This isnt about any specific class, just stealth in general and those few classes that have it.
Plain and simple. Having stealth should be the “reward”. What do I mean by this?
Well, usually, in most balanced games, having stealth is in and for itself pretty darn good. But here not only do you not put handicaps and ways to counter it, but encourage the unlimited use of it, and if you think that wasnt enough, give certain class for free one of the highest damage spell that has absolutely no risk and cant be countered not even with blocks (which doesnt reveal said class) but also give them boons while in stealth.
In most games having stealth is already awesome, to countrest this you have handicaps like :
- Slow movement speed
- Means to reveal them
- CC reveals them (roots do not count as CC)
- Damage Reveals them
- Certain damage threshold reveals them
- Chance to see them
- Damage penalty
- Cant heal or put boons for a bit
- Cant reset fights at will every 4 seconds, usually have to burn a PRETTY LENGHTY cooldown to get out of combat when things go awry.
- Take 100% more or even more damage while stealthed.
But here? Spam it, make it annoying, uncounterable, give them boons, free uncounterable damage spells, all that while having all the benefices that come from stealth.
I believe Stealth should be good enough, no need to give it so many good things on top of that while not having ANY way of dealing with it other than swinging your sword in the air (if you have a ranged weapon you are screwed) and wasting all CDs in the hope that something, just something will connect, and even if it does, you wont know, and it will for sure not be 8k damage, which would only be fair considering certain classes free access to it every 4 seconds.
Legendary SoloQ
(edited by Fortus.6175)