 0drop
  58. 1-Blazestorm – 0 drops
  59. 1-Hyena – 0
  60. 1-Wolf + Summoned wolf – 0
  61. 1-Wolf – Slab of red meat
  62. 3-Raspberries
  63. 1-Wolf + Summon + AddWolf + summon – 57c + Dark stained claw + Chipped fang + Large Claw
  64. 1-Hyena – Giant gift
  65. 4-Hard wood logs

Grand total: Coins: 31s 8c; Karma: 292; Skill Points: 1

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Posted by: Snores.7806

Snores.7806

Companies only listen to numbers: Sales, earnings growth, annual revenues, stock prices, etc.

The only way to be listened is to affect these numbers. It can take some time but it will work.

Concerning the numbers published in this thread, they mean nothing. Our own personal experience since the launch of this game is the best parameter to compare with the actual game experience.

Its a personal decision to accept the current state of affairs, to keep complaining or to give up.

I expressed my opinion extensively on the closed thread.

Time is the best equalizer. We will see what happens.

Until then I wish you all a Happy New Year.

Best regards,

Red

Yep I’m the same.

I just keep checking the forums once or twice a week to see if there has been a response.

As Red said, we’re being jerked around and nickel and dimed. Vote with your wallet.

Oh and feel free to voice your displeasure on other gaming forums when they mention GW2… I certainly do

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Posted by: Aproposs Of Fire.4056

Aproposs Of Fire.4056

==== Gold sellers is a big part of the problem ((NOT saying drops are not messed up)) with the economy. Gold sellers would not be a problem if people didn’t use them.You are out of line – and reported for advertising for them.

Edit: Removed user name so that people can’t contact him for the purpose of gold-buying.

Gold sellers are EXACTLY the same as the gem store as far as screwing up the economy and TP…it all equates to unearned in-game gold. Whether the gold comes from gold sellers or the gem store it still points to a buy2win scenario and both damage static in-game elements, such as crafting. The only difference is who the “real” money goes to.

If anything, it was better when bots were around because they helps control the cost of materials buy keeping stock in the TP up.

Leamas – I understand what you are saying. Unfortunately no matter what game you are playing there are illegitimate gold sellers fouling up the in-game economies in the ways you demonstrate as well as many other negative impacts. And some games, like GW2, have legitimate avenues to buy gold.

I can’t think of a game that I have played that wasn’t the target of gold-sellers. The real difference between legitimate and illegitimate in-game gold purchases is that the legitimate sources take steps to at least try to minimize the impact where the illegitimate sources don’t care how badly they bork the game.

I believe that in many cases, otherwise illegitimate gold-buyers are converted into legitimate gold-buyers in games that offer the option where the impact is minimized.

My point is that no matter whether there is legitimate in-game gold buying or not there will always be illegitimate sources and buyers.

(edited by Aproposs Of Fire.4056)

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Posted by: Northlander.4619

Northlander.4619

Penitent path event farming (28.12)
Duration: 2×45 min + some time doing other event stuff
Results: 4 yellow items. No essences
Notes: I had 34% Magic Find from equipment, glazed pear tart, and major sigil of luck. All yellow item drops were from penitent path events. I did not use banner this time.

I’d also like to note that the risen gorilla that is titled “champion gorilla” in the actual event window even though it’s just a vet never drops anything. The event in question is "Kill the angry Risen gorilla to save Fia and Jasper (80) ".

On a side note: I seem to have crappy luck converting those items into ectos. I salvaged them and one extra item from older run way before christmas to ectos and got four ectos out of the five items. I used black lion kit.

Dragon events

I ran four dragon events today: 2x Tequatl, 1x Shatterer, 1x Claw of Jormag. The end result was mix of greens and blues for all but Shatterer fight. Shatterer dropped a rare level 80 pistol.

(edited by Northlander.4619)

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Posted by: Leamas.5803

Leamas.5803

Leamas – I understand what you are saying. Unfortunately no matter what game you are playing there are illegitimate gold sellers fouling up the in-game economies in the ways you demonstrate as well as many other negative impacts. And some games, like GW2, have legitimate avenues to buy gold.

I can’t think of a game that I have played that wasn’t the target of gold-sellers. The real difference between legitimate and illegitimate in-game gold purchases is that the legitimate sources take steps to at least try to minimize the impact where the illegitimate sources don’t care how badly they bork the game.

I believe that in many cases, otherwise illegitimate gold-buyers are converted into legitimate gold-buyers in games that offer the option where the impact is minimized.

My point is that no matter whether there is legitimate in-game gold buying or not there will always be illegitimate sources and buyers.

The problem is that ANet is NOT doing what the gold sellers are doing and never get confused about it. My understanding is that the gold sellers typically use bots to collect resources to sell in game and then sell the gold to other players. It keeps the gold vs. TP stock relatively in check. Buying through the gem store adds tons of money to the in-game economy, but doesn’t add any extra TP stock. The only result this can have is to drive the price of wares in the TP up to a point where if you don’t buy gems you can’t afford to buy anything and quickly become disadvantaged. It’s simple economics, add money to the economy and limit stock production (DR, RNG, nerfed loot tables) to drive prices up.

In short, while buying through the gem store helps support the game, I think it’s much more damaging to the in-game economy than buying from gold sellers, who add items to the TP…not new gold to the economy. Whether it was by bot or grinding, the gold was earned in-game and simply changes hands. We’re getting off topic here and I’ll not comment on this further.

