Stop it with the Open World raid content

Stop it with the Open World raid content

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Anet tried it with teq, the wurm, the marionette, and LA. Even though it is sort of cool, we’ve seen the same problems occur each time some mega raid like event has tried to be implemented open world.

First lets look at why Anet is so determined to make open world the endgame raid content, and not instanced. This is mainly because they are afraid of splitting the community. Its one huge point Anet has taken into consideration when developing gw2. More instanced content means more content to spread players across meaning its harder to find groups. In open world this wouldn’t be true because of the megaserver they say.

The problem is you are trying to create raid like content for entire maps of people to do. These entire maps of people consist of people who genuinely wanna try to complete the event, doing whatever necessary is required(coordinating). There are those who are very casual and don’t really care about coordinaiton. They simply see a huge event and know it gives a good reward and tag along to get something, even though they arn’t helping at all and don’t want to coordinate because that is “too much work”.

Just look at Boss Blitz. Its a complete wreck most of the time, with a few times where it has succeeded and even then, the rewards are not that great(this is Anets que to replace the rewards editor who works for you). I go into the map wanting to complete Boss Blitz. I have a tag and am willing to coordinate with other commanders to do so. What ends up happening is that I go in, I am one of 2 tags, and half the people don’t listen. We fail, and this happens over and over again.

This is usually what happens with teq and the wurm still to this day, we can’t even get entire pre-determined groups into one map because of people who are already in the map that were there before keeping others out. We have to go through all sorts of hoops to just get 100 coordinated people into one map. This is what Anet is FORCING us to do in able to complete this content.

With all this said, the only real difficulty that has ever come in any of GW2’s mega-events is coordination, because its Open world. The mechanics that lay behind the wurm, teq, marionette, LA, Boss Blitz are all quite fairly; easy and sorta fun. Real difficulty has not been seen yet for raid style content in gw2.

Its just a shame that difficulty in this game comes down to the lack of systems in place that allow us to coordinate, get in the same map, not the actual mechanics.

Stop it with the Open World raid content

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Posted by: Mastruq.2463

Mastruq.2463

With all this said, the only real difficulty that has ever come in any of GW2’s mega-events is coordination, because its Open world. The mechanics that lay behind the wurm, teq, marionette, LA, Boss Blitz are all quite fairly; easy and sorta fun. Real difficulty has not been seen yet for raid style content in gw2.

I’m not sure what you are saying here, the bolded parts seems contradictionary to me.

I do agree with you that organization/coordination is a kind of difficulty and Anet is doing well in pushing that instead of only going for simple reaction time challenges (which they also use quite often). If that is what you are point out, like I said it’s not entirely clear where you stand.

I think such content should take the forum of Tequatl and the like and not be pushed into living story too much, because difficult/challenging content and short time windows cause player frustration.

Stop it with the Open World raid content

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Posted by: Myst.5783

Myst.5783

I feel the same way trying to find a competent enough map group to complete some content.

Trying to do anything with the general gw2 player base is like herding cats.

I swear, you can talk to them nicely and explain the theory behind how such an event should be completed. You can yell and throw very accurate and well earned insults but ANYTHING you try seems to fall on deaf ears for all except a small handful.

I can’t stand gw2 zerglings.

Currently playing: Mesmer/Ele/Theif
JQ

Stop it with the Open World raid content

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Posted by: Infernia.9847

Infernia.9847

snip
I think such content should take the forum of Tequatl and the like and not be pushed into living story too much, because difficult/challenging content and short time windows cause player frustration.

The short time window is a major source of frustration. Especially for those that understand the fight but can’t get the cooperation to finish.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Stop it with the Open World raid content

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Posted by: Myst.5783

Myst.5783

snip
I think such content should take the forum of Tequatl and the like and not be pushed into living story too much, because difficult/challenging content and short time windows cause player frustration.

The short time window is a major source of frustration. Especially for those that understand the fight but can’t get the cooperation to finish.

A thousand times this.

I can’t… I mean I just can’t understand some people in this game.

Currently playing: Mesmer/Ele/Theif
JQ

Stop it with the Open World raid content

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Posted by: CapnCrass.5438

CapnCrass.5438

A focus on open-world group content is one of the few things this game has going for it over its competition. Sure, how the fights are presented and the mechanics involved could use some refinement and streamlining, but the overall concept is great.

In other words: They need to do more of it (practice makes perfect, after all), not less.

Stop it with the Open World raid content

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Posted by: Myst.5783

Myst.5783

Maybe could we get giant red text floating on the screen giving tips on completion when an event is failed?

Currently playing: Mesmer/Ele/Theif
JQ

Stop it with the Open World raid content

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Posted by: Valento.9852

Valento.9852

I approve OP.
/15chars

Attempts at ele specs:
Shaman
Conjurer

Stop it with the Open World raid content

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Posted by: Infernia.9847

Infernia.9847

They already have the yellow text message that tells you the boss you just killed passed his/her elite skill to the other bosses in the pavilion.

Reason would tell you that next time it may be smart to kill them all at the same time so they can’t do that. However that is making an assumption that everyone playing ‘reads’ that message banner and ‘interprets’ it the same way.

Anet did give hints but when doing open-world content available for a limited time, that isn’t zerg-smash, they will have to take this into consideration. Not everyone ‘gets it’.

When the event starts they will have to hand hold a bit more and just say “Try to kill them all at the same time.”
The time constraint on Living World content is going to frustrate players trying to get their achievements. I would love to see how fast the community can learn as a whole but I’m not sure everyone wants to be as patient as myself.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Stop it with the Open World raid content

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Posted by: Miriam.2506

Miriam.2506

If they develop their events to play for their own only, they might could do, because it’s her game. But they don’t have to wonder if no player anymore here playing with the developers private game !! A game is made for a wide range of people and it is not the role of ANET how to do or how many peopel have to pay for doing their events. The game should be done that everyone could do and play the game with several attempts to solve and not only the way developers wants to see it. If they do so, don’t wonder if playing very soon alone the events with the testing software only, but no more with players.

Stop it with the Open World raid content

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Posted by: Faux.1937

Faux.1937

They already have the yellow text message that tells you the boss you just killed passed his/her elite skill to the other bosses in the pavilion.

Reason would tell you that next time it may be smart to kill them all at the same time so they can’t do that. However that is making an assumption that everyone playing ‘reads’ that message banner and ‘interprets’ it the same way.

Anet did give hints but when doing open-world content available for a limited time, that isn’t zerg-smash, they will have to take this into consideration. Not everyone ‘gets it’.

When the event starts they will have to hand hold a bit more and just say “Try to kill them all at the same time.”
The time constraint on Living World content is going to frustrate players trying to get their achievements. I would love to see how fast the community can learn as a whole but I’m not sure everyone wants to be as patient as myself.

Thats the point of OP, there are many players that dont care at all, they want to do the lazy auto afk way. even 15 of those players in a 70 man instance will ruin the Gold reward.

SAB or RIOT