Auric Basin Loot "Exploit" [merged]
I honestly don’t get how DS is not farmable.
Get into map – people start doing stuff – tab out and wait.
First camps are taken – go to each one and open the 5-7 chests at each camp – tab out again.
Second camps are taken – go to each camp – open the 5-7 chests – tab out again.
Repeat until event is over. Loot all the end-map pods.You’ve gotten all your pods.
You’ve watched you favorite youtube video/movie.Where is problem?
Auric basin chests pay for themselves with aurlium lumps you get per opening(grands). You do not get any currency back from opening noxious pods, and machetes are much more expensive.
Noxious pods also give much less loot.
They do not pay for themselves because you do not get enough lumps to buy another key from each chest you loot. It’s not even a relevant point to your argument from what I can see.
Here is the problem with your complaint. it seems to me that you think Anet is not aware that they have created the perfect storm to allow people to buy keys and use them in this chest phase of AB … yet you have to think at some level, THEY designed it that way. They purposefully made keys available for sale with lumps, opening chests gives lumps and loot and there are Grand chests available to open when completing the meta on a given map.
Seems to me that you aren’t giving Anet much credit for being aware of how the game THEY designed actually works. I’m betting this; Anet was at least knowledgeable enough to know people would buy keys and optimize their loot collection from Grand chests, so at a minimum, the ability to log multiple characters to loot Grand chests in a specific map instance isn’t going away.
map hopping … Again, I don’t think Anet is so unaware of how their game works that they didn’t see this coming and in all honesty, it’s not something they can fix without completely screwing over how players work around their broken megaservers … so that’s not going away either.
It is very easy to fix the reward imbalance between AB and other zones, severely limit the amount of keys you get from the auric events.
Or they could fix the map jumping and not nerf key drops.
I honestly wouldn’t care if they left it well enough alone. I wouldn’t care if they fixed the map jumping thing. Anet is the final voice on the issue at the end of the day.
I thought the guy saying one has to do the AB farm was using crappy logic, and I think the same of you.
Suggesting a nerf to key drops as an end to curb a farm that’s probably an oversight to begin with? That’s a bit backwards, don’t you think?
Come on now. I really don’t care if you AB chest farm, but don’t suggest they nerf the keys for the folks (probably the majority) who choose not to do so.
If your side is going to go that far, I’ll sooner side with the folks who want it fixed.
Today was the first time I did AB chest hop on multi maps and diff chars, the loot was really good and yeah it’s profitable comparatively (slightly) to the best methods in the game (SW/frac 40 farm).
However, it is only once every 2 hours so I think it’s ok really. Wouldn’t be mad if it got slight nerf but personally I don’t feel it’s necessary to nerf this too much.
And this is why we cant have nice things.
Ultimate Dominator , Diamond invader
I honestly don’t get how DS is not farmable.
Get into map – people start doing stuff – tab out and wait.
First camps are taken – go to each one and open the 5-7 chests at each camp – tab out again.
Second camps are taken – go to each camp – open the 5-7 chests – tab out again.
Repeat until event is over. Loot all the end-map pods.You’ve gotten all your pods.
You’ve watched you favorite youtube video/movie.Where is problem?
Auric basin chests pay for themselves with aurlium lumps you get per opening(grands). You do not get any currency back from opening noxious pods, and machetes are much more expensive.
Noxious pods also give much less loot.
They do not pay for themselves because you do not get enough lumps to buy another key from each chest you loot. It’s not even a relevant point to your argument from what I can see.
Here is the problem with your complaint. it seems to me that you think Anet is not aware that they have created the perfect storm to allow people to buy keys and use them in this chest phase of AB … yet you have to think at some level, THEY designed it that way. They purposefully made keys available for sale with lumps, opening chests gives lumps and loot and there are Grand chests available to open when completing the meta on a given map.
Seems to me that you aren’t giving Anet much credit for being aware of how the game THEY designed actually works. I’m betting this; Anet was at least knowledgeable enough to know people would buy keys and optimize their loot collection from Grand chests, so at a minimum, the ability to log multiple characters to loot Grand chests in a specific map instance isn’t going away.
map hopping … Again, I don’t think Anet is so unaware of how their game works that they didn’t see this coming and in all honesty, it’s not something they can fix without completely screwing over how players work around their broken megaservers … so that’s not going away either.
It is very easy to fix the reward imbalance between AB and other zones, severely limit the amount of keys you get from the auric events.
Or they could fix the map jumping and not nerf key drops.
Actually, no they couldn’t because as I’ve already outlined, it’s a perhaps unintended, but necessary approach to getting around the megaserver issue; even Anet has acknowledged it.
I honestly don’t get how DS is not farmable.
Get into map – people start doing stuff – tab out and wait.
First camps are taken – go to each one and open the 5-7 chests at each camp – tab out again.