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Posted by: Arrclyde.6358

Arrclyde.6358

I have to agree with Leamas. There is absolutly NO question about it: Goldselling is BAD to all economy. But to offer the possibility to exchange Gems to Gold is even worse. Like Leamas said: Goldsellers have to get their Gold from somewhere WITHIN the Game. The Gold-Gem exchange generates ingame-gold out of nowhere. Neither one is good to the game.
As for now i see a gameeconomy which rises up in a steeper becoming spiral, that leads to point where ingame economy will collaps. Where prices rise and rise til barely someone can by something. Combined with the decreased-drop-problem more and more people will stop playing. Arenanet, this is your wakeup call. Buying Gems to convert into gold will only shortly compensate the low drops many people will getting. And i see only one solution to get in control of all that:

- stop the Gem to Gold transfer (or at least make it depend DIRECTLY like only Gold from people to exchange for Gems, maybe via tradingpost at a set rate)

- monitor your game and take direct aktions against goldsellers and botters

- to increase your income sell more funstuff via Gemstore (more skins => TONS of em). there are many ways of getting the work done for, there are even examples out there where people send in self made Items to the company to sell and get a share of the profit made

- and for the love of YOUR customers: reverse the droprate to normal and get rid of the DR-mechanic. Make the game feel like fun again, not feeling like a work.

With this system right now it is more likely that people rather stop playing than to buy more and more gems to be able to pay rising tradingpostprices. Buying gems to get the Gold needed for the fun people want is only working for a very little time.

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Posted by: WarMacheen.7124

WarMacheen.7124

Just finished Jormag

1 Green Armor (chest)
1 Green Opal Crystal

1 Blue Armor (Chest)
1 Blue Weapon (Dagger)
1 Blue Weapon (Shield)
1 Blue Armor (Head)

1 Yellow Weapon (Rifle)

total gold = 3s 35c

Absolutely 0 drops from any of the veterans I killed.

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Posted by: Golgathoth.3967

Golgathoth.3967

Just finished Shatterer, three greens and five blues. Earlier, Jormag was five greens and two blues.

Sylvari: 7 Humans: 3 Charr: 2 Norn: 1 Asura: 0
“Tarnished Coast” since head start!

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Posted by: Aproposs Of Fire.4056

Aproposs Of Fire.4056

The problem is that ANet is NOT doing what the gold sellers are doing and never get confused about it. My understanding is that the gold sellers typically use bots to collect resources to sell in game and then sell the gold to other players. It keeps the gold vs. TP stock relatively in check. Buying through the gem store adds tons of money to the in-game economy, but doesn’t add any extra TP stock. The only result this can have is to drive the price of wares in the TP up to a point where if you don’t buy gems you can’t afford to buy anything and quickly become disadvantaged. It’s simple economics, add money to the economy and limit stock production (DR, RNG, nerfed loot tables) to drive prices up.

In short, while buying through the gem store helps support the game, I think it’s much more damaging to the in-game economy than buying from gold sellers, who add items to the TP…not new gold to the economy. Whether it was by bot or grinding, the gold was earned in-game and simply changes hands. We’re getting off topic here and I’ll not comment on this further.

There are many forces that influence the market. In my mind, there is nothing advantageous to bots and gold-sellers. Since this is off topic – we’ll have to agree to disagree.

I would much rather compete in the market against natural players than against artificially efficient bots. If not for gold-sellers, there would be no reason for ANet to be in the gold market at all.

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Posted by: Malediktus.9250

Malediktus.9250

Gems to Gold doesnt add money to the economy. It even takes 30% money out of the economy, because you get 30% less gold for your gems, than people have to pay to get gems

1st person worldwide to reach 35,000 achievement points.

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Posted by: Arrclyde.6358

Arrclyde.6358

@Malediktus:You do realize that the gold people get for trading Gems into gold doesn’t come from the game? And u realize that this Gold is GENERATED additionally to the money “earned” by players doing events, dungeons and dropped by monsters?

Bying Gold for Gems is not taking ingame gold out of the Game A ALL. It is always an addition to the Gold ingame. Both is harming the ingame economy the same way, except that one is unwanted (botting. goldselling) for a reason, and the other might be unintended (buying gold via gems, Arenanet might have not been aware of some peoples behavior not knowing limits).

But to stay on Topic:
Can´t come with further more reasons. I just don’t feel like i want to play. And one big reason is that playing feels like work being incredibly unrewarding. So i am mostly just reading from now on. The game used to be great, and i hope it will be again…… soon.

(edited by Arrclyde.6358)

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Posted by: Malediktus.9250

Malediktus.9250

@Malediktus:You do realize that the gold people get for trading Gems into gold doesn’t come from the game? And u realize that this Gold is GENERATED additionally to the money “earned” by players doing events, dungeons and dropped by monsters?

Bying Gold for Gems is not taking ingame gold out of the Game A ALL. It is always an addition to the Gold ingame. Both is harming the ingame economy the same way, except that one is unwanted (botting. goldselling) for a reason, and the other might be unintended (buying gold via gems, Arenanet might have not been aware of some peoples behavior not knowing limits).

But to stay on Topic:
Can´t come with further more reasons. I just don’t feel like i want to play. And one big reason is that playing feels like work being incredibly unrewarding. So i am mostly just reading from now on. The game used to be great, and i hope it will be again…… soon.

