So how do we fix Berserker?

So how do we fix Berserker?

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Posted by: Lokki.1092

Lokki.1092

I’m pretty sure they all see use in PvP/WvW, which is where they’re meant to be used.

In PvE, you just push the envelope by adding more and more damage until you’ve maxed it whereas pvp game modes require you to do more than dodge big hits and repeat damage rotations against bosses, plus since players don’t have bloated HP pools, condition damage is much better.

No, sPvP only has 10 stat combinations. Not all 18. But yes there is a lot of variety there. (I’ve explained why already)

And Yes! WvW does see extensive use of the different stat combinations. This is a good thing.

Why would this be a bad thing in PvE? I don’t get why you would be against it? No need for roles but Every role is as good as the next? this means you can make multi role teams and do well, or single role teams and do well. All it would change is that 1 set isn’t the best.

It’s a bad thing for PvE because it literally means just shoehorning dumb mechanics just as anti-zerker tech. If PVT bads can use “play how I want”, then so can I. Why should skillful play (surviving in zerker) be punished when I bet barely anyone even uses full glass?

I don’t know how to make you understand I know I’m not the first person in this thread that has tried to explain to you. That there is no reason, therefore we do not want berserker or all berserker teams punished, nerfed, changed, fixed, reinvented, altered, adjusted, modified, revised, made inferior, or whatever else you want to toss out there. Most of us play berserker because we recognize that it is the best.

There is nothing wrong with berserker

The idea is to make the other stats just as good by changing the other roles to be useful. Not by making DPS less useful.

In other words it would change nothing for people that like to play all berserker and don’t want to change. It would simply make an all support team just as good, or an all control team, or an all Conditions team just as optimized.

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Posted by: colesy.8490

colesy.8490

I don’t see how you’re meant to make other stat combinations useful unless you pull a Tequatl and completely blank two of them.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Harper.4173

Harper.4173

Because the majority of the players who aren’t running zerker are hating on the minority that are. Because we’re getting content done faster and they just can’t stand that their full PVT groups aren’t just as good.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: chemiclord.3978

chemiclord.3978

I think what would help a lot is if they borrow from GW1 a little bit as they introduce more weapon skills.

I’m going to use Ranger Greatsword (as it’s one of my favorites and has a balance of skills both offense and defense) for an example of what they could do:

1. Slash/Slice/Powerstab would grant bonus damage with more Power (like it does now)

2. Maul could increase the duration and/or stacks of Vulnerablity with more Precision.

3. Swoop could increase the range with more Vitality

4. Counter Attack/Crippling Throw… provide longer block or increased crippling duration with more Toughness/Condition Damage

5. Hilt Bash could offer a longer daze duration with more Condition Damage or Power or what have you.

But that would really only be useful with more weapon skills that would allow you to customize your build depending on what traits you focus on.

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Posted by: Teege.4623

Teege.4623

How do we fix Berserker: We don’t.

“We just don’t want players to grind in Guild Wars 2.” -Colin Johanson
Don’t support the Gem Shop, it’s that easy.

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Posted by: Lokki.1092

Lokki.1092

I don’t see how you’re meant to make other stat combinations useful unless you pull a Tequatl and completely blank two of them.

I like some of the Idea’s I’ve heard for Support. It is by far the hardest. Making the support stat (healing) effect boons. Making them last longer, proc more often or even be stack able beyond the cap. 1 per 100 healing power or something? Again just a generic Idea but someone who can stack might to 35, that lasts double the time and is twice as powerful would definitely be someone you would like in your party. Especially if might was just the tip of the iceberg. that could go for rejuv, Aegis and more.

Control is easier Make toughness and Vitality mean more than Oh I was still 1 shot. Let more non damage conditions, effect bosses more often and longer. Here is a crazy one I like, perhaps make it so that toughness applies a percent chance to gain (self) retaliation after being hit. Capping at a certain point after a very high threshold. Maybe toughness multiplies Retaliation damage?

See an all berserker group can still WTFPWN the bosses just as fast. But now. Having a person that wants to be support and wear clerics doesn’t bring down the group. Now a control spec guardian isn’t worthless because he can live longer and deals a lot of damage as long as the boss is hitting them. The Cleric Elementalist is not dealing near the damage of the group but can now buff your might to insane levels. Can buff everyone with a 30% fury or what ever.

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Posted by: Mesket.5728

Mesket.5728

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: LordByron.8369

LordByron.8369

Imho a solution could be to make ranged combat a more viable…..

