Hello,
allow me to say beforehand, that I’m sorry if this kind of thread already exists. I searched for one, but didn’t find any. Furthermore I want to say that this isn’t supposed to be a “whining”-thread (only), but I simply compared the Celestial armor to other armor pieces and I got confused if they are meant to be that way.
I used the stats of the Celestial gear that is shown in this ( http://dulfy.net/wp-content/uploads/2013/07/gw2-celestial-heavy-armor-set.jpg ) screenshot to compare them to previously existing armor pieces.
I would like to compare the heavy chest piece, shown in the screenshot above, to the previously existing one with the Berserker’s prefix in this thread as example.
The Berserker’s Draconic Coat has 101 Power, 72 Precision and 5% Critical Damage. I think the most confusing difference is, that the Celestial Chest Piece has in fact not less, but more Critical Damage than the Berserker one (6%), in addition to the maximum amount of Magic Find (3%), which you would have to sacrifice 72 of your secondary stat for actually. In addition to those boni, the Celestial one has 252 stat points evenly spread among all attributes, while a normale Chest Piece, with the Soldier’s prefix for example, only has 245 spread across it’s 3 stats.
You can argue that you get more stat points overall, because you aren’t as specialized as someone else by using Celestial gear, but I don’t see any reason why Celestial gear should have more or even the same amount of Critical Damage than Berserker’s gear and a maximum amount of Magic Find in addition to that.
It basically makes any other kind of Magic Find gear a waste of money, because it has the same amount without having to sacrifice anything, since you can’t call an evenly distributed amount of stat points, which is even more than on other armor pieces overall, in addition to the most Critical damage you can get, a sacrifice.
Furthermore an evenly spread amount of stat points is not necessarily worse than specialized stats, because many attributes synergize very well with each other (Toughness, Vitality and Healing Power for example). One of the few exceptions might be in terms of dealing burst damage, if you want to sacrifice survivability for more damage, but since you have even more Critical damage on the Celestial gear anyway and additional condition damage, why would you want to sacrifice the great survivability that the combination of Vitality, Toughness and Healing power offers and the maximum amount of Magic Find, for the tiny bit of additional damage you would earn?
The actual question imo is, why Magic Find and Critical Damage aren’t only 5/8 of a secondary attribute like all other attributes on Celestial Gear and if that is intended and going to stay that way.
I don’t know if they intended to give crafting a real purpose besides speeding up the leveling process, or if they are trying to solve the problem with people who are slowing down groups by using Magic Find gear, by giving them a new armor, which is at least as good as the previously existing ones, in addition to having Magic Find, but I honestly doubt that this is a good idea, especially since it’s so expensive and might become even more expensive and more difficult to obtain after the event, so that many players won’t be able to get this gear, which is currently the best Magic Find gear by far and has the most Critical Damage you can get, in addition to well spread attribute points.
I would like to hear your opinions about this matter. Thank you in advance and please excuse my bad English.
(edited by Marijan.4175)