Your logic is flawed. More people are buying gems for gold than selling gems for gold, or gem price wouldnt go up. Additionally buying gems has 30% tax. So a lot of money is leaving the economy.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Lrdrahl.6120

Lrdrahl.6120

Dont know if this will be read but,

You OBVIOUSLY changed the drop rate from the
icebrood elementals and more specifically the minor icebrood elementals drop nothing anymore, ever. 60 minors killed 0 drops of any kind.

Vicious claws drop rate from greater elementals also seen massive reduction.

0 info in patch notes……anywhere

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Posted by: Arsenic Touch.7960

Arsenic Touch.7960

It appears that they nerfed the dragon chest drops, and the daily rewards.

Have been receiving nothing but blues from the dragon chests for the last week, haven’t seen a third item from dailys in months.

Is it better to out-monster the monster or to be quietly devoured?

Dragonbrand – Level 80 – Human Ranger

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Posted by: Northlander.4619

Northlander.4619

Penitent path event farming (29.12)
Duration: 2×45 min + some time doing other event stuff
Results: 6 yellow items. 2 putrid essences.
Notes: I had 34% Magic Find from equipment, glazed pear tart, and major sigil of luck. I did not use banner this time.

Dragon event

Did four dragon events and got 3 rares I belive. Also did a bit more unscheduled farming and got a few putrid essences.

I’d also like to note that sometimes the enemies in Jormag’s crystal event stop dropping any loot. Also again the champion enemies (i.e. champion ooze king, champion mobs in melandru event etc) don’t drop anything.

(edited by Northlander.4619)

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Posted by: ezd.6359

ezd.6359

Dont know if this will be read but,

You OBVIOUSLY changed the drop rate from the
icebrood elementals and more specifically the minor icebrood elementals drop nothing anymore, ever. 60 minors killed 0 drops of any kind.

Vicious claws drop rate from greater elementals also seen massive reduction.

0 info in patch notes……anywhere

That was ninja nerf, yes. No patch notes, yes. But they declared (can’t find proof) something like “summoned mobs must not drop anything”. Bug fixed

English is not my native language, sorry :<

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Posted by: DevorianDevil.6037

DevorianDevil.6037

Summoned mobs not dropping anything is pure bs, if it can kill it should drop loot. when barracuda’s suddenly summon 2 adds they can kill you a lot easier yet you no longer get extra rewards for it.
and once again it has been over a week since this topic started and not a single reaction yet.
Starting today im gonne send a bug report about it a couple of times each till they get fed up and either ban me or fix it.

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Posted by: Blackwolfe.5649

Blackwolfe.5649

Some summoned mobs do drop stuff, like wolves summoning other wolves for example. Although I wouldnt be suprised if there was some kind of flag on certain mobs labeling them as “summoned”, while on others not. Makes sense though for certain summons to actually drop loot, like the case of the wolves, since they dont actually (disregarding gameplay mechanics) summon other wolves from thin air but call on them as if they are in the world already (disregarding gameplay mechanics). Same should go for barracudas and other such “summons”.

Nice to see this thread growing quickly. From 1 to 7 pages and 320+ posts in a couple of days while I was away over christmas. Keep it going! Personally I do not have the patience to record my drops and do not play enough atm to see any changes. I do still get crap drops though, a single rare while doing several events and explored all of cursed shore. From event chests and champions.. I can could count myself lucky if I get greens (disgregarding mats and sigils, which to be honest should not affect the quality of gear drops, at least not if anet has any common sense).

Im finding myself playing less now, due to the game feeling rather unrewarding. Sure, I can farm dungeons for tokens, but what happened to having several different ways of aquiring gear at a sensible rate? Give more incentive to kill champions (non event ones too) and do events and perhaps there will be more people caring about the open world.

Also, I think it was rather idiotic move by some moderator to shut down the other thread, as it would be beneficial to have one thread for discussion and this thread for.. as you, Stephane Lo Presti, called it “concrete facts”.

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

(edited by Blackwolfe.5649)

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Posted by: Arrclyde.6358

Arrclyde.6358

Your logic is flawed. More people are buying gems for gold than selling gems for gold, or gem price wouldnt go up. Additionally buying gems has 30% tax. So a lot of money is leaving the economy.

No sir, your logic is flawed. There is nothing u could buy with gems right now that makes sense. I thought about buying Gems for gold too. But since i have only little gold (around 10 gold total) i am not willing to get ONLY 70 gems for 1 Gold… which means i can not even get TWO bankstorage upgrades for my gold.
On the other hand you get pretty much Gold for your gems, and it is the quickest and most efficient way to get your hands onto a reasonable amount of gold when you are a casual player (which means you don’t play much or even every day).

Buying Gems for Gold would take out a huge amount of ingame currency. BUT buying Gold with gems adds ingame currency to the already existing. And that is the problem. Some people seem to think that you can only buy the gems people who traded gems into gold brought into the game. There is no limited Stock of Gems to buy with gold. The mechanic works as when many people buy gems with gold, the goldprice will rise while the amount of gems you get will decrease. On the other hand the amount of Gold you get for your gems rises to encourage people to buy Gems, cause that is the way Arenanet is making extra money. Gold and resources are not limited to be earned ingame. In fact there is no limit at all: if someone decides to by Gems for ONE MILLION Dollar and exchanges this into Gold this would add almost one million of Gold into the game out of nowhere. It didn’t take time to earn this money in game, it is just there ADDITIONALLY. And since you could even buy legendaries with gold over the TP there are probably a some people save their time by buying Gold, which on the other hand lets TP-prices rise because of the additionally money made.