We have it already, it’s called fractals of the mists. You should learn to play if you don’t use ranged weapons against most of the bosses.

Mesmer GS discussion:
“you need a ranged weapon in fractals”

If you use ranged weapons in fractal you are bad….

Here:
If you don t use ranged weapons in fractal you are bad….

what am i missing?

Yet i said as in “dungeons” ranged combat is useless….in the same thread i said how fotm was an attempt to change that.

Spreading parties means support becomes useless since it has limited range.

Actually not

There is a reason why some support skills are ranged, while other are not.
Same if some are 180 radius AOES and other are 360

Dividing party in ranged and melee splitting in 2-3 would add a new dimension to tactic in fights.

I’m pretty sure there are no such scripts. Technically, it’s all based on priorities.

spider queen doesn t use his attack on melee, i think lupicus use melee attack instead of projectile (maybe i m wrong i just care for the melee attack i don t remember it using projectile)….and stuff like that.

Since there are range check (cpt ashym for example) i would assume its possible to include powerful ranged Attacks that are easier to evade the more distance they fly and deals a massive amount of damage.

With ranged targets priority.

Imbued shaman for 99,99% of gw population? Still almost every party stacks heavies while not stacking during fight.

People stacks for diferent reasons…. if you pug and you don t trust your party 100% you don t stack until phase change so you can avoid wasting your reflects before grub phase.

but i intended something more deep.

2 ranged 3 melee or 2 melee 3 ranged.

Making melee pointless is as wrong as making range pointless.

P.S. i remember also that zerker is easier to play than knight clerics and stuff….
Just some people don t know it….
If you started playing when PVT/valkirye was the choice for dungeons maybe you tried both to know…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: haviz.1340

haviz.1340

Mesmer GS discussion:
“you need a ranged weapon in fractals”

If you use ranged weapons in fractal you are bad….

Here:
If you don t use ranged weapons in fractal you are bad….

what am i missing?

Yet i said as in “dungeons” ranged combat is useless….in the same thread i said how fotm was an attempt to change that.

You’re missing on obvious sarcasm.

Actually not

There is a reason why some support skills are ranged, while other are not.
Same if some are 180 radius AOES and other are 360

Dividing party in ranged and melee splitting in 2-3 would add a new dimension to tactic in fights.

New dimension I’ve seen at tequatl?

spider queen doesn t use his attack on melee, i think lupicus use melee attack instead of projectile (maybe i m wrong i just care for the melee attack i don t remember it using projectile)….and stuff like that.

I’m pretty sure queen means it’s a female entity. Again, mobs/bosses use skills based on their “AI”. Most often, it’s based on priorities. She’s not using her ranged attack in melee because other attacks have higher priorioty for whole duration of the fight. It’s a technicality.

Since there are range check (cpt ashym for example) i would assume its possible to include powerful ranged Attacks that are easier to evade the more distance they fly and deals a massive amount of damage.

With ranged targets priority.

We have boss like those. Imbued shaman’s arrow is harder to evade at closer distance. Why do you even want to make a fight ranged. It’s completely boring kitefest with occasional dodge. Wait, you don’t even have to dodge an arrow, just sidestep. Oh, and how many people actually melee that boss? I could count on fingers of both hands.

Once again, most fractal bosses have already high enough melee hate, while ranging them is just brainless kite and cc.

People stacks for diferent reasons…. if you pug and you don t trust your party 100% you don t stack until phase change so you can avoid wasting your reflects before grub phase.

You would use reflects if you’d stack in range?

but i intended something more deep.

2 ranged 3 melee or 2 melee 3 ranged.

Making melee pointless is as wrong as making range pointless.

Again, that won’t be ever better than stacking in one spot because support has limited range. Much smaller than range distance. Not to mention that if you’d split your party into 2/3 or 3/2 those that range will have much easier job. You want to play with 2-3 people getting absolutely carried?

P.S. i remember also that zerker is easier to play than knight clerics and stuff….
Just some people don t know it….
If you started playing when PVT/valkirye was the choice for dungeons maybe you tried both to know…..

Last time I’ve seen someone using knight’s armour he was literally soloing kholer by autoattacking him and facetanking. How does it make it easier than someone who actually has to dodge? Berserker’s isn’t easier, reflections make it.

And I started playing dungeons almost immediately at the launch. Gear choice was made by bads who couldn’t survive, surprise surprise, because berserker was considered unviable.

