[Suggestion] Small solutions to big problems
PROBLEM 5: Too many currencies and only a few are important to vertical progression (Progression that increase your stats and end-game content). Only Gold and laurels are really important to vertical progression. There is something wrong with the dungeon tokens system. If you want an entire set of that dungeon you need to run it innumerous times… that’s repetitive and not fun. Other mmorpg created generic dungeon tokens to address this problem, and some created random dungeon bonus rewards to increase the variety feeling (like Anet did with fractals)
Solution: Make generic tokens rewards that scale with how long that path takes to complete in average and add ascended weapon ingredients or complete parts like (Ascended Greatsword Blade) avaliable with the underused currencies like Karma and Tokens.
PROBLEM 6: Cloth price is way too high due to drop scale up system. And this is making some people creating all new chars and level them to a certain level just to farm those scraps!
Solution: Make “Box of wool”, “Box of linen” available in Laurel or Karma vendors like “Crafting bags” in laurel vendor.
PROBLEM 6: The price of Upgrade Extrator (250 gems, 25 gold in May 2014). It simply removes an upgrade from an item. The price of the most expensive upgrades are Sigil-12gold, Rune-14gold. That’s way more economic to buy a sigil and replace it destroying the previous upgrade. With the exception of agony resistance infusions, but still.
Solution: Simply lower the price .
PROBLEM 7: Agony resistance scales down with the other stats. This is not really a problem, but a detail that may confuse newer players. That doesn’t make any sense since this stat is only used in fractals and all players are scaled up to lvl 80.
Solution: Make it constant.
PROBLEM 8: Precursor weapons are too expensive. Although I personally don’t quite agree on this problem, it is very common to see on forums all the complains that people write regarding the difficulty of getting one. Example: https://forum-en.gw2archive.eu/forum/game/gw2/Precursor-Rage/page/9#post3991337
Solution: I have no idea
PROBLEM 9: Contested waypoints with mega server. Its anoying and makes players spend a lot more money on transportation. Need to use 2 waypoints always (This was specially noticable in Diessa Plateau)
Solution: Make all waypoints avaliable if you are outside the map. IF that waypoint is contested in the server you got in to, you get teleported to the nearest waypoint. This system already existed before mega server.
PROBLEM 10: Blindness animation is too soft. One of the developers philosophy was “Keep your eyes in the game instead of the UI”, that’s why when we get blinded we get a slight darker border in the frame, and when dazed, the frame turns purple. In my opinion, this frame darkening is not enough to see when you are blinded.
Solution: Make the blind animation on UI bigger and darker, OR (Big change) make the whole screen dark while blind duration persists.
they won’t mind your post because there is a rule you have to post different issues in different posts – yeah, I know, doesn’t make too much sense when, for example, all your issues are related to wvw or dungeons, they want it all split.
they won’t mind your post because there is a rule you have to post different issues in different posts – yeah, I know, doesn’t make too much sense when, for example, all your issues are related to wvw or dungeons, they want it all split.
Yeah, I don’t think I can split some of these. But I will try though Thanks