Unless u can prove to me your theory with some prooven official numbers i just stay on my oppinion that you are horrorbly wrong. This exchange does very bad to the ingame economy when it all goes crazy. And everybody playing MMOs for the past years knows: if u let the community do what they want things WILL get out of control, because some people don’t know limits…. not even their own.

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Posted by: Blackwolfe.5649

Blackwolfe.5649

Of course there is a limited amount of gems to buy with gold.. BUT, its limited by the people who buy gems from ANET in the first place (to sell for gold). If nobody ever bought gems from ANET, there would be no gems to buy for gold.

Back when you got alot more gems for your gold, I spent a couple of gold on them. Right now, its alot more sensible both goldwise and timewise to just pay directly to anet. (and the only thing I would spend gems on atm are some more bag slots for some of my alts, but currently I dont feel any need to).

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

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Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

Spent 3 hours in Cursed shore running events in a group and a lot of other players around. Completed the following successfully:

- Grenth, full chain
- Arah, full chain
- Plix, fill chain
- Penitent, full chain
- Champion Drake Broodmother
- Risen Champion Gladiator
- Plus most of the smaller single events throughout the map.

Dropped a total of 2 rares – one pistol and one putrid essence, both from normal mobs. This includes both chests. No exotics. Out of the 10+ champions, only 2 dropped, both of which were blues which vendored for less than a silver. Nothing notable from any veterans.

Anet, is this your expected drop rate? 8+ champions dropping nothing. 2 of the major event chains in the only true level 80 map, rewarding only blues with one or two greens in the final chest? This was not just me, checked in map chat and everyone replied with the same thing – only blues or greens. This isn’t farming, we completed the events as they popped up on the map and the notifications said what to do. I had just logged in before starting this so that shouldn’t interfere…

After I’m elected, bribing me will be considered a “gold sink”
- John Smith

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Posted by: Narkosys.5173

Narkosys.5173

I think the burden of proof is on you not me. There are allegations and observations about loot drops from Nov15 on and DR before that by 1000s of players.

Prove to me how the drops havet changed and why as an open world player I receive far less per hour than a fractal runner does. Why give 1 player more than another?

I dont have access to your metrics before or after but please share…..

please any further information would be enlightening. I mean wasnt there supposed to be an answer the day after the ama?
I do welcome any further information.

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Posted by: Aproposs Of Fire.4056

Aproposs Of Fire.4056

Spent 3 hours in Cursed shore running events in a group and a lot of other players around. Completed the following successfully:

- Grenth, full chain
- Arah, full chain
- Plix, fill chain
- Penitent, full chain
- Champion Drake Broodmother
- Risen Champion Gladiator
- Plus most of the smaller single events throughout the map.

Dropped a total of 2 rares (emphasis added) -

Note: I am referencing (Vets) parenthetically because I don’t know if ANet considers (Vets) part of the Champion level mob or as part of the normal level mob. Player discussion in this thread is divided on this topic.

We know that Champs/Named bosses/(Vets) drops are definitely still broken – many, myself included, continue to report poor and especially no drops from this class of mob. ANet in a patch announced they fixed this issue but I’m afraid that the fix they put in didn’t work. My assumption is that through the holidays that the devs continue to work on this issue and hopefully we will see another attempt at fixing it.

However, the frequency of Rares dropping on the mid-level mobs ((Vets) and/or normal mobs) is lower now anecdotally compared to October and earlier. My question for the developers would be is this working as intended? It occurred to me that we are not getting any direct reports from players demonstrating a Rare drop-rate at pre-November levels. (We have occasionally seen second-hand reports of others getting better Rare-drops but so far I don’t remember seeing any first-hand reports of drops like this).

I would like those readers of this thread who may have experienced pre-Nov. level Rare drops to please post letting us know what your drop notes are. The point being that if the Rare-drops we are reading about in this thread are the result of RNG or PRNG or DR then we should be seeing equal or greater Rare-drop reports to offset the low Rare-drop reports we are experiencing and reading about.

NOTE: The following request is for those readers who have not posted here who are / might-be getting better drops that might indicate an RNG/PRNG/DR explanation for the lower frequency drops we have already seen reported in this thread:

Please, if you are or have been getting at least periodically pre-November, better Rare-drop levels currently then we do need to have those reported as well.

We need to know about better drop results if they are happening. I would also ask those who have been getting poor drops to please do not flame any reports of better drop rates. Regardless of the significance of the reports, we are only mis-leading ourselves if there are players with better drops who cannot post due to the fear of being flamed.

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Posted by: Serophous.9085

Serophous.9085

Ok, we cant show data before the nov patch…or can we?

Ty youtube. Here you go anet, just look at the side bar how much loot this guy gets from sept 16

http://m.youtube.com/watch?v=IwSQaFcGy3g

Oct 12
http://m.youtube.com/watch?v=6sKSm-NMdjk

Oct 15
http://m.youtube.com/watch?v=_ndgoFa2DQ4

Forewarning on language in some of these vids. But i ask for people to post more of their current farming in videa rather than posting

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Posted by: Rock.3947

Rock.3947

Why not patch in some code to record information about drops and look at the data for yourself? Why on earth are you asking players to provide you data about a game you are running?

This is like a bank asking its clients to check how much money is their accounts and report it back to them. You have got to be kidding me.

April 1st is a while away so I guess this post is not a prank, but the company running the game requesting that the players provide them data is so absurd I feel like we’re being trolled.