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Posted by: haviz.1340

haviz.1340

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Having 2400 toughness and getting killed itches you too often?

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Posted by: Lokki.1092

Lokki.1092

Dividing party in ranged and melee splitting in 2-3 would add a new dimension to tactic in fights.

your heart seems to be in the right place but the basic problem with your idea is this right here.

Berserker != Melee
Non berserker != Ranged.

In fact the only reason we stack is because of support not DPS.

Guardian, Elementalist, Mesmer, Engineer, Necro, Ranger and possibly warrior (don’t have a war) all do comparable if not the exact same damage in Melee as they do ranged. In other words even if you are range you are still in berserker for damage!

The point of stacking is for support. Fields, finishers and res bomb is the entire point of stacking. If you make everyone split up through game mechanics. All you are doing is reinforcing that, personal damage is all that matters. Especially when your fields and other support skills can no longer reach your allies.

So your idea in its current form, would further cement berserker as the go to stat and further trivialize roles in combat. Right now support is trivialized because it really isn’t all that good. but your Idea of making it so everyone has to spread out, would make it impossible to even hit 2 allies with a field, or your other support skills. I suppose you can still WoR yourself.

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Posted by: LordByron.8369

LordByron.8369

Once again, most fractal bosses have already high enough melee hate, while ranging them is just brainless kite and cc.

I ll just answer this since on the rest we don t agree but the key is this:

Is it easier for you to RANGE a boss or to melee?

Lets take for example Alpha….

Do you know why people melee him?

Speedclear party are not hardcore players, they are goldfarmers…..i dunno how people still don t get it.

LoS with enough dps to melt a boss before TW fades away can be done with monitor shut down…..

For example if you range Alpha you can be hit by 3 types of Attacks, also you have to save people from crystals, and kill grubs to avoid his healing….

Takes too much time? yes….because anet had to balance OP melee stacking where all you have to doo is to count to 3 and roll a couple of times.

Again, that won’t be ever better than stacking in one spot because support has limited range. Much smaller than range distance. Not to mention that if you’d split your party into 2/3 or 3/2 those that range will have much easier job. You want to play with 2-3 people getting absolutely carried?

You are too focused on “what works is legit”.

Range is there for a reason.
Design flaws makes it useless if you stack due to bad AI.

If AI makes 2 ranged a NECESSITY they are not being carried more than a dps Warrior in current groups….it has an easier job but still dps

Also ranged are priority targets for ranged attacks…a sort of reverse tanking.
And the lack of ranged targets shoud make surviving ranged attack in melee hard

I m just trying to sugest to put trinity good mechanics in a game without the trinity

Last time I’ve seen someone using knight’s armour he was literally soloing kholer by autoattacking him and facetanking. How does it make it easier than someone who actually has to dodge? Berserker’s isn’t easier, reflections make it.

You like speedclears….
You know better than me that in coe-cof and many other situations a melee boss lasts seconds…..

For soloing its different exactly because your party lacks dps…..

And I started playing dungeons almost immediately at the launch. Gear choice was made by bads who couldn’t survive, surprise surprise, because berserker was considered unviable.

So you beat everything at 1st try?

…..
People at beginning was Learning…..took some time to understand….

If you pugged sometimes you would see when you get a “low dps warrior” (because he uses only GS or is not full zerk or bad build) in your speed party, all becomes (slightly) harder for everyone.

You should pug more….

@lokki
I know….its difficult to explain why reducing melee strength would affect reducing zerker party viability.
If you can t reliably evade ranged Attacks in melee and get oneshot, you start having more choice.

Once again pug experience…sometimes you want knight if your party can t melee.

And for spread i mean 2 groups.
1 ranged 1 melee…trinity by roles accessible to every profession….and not by the profession itself.

Guardian, Elementalist, Mesmer, Engineer, Necro, Ranger and possibly warrior (don’t have a war) all do comparable if not the exact same damage in Melee as they do ranged. In other words even if you are range you are still in berserker for damage!

Actually not…..
ranged dps is way lower…ele staff needs to almost melee for dps for example.
And if your party dps is < to a certain level most LOS tactics won t work…

EX: SE1 3 golems

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: Lokki.1092

Lokki.1092

Actually not…..
ranged dps is way lower…ele staff needs to almost melee for dps for example.
And if your party dps is < to a certain level most LOS tactics won t work…

EX: SE1 3 golems

What? First off, Almost melee? That doesn’t even make sense.

