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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Ferocity / Precision / Vitality

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Orpheal.8263

Orpheal.8263

There are alot of missing Stat Combos.

Something I’d like to see is:

Currently the game has only just 1 single Stat Combo with Boon Duration in it, this must get changed!

Power, Vitality, Boon Duration -> prefix – Blessed
Power, Precision, Boon Duration -> prefix – Enchanted
Boon Duration, Power, Vitality -> prefix – Sanctified
Boon Duration, Power, Precision > prefix – Radiant
Condition, Toughness, Boon Duration -> prefix – Cursed
Condition, Precision, Boon Duration -> prefix – Malicious
---
Condition, Condition Duration, Vitality (here just the question, why do we have yet nothing, that increases Condition Duration ,but we have Stat Combo with Boon Duration???) -> prefix – Sanguinary
Condition, Condition Duration, Toughness -> prefix – Venomous

Power, Ferocity, Boon Duration -> prefix – Brutal
Ferocity, Precision, Boon Duration ->prefix – Wild
Power, Healing, Boon Duration -> prefix – Wondrous

Just to name some examples, maybe you like some of them …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Wanze.8410

Wanze.8410

Assassins trinkets

Opal Trinkets already are in the game. However, they still carry the Explorer suffix instead of Assassins.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Sarrs.4831

Sarrs.4831

Condition, Condition Duration, Vitality (here just the question, why do we have yet nothing, that increases Condition Duration ,but we have Stat Combo with Boon Duration???) -> prefix – Sanguinary

We do- The ’Giver’s’ prefix gives Condi Duration-Precision-Vitality. Only available on weapons, though, and no ascended varieties.

Nalhadia – Kaineng

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Posted by: Glaciate.3901

Glaciate.3901

I would like to see

-(minor) Precision
-(major) Toughness
-(minor) Vitality

It would also be nice if you added Dire stats into ascended items/trinkets, the closest we have right now is

-(Major) Condition Dmg
-(Very Minor) Precision
-(Minor) Toughness
-(Minor) Vitality

If you could make the ascended version

-(Major) Condition Dmg
-(Minor) Toughness
-(Minor) Vitality

It would be great.

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Posted by: Kraljevo.2801

Kraljevo.2801

Some stat combos with 4 stats distributed instead of 3
Note: total stat count should still be equal to 3-stat combos.

This benefits professions that rely on more stats the most, like the elementalist or the guardian, who generally want to have healing power or vitality in addition to their other specializations. This is especially important when moving those combos to pvp’s amulets, and even more so now that jewels are being removed.

  • (Main) Power – (very minor) Toughness, Vitality, Healing Power;
  • (Main) Power – (very minor) Precision, Toughness, Healing Power;
  • (Main) Power – (very minor) Precision, Toughness, Vitality;

More stat combos that enhance support or control builds
Note: unfortunately, there are not many stats that support those roles…

  • (Main) Healing Power – (Minor) Boon Duration, Toughness;
  • (Main) Healing Power – (Minor) Boon Duration, Precision;
  • (Main) Boon Duration – (Minor) Any;
  • (Main) Condition Duration – (Minor) Any;

Agree with this person.

Also, I would love to see more gear that encourages people to play hybrid builds.

EXAMPLE

Power – Ferocity – Condition Duration

etc.

etc.

What do you think?

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Posted by: JakHammer.7094

JakHammer.7094

Another vote for TOUGHNESS-Precision-Vitality

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Martyr’s: Healing power, boon duration, precision.
Survivor’s: Toughness, power, vitality.
Dirty: Condition damage, condition duration, toughness.
Relentless: Precision, power, boon duration.
Toxic: Vitality, condition damage, condition duration.
Demonic: Power, condition damage, condition duration.
Angelic: boon duration, vitality, healing power.
Balanced: Power, precision, vitality, toughness.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

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Posted by: Orpheal.8263

Orpheal.8263

hmm, must have overseen that then xD

ok, Condition Duration, Precision, Vitality, on Giver’s Weapons…
However, thats not the Stat Combo’s that I’m suggesting …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: OtakuDFifty.2965

OtakuDFifty.2965

Condition damage
Power
Toughness

This fellow knows what’s up.

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Posted by: Star Ace.5207

Star Ace.5207

Condition, power, precision.

Power, precision, condition.

I greatly appreciated the recent Zealot’s gear addition (though perhaps not the cheapest to craft.). The above are also squishy, but give interesting opportunities to power/condition hybrids, as there are quite a few Professions that would benefit, at least theoretically. More than with Rampager’s, at least. Especially with critical damage being reduced, those two combos would make sense to me (some precision never hurts, even with low critical damage.)