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Posted by: Nightarch.2943

Nightarch.2943

One does not simply acquire loot in Tyria.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: tigirius.9014

tigirius.9014

So today I’ve reached an impass. Decided not to log in. See the only thing I can do is my daily that’s worth anything at this point. I was only logging into the game the last few days to farm to report what I received during my farming sessions, I’d log back off immediately to report them here in this thread.

  1. Fractals still DC, so do many of the dungeons (altho i despise they have gone to this system I’ve tried it a couple of times, the drops in there are just as bad as open world for me for an enormously higher difficulty rating and often a huge repair cost.)
  2. open world events don’t give anything i can use anymore. I have all my karma armor, oddly they don’t offer exotic versions of aquatic helms or town clothing for karma.
  3. almost no rares drop for me on anything anymore mf dungeons openworld or not I hit DR withing the 6th mobs death and get either nothing or skulls over and over.
  4. the monthlies require the broken dungeons
  5. I’m no good at pvp so going to wvw is out of the question for me. with the allowed and ignored exploits to grief players trying to complete the map it’s pretty much not worth it imo.
  6. other then two niche builds the class I was interested in playing still has a large laundry list of bugs 4 months later.

So basically there is nothing to do for a legit farmer/explorer like me. I had such high hopes for this title. I guess asking a developer to keep their word about what they said their title would be pre-launch is too much to ask in the mmo market.

Oh well, I’ll be checking back in the forums over the next few months, hopefully by feb they’ll have realized what they have done to this game and fixit. I guess it’s Legend of Grimrock and Torchlight 2 for me for a while then.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Leamas.5803

Leamas.5803

So basically there is nothing to do for a legit farmer/explorer like me. I had such high hopes for this title. I guess asking a developer to keep their word about what they said their title would be pre-launch is too much to ask in the mmo market.

Oh well, I’ll be checking back in the forums over the next few months, hopefully by feb they’ll have realized what they have done to this game and fixit. I guess it’s Legend of Grimrock and Torchlight 2 for me for a while then.

This!!!

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Posted by: Avitarus.1865

Avitarus.1865

Dont know if this will be read but,

You OBVIOUSLY changed the drop rate from the
icebrood elementals and more specifically the minor icebrood elementals drop nothing anymore, ever. 60 minors killed 0 drops of any kind.

Vicious claws drop rate from greater elementals also seen massive reduction.

0 info in patch notes……anywhere

That was ninja nerf, yes. No patch notes, yes. But they declared (can’t find proof) something like “summoned mobs must not drop anything”. Bug fixed

Here’s the proof:
https://forum-en.gw2archive.eu/forum/support/bugs/Barracuda-s-bugged-stealthnerfed/1051887

Fear, for when I appear, threads soon after disappear…

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Posted by: Aproposs Of Fire.4056

Aproposs Of Fire.4056


Here you go anet, just look at the side bar how much loot this guy gets from sept 16

http://m.youtube

(-other 2 links-)

Forewarning on language in some of these vids…

I fixed the first mobile link – it wasn’t working for me: http://www.youtube.com/watch?v=IwSQaFcGy3g

L80 Warrior; Cursed Shore; Karma Run; Upload Date: Sept. 16, 2012:

  • Escort Warmaster Jofaz; Sheltered Gate; 1s 86c, 378 Karma – this event completed that day’s daily for the player.
  • Secure Warmaster Jofast Camp; 1s 86c, 378 Karma – The only yellow for this run drops during this event
  • Defend Penitent Camp; 1s 86c, 378 Karma – When the video began, he had 2 new unread in-game mails, but when this event was run those emails had been read – contents unknown.
  • Escort Crusader Talesin Veteran Packheart to Penitent; 1s 86c, 378 Karma – In the first view of his inventory we see in the Starter Backpack (Contents 61/110; Karma-35883; Coins-6s 66c):
  1. 1-Valuable Metal Scrap
  2. 1-Ancient Bone
  3. 1-Pants (not identified)
  4. 1-Helm (not identified)
  5. 1-Berserkers Speargun (blue)
  6. 1-Large Bone
  7. 3-Porous Bones
  8. 1-Travelers Orrian Shortbow of Earth (green)
  9. 1-Acolyte Shoes
  10. 1-Heavy Moldy Bag
  11. 1-Cleric Axe of Smoldering (green)
  12. 120 some what appears to be Ash Legion Spy Kits.

In the 2ndBAG we see his Exotic armor set, some boosters, a unid dye and a couple weapons.

He reopens his inventory where we see that he has cleared out the Starter Backpack (Contents 52/110; Karma-35883; Coins-11s 47c). We see the same contents in the 2ndBAG and we see in the 3rdBAG:

  1. 1-Oricalchum Ore
  2. 3-Mithril Ore
  3. 1-Large Bone

And in the 4thBAG we very briefly see the top of:

  1. 1-Putrid Essence
  2. 100+ of something I couldn’t identify from the top of the icon.

One other note: I don’t know his character name for sure but before the next event, the chat window indicates that he might have received an in-game mail from a party member. If he did, then we don’t know what that mail contained. We have no indication whether there were items in the mail or if they are itemized in this video.

