Something needs to be done. These 2 brainless strategies take the fun and any possibility of a challenge out of the game.
Quick explanation.
Stacking: Commonly done in PvE. The act of having your entire group or even your open world bunch stand in one place (preferably against terrain) during an entire encounter against enemy npcs.
Doing so makes it easy to abuse boon stacking, heals, combo fields and even evade some mechanics that would only be performed at range. It is not only boring and takes away the already minimal challenge that pve provides, it’s also anticlimactic and pathetic.
Fixes:
1. Make enemy npcs stack boons by default when they are at 150 range from each other or lower. (Might, Retaliation and Protection every 2 seconds)
2. In the case of isolated of bosses, give them potent point-blank aoe’s to ALL of them. I’m talking about 5k dps at the very least if you choose to stand in their pbaoe.
Zerging: A silly strategy consisting in literally putting dozens of people together with a common objective, reducing the risk of failure significantly while hiding any possible lack of individual skill for the most part. Because it’s no longer a bunch of players together, it’s an entity of its own instead, a button mashing FX-overload cluster where higher numbers usually win.
It’s not exclusive to WvW, people also do it in PvE. But I don’t think anything can be done in PvE unless Arenanet somehow develops the tech to have bosses only use certain devastating skills if a player threshold is reached, or to have its npcs damage switch on the fly as more players join up (no, adds barely help).
Anyway,
WvW fixes:
1. Add diminishing returns on structures and enemy server npcs if there are more than X players bunched up together.
2. Have an additional kind of Outmanned buff, available when you’re against ridiculous odds in a certain range. The buff would be proportional to the enemy:ally player ratio in the field nearby. (This buff would add bonus % damage reduction). It gets dispelled as soon as you leave the zone.
I know these ideas need work and are probably very primitive, but seriously something needs to be done. Change the way in which this game is played, right now people just abuse whats easiest (as it always has been) to get an edge on others and that’s okay, but these specific strats are just not fun. I’m sure some others playstyles would develop if these 2 were to be destroyed.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
(edited by Razor.6392)