Ele staff is a ranged weapon. Ele staff does not magically shoot more often in melee than range, Ele staff deals literally the same DPS at range as it does in Melee in PvE content.

The only reason your staff wielding Ele is in Melee is because with combo fields and finishers DPS will go up thanks to support buffs, and because when everyone is in Melee you can resbomb anyone who goes down. This goes the same for more than half the classes, all using a ranged weapon in melee.

Being ranged does not mean being non berserker… Do you think we all change our gear when we fight the butcher in HotW? No… We just swap to our ranged weapons… or just don’t go into melee. Half of us just use ranged weapons in melee.


Edit

As for Making berserker die more often means we have more choice. That is a fallacy. Look at Tequatl. cant crit… Berserker just dies easily… the solution is not “Now we can wear other gear sets and have more choice!” It has become “Everyone wear soldier!”

The problem is not with berserker.

(edited by Lokki.1092)

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Posted by: Mesket.5728

Mesket.5728

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Having 2400 toughness and getting killed itches you too often?

Random replies are random. I’m far from 2400 toughness and hardly die. But nice try at a personal attack. Keep on trying though.

My previous comment was for the delusional who thinks zerk is something rare and elite when it is in fact the most common build and gear set used by almost everyone. It is indeed the average joe build. That is the main reason why threads like this respawn every now and then.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Having 2400 toughness and getting killed itches you too often?

Random replies are random. I’m far from 2400 toughness and hardly die. But nice try at a personal attack. Keep on trying though.

My previous comment was for the delusional who thinks zerk is something rare and elite when it is in fact the most common build and gear set used by almost everyone. It is indeed the average joe build. That is the main reason why threads like this respawn every now and then.

Of course. Zerg is the good build so most people use it. Personally I sometimes run a mix of berserker, some celestial and condi damage for perplexity runes, but it of course isn’t as good as zerg. Just a diversion.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: spoj.9672

spoj.9672

Make condition damage builds on par with zerk builds. Done.

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Posted by: LordByron.8369

LordByron.8369

What? First off, Almost melee? That doesn’t even make sense.

Ele staff is a ranged weapon. Ele staff does not magically shoot more often in melee than range, Ele staff deals literally the same DPS at range as it does in Melee in PvE content.

check ele’s traits….
(and combos but you already know those)
ex:
Adept Trait VI.png Stone Splinters Deal 10% more damage when you are within a distance of 600 of your target.
Or
evasive arcana (not much used today).

Its not easy to explain for me.
I m not advocating harder melee i m advocating a system to have the NEED of someone ranged in order to disincentivate full melee parties.

Then you have a dps/support loss.
At that point it seasier to introduce the necessity of 1 anchor or some balanced builds.

If you play dungeon speedruns you could have seen that some (facetanking) tactics don t work if the dps is nothigh enough.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: NoTrigger.8396

NoTrigger.8396

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Having 2400 toughness and getting killed itches you too often?

Random replies are random. I’m far from 2400 toughness and hardly die. But nice try at a personal attack. Keep on trying though.

My previous comment was for the delusional who thinks zerk is something rare and elite when it is in fact the most common build and gear set used by almost everyone. It is indeed the average joe build. That is the main reason why threads like this respawn every now and then.

you are wrong here.
the majority doesnt use berserker because they cant survive in berserkers gear.

[qT] Quantify

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Posted by: Mesket.5728

Mesket.5728

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Having 2400 toughness and getting killed itches you too often?

Random replies are random. I’m far from 2400 toughness and hardly die. But nice try at a personal attack. Keep on trying though.

My previous comment was for the delusional who thinks zerk is something rare and elite when it is in fact the most common build and gear set used by almost everyone. It is indeed the average joe build. That is the main reason why threads like this respawn every now and then.

you are wrong here.
the majority doesnt use berserker because they cant survive in berserkers gear.

The vast majority uses it. They can’t survive that’s right, but they use it anyway cause they are leet lol

If you don’t believe ask around… or see posts like “why do people hate berseker”. Do you really think things like that pops because of a minority just being good at the game? on the contrary; it’s people getting tired of the average joe failing because they follow a trend.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: haviz.1340

haviz.1340

I ll just answer this since on the rest we don t agree but the key is this:

Is it easier for you to RANGE a boss or to melee?

Lets take for example Alpha….