  • Protect Historian Fia on search for Gorillas; 1s 86c; 378 karma – During this event we see that he has apparently salvaged 3 items because on the right side of the window we see that he acquires:
  1. 1-Mithril Ore
  2. 1-Gossamer Scrap
  3. 1-Elder Wood Log
  • Kill the angry Risen gorilla; 1s 86c; 378 karma – On this event, the event progress bar indicates he is fighting a “Champion Risen Gorilla” but the mob portrait identifies the mob as “Veteran Risen Gorilla”. The video did not indicate a drop on this boss. We are unsure whether it was a Veteran Gorilla or a Champion Gorilla.

Now he does his drop summary and vendor sell-off and salvages:

  1. - Rampagers Pirate Pants (blue) 93c
  2. - 3-Discarded Garments 75c
  3. - Berserkers Reinforced Scale Coat (blue) 99c
  4. - 8-Incandescent Dust 88c
  5. - Berserkers Axe (blue) 63c
  6. - 2-Crystalline Dust 26c
  7. - Mace (white) 32c
  8. - Berserkers Cabalist Coat of Infiltration (green) 1s 98c
  9. - Travellers Orrian Shield (blue) 66c
  10. - Acolyte Pants (white) 45c
  11. - Rawhide Bracers (white) 29c
  12. - Sword (white) 32c
  13. - Shamans Reinforced Scale Legs (blue) 93c
  14. - Chainmail Shoulders (white) 36c
  15. - Clerics Scepter (blue) 64c
  16. - Pistol (white) 33c
  17. - Acolyte Shoes 32c
  18. - Chainmail Armor (white) 48c
  19. - Acolyte Cowl (white) 42c
  20. - 56-Elder Wood Logs 3s 92c
  21. - Rampagers Greatsword of Blood (green) 1s 98c
  22. - (Shaman?) Reinforced Scale Legs (blue) 93c
  23. - Clerics Warhorn (blue) 64c
  24. - 8-Heavy Moldy Bags 2s 56c
  25. - Rampagers Cabalist Gloves (blue) 58c
  26. - Valuable Metal Scrap 25c
  27. - Sword (white) 32c
  28. - Chainmail Helm (white) 40c
  29. - Travellers Orrian Mace (blue) 66c
  30. - 35-Large Bones 3s 85c
  31. - Clerics Bow (blue) 99c
  32. - Potent Venom Sac 11c
  33. - Berserkers Torch of Blood (green) 1s 32c
  34. - Clerics Pistol (blue) 66c
  35. - Shamans Conjurer Mantle (blue) 72c
  36. - Berserkers Conjurer Mantle of Infiltration (yellow) 2s 18c
  37. - Rawhide Mask (white) 40c
  38. - Travellers Orrian Shield (blue) 63c
  39. - Acolyte Shoulders (white) 35c
  40. - Shamans Reinforced Scale Boots of Infiltration (green) 1s 26c
  41. - Chainmail Armor (white) 48c
  42. - Acolytes Pants (white) 45s
  43. - Berserkers Shortbow (blue) 95c
  44. - Rampagers Spear of the Hydromancer (green) 1s 92c
  45. - Berserkers Warhorn (blue) 66c

He then shows his totals: 51725 Karma; 65s 78c. The Rare that he got this run he listed on the TP for 55s 50c (iirc). There is no indication if the item sold at that price (there were 4 others listed on the TP at the same price) and he did not collect any sale proceeds during the video.

He mentions during his summary he likes to start with 4 silver but we aren’t sure what he started this run with. We do know that he had 6s 66c the first time we see his inventory.

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Posted by: Paul.4081

Paul.4081

One does not simply acquire loot in Tyria.

Indeed, one must simply record loot drops pre-15th and also since and make comparisons because thats what the game is all about. If you haven’t been keeping a record of your drops since day one, “I pity the life you’ve wasted!” (Tannis quote from BL2).

I can’t go back in time Stephanie, sorry, so you’ll just have to take my word for it. Check my login details if you want.

(edited by Paul.4081)

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Posted by: Grunties.6841

Grunties.6841

At this point they are getting beyond redemption. Logging in less and less. The smarminess, condescension and inaction is unfortunate. Makes the overall experience less fun for me, dealing with the change, and knowing what I can expect from the gaming company.

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Posted by: Nightarch.2943

Nightarch.2943

One does not simply acquire loot in Tyria.

Indeed, one must simply record loot drops pre-15th and also since and make comparisons because thats what the game is all about. If you haven’t been keeping a record of your drops since day one, “I pity the life you’ve wasted!” (Tannis quote from BL2).

Keeping a loot record is absurd. I pity you for playing such a horrible and tasteless rather generic as well as unsophisticated game, “Get your facts first, then you can distort them as you please.” ~Mark Twain.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: Lopez.7369

Lopez.7369

As someone pretty familiar with statistics, I used to think people were just spouting conspiracy theories when claiming world drops had been greatly reduced. Now, I’m certain something has changed.

When I first got lv. 80 in September, I typically got one to three yellows an hour from Orr. I was actually upset and surprised if I didn’t get one. This is how farming was for me until a recent patch.

Shortly before the patch nerfing Plinx, I stopped farming events in favor of dungeons and world vs. world. I just wanted to spice up my gameplay, and I had done so much farming that I decided to take a break for a bit. This was made relatively easy when the November patch came, and my time was consumed by fractals.

But I decided to jump back into farming recently. What I’ve found is that I’m surprised if I get even one yellow within three hours of farming. I still make okay money off the blues and greens, but I am getting considerably less yellows than I was before the November patch. Also, my bags are filling up considerably slower than I remember, so it seems other drops have decreased as well.

