I am here to speak for the silent majority in the game. First off let me give you the profile of the many of never come to the forums but want to enjoy the game.
The average gamer here is not a “Metabattle Warrior”. We cannot nor want to calculate every single damage point and every single stat. We just want our character to look cool and do whatever we want it to do. The average gamer is not part of a gigantic guild with organised leaders who know the game inside out. We rarely even have friends who play to begin with. The average gamer wants to have fun and small challenges to receive a sense of accomplishment together with other gamers. We do not want to be exluded Read 80s Exp Only, fail Get destroyed by tequatl/Evolved Jungle Wurm, became desperate because all methods keep failing Read trying to do AC but dying because of 30 bleeds and cleanses on cooldown, or belittled read people shouting at you on chat and calling you an idiot and blaming each other for failing.
The recent changes have made this all come back again. Challenging group content does not mean turn make people turn against one another. It just means people from RANDOM places who try and coordinate with one another should succeed EG old times teq before condi patch. When the new condi patch came it the world bosses and dungeons were not “too easy” rather, it was made accessible to the average gamer who now had a real chance and completing a milestone together with random people. Case in point was Evolved Jungle Wurm. Random commanders from different clans who only need to be on the same team can lead the wurm. And not only that, we had numbers because the average gamer KNEW they actually had a chance at completing
the wurm.
Going back to my point, the doubling of HP, the defiance during condi damage, the nerfing of power based damage in dugeons was unnecessary. Tequatl fails more times than succeeding which is not what it should be. People lose hope and just not letting the average gamer succeed. Evolved jungle wurm is as hard as ever which is not a good thing as it means the average gamer has once again no chance of successfully completing the event. And the best one, the easiest dungeon has become impossible to do due to higher hp mobs and doubled up bosses. Not to mention getting swarmed by 30+ trash mobs makes the average gamer feel like a world boss with no HP to talk about. The average gamer doesn’t want to die over and over. We want to and like to succeed.
All that being said, I really hope Anet relooks their strategy for balancing the game. There are much better ways to drain gold for the game or make content more challenging. But definitely do not alienate your main demographic i.e. Average Gamers from the equation as these people are what made your game popular and it would be a shame to lose them.
inb4:
Git Gud Nub: I do lead teq and participate in evolved jungle wurm and try and do dungeons daily. I am not the Average gamer. However anyone can see this has gone too far. It even made the game less enjoyable for me which is really saying something
Another complainer: No, this is an analysis and feedback.
Anet screwed up:Yes and No. This is normal and it is up to the community to give them proper feedback. However Anet should also have tested their updates properly. Not with Full ascended full infused gear but rather with normal exotic gear and going with a decent pug. Not to mention the dungeons and fractals were completely left out of the testing for sure.
Get off GW2: I payed for this game and I enjoyed it before. I am going to get my moneys worth. Especially with the new expansion coming out.
/rant
Feel free to comment. If an Anet dev could comment too that would be greatly appreciated.