The "tanky" stat combos are already abundant enough, though in the end, I wouldn’t mind more gear variety of any sort.

Ascended also need to be updated with a few of the classic combos that were never added as a main (Carrion, Valkyrie). Exotic versions of some of the Ascended only combos would also make sense to me.

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Posted by: Xillllix.3485

Xillllix.3485

I would like to see stats combo that aren’t 2 specific values (main stats and 2 other stats) like we have now but random numbers that have the same total (within a margin or low/high for balance).

This would make more build variety and would make finding new gear interesting again.

I feel right now the game is “too” balance, therefore everyone has the same gear for the same classes, etc.

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Posted by: Xovian.8572

Xovian.8572

Power, Percision, Vitality

^That, no doubt. Been wondering why it isn’t in game for a very long time.

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Posted by: Raine.1394

Raine.1394

Isaiah, just go to D3 ROS and explore stat combos and particularly stat combo changes brought about by ROS. There should be ample info on what people mean by relevant stat combos.

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Posted by: Norman.3497

Norman.3497

Martyr

Increase healing power
Decrease toughness
Decrease vitality

In sPvP stat values:

+ 2011 healing power
- 444 toughness
- 444 vitality

Cleric’s amulet for comparison:

+ 923 healing power
+ 644 toughness
+ 644 power

(edited by Norman.3497)

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Posted by: Starcrusher.4172

Starcrusher.4172

I was hoping that a thread would come out about this topic, so people will stop going crazy about the PvP amulet change D=.

Izzy: like someone mentioned, are Boon and Condition duration on the table for main stats? Or even for possibilities on new PvP amulets?

But like many people said:
Main/Minor/Minor
Condition Damage/Power/Precision
Power/Condition Damage/Precision
Healing Power/Vitality/(not condition damage)
Ferocity/Power/Precision

Now that Crit Damage is changed, a main stat Ferocity could be good. I think people have asked for basically Barbarian’s PvP amulet in PvE.

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Posted by: Odd Magnet.3970

Odd Magnet.3970

Personally I’d like to see Ferocity, Power, Precision

I don’t attract, I don’t repel. That’s kinda odd

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Posted by: Star Ace.5207

Star Ace.5207

Condi, power, precision. Basically what rampager should be. With this you open up the possibility of 1 condi spec being included in optimized pve groups.

Even Power, prec, condi damage could work nicely.

Indeed-sorry I didn’t read your post before posting my own. Also surprised other people are not coming up with it more.

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Posted by: BladeArrowney.2619

BladeArrowney.2619

I’d like to see some variations on existing stats. like

Toughness/power/healing – Paladin’s?

Power/Toughness/healing – Monk’s?

Toughness/power/vitality – Defender’s?

Toughness/precision/healing

Power/toughness/precision

Power/toughness/ferocity

These could bring some interesting variety to play styles

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Posted by: LoneBaron.1284

LoneBaron.1284

Assign one of the tier 6 crafting materials to each individual stat, then let us craft items with anywhere from 3 to all (celestial) stats by using 2 tier 6 materials per stat option.

this means we could craft any of the 3-stat combos as they are presently, or we could craft items with 4 stats or 5 or 6 stats with the points all evenly distributed.

Examples:

  • Berserker items have power, precision, ferocity and would require 2 vials of blood, 2 fangs, and 2 other materials to craft.
  • A stat combo of power, precision, ferocity, and toughness would also require 2 mats per stat.
  • Same with a combo of precision, condition damage, healing power, condition duration, and toughness.

TL;DR: give us complete freedom in choosing our stat combinations and how many different stats we have.

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Posted by: SeanR.7086

SeanR.7086

Toughness | Condition Damage | Power

Toughness | Healing Power | Vitality

We need more toughness main stat combos.

Also I would like to see more 4 stat combo’s like on some ascended item’s like
Rabid | Dire already is.

(edited by SeanR.7086)

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Posted by: Brujeria.7536

Brujeria.7536

+ Condition duration / power / toughness
+
Toughness / precision / healingpower

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Posted by: Cross.6437

Cross.6437

Maybe this is too off-topic, but I’d like the ability to create stat combos in the game.

For example, it might be linked to crafting and would likely be more expensive, but I’d like to be able to say, I want this major stat and these minor stats..

So, If I play a Guardian that is very condition based with a decent amount of support, I could say I want

Condition Damage/Healing Power/Boon Duration

and just build it in the game.

That said, I understand this may not be possible. In which case, I would still like to see that particular stat combo.

Condition Damage/Healing Power/Boon Duration
I’d probably call it something like “Wizard’s” or “…of the Wizard” since it is very much not a hitty-poundy stat set.

(edited by Cross.6437)

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Posted by: Jski.6180

Jski.6180

I been looking for…
Major: Toughness
Minor: Healing power
Minor: Power
Also….
Major: Precision
Minor: Toughness
Minor: Vitality

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: style.6173

style.6173

Primary: Vitality
Secondary: Toughness
Secondary: Healing power

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Posted by: style.6173

style.6173

Assign one of the tier 6 crafting materials to each individual stat, then let us craft items with anywhere from 3 to all (celestial) stats by using 2 tier 6 materials per stat option.

this means we could craft any of the 3-stat combos as they are presently, or we could craft items with 4 stats or 5 or 6 stats with the points all evenly distributed.

Examples:

  • Berserker items have power, precision, ferocity and would require 2 vials of blood, 2 fangs, and 2 other materials to craft.
  • A stat combo of power, precision, ferocity, and toughness would also require 2 mats per stat.
  • Same with a combo of precision, condition damage, healing power, condition duration, and toughness.

TL;DR: give us complete freedom in choosing our stat combinations and how many different stats we have.

I agree with this. Well, at least the select your own stats concept.

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Posted by: darreljnz.8951

darreljnz.8951

Until the zerker meta is fixed I don’t see much point in working on this content. Now, if you made boons, control conditions and/or endurance scale with healing/vitality/toughness now we’re talking.

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Posted by: Wasbunny.6531

Wasbunny.6531

Condi, power, precision. Basically what rampager should be. With this you open up the possibility of 1 condi spec being included in optimized pve groups.

Even Power, prec, condi damage could work nicely.

Pretty much this.

Ravenous
Major: Condition Damage
Minor: Power
Minor: Precision

Finally a glass canon condition build, for those who dare.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

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Posted by: Andele.1306

Andele.1306

Draconic:
Power Major, Vitality Minor and CC reduction Minor

Wouldnt it be cool if we had “rune unique” stuff which are actual stats as gear stats? Stuff like CC reduction, movement speed, animation speed and condition duration reduction?

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Laserhog.5049

Laserhog.5049

How about the ability to choose major/minors ingame? Custom ingame stat combinations.

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Posted by: Zaoda.1653

Zaoda.1653

Major: Vitality
Minor: Power
Minor: Precision

AND

Major: Vitality
Minor: Toughness
Minor: Healing Power

Forever a supporter of more male skimpy armor

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Posted by: Swagger.1459

Swagger.1459

I would love to get people thoughts on what stat combinations they would like to see added to the game?

question first…
what is the reasoning behind gear only affecting 3 of 7 stats (besides celestial)?

my suggestion…
I’d like to see an increase in the number of affected attributes by rarity. example below.

*basic- 3 attributes
*fine- 3 attributes
*masterwork- 4 attributes
*rare- 4 attributes
*exotic- 5 attributes
*ascended- 5 attributes
*legendary- 5 ascended level attributes that are interchangeable

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: kgptzac.8419

kgptzac.8419

I’d rather see uniform prices for lv80 exotics. Currently there shouldn’t be any combination of stats that are much more harder to acquire than others.

a shard of crystal in the desert.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Legionnaire
Major: Power
Minor: Precision, Toughness

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Posted by: Nike.2631

Nike.2631

I’d like to see you fix Giver armor.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: RashanDale.3609

RashanDale.3609

I agree with the suggestions made a couple of times already in this thread:
allow us to choose the primary stat.

what i want to see:
[Power]/precision/toughness
[Condition damage]/power/precision
[Power]/precision/condition damage
[condition damage]/power/toughness
[power]/condition damage/toughness
[power]/toughness/heal power
[condition duration]/condition damage/precision (on weapons)

question first…
what is the reasoning behind gear only affecting 3 of 7 stats (besides celestial)?

youre supposed to specialise/make compromises instead of being able to grab everything?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

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Posted by: cranos.5913

cranos.5913

Ferocity main
precision
power

could be interesting mixing that with zerk and assassins. Might be better DPS-wise than full zerk.

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Posted by: Nike.2631

Nike.2631

Sure, how about one of the other corners of GW2’s soft trinity:

Healing Power with Precision/Boon Duration

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Aerogos.9578

Aerogos.9578

Power, Toughness, condition Damage.

Condi damage or power primary.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Anything with Vitality as a major stat. There’s a serious lack of those stat types in the game right now.

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Posted by: Norjena.5172

Norjena.5172

Condi, power, precision. Basically what rampager should be. With this you open up the possibility of 1 condi spec being included in optimized pve groups.

Even Power, prec, condi damage could work nicely.

This! It´s time to add it, we have enough tanky stat combos.

Condi/power(prec)/fereocity could help for min/maxing builds.

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Posted by: HISOST.8932

HISOST.8932

Ascended Giver’s weapons. Why aren’t they available in ascended?

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Posted by: broin.3856

broin.3856

I would love to get people thoughts on what stat combinations they would like to see added to the game?

How ’bout you guys make stats other than zerker combo more useful first?

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Posted by: Donari.5237

Donari.5237

Precision, Vitality, and anything else if there must be a third. I love those two stats and they’re (almost?) never together on one piece.

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Posted by: Proven.2854

Proven.2854

Looking in terms of PvP, Amulets with 4 stat combinations. Especially one with Power primary and Condtion as either secondary or tertiary.

Call me Smith.

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Posted by: Wasbunny.6531

Wasbunny.6531

Some stat combos with 4 stats distributed instead of 3
words

I had a thought here. The stat ratios for gear at the moment are something like 4/3/3; for every 4 of the primary stat, there are 3 of each secondary stat.

What if there were stat spreads which had 4 stats, all of which match the secondaries on a 3-stat piece of gear? So, say, an ascended quality chestpiece might look like:

+76 Power
+76 Condition Damage
+76 Precision
+76 Ferocity

Kind of a halfway point between Celestial and a standard set of gear.

I really like this idea.

EDIT: Not to vote twice but I came up with a name for my dream stat combo…

Ravenous
Major: Condition Damage
Minor: Power
Minor: Precision

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

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Posted by: julian.7650

julian.7650

  1. Most Important:
    Power / Precision / Toughness
    Power / Precision / Vitality

Also…

Celesital-like stats except focused on certain things like damage-dealing or healing. As in, all of the stats would provide the same +10 or whatever bonus but be focused in certain areas as to create more focused kinds of balanced stats.

This would be really nice. Something like ’Defender’s’ being balanced between Vitality, Toughness, Healing Power and Boon Duration, and ’Slayer’s’ being balanced between Power, Precision, Crit Damage and Condition Damage/Duration.

Also interesting, let people with crafting create account-bound exotic/ascended gear with an arbitrary 3-stat combo. For example make inscriptions/insignias from 1 raw material, and then 3 different T6 mats. Then you can just look at the stats on what people build and make some of them into droppable items.

(edited by julian.7650)

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Posted by: Star Ace.5207

Star Ace.5207

Condi, power, precision. Basically what rampager should be. With this you open up the possibility of 1 condi spec being included in optimized pve groups.

Even Power, prec, condi damage could work nicely.

This! It´s time to add it, we have enough tanky stat combos.

Condi/power(prec)/fereocity could help for min/maxing builds.

Even as a non-strict min/maxer, I do find Rampager’s lacking for the type of builds I want to create for some of my characters. It’s good at times, but just imagine the potential of the suggested two Power-Condition/Condition-Power stat options. Hybrids just become more powerful and attractive, even though Berserker’s will still do more direct damage.

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Posted by: That Other Guy.7351

That Other Guy.7351

How about all of them? Select the primary stat, then select the secondary and tertiary stats (no duplicates, of course). Sure, this would change crafting and ascended boxes a lot… but it’s a lot better than receiving a couple of nearly useless stat combos every year.

This is what they should have done in the first place imo instead of having this over-saturation of stat combos: just make each piece have a single fixed primary stat and you pick your secondary stats when you soulbind/accountbind it.

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Posted by: Gesamtkunstwerk.6590

Gesamtkunstwerk.6590

From an elementalist’s perspective, I’d like to see the following:

Combinations with 4 stats that include vitality, healing power, and toughness:

1. Power [primary], Vitality, Healing Power, Toughness [minors]
2. Condition Damage [primary], Vitality, Healing Power, Toughness [minors]

Combinations that balance 5 stats equally:

1. Boon Duration, Healing Power, Vitality, Toughness, Power
2. Condition Duration, Condition Damage, Vitality, Toughness, Precision
3. Vitality, Toughness, Ferocity, Precision, Power

Diotima of Mantinea, r65 Elementalist
Vovin, r65 Warrior
Guild: V A E V I C T I S [HEX]