Now as to the quote from GuildCast, it was accurate but it was a bit weaker than I imagined; so I offer this instead.
This is a video interview with Colin Johanson (ArenaNet GW2 Game Director – think movie director, I think) made after the Halloween event but before the Karka event. It is located: http://www.twitch.tv/mmorpgcom/b/337726366 I might have missed some things earlier in the video but here are some pretty relevant quotes from later in the video:
Time: 20:35
“The most important thing.. We want people to play wherever they want.. do the things they are excited about and feel like they get rewarded for it and that they can play with their friends wherever they are playing and that they can be rewarded for it. "“Those will always be our goals as we build anything in GuildWars2.”
Time: 20:48
“So certainly we are evaluating PvP, WvW and PvE right now so that it is rewarding enough in each part of the game, it feels like there is enough stuff to do in each part of the game. And where we see that there isn’t, we’re currently adding a whole lot of more stuff for each of those parts and phases right now. We’re really.. focused on expanding those in every part of the the game right now.”Time: 21:32
“Right now we’re focused on those ideas of what is rewarding in our game.. what additional things you want to go do at level 80.. what additional game types do you want to do.. what are the things that you and your friends can do everyday when you log in.”Time: 23:23
“.. evaluating every part of the game.. trying to add.. new places to play with friends.. new challenges.. new places for rewards.. fans want a lot more to do in the game. What is stuff that we can add.. allows more stuff in game.”Time: 26:00
“.. actively working on.. dungeon rewards.. looking at making them more fun to play.. make them something people will want to do even more in the future.”Time: 26:20 (Interviewer asking about dungeons being over-nerfed..more time spent for less reward.)
“.. still working on rewards a little bit.. want to make sure everyone is happy with them.. [make sure] they are a good challenge.. [make sure] you get rewarded for the time you spend in them.”Disclaimer: Please see the video and correct any transcription mistakes I might have made.
So this interview seems to be about the time that people are beginning to see the problems with rewards – drops & loot – I wonder if this was ANet’s response to that and it was largely missed?
If azurrei’s interpretation of that quote above from a couple days ago is accurate then it seems that they are still focused on fixing the game.
Comments?
Edit – The most important quote for me is:
Johanson.2394:
ensuring there are reasons to go to all the locations in the world we’ve already built
Because it has been my understanding the past couple weeks that people are limiting a lot of their time to dungeons and fractals because of the loot issue. I thought that this was ANet’s goal. Well, if I can read that quote this way, I’d say it’s not ANet’s purpose and they are working on making it viable to go everywhere again.
I recently saw one player with at least 3 different legendaries.
When I asked how he got them, he said “I spend my time wisely.”
I can’t even fathom possibly having that many legendaries at this point.
Granted, as he wasn’t so forthcoming about his methods… I would imagine he’s one of the people that manipulate the trading post. (As has been speculated that those players are the main ones posting all the legendaries currently.)
Why is it that people should be rewarded much more greatly by taking advantage of other players than by playing the game?
I mean, if people are supposed to be rewarded by “doing what they want to do” as Colin Johanson has stated, then why is ArenaNet letting people get far greater rewards than those of us actually playing the game (that can’t be bothered to keep constant track over what materials are going to increase in price from day-to-day)?