[Suggestion] Small solutions to big problems

[Suggestion] Small solutions to big problems

in Guild Wars 2 Discussion

Posted by: Blinka.9078

Blinka.9078

Hello GW community, I created this post to let people make suggestions to some problems and details they find which can have simple solutions without needing major changes in the game. Thanks!

Please feel free to make your suggestions and write them in a very simple form like:
PROBLEM: Briefly explain your problem, give examples, explain the way other games you play treat this problem. Keep it simple.
Solution: Give one or two possible solutions to the problem you presented and be short.

PROBLEM 1: Some Renown Heart that really rely on contested areas and heavily depend on creature killing are hard. With the mega server there are less contested areas, most of the maps have the contested areas already pacified, therefore it is harder to find monsters to kill. Example: “Help the Vanguard stall the ogre advance” in Fields of Ruin, there were like 4-5 players waiting for items in the floor to respawn because there was absolutely no ogres to kill.
Solution: Significantly increase the “score” that pick up items and other non-combat chores on those hearts. They already exist, but the progression is so slow that makes it very booring.

PROBLEM 2: “Wait! I need to change set” is heard sometimes in a dungeon. We have other equipment in our bag and we need to change it for a specific function (WvW, Dungeons, Fractals, etc). I read this before in a post that actually made the “Swap set icon” and placed it in the UI, but after 30 minutes of trying to find that post I couldn’t
Solution: Add a simple button that allows players to change sets in the Hero panel with predetermined armor.

PROBLEM 3: Crafting is not fun or simple.
Solution: Make a crafting tree of every item in crafting UI similar to MOBA games, or add links in the recipes to each ingredient or lower the amount of intermediate items. I never saw a tree like this in any mmorpg BUT GW2 is the one that I played with the bigger amount of intermediate items.

PROBLEM 4: Mobility skills in PvE. It is really anoying to use teleport, blink, shadowstep… and it doesnt work simply because the creature is tauting me on the top of a 50 centimeter high platform. With a simple jump we can overcome that, I know this mobility skills limitation exists to avoid jumping puzzle abuses. Most people I know create a mesmer for jumping puzzles, because of the portal skill (he can do it in a hard jump and if he falls he uses it to get back to the original position). And some create asura mesmer just because they say asuras are easier to “jump with”. Why elementalists can’t use teleport? Or engineers rocket jump?
Solution: Totaly unlock the mobility skills in PvE and Jumping puzzles OR unlock it everywhere and lock them on jumping .

[Suggestion] Small solutions to big problems

in Guild Wars 2 Discussion

Posted by: Blinka.9078

Blinka.9078

PROBLEM 5: Too many currencies and only a few are important to vertical progression (Progression that increase your stats and end-game content). Only Gold and laurels are really important to vertical progression. There is something wrong with the dungeon tokens system. If you want an entire set of that dungeon you need to run it innumerous times… that’s repetitive and not fun. Other mmorpg created generic dungeon tokens to address this problem, and some created random dungeon bonus rewards to increase the variety feeling (like Anet did with fractals)
Solution: Make generic tokens rewards that scale with how long that path takes to complete in average and add ascended weapon ingredients or complete parts like (Ascended Greatsword Blade) avaliable with the underused currencies like Karma and Tokens.

PROBLEM 6: Cloth price is way too high due to drop scale up system. And this is making some people creating all new chars and level them to a certain level just to farm those scraps!
Solution: Make “Box of wool”, “Box of linen” available in Laurel or Karma vendors like “Crafting bags” in laurel vendor.

PROBLEM 6: The price of Upgrade Extrator (250 gems, 25 gold in May 2014). It simply removes an upgrade from an item. The price of the most expensive upgrades are Sigil-12gold, Rune-14gold. That’s way more economic to buy a sigil and replace it destroying the previous upgrade. With the exception of agony resistance infusions, but still.
Solution: Simply lower the price .

PROBLEM 7: Agony resistance scales down with the other stats. This is not really a problem, but a detail that may confuse newer players. That doesn’t make any sense since this stat is only used in fractals and all players are scaled up to lvl 80.
Solution: Make it constant.

PROBLEM 8: Precursor weapons are too expensive. Although I personally don’t quite agree on this problem, it is very common to see on forums all the complains that people write regarding the difficulty of getting one. Example: https://forum-en.gw2archive.eu/forum/game/gw2/Precursor-Rage/page/9#post3991337
Solution: I have no idea

PROBLEM 9: Contested waypoints with mega server. Its anoying and makes players spend a lot more money on transportation. Need to use 2 waypoints always (This was specially noticable in Diessa Plateau)
Solution: Make all waypoints avaliable if you are outside the map. IF that waypoint is contested in the server you got in to, you get teleported to the nearest waypoint. This system already existed before mega server.

PROBLEM 10: Blindness animation is too soft. One of the developers philosophy was “Keep your eyes in the game instead of the UI”, that’s why when we get blinded we get a slight darker border in the frame, and when dazed, the frame turns purple. In my opinion, this frame darkening is not enough to see when you are blinded.
Solution: Make the blind animation on UI bigger and darker, OR (Big change) make the whole screen dark while blind duration persists.

[Suggestion] Small solutions to big problems

in Guild Wars 2 Discussion

Posted by: vladracul.6798

vladracul.6798

they won’t mind your post because there is a rule you have to post different issues in different posts – yeah, I know, doesn’t make too much sense when, for example, all your issues are related to wvw or dungeons, they want it all split.

[Suggestion] Small solutions to big problems

in Guild Wars 2 Discussion

Posted by: Blinka.9078

Blinka.9078

they won’t mind your post because there is a rule you have to post different issues in different posts – yeah, I know, doesn’t make too much sense when, for example, all your issues are related to wvw or dungeons, they want it all split.

Yeah, I don’t think I can split some of these. But I will try though Thanks