Second camps are taken – go to each camp – open the 5-7 chests – tab out again.
Repeat until event is over. Loot all the end-map pods.You’ve gotten all your pods.
You’ve watched you favorite youtube video/movie.Where is problem?
Auric basin chests pay for themselves with aurlium lumps you get per opening(grands). You do not get any currency back from opening noxious pods, and machetes are much more expensive.
Noxious pods also give much less loot.
They do not pay for themselves because you do not get enough lumps to buy another key from each chest you loot. It’s not even a relevant point to your argument from what I can see.
Here is the problem with your complaint. it seems to me that you think Anet is not aware that they have created the perfect storm to allow people to buy keys and use them in this chest phase of AB … yet you have to think at some level, THEY designed it that way. They purposefully made keys available for sale with lumps, opening chests gives lumps and loot and there are Grand chests available to open when completing the meta on a given map.
Seems to me that you aren’t giving Anet much credit for being aware of how the game THEY designed actually works. I’m betting this; Anet was at least knowledgeable enough to know people would buy keys and optimize their loot collection from Grand chests, so at a minimum, the ability to log multiple characters to loot Grand chests in a specific map instance isn’t going away.
map hopping … Again, I don’t think Anet is so unaware of how their game works that they didn’t see this coming and in all honesty, it’s not something they can fix without completely screwing over how players work around their broken megaservers … so that’s not going away either.
It is very easy to fix the reward imbalance between AB and other zones, severely limit the amount of keys you get from the auric events.
Or they could fix the map jumping and not nerf key drops.
Actually, no they couldn’t because as I’ve already outlined, it’s a perhaps unintended, but necessary approach to getting around the megaserver issue; even Anet has acknowledged it.
What they could do is make they chest account wide across all map instances when open and reset them every meta instead of what they have now which is per character per map.
Just need to slightly tone down amount of keys given for events.
Would stop that activity quickly.
Or raise the cost of Keys.
Either Way, OP is over-reacting; as others had pointed out, AB doesn’t generate much in-game gold, it just enables more trading opportunities. Economically, it is harmless.
If OP has an issue with this, I presume he also has an issue with player farming rich nodes over and over again using alts? Becuz technically speaking, it’s no different from the way AB farming works.
I rather Anet focus their resources on other matters; In the grand scheme of things, AB chest farming is trivial.
Ecto price since farm:
Not really changed at all
Preventing progression on Tarir maps:
None at all
Farming all the time:
Only once every 2 hours.
Silverwastes:
Prevents people from completing the map events by limiting the amount of people who can actually run the events. If Anet are going to nerf anything, nerf Silverwastes farm before AB.
Considering the prices of:
https://www.gw2tp.com/item/19721-glob-of-ectoplasm
https://www.gw2tp.com/item/19729-thick-leather-section
https://www.gw2tp.com/item/19748-silk-scrap
Have all been stable or increasing in price despite this farm, suggests to me that reducing or changing this would be a disaster for the economy. This farm introduces no gold into the economy, only items, of which those items are rising in price, not falling.
There are at least 4 maps, with 100 people each every 2 hours doing this farm. Assuming people hit and average of 4 maps per farm, that is 400 × 4 × 5 chests = 8000 rares every 2 hours, or about 80,000 rares a day being generated by this farm. The ecto salvage rate of 0.9 puts this at ~72,000 ectos generated per day by this farm. Reducing this would cause a massive spike in already expensive ectos.
I see no valid reason for nerfing this farm, however selective adjustments may be useful. For instance, the following items:
https://www.gw2tp.com/item/77256-milling-stone
https://www.gw2tp.com/item/74328-leaf-fossil
https://www.gw2tp.com/item/74202-barbed-thorn
All drop in abundance from these chests, have almost no uses, and have been sitting at vendor value and growing in supply. I would suggest removing these items from the chest loot tables completely, and leave everything else the same.
I don’t think they want to nerf it but if they did then just removing the rigid timetable would do it. All maps are currently synchronised. If it was more like Silverwastes then each map would “end” at different times, depending upon the players, so it would not be possible to hop between them for loot. It might even make the maps more playable.
Speaking of the Mat prices, HoT mats are either holding stable or they have dramatically fell in prices, an example would be Black diamonds which fell from 3 gold to just 30 silver. Farming isn’t a bad thing if it helps to keep the prices stable and affordable. And yes, some of the earlier posters are totally underestimating the number of ectos that this event generates, it’s definitely not “a drop in an ocean”.
The recent inflation was mainly the result of other elements, namely the introduction of the daily 2 gold rewards. To get rich on AB, you have to use the TP, and TP merely facilitates the transfer of wealth between 2 parties, it does not generate gold and u are getting taxed for using the system. So ppl really ought to know the system before running accusations, gems/gold exchange rate has nothing to do with mat farming, there’s no correlation.