Do you know why people melee him?

Speedclear party are not hardcore players, they are goldfarmers…..i dunno how people still don t get it.

LoS with enough dps to melt a boss before TW fades away can be done with monitor shut down…..

For example if you range Alpha you can be hit by 3 types of Attacks, also you have to save people from crystals, and kill grubs to avoid his healing….

Takes too much time? yes….because anet had to balance OP melee stacking where all you have to doo is to count to 3 and roll a couple of times.

I’m talking about fotm bosses and you give alpha as an counterexample. Was there an update for fotm?

You are too focused on “what works is legit”.

Range is there for a reason.
Design flaws makes it useless if you stack due to bad AI.

If AI makes 2 ranged a NECESSITY they are not being carried more than a dps Warrior in current groups….it has an easier job but still dps

Also ranged are priority targets for ranged attacks…a sort of reverse tanking.
And the lack of ranged targets shoud make surviving ranged attack in melee hard

I m just trying to sugest to put trinity good mechanics in a game without the trinity

Except that ai has priority on melee players. Meaning that ranged is fundamentally flawed in this game if you care about efficiency. You deal less damage but instead it’s easier. What’s there to change?

You like speedclears….
You know better than me that in coe-cof and many other situations a melee boss lasts seconds…..

For soloing its different exactly because your party lacks dps…..

I don’t do speedclears, I play efficient.

So you beat everything at 1st try?

…..
People at beginning was Learning…..took some time to understand….

If you pugged sometimes you would see when you get a “low dps warrior” (because he uses only GS or is not full zerk or bad build) in your speed party, all becomes (slightly) harder for everyone.

You should pug more….

Yes, I beat almost everything at 1st try. Only lupi after one wipe. Why should I pug at all? Why are you so fixated on pugs, can’t you find 4 friends in this social-friendly game?

@Lokki
I know….its difficult to explain why reducing melee strength would affect reducing zerker party viability.
If you can t reliably evade ranged Attacks in melee and get oneshot, you start having more choice.

Once again pug experience…sometimes you want knight if your party can t melee.

And for spread i mean 2 groups.
1 ranged 1 melee…trinity by roles accessible to every profession….and not by the profession itself.

There’s no role trinity. There’s only utility and dps trinity. Do some high level fractal bosses like archdiviner or shaman in melee for christ sake. Is it really fun to kite the boss while slowing him down? You don’t even have to use endurance. You must feel great after performing that feat.

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Posted by: haviz.1340

haviz.1340

Random replies are random. I’m far from 2400 toughness and hardly die. But nice try at a personal attack. Keep on trying though.

It’s barely random. I think I recall you playing with similiar builds.

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Posted by: AndrewSX.3794

AndrewSX.3794

I think some posts on this page just burnt some of my cerebral cells.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: haviz.1340

haviz.1340

I think some posts on this page just burnt some of my cerebral cells.

You okay man?

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Posted by: AndrewSX.3794

AndrewSX.3794

I think some posts on this page just burnt some of my cerebral cells.

You okay man?

Yes, i think. Weren’t yours anyway, you’re innocentasafefsadfdfd.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: colesy.8490

colesy.8490

Random replies are random. I’m far from 2400 toughness and hardly die. But nice try at a personal attack. Keep on trying though.

It’s barely random. I think I recall you playing with similiar builds.

ahahahahahahahahahaha

nice zerker stats, mesket

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Scrambles.2604

Scrambles.2604

Berzerker should be the riskiest build to run. There isn’t enough risk outside of WvW to not run zerker. As i get better at the game, i slowly replace my soldier exotics with zerker.

There’s a thread “difficulty in this game comes down to dodging” on general that really addresses this issue. Basically, giving enemies faster, lower dmg attacks (as opposed to slow, strong, and predictable) would force people to mitigate damage through other means than just dodging.

Also, i think giving if they changed aggro to be more predictable and controllable as opposed to “random” you would have a better idea of what type of dmg mitigation you should be prepared for.

I’m not advocating they make full on tanks, but a guadian that builds as a dmg sponge should also be able to be in situations where he takes the majority of the dmg. You could build tanky just to have a boss focus on a zerker theif the whole fight—so why even build tanky at all?

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Posted by: digiowl.9620

digiowl.9620

Berzerker should be the riskiest build to run. There isn’t enough risk outside of WvW to not run zerker.

err. I would say it is so much risk that it is a waste to run anything but zerker. The armor, it does nothing…

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Posted by: Mesket.5728

Mesket.5728

Random replies are random. I’m far from 2400 toughness and hardly die. But nice try at a personal attack. Keep on trying though.