I know this isn’t perfect data, and I personally don’t like anecdotes too much for this sort of investigation, but in this case the anecdote is so obvious that I think it’s relevant.

(edited by Lopez.7369)

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Posted by: Fuz.5621

Fuz.5621

“Perceived”
This is ridiculous.
They know exactly the drop percentages. They said, in an interview, that they can monitor and alter it whenever they want.
And they’re trying to pass it as a unintended “bug”, while it’s obviously something planned to drive us to the gem store.
Do they think we’re dumb (you know… maybe they’re right)? Am I the only one who feels insulted by this charade?

Also… you want “concrete” data? Didn’t you said it’s just “perceived”?
Well… ok, but how much will you pay me to do your job?

(edited by Fuz.5621)

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

Lets see… Awhile ago I log into my ele and go to karka land and take a dive into the barracuda infested area. This I where I began a 3 hour farm of barracudas for materials.

Right away I hit DR as barracudas barely are dropping anything, even fins, with every kill. I do notice better drops rates if I whirlpool over 5 of them at once with their summoned buddies having drops when the originals don’t.

Every 5th to 20th kill, I get a large scale or rarely, an armored scale. everything else is nothing, fins or a white. I never see a blue until after every 20-30 kills. There was no greens or yellows.

I had almost 100 fins before I moved on to farm karka (also nothing but spiral shells because of DR) and go get my daily rich ori node. I then went back to Divinity’s Reach to Role play for the rest of the night. The whole time, I had no MF except for my trident and Ancient Karka shell (total is 10%).

I had to kill over 300 foes and had 6 Armored scales and 22 large scales. Anything cloth or metal I salvaged and sold all the wooden and leather stuff to a merch. If it wasn’t for the fins and other junk, I wouldn’t have left with 16-20 silver.

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

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Posted by: Paul.4081

Paul.4081

One does not simply acquire loot in Tyria.

Indeed, one must simply record loot drops pre-15th and also since and make comparisons because thats what the game is all about. If you haven’t been keeping a record of your drops since day one, “I pity the life you’ve wasted!” (Tannis quote from BL2).

Keeping a loot record is absurd. I pity you for playing such a horrible and tasteless rather generic as well as unsophisticated game, “Get your facts first, then you can distort them as you please.” ~Mark Twain.

You do know I was being sarcastic?

“I must create a system or be enslaved by another mans” – William Blake.

(edited by Paul.4081)

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Posted by: khani.4786

khani.4786

“The drop rarity of Rare and Exotic weapons from certain places in the world (champions, veterans, and players in WvW) has been increased. Rares and Exotics should be much more likely to drop and every champion should be guaranteed to drop loot. This was to ensure that world loot drops were not a significantly worse way of acquiring rare and exotic items than crafting and running dungeons.”

Champions rarely (if ever) drop anything for me. I helped kill 5-6 Champions today (12-30-12) and only got a drop one of those times. And that one drop was a blue trident & a salvage item.

I have had the last week off from work and have played at least 6-8 hours per day and in that time I’ve gotten less than one rare per day.

I have been playing since the pre-release days and have had maybe one exotic drop form an enemy kill. I have gotten exotics from two chests and of course zone completions…and of those two chests one was the Lost Shores event Karka chest.

Sometimes I think I have the absolute worst luck with drops. I can’t even count how many of the Wintersday gifts I’ve opened only to get endless streams of wool clothing, recipes & some toy weapon skins. My husband got an unbreakable bell after about 50 gifts.

I only buy magic find armor and outfit my runes to have as much magic find as possible, I use the Wayfarer Spineguard and all magic find jewelry. I’d love to be able to buy armor to make my characters more effective killers, but I’m afraid if I do that I’ll be stuck with bags full of brittle bones, hooves and broken lockpicks. :-/

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Posted by: Paul.4081

Paul.4081

They closed the original topic, the one which already contained all the data they require, because it is an embarrassment and may scare off potential players coming to these forums for more info about the game.

Nothing will come of this. This horse is long dead…

I pray this isn’t true, it’s been a while since I could sweep anything under my carpet. Maybe Anet need a Dyson? Bah, and the Necro’s sent them cake!

(edited by Paul.4081)

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Posted by: Northlander.4619

Northlander.4619

Penitent path event farming (31.12)
Duration: ~60 min + some time doing other event stuff
Results: 1 yellow item and 2 putrid essences.
Notes: I had 52% Magic Find from equipment, omnomberry bar, and major sigil of luck, and banner. It’s also hard for me to estimate the total time now since the farming was not continuous. I visited dragon events in between. However in general I noticed there were a lot less drops in general this time around. I wasn’t teamed this time though.

Dragon event

I lost track of the dragon events. I think I did four of them and got two rares from a single shatterer event. The rest was junk.

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Posted by: Aproposs Of Fire.4056

Aproposs Of Fire.4056

As someone pretty familiar with statistics, I used to think people were just spouting conspiracy theories when claiming world drops had been greatly reduced. Now, I’m certain something has changed.

I know this isn’t perfect data, and I personally don’t like anecdotes too much for this sort of investigation, but in this case the anecdote is so obvious that I think it’s relevant.

I’m glad that a statistician (or at least a statistics-focused math major) is chiming in on this thread.

My interest in this thread topic isn’t as much about missing great loot. My game account is one of those typically ‘unlucky’ accounts and because of that, I’m not as profoundly affected by this issue as others. But the point of my participation is that, being a low-value-loot player, any decrease is going to further gimp my drop values.