I thought this was done by taking multiple characters through the same map. In that case you did participate in that map and contributed to the rewards. Maybe this doesn’t work tho but that is how I did it when farming my legendary.
I thought this was done by taking multiple characters through the same map. In that case you did participate in that map and contributed to the rewards. Maybe this doesn’t work tho but that is how I did it when farming my legendary.
it still works, but the farm has gotten better. Before the April patch, there’s only 1-2 successful Octo instances; farming already existed back then, it just wasn’t as efficient since players were confined to that single (or 2) successful instance(s).
The April patch unbounded Armors from the pylon events, making it easier for players to complete Octo as players no longer have to spend an hour 30 mins running pylon events (before the challenges begins). This results in more successful instances, and now players can hop across 5-6 successful instances.
Ultimately, the farm is severely limited by the timer, players can’t farm AB chest 24/7, unlike SW.
(edited by Unknown.3976)
I honestly don’t get how DS is not farmable.
Get into map – people start doing stuff – tab out and wait.
First camps are taken – go to each one and open the 5-7 chests at each camp – tab out again.
Second camps are taken – go to each camp – open the 5-7 chests – tab out again.
Repeat until event is over. Loot all the end-map pods.You’ve gotten all your pods.
You’ve watched you favorite youtube video/movie.Where is problem?
Auric basin chests pay for themselves with aurlium lumps you get per opening(grands). You do not get any currency back from opening noxious pods, and machetes are much more expensive.
Noxious pods also give much less loot.
They do not pay for themselves because you do not get enough lumps to buy another key from each chest you loot. It’s not even a relevant point to your argument from what I can see.
Here is the problem with your complaint. it seems to me that you think Anet is not aware that they have created the perfect storm to allow people to buy keys and use them in this chest phase of AB … yet you have to think at some level, THEY designed it that way. They purposefully made keys available for sale with lumps, opening chests gives lumps and loot and there are Grand chests available to open when completing the meta on a given map.
Seems to me that you aren’t giving Anet much credit for being aware of how the game THEY designed actually works. I’m betting this; Anet was at least knowledgeable enough to know people would buy keys and optimize their loot collection from Grand chests, so at a minimum, the ability to log multiple characters to loot Grand chests in a specific map instance isn’t going away.
map hopping … Again, I don’t think Anet is so unaware of how their game works that they didn’t see this coming and in all honesty, it’s not something they can fix without completely screwing over how players work around their broken megaservers … so that’s not going away either.
It is very easy to fix the reward imbalance between AB and other zones, severely limit the amount of keys you get from the auric events.
Or they could fix the map jumping and not nerf key drops.
Actually, no they couldn’t because as I’ve already outlined, it’s a perhaps unintended, but necessary approach to getting around the megaserver issue; even Anet has acknowledged it.
Two different issues.
LFG taxi, map jumping is fine. No one has an issue with changing maps.
Being able to open the AB meta chests as many times as you have characters to load into the map/can find a map that succeeded at the meta is the probable oversight I’m talking about.
I could have made that more clear, sorry.
To reiterate, I don’t personally care that people character swap/maphop to farm the chests but I’m opposed to suggestions to nerfing keys for the sake of an (probably) unintended farm.
That’s backwards logic. If they feel the farm is too much, they should solve the problem by making it impossible to open the chests multiple times per map/charcter.
Whether they nerf it not, makes no difference to me. But don’t nerf the intended playstyle for the sake of a farm people figured out.
It’s a nerf for everyone. The people choosing not to farm AB chests didn’t do anything to deserve a soft nerf for the sake of the farmers.
The farmers still get nerfed. That won’t make anyone happy.
(edited by CETheLucid.3964)
The easiest way to adjust this, given the limitations of the mega server system, is to reduce the number of keys given for events.
Honestly, because players can do other stuff besides AB and generate materials into the economy, there is not 70,000 more ectos being generated daily by this activity. More likely it generates, given that not every player is doing this, around 10,000 or so more ecto’s per day.
The decrease in HoT specific material prices, like Black Diamonds, has been significant. This is, however, also partially a response to increasing the drop rates for gemstones used to make AG’s for HoT legendaries. To say that all of the price drop is due to the AB farm mechanic is not 100% accurate either.
I think the rewards in AB are over-tuned, mainly in how many keys are generated. Even with minimal effort I had over 3k aur. and 250 keys. This is too much, obviously, because the currency should be worth “something.” I think reducing the key drop rates—you can get like 15 keys from some pylon events individually—is probably where we will end up.
Pylon events reveal chests, and I think it is fair that pylon events reward more keys than those chests require. However, I think that rewarding 3 or 4 times as many as the pylon requires is a bit much. A single map’s pylon events can give upwards of 30–40 keys and even multiple meta maps of full or partial looting do not use up all those keys.