It’s barely random. I think I recall you playing with similiar builds.

ahahahahahahahahahaha

nice zerker stats, mesket

Context is important instead of making yourself a fool you can see where that pic come from… its from 7 months ago in a thread called “near invincible warrior”… AND! I was using PVT for the Dragon so talk me more about optimal builds for that… nice try kid. Don’t try to hard you might hurt yourself.

Again, context is important kid

Ps. Near 15 other warriors on the forums asked my build through PM after that. Raw stats are quite impressive if you look closely. I still have some of the PMs

PS II: Actually its funny, now that I see that… I’m quite sure that warrior full PVT can outdamage many other classes on zerk gear… so who is optimal after all? Only optimal classes, the new trend?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

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Posted by: haviz.1340

haviz.1340

They are impressive because you don’t spend stat points on critical damage. Any gear set without critical damage will get same amount of stats.

And no, your warrior can’t outdamage other professions in berserker’s gear.

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Posted by: Mesket.5728

Mesket.5728

They are impressive because you don’t spend stat points on critical damage. Any gear set without critical damage will get same amount of stats.

And no, your warrior can’t outdamage other professions in berserker’s gear.

Not only that… “I dare you” (not really, don’t care that much; this is only better than y dead times at the office) make any other character and use any other set and get over 2.2K in 3 different stats self buffed. Crit is at 29% not 24%, sigil is not reflecting on the char sheet. (that build in particular is specialized in removing conditions with soldier runes and surviving, has many regens as well; its for WvW and its pretty good for zerg pvp).

Fat eye speaking, it can. Warrior weapon skills plus highest power you can get, it’s not that bad when put into practice. Specially when bad zerks switch to ranged weapons when a pvt clearly don’t need to use one. Anyway, this is hardly the topic discussed here and don’t think I’m defending pvt now. I find it a good build for warriors in certain situations (as many other builds are, I love rampager on my flame engie for random farming for example).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

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Posted by: NoTrigger.8396

NoTrigger.8396

Random replies are random. I’m far from 2400 toughness and hardly die. But nice try at a personal attack. Keep on trying though.

It’s barely random. I think I recall you playing with similiar builds.

ahahahahahahahahahaha

nice zerker stats, mesket

Context is important instead of making yourself a fool you can see where that pic come from… its from 7 months ago in a thread called “near invincible warrior”… AND! I was using PVT for the Dragon so talk me more about optimal builds for that… nice try kid. Don’t try to hard you might hurt yourself.

Again, context is important kid

Ps. Near 15 other warriors on the forums asked my build through PM after that. Raw stats are quite impressive if you look closely. I still have some of the PMs

PS II: Actually its funny, now that I see that… I’m quite sure that warrior full PVT can outdamage many other classes on zerk gear… so who is optimal after all? Only optimal classes, the new trend?

ele guardian thief will outdamage a full berserker warrior.
and every profession in full berserker can outdamage a pvt warrior.

[qT] Quantify

(edited by NoTrigger.8396)

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Posted by: Mesket.5728

Mesket.5728

Random replies are random. I’m far from 2400 toughness and hardly die. But nice try at a personal attack. Keep on trying though.

It’s barely random. I think I recall you playing with similiar builds.

ahahahahahahahahahaha

nice zerker stats, mesket

Context is important instead of making yourself a fool you can see where that pic come from… its from 7 months ago in a thread called “near invincible warrior”… AND! I was using PVT for the Dragon so talk me more about optimal builds for that… nice try kid. Don’t try to hard you might hurt yourself.

Again, context is important kid

Ps. Near 15 other warriors on the forums asked my build through PM after that. Raw stats are quite impressive if you look closely. I still have some of the PMs

PS II: Actually its funny, now that I see that… I’m quite sure that warrior full PVT can outdamage many other classes on zerk gear… so who is optimal after all? Only optimal classes, the new trend?

ele guardian thief will outdamage a full berserker warrior.
and every profession in full berserker can outdamage a pvt warrior.

not even worth it

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Posted by: NoTrigger.8396

NoTrigger.8396

and i think you should stop calling people kid. because when you look trough this thread the only kid here is u.

edit: right, not even worth it. one cant fill a full glass of water.

edit2: http://www.youtube.com/watch?v=J5OgQ1svrc4#t=48m30s

[qT] Quantify

(edited by NoTrigger.8396)

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Posted by: haviz.1340

haviz.1340

Not only that… “I dare you” (not really, don’t care that much; this is only better than y dead times at the office) make any other character and use any other set and get over 2.2K in 3 different stats self buffed. Crit is at 29% not 24%, sigil is not reflecting on the char sheet. (that build in particular is specialized in removing conditions with soldier runes and surviving, has many regens as well; its for WvW and its pretty good for zerg pvp).