It’s against the rules to divulge the contents of private messages, but having received a PM titled “You’re not helping” from a fellow player I’m feeling a bit defensive. I think that by keeping an open mind (trying to do my best) and trying to “perceive” ANet’s point of view that my participation in this thread is hopefully bringing fresh ideas and objective data.

Hence my reply to Lopez:

Since apparently ANet’s response to this issue is to stick to their assertion that they did not nerf drops; for the sake of discussion, a possible cause for this issue that grants ANet’s assertion might be a coincidental cause has occurred to me.

Lopez – Considering this all happened in November, when the free trial weekend also occurred, do the statistics possibly support a dilution effect?

What I mean is that since we don’t know player population and how it is ebbing and flowing – is it possible that the game acquired so many new players due to the free trial weekend that loot totals per player have been diluted to appear to be an overall reduction in drops?

Also, since November GW2 has been collecting a lot of “Game of the Year” awards (one of the highest profile awards being Time magazine) which probably will also increase the player population!

So let’s assume for this discussion that player population has increased dramatically (I understand that there are possible arguments against this – but also consider that ANet has not reduced the number of servers). If this is the case and that the population increase has diluted the loot tables:

Wouldn’t it be reasonable (based on the Associative Property of Addition and Multiplication) that ANet could safely increase the quantities of higher value items in the loot tables and still retain the balance of the economy?

I sound like I’m a math person, but I’m not really. I just remember some stuff from math courses. Which is why I’m glad to have you, Lopez, to help us to understand if this is a valid possibility to explain this issue and whether re-adjusting the loot table quantities can re-balance the economy that a possibly higher population has unbalanced?

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Posted by: deborah.2068

deborah.2068

I would like to share data but due to my perceived drop rate on loot i have skewed my view on playing the game and have no data that is recent or up to date

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Posted by: Aproposs Of Fire.4056

Aproposs Of Fire.4056

Lvl 35 Mesmer; Ashford Plains; 12:55pm-1:55pm EST; 10% armor MF; 18% food MF:

  • 5 Cinnamon Sticks 15c
  • 2 Broken Claw 4c
  • 5 Medium Gifts 2s 50c
  • 1 Carrot 13c
  • 1 Garnet Pebble 39c
  • 2 Small Gifts 1s 4c
  • 10 Copper Ore 2s
  • 4 Tiger Eye Pebbles 1s 96c
  • 4 Vial Weak Blood 1s 56c
  • 1 Honed Dagger of Grawl Slaying (green Lv33) 2s
  • 3 Broken Fang 6c
  • 1 Chainmail Chausses (white Lv34) 24c
  • 5 Tattered Hide 60c
  • 4 Hooves 8c
  • 1 Charged Sliver (yellow Lv25) 28s 47c
  • 3 Buzzing Crystals 6c
  • 1 Tiny Fang 25c
  • 1 Glittering Dust 8c
  • 1 Honed Swindler Mask (blue Lv 33) 42c
  • 1 Tiny Scale 48c
  • 1 Bone Chip 15c
  • 2 Brittle Bones 4c
  • 15 Green Wood Logs 2s 10c
  • 14 Potatoes 6s 86c
  • 3 Shredded Garments 1s 14c
  • 1 Hearty Axe (blue Lv33) 33c
  • 2 Garlic 76c
    Sub-total items: 53s 89c
    Sub-total coins: 2s 02c
    Sub-total karma: 61

Grand Total: Coins: 55s 91c; Karma: 61; Skill points: 0

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Posted by: wildcode.5403

wildcode.5403

I have put in yet another support ticket on this issue (last one was closed with no resolution) because my experience is not just perceived, so there must be something wrong with my account.

I used to get more equipment than any other loot type, I now get more junk than any other loot type with equipment being the least.

I used to get a rare or 2 almost every event, now I am lucky if I get one a day.

Most times champs drop nothing despite patch notes saying every champ should drop something.

I used to be able to keep a character updated in armor and weapons as I leveled them, now I am struggling with armour and weapons 15-20 levels lower than the characters level forcing me to use trading post to keep up to date.

I used to make 10G a day doing events in cursed shore from drops. Now it can take me 3-4 days to make 10G from the same events selling the exact same way.

You are telling me that my current “bad luck” is perceived, does that mean my previous “good luck” was also perceived?

(edited by wildcode.5403)

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Posted by: maddoctor.2738

maddoctor.2738

I soloed the following events: http://wiki.guildwars2.com/wiki/Kill_the_jotun_abomination_destroying_the_Priory_camp

http://wiki.guildwars2.com/wiki/Defeat_the_stone_guardian_and_its_minions

http://wiki.guildwars2.com/wiki/Kill_the_imp_lord_to_stop_him_from_summoning_more_imps

http://wiki.guildwars2.com/wiki/Defeat_the_giant_imp

All happened the same day. I got 3 blue items total, a few whites and an Opan Gemstone from the Elemental, on the other hand killing a risen chicken in Malchor’s Leap rewarded me with a Rare Scepter.

No wonder people are farming normal mobs and avoid Champions, please keep in mind how long it takes to kill a Champion compared to a normal mob and adjust their loot accordingly, it’s hard to understand how a mob I can kill in ~4 seconds (the chicken) drops higher quality loot than a Champion that I forgot to count how long it took, but I’m sure I used my Signet of Resolve at least 2 times…

I don’t know how much you “imrpoved” the drop rates of Champions but obviously it’s not enough