I don’t do the multilooting thing but I think it is fine because AB itself feels very unrewarding compared to the VB and TD. The events just seems to drag on for long. I think it is partly because all the NPCs in AB are way too talkative.
I do think that the WvW reward tracks are also helping to stabilize the mat/ecto portion of the economy.
This places a great deal more supply into the system without much change at all to normal game play for many.
As long as a farm is not dramatically affecting the market price or supply or generating a toxic environment to play in, I personally have no concerns about the farm.
I have not done this event even once, so I have no interest in defending it on a personal level. In fact I support any and all natural farming methods that do not use bots, hacks, or exploits to generate obscene in game wealth. While this farm might be on the line of an exploit, there doesn’t seem to be any adverse effect on the economy as yet.
I will trust that Anet will do the right thing for the health of the game if this somehow proves to be out of control in the future.
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
Dear ArenaNet, please nerf this Octovine farm. Players can just log in every two hours and loot every grand chest to get about 60 globs of ectoplasm. That amount is ridiculous considering the little effort required. You only have to press F at every grand chest! Also since the April patch, players no longer need to do events to get enchanted armor, resulting in more successful map instances! This is unlike Silverwastes event farm where you have to actually work hard to get gold. I believe this is why gold to gem rate has skyrocketed to new record, therefore this Octovine farm is bad for the economy and also bad for your business, since the need of buying gems with real money is lost.
Dear Functional Dragon,
‘I believe this is why gold to gem rate has skyrocketed’
‘since the need of buying gems with real money is lost’
So gems cost more to buy with in game gold, so people buy less gems with real money?
No.
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
Yes, Silverwastes farming requires more effort than Octovine. You don’t even need to finish the event yourself to loot the chests, because the chests are spawned for everyone when the event ends, regardless of whether that player has done the event or not. So you can just stand idly at the eastern gate and loot the chests after it’s done. My proposal here is you have to finish the Octovine event to spawn the chests once, so you can’t loot the chests in another instance unless you finish the Octovine event again. This works like the Tequatl event, where the chest you loot is bound to your character who has completed the event.
I only proposed a suggestion. I know I don’t have the data, but what I know is that gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems, so the fact that it’s so high right now indicates that players are more willing to buy gems with gold--which you can get from Octovine easily--rather than real money.
Yes, Silverwastes farming requires more effort than Octovine. You don’t even need to finish the event yourself to loot the chests, because the chests are spawned for everyone when the event ends, regardless of whether that player has done the event or not. So you can just stand idly at the eastern gate and loot the chests after it’s done. My proposal here is you have to finish the Octovine event to spawn the chests once, so you can’t loot the chests in another instance unless you finish the Octovine event again. This works like the Tequatl event, where the chest you loot is bound to your character who has completed the event.
I only proposed a suggestion. I know I don’t have the data, but what I know is that gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems, so the fact that it’s so high right now indicates that players are more willing to buy gems with gold—which you can get from Octovine easily—rather than real money.
I think you have been misled somewhere along the way. AB meta does not generate gold, it removes gold from the economy. All of the profit is through mats which are sold on the TP. selling these items takes 15% of the gold they are worth out of the economy. This causes deflation, which leads to lower gold to gem prices.
The rise in gold to gem price that we do see is due to the massive inflation that Anet introduced in the last patch. Everyone is given 2g a day just for logging in. This has led to rapid inflation of the economy, causing prices for everything to rise, including gems. If you wish to have the prices level off then you need to start petitioning Anet to remove the log in gold, and buff the AB farm.
gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems
I’m not seeing the downside to anets business model here.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
Yes, Silverwastes farming requires more effort than Octovine. You don’t even need to finish the event yourself to loot the chests, because the chests are spawned for everyone when the event ends, regardless of whether that player has done the event or not. So you can just stand idly at the eastern gate and loot the chests after it’s done. My proposal here is you have to finish the Octovine event to spawn the chests once, so you can’t loot the chests in another instance unless you finish the Octovine event again. This works like the Tequatl event, where the chest you loot is bound to your character who has completed the event.
I only proposed a suggestion. I know I don’t have the data, but what I know is that gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems, so the fact that it’s so high right now indicates that players are more willing to buy gems with gold--which you can get from Octovine easily--rather than real money.
I think you have been misled somewhere along the way. AB meta does not generate gold, it removes gold from the economy. All of the profit is through mats which are sold on the TP. selling these items takes 15% of the gold they are worth out of the economy. This causes deflation, which leads to lower gold to gem prices.
The rise in gold to gem price that we do see is due to the massive inflation that Anet introduced in the last patch. Everyone is given 2g a day just for logging in. This has led to rapid inflation of the economy, causing prices for everything to rise, including gems. If you wish to have the prices level off then you need to start petitioning Anet to remove the log in gold, and buff the AB farm.
I think you don’t get the point, so I suggest you read my posts again. Yes, I’m aware of the trading post tax and its function, which is to prevent inflation. The point is that this method we’re talking about gives you ridiculous amount of gold and requires so little effort and time.
Two gold from just logging in? Your statement is wrong. You have to complete 3 dailies to get it. I believe this has little impact on the economy. Octovine however, can give you about 30 gold per 15 minutes of pressing F!
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems
I’m not seeing the downside to anets business model here.
Although I don’t have the data, I hypothesize players are less willing to buy gems with real money, given how easy it is to earn gold with this Octovine method.
Those F buttons are OP, I mean, successfully completing the event is fine an all, however I find the chasing down and opening of the chests a pain in the butt.
And to the person who mentioned the loot pulls 15% off the value of gold because of the TP, you should be doing your calculations based on vendor pricing, and anything above is bonus money. So if an item sells for 2 silver vendor, but 3 silver TP, you still make like 55 copper additional.
Yes, Silverwastes farming requires more effort than Octovine. You don’t even need to finish the event yourself to loot the chests, because the chests are spawned for everyone when the event ends, regardless of whether that player has done the event or not. So you can just stand idly at the eastern gate and loot the chests after it’s done. My proposal here is you have to finish the Octovine event to spawn the chests once, so you can’t loot the chests in another instance unless you finish the Octovine event again. This works like the Tequatl event, where the chest you loot is bound to your character who has completed the event.
I only proposed a suggestion. I know I don’t have the data, but what I know is that gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems, so the fact that it’s so high right now indicates that players are more willing to buy gems with gold—which you can get from Octovine easily—rather than real money.
I think you have been misled somewhere along the way. AB meta does not generate gold, it removes gold from the economy. All of the profit is through mats which are sold on the TP. selling these items takes 15% of the gold they are worth out of the economy. This causes deflation, which leads to lower gold to gem prices.
The rise in gold to gem price that we do see is due to the massive inflation that Anet introduced in the last patch. Everyone is given 2g a day just for logging in. This has led to rapid inflation of the economy, causing prices for everything to rise, including gems. If you wish to have the prices level off then you need to start petitioning Anet to remove the log in gold, and buff the AB farm.
I think you don’t get the point, so I suggest you read my posts again. Yes, I’m aware of the trading post tax and its function, which is to prevent inflation. The point is that this method we’re talking about gives you ridiculous amount of gold and requires so little effort and time.
Two gold from just logging in? Your statement is wrong. You have to complete 3 dailies to get it. I believe this has little impact on the economy. Octovine however, can give you about 30 gold per 15 minutes of pressing F!
U have a very poor understanding of economics. Those gold earned at AB comes from other players (thru TP), AB does not print money, it has no part in the inflation. TP just redistribute the wealth within the community. Inflation is caused by fresh input of currency thru daily, Tequalt, fractal farming, shiny baubles etc.
And Gem to Gold ratio is now very attractive, great time for ppl to buy gems (with real money) to convert to gold; it used to cost 80 gems to buy 10 gold, now it only cost 50 gems to purchase 10 gold.
On the other hand, Gold to Gem conversion has suffered, gem prices is at a all time high, meaning ppl have to work harder to earn more gold to convert to gems; it used to cost 80 gold to purchase 400 gems, now it cost 125 gold to purchase 400 gems. So how does this impact Anet business model? Care to explain?
(edited by Unknown.3976)
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
Yes, Silverwastes farming requires more effort than Octovine. You don’t even need to finish the event yourself to loot the chests, because the chests are spawned for everyone when the event ends, regardless of whether that player has done the event or not. So you can just stand idly at the eastern gate and loot the chests after it’s done. My proposal here is you have to finish the Octovine event to spawn the chests once, so you can’t loot the chests in another instance unless you finish the Octovine event again. This works like the Tequatl event, where the chest you loot is bound to your character who has completed the event.
I only proposed a suggestion. I know I don’t have the data, but what I know is that gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems, so the fact that it’s so high right now indicates that players are more willing to buy gems with gold--which you can get from Octovine easily--rather than real money.
I think you have been misled somewhere along the way. AB meta does not generate gold, it removes gold from the economy. All of the profit is through mats which are sold on the TP. selling these items takes 15% of the gold they are worth out of the economy. This causes deflation, which leads to lower gold to gem prices.
The rise in gold to gem price that we do see is due to the massive inflation that Anet introduced in the last patch. Everyone is given 2g a day just for logging in. This has led to rapid inflation of the economy, causing prices for everything to rise, including gems. If you wish to have the prices level off then you need to start petitioning Anet to remove the log in gold, and buff the AB farm.
I think you don’t get the point, so I suggest you read my posts again. Yes, I’m aware of the trading post tax and its function, which is to prevent inflation. The point is that this method we’re talking about gives you ridiculous amount of gold and requires so little effort and time.
Two gold from just logging in? Your statement is wrong. You have to complete 3 dailies to get it. I believe this has little impact on the economy. Octovine however, can give you about 30 gold per 15 minutes of pressing F!
U have a very poor understanding of economics. Those gold earned at AB comes from other players (thru TP), AB does not print money, it has no part in the inflation. TP just redistribute the wealth within the community. Inflation is caused by fresh input of currency thru daily, Tequalt, fractal farming, shiny baubles etc.
And Gem to Gold ratio is now very attractive, great time for ppl to buy gems (with real money) to convert to gold; it used to cost 80 gems to buy 10 gold, now it only cost 50 gems to purchase 10 gold.
On the other hand, Gold to Gem conversion has suffered, gem prices is at a all time high, meaning ppl have to work harder to earn more gold to convert to gems; it used to cost 80 gold to purchase 400 gems, now it cost 125 gold to purchase 400 gems. So how does this impact Anet business model? Care to explain?
Here is my thought: why would you buy gems with real money to convert gems into gold when you can just spam F for 15 minutes to get 30 gold?
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
I personally used to buy a lot of gems with real money to convert gems into gold, until this method became widespread.
Because Functional Dragon, even if your idea was true, it would take 5 meta event minimum (earning a quoted 30g each) to make enough gold to buy 400 gems (5*30=150g) the farm can only happen for 15 mins every 2 hours, which equals 10 hoursof sitting on or around a PC to hit the events, also I tend to find people in multi loot squads try thier best to create successful maps. I really don’t understand your dislike for this farm tbh…
Yes, Silverwastes farming requires more effort than Octovine. You don’t even need to finish the event yourself to loot the chests, because the chests are spawned for everyone when the event ends, regardless of whether that player has done the event or not. So you can just stand idly at the eastern gate and loot the chests after it’s done. My proposal here is you have to finish the Octovine event to spawn the chests once, so you can’t loot the chests in another instance unless you finish the Octovine event again. This works like the Tequatl event, where the chest you loot is bound to your character who has completed the event.
I only proposed a suggestion. I know I don’t have the data, but what I know is that gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems, so the fact that it’s so high right now indicates that players are more willing to buy gems with gold—which you can get from Octovine easily—rather than real money.
I think you have been misled somewhere along the way. AB meta does not generate gold, it removes gold from the economy. All of the profit is through mats which are sold on the TP. selling these items takes 15% of the gold they are worth out of the economy. This causes deflation, which leads to lower gold to gem prices.
The rise in gold to gem price that we do see is due to the massive inflation that Anet introduced in the last patch. Everyone is given 2g a day just for logging in. This has led to rapid inflation of the economy, causing prices for everything to rise, including gems. If you wish to have the prices level off then you need to start petitioning Anet to remove the log in gold, and buff the AB farm.
I think you don’t get the point, so I suggest you read my posts again. Yes, I’m aware of the trading post tax and its function, which is to prevent inflation. The point is that this method we’re talking about gives you ridiculous amount of gold and requires so little effort and time.
Two gold from just logging in? Your statement is wrong. You have to complete 3 dailies to get it. I believe this has little impact on the economy. Octovine however, can give you about 30 gold per 15 minutes of pressing F!
U have a very poor understanding of economics. Those gold earned at AB comes from other players (thru TP), AB does not print money, it has no part in the inflation. TP just redistribute the wealth within the community. Inflation is caused by fresh input of currency thru daily, Tequalt, fractal farming, shiny baubles etc.
And Gem to Gold ratio is now very attractive, great time for ppl to buy gems (with real money) to convert to gold; it used to cost 80 gems to buy 10 gold, now it only cost 50 gems to purchase 10 gold.
On the other hand, Gold to Gem conversion has suffered, gem prices is at a all time high, meaning ppl have to work harder to earn more gold to convert to gems; it used to cost 80 gold to purchase 400 gems, now it cost 125 gold to purchase 400 gems. So how does this impact Anet business model? Care to explain?
Here is my thought: why would you buy gems with real money to convert gems into gold when you can just spam F for 15 minutes to get 30 gold?
Your hypothesis is short-sighted and flawed, it’s too simplistic a view; It does not account for inflation, it does not account for rising prices due to rising demand.
As the community gets more affluent, the demand for gems will raise as well, causing a further spike in gem prices. The more players that convert their gold to gems, the more pricey gems becomes. I do farm AB irregularly for ectos and the current gold to gem conversion rate is so unattractive, I actually decided to purchase gems using real life currency, and that throws ur theory out the window.
I personally used to buy a lot of gems with real money to convert gems into gold, until this method became widespread.
And how’s that an issue ? Gem to Gold conversion rate is extremely attractive now !!! Maybe u are upset that u are buying too much gold with ur gems?
(edited by Unknown.3976)
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
Because Functional Dragon, even if your idea was true, it would take 5 meta event minimum (earning a quoted 30g each) to make enough gold to buy 400 gems (5*30=150g) the farm can only happen for 15 mins every 2 hours, which equals 10 hoursof sitting on or around a PC to hit the events, also I tend to find people in multi loot squads try thier best to create successful maps. I really don’t understand your dislike for this farm tbh...
I made myself clear that I don’t like this farm because it is way too easy. Remember that you don’t need to finish the event to loot the chests. Just like when they nerf the elementalist fiery greatsword. Why? Because it was "press 4 to win" easy. Now we have "press F to get 30 gold" easy.
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
Yes, Silverwastes farming requires more effort than Octovine. You don’t even need to finish the event yourself to loot the chests, because the chests are spawned for everyone when the event ends, regardless of whether that player has done the event or not. So you can just stand idly at the eastern gate and loot the chests after it’s done. My proposal here is you have to finish the Octovine event to spawn the chests once, so you can’t loot the chests in another instance unless you finish the Octovine event again. This works like the Tequatl event, where the chest you loot is bound to your character who has completed the event.
I only proposed a suggestion. I know I don’t have the data, but what I know is that gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems, so the fact that it’s so high right now indicates that players are more willing to buy gems with gold--which you can get from Octovine easily--rather than real money.
I think you have been misled somewhere along the way. AB meta does not generate gold, it removes gold from the economy. All of the profit is through mats which are sold on the TP. selling these items takes 15% of the gold they are worth out of the economy. This causes deflation, which leads to lower gold to gem prices.
The rise in gold to gem price that we do see is due to the massive inflation that Anet introduced in the last patch. Everyone is given 2g a day just for logging in. This has led to rapid inflation of the economy, causing prices for everything to rise, including gems. If you wish to have the prices level off then you need to start petitioning Anet to remove the log in gold, and buff the AB farm.
I think you don’t get the point, so I suggest you read my posts again. Yes, I’m aware of the trading post tax and its function, which is to prevent inflation. The point is that this method we’re talking about gives you ridiculous amount of gold and requires so little effort and time.
Two gold from just logging in? Your statement is wrong. You have to complete 3 dailies to get it. I believe this has little impact on the economy. Octovine however, can give you about 30 gold per 15 minutes of pressing F!
U have a very poor understanding of economics. Those gold earned at AB comes from other players (thru TP), AB does not print money, it has no part in the inflation. TP just redistribute the wealth within the community. Inflation is caused by fresh input of currency thru daily, Tequalt, fractal farming, shiny baubles etc.
And Gem to Gold ratio is now very attractive, great time for ppl to buy gems (with real money) to convert to gold; it used to cost 80 gems to buy 10 gold, now it only cost 50 gems to purchase 10 gold.
On the other hand, Gold to Gem conversion has suffered, gem prices is at a all time high, meaning ppl have to work harder to earn more gold to convert to gems; it used to cost 80 gold to purchase 400 gems, now it cost 125 gold to purchase 400 gems. So how does this impact Anet business model? Care to explain?
Here is my thought: why would you buy gems with real money to convert gems into gold when you can just spam F for 15 minutes to get 30 gold?
Your hypothesis is short-sighted and flawed, it’s too simplistic a view; It does not account for inflation, it does not account for rising prices due to rising demand.
As the community gets more affluent, the demand for gems will raise as well, causing a further spike in gem prices. The more players that convert their gold to gems, the more pricey gems becomes. I do farm AB irregularly for ectos and the current gold to gem conversion rate is so unattractive, I actually decided to purchase gems using real life currency, and that throws ur theory out the window.
I personally used to buy a lot of gems with real money to convert gems into gold, until this method became widespread.
And how’s that an issue ? Gem to Gold conversion rate is extremely attractive now !!! Maybe u are upset that u are buying too much gold with ur gems?
No, I’m not upset. In fact, I’m happy because now I can get gold easily, but deep down I don’t like it given how easy it is.
I only introduced the idea that this Octovine farm may have something to do with the current gem to gold rate. Whether it’s true or not, I’ll leave that to ArenaNet staffs, who have access to the data, can analyze them, and prove it, rather than having endless arguments.
So you are implying other things are difficult? Most world bosses aren’t difficult either. You could also walk into a random AB and open the chests around the pylon. Same with caches in TD.
I think you need to come up with a better excuse than “too easy”.
I really don’t understand your dislike for this farm tbh…
When someone dislikes a certain farm, usually it’s because they have something on the Trading Post that’s being affected by said farm.
Of course, they’ll never admit that.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
Octovine however, can give you about 30 gold per 15 minutes of pressing F!
Really? I feel that is grossly over-exaggerating.
Is there any reason these aren’t locked to be opened only once per Meta? It seems pretty exploit-y to be able to use alts to unlock the same chest several times each Meta.
This also benefits those with quick SSDs and quick internet – rather than benefiting players playing the game well.
I would assume the reason is for the same reason you can loot noxious pods, caches, and cargos on multiple toons. Doesn’t really seem exploitable and if they were to “fix” those chest then they would need to “fix” all the other loot chest so that they work the same.
I’m more concerned about being able to change maps to do 2-3 chest runs per meta, although I take advantage of this because technically, the players do earn it by working together to complete multiple maps at the same time.
But its gonna lead to inflation down the road, because you get alot of rares from that which means that due to temptation alot more ecto gambling is going on, and as well all know, the house wins most of the time.
I don’t know, we’ll see …
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(edited by Hannelore.8153)
I would assume the reason is for the same reason you can loot noxious pods, caches, and cargos on multiple toons. Doesn’t really seem exploitable and if they were to “fix” those chest then they would need to “fix” all the other loot chest so that they work the same.
Those aren’t NEARLY as concentrated nor as valuable. Tarir you just open 5 chests, get 5 rares + a chance at high value mats. They’re near each other and there’s no veteran/champ mobs killing you and slowing you down. Plus the Meta takes very little time.
Close, but no cigar.
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Tanner Blackfeather.6509
But its gonna lead to inflation down the road, because you get alot of rares from that which means that due to temptation alot more ecto gambling is going on, and as well all know, the house wins most of the time.
I don’t know, we’ll see …
Uhh… If “the house always wins”, how would ecto gambling lead to inflation? Things (money or materials) being removed from the game is pretty much the exact opposite of inflation.
Bringing a lot of rares/ectos into the market should just lower the price of ectos or will just slow the inflation that’s currently happening.
That’s not the problem here, the problem is how little effort is involved in acquiring so many rares, and the main limiting factor not being effort (or even time) – but actually external forces – IE SSDs and fast Internet.
Do we need yet another thread on this? This subject has been thrashed to death in the threads that already exist (and were merged) for it.
I would assume the reason is for the same reason you can loot noxious pods, caches, and cargos on multiple toons. Doesn’t really seem exploitable and if they were to “fix” those chest then they would need to “fix” all the other loot chest so that they work the same.
Those aren’t NEARLY as concentrated nor as valuable. Tarir you just open 5 chests, get 5 rares + a chance at high value mats. They’re near each other and there’s no veteran/champ mobs killing you and slowing you down. Plus the Meta takes very little time.
Close, but no cigar.
I will agree with the not as concentrated part but not the valuable part.
I would assume the reason is for the same reason you can loot noxious pods
but you can’t? Unless they changed this in the April patch, you’ve never been able to loot pods on an alt.
- Kudzu, Dreamer, Frostfang, Eternity, Flameseeker Prophecies ~
~Nevermore, HOPE, Moot, Incinerator, Meteorlogicus, Howler ~
I would assume the reason is for the same reason you can loot noxious pods
but you can’t? Unless they changed this in the April patch, you’ve never been able to loot pods on an alt.
Have some Noxious Pods on DS maps, no matter if it is a active one or not (before the QoL had way more), so you can loot everything there and change alt to do again. You can get lots of flax and other gathering mats too. Always have people roaming a “dead” DS map farming.
So OP, what do you have on the Trading Post that’s so threatened by the Tarir Chests?
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
It doesn’t really matter since there’s a built in limit to chest loot, and that limit is keys. The contents of those chests aren’t balanced around time spent to complete the meta. They’re balanced arount time spent to acquire those keys, which is constant. No matter how many alts you have you won’t acquire keys any faster than someone who only plays one character.
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It doesn’t really matter since there’s a built in limit to chest loot, and that limit is keys. The contents of those chests aren’t balanced around time spent to complete the meta. They’re balanced arount time spent to acquire those keys, which is constant. No matter how many alts you have you won’t acquire keys any faster than someone who only plays one character.
All of the above^^
/close thread.
/won the internet.
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
It doesn’t really matter since there’s a built in limit to chest loot, and that limit is keys. The contents of those chests aren’t balanced around time spent to complete the meta. They’re balanced arount time spent to acquire those keys, which is constant. No matter how many alts you have you won’t acquire keys any faster than someone who only plays one character.
So why do we even open chests? Why not just give us the loot instead of keys? We could just spend map currency and instantly get the loot that was in the Grand Chests.
-1 internet points.
Auric Basin Loot "Exploit" [merged]
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Posted by: Inculpatus cedo.9234
Because, for me, anyway, opening Chests is a lot more enjoyable than loot just appearing in Inventory. There is just something about opening a Treasure Chest. =)