After 1 minute I made this and it can actually do some damage.

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Posted by: Mesket.5728

Mesket.5728

Not only that… “I dare you” (not really, don’t care that much; this is only better than y dead times at the office) make any other character and use any other set and get over 2.2K in 3 different stats self buffed. Crit is at 29% not 24%, sigil is not reflecting on the char sheet. (that build in particular is specialized in removing conditions with soldier runes and surviving, has many regens as well; its for WvW and its pretty good for zerg pvp).

After 1 minute I made this and it can actually do some damage.

its bad in comparisson… you only gain 30% crit, its something but not worth the exchange. Loose power, loose 10K hp, have nothing for conditions, probably if you use shake it off you have 1 cleanse (against 5 that I have).

don’t take my wvw build lightly and underestimate it just because we are discussing if there is something wrong with group content or not. There is a reason for every trait I use (like having 15 strengh to recover endurance on adrenaline skills).

You don’t really do that much damage compared with my WvW build but are very very weaker.

Can we go back to topic now?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

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Posted by: champ.7021

champ.7021

I dont get mesket’s signature. Every average joe guardian i know runs ah or anchor very few run zerker. Also just bc something is average joe doesnt make it bad….I mean fine use a terribad build just to not be an average build that makes total sense

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Posted by: haviz.1340

haviz.1340

its bad… you only gain 30% crit. Loose power, loose 10K hp, have nothing for conditions, probably if you use shake it off you have 1 cleanse (against 5 that I have).

You don’t really do that much damage compared with mine WvW build but are very very weaker.

I never intended to make a good one, you just wanted a proof that your build isn’t something “amazing” in terms of amount of stat points. And you abuse one more trait.

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Posted by: Mesket.5728

Mesket.5728

its bad… you only gain 30% crit. Loose power, loose 10K hp, have nothing for conditions, probably if you use shake it off you have 1 cleanse (against 5 that I have).

You don’t really do that much damage compared with mine WvW build but are very very weaker.

I never intended to make a good one, you just wanted a proof that your build isn’t something “amazing” in terms of amount of stat points. And you abuse one more trait.

Well some other players reading the forums thought it was and actually asked me for it; and it’s been working for me just fine. I think you are just reading it too fast instead of thinking how it works in every situation.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Mesket.5728

Mesket.5728

I dont get mesket’s signature. Every average joe guardian i know runs ah or anchor very few run zerker. Also just bc something is average joe doesnt make it bad….I mean fine use a terribad build just to not be an average build that makes total sense

You can ask me, you know? You don’t need to be a Sherlock to realize I’m reading this forum. Try not to have the same childish attitude many kids have in this forums.

I use zerk as well, but don’t consider myself part of a minority like other delusional people here. Zerk is in fact the most common build. So, kind of the average joe player you can encounter.

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Posted by: haviz.1340

haviz.1340

I use zerk as well, but don’t consider myself part of a minority like other delusional people here. Zerk is in fact the most common build. So, kind of the average joe player you can encounter.

It implies you have some statistics to support that claim. I’d love to get a citation.

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Posted by: colesy.8490

colesy.8490

It really isn’t. There are people on this forum who still thinks war/guard/mes is the meta and that guards are meant to run anchor builds. I don’t think most people understand berserker builds are the best and just run whatever they want, I even had a hammer warrior in fractals I did a few days ago.

Also, why did you quote yourself in your own signature? Who does that?

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: champ.7021

champ.7021

You can ask me, you know? You don’t need to be a Sherlock to realize I’m reading this forum. Try not to have the same childish attitude many kids have in this forums.

I use zerk as well, but don’t consider myself part of a minority like other delusional people here. Zerk is in fact the most common build. So, kind of the average joe player you can encounter.

Oh ok thought you were saying its a bad thing. The minority are the people who are great and use zerk armor (not me).

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Posted by: Aidan.4602

Aidan.4602

Without Holy Trinity it is gonna be hard to make all the stats viable, any body got any ideas?

The problem with thier stat system is that they made beserker and condition sets the only sets that actually modify abilities
the game is designed where ability use is the most important thing.
they reduced the amount of guaranteed hits (skillfull play involves minimizing damage through position, evasion, and preparatory skills like blocks, dmg cancels, etc)

this is why beserker is the best, its not because there are no other factors besides DPS, but you can avoid/prevent/reduce damage, support, and CC virtually the same as anyone else no matter what gear you are wearing.

on the opposite side, 70% of your skills are less effective if you dont have berserker.
as long as this is the case berserker will always dominate the game.

the only other sets that matter ability wise, are condition, and boon duration sets, however, a skilled team can already get max boons when they need to, and do like 50% more dmg without using any boon duration. Condition sets also matter, but conditions dont work very well on bosses, and work very poorly in events with more than 8 people.

the best solution imo?

make other stats effect abilities, and other game play related things.

toughness could effect damage mitigation/prevention stats;
endure pain could have a maximum damage blocked, or have its duration effected by toughness, or vitality for example.

vitality could reduce condition durations or mitigate condition damage, and effect some evasive skills

healing should be changed to an overall support stat lets call it newhealing;

new healing could give a buff to the effectiveness of all boons, and give everyone in the party a bonus as well.
say self bonus maxes at 20% bonus to boons and an overall party bonus to boons. A fully support focused player would make the other 4 players in his party get more power from might, more protection from protection, as well as buff himself.

these are just ideas, but the premise is that the abilities and skills you use need to be effected by more than just power crit dmg, and condition dmg. a berserker can support, avoid/prevent damage, and CC as well as any other geared player. Thats really the problem

You’ve got really interesting ideas. Be sure to send them to Arena Net, or something like that as they shouldn’t be left unanswered.

Aidan Vilesight, a Charr engineer – Desolation

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Posted by: Mesket.5728

Mesket.5728

You can ask me, you know? You don’t need to be a Sherlock to realize I’m reading this forum. Try not to have the same childish attitude many kids have in this forums.

I use zerk as well, but don’t consider myself part of a minority like other delusional people here. Zerk is in fact the most common build. So, kind of the average joe player you can encounter.

Oh ok thought you were saying its a bad thing. The minority are the people who are great and use zerk armor (not me).

I never said it was a bad thing. I consider bad the elitist prick attitude usually seen in the forums but I don’t think using zerk gear is something bad. It’s not black or white.

The problem is on many forum users who take it personal and immediately starts bashing on people that post a different idea. You will see posts that say “hey, since we are all zerks, wouldn’t it be nice if the game requires more challenge and force us to use other builds?” (insert 100 flaming and trolling replies). That’s what I have a problem with and thus my signature.

(PS. was ‘thus’ properly used? lol my english is still improving)

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Posted by: Seras.5702

Seras.5702

They need to make support more important. I’m thinking about dungeons & fractals right now, because those are easier to control. Create circumstances where a party needs stability or stealth or regen or condition cleansing. Right now professions are judged based on their perceived dps and “general support,” by which I mean buffing a party’s dps. But if a dungeon encounter had 2 options, either requiring either a constant condition removal or group swiftness, then the group could choose which option to take based on its group compilation. 2 necros? go condition removal and they can drop wells and pulls conditions. got a ranger & warrior? Warhorn and banner can keep up swiftness. The party relies on support rather than dps.

It’s not just about defiant and condition stacking. Everyone can deal damage, but to make things like boon duration & healing power more attractive, scale skills better and require the use of group healing/regen to counter a degen hex in an area for instance. Make certain enemies succeptable to various combos. Potentially, an ice elemental taking extra damage from players comboing off fire fields. And even if a ranger doesn’t have ready access to fire fields, they sure as crap can projectile finish em.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: colesy.8490

colesy.8490

Create circumstances where a party needs stability

Skipping inquest mobs in Arah p2.

stealth

Skipping mobs in Arah, TA.

condition cleansing

All of COE. The golems and alpha like stacking bleeds through AOE or if you miss a dodge vs. alpha.

You see the problem with your ideas is that people hate doing things that involve more than autoattacking.

PUG groups basically never use their combo fields (e.g. can’t stack might to save their life), rarely use reflects and might not even be geared properly.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Don’t fix me! I’m not broken!

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors