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Posted by: EpicYogurt.1397

EpicYogurt.1397

o man people read these walls of text?

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Posted by: EpicYogurt.1397

EpicYogurt.1397

get good maybe?

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Posted by: Mordalus.8146

Mordalus.8146

It’s the old risk vs reward question again. Teq is not worth the crap rewards. Boost the rewards significantly, or add some kind of unique reward that can be earned over time, and people will put forth the effort to down him. Keep the rewards as is and it will never be anything worth doing beyond the achievements. As is, he’s not worth the time investment anymore.

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Posted by: EpicYogurt.1397

EpicYogurt.1397

why do you guys act like he’s impossible LOL

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Posted by: EpicYogurt.1397

EpicYogurt.1397

tldr plz : )

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Posted by: Icequake.9671

Icequake.9671

get good & stop kittening

Get lost and stop trolling.

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Posted by: Mordalus.8146

Mordalus.8146

I’ve said this before. Boost the quality, not the quantity, of the rewards, and you’ll suddenly find that people will put forth the effort to down him. But Anet’s version of boosting rewards is 3 greens and a blue instead of 2 greens and a blue. Make some kind of unique Teq skin armor or Teq claw swords that you can acquire over time and people will flock to the event and put forth the effort.

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Posted by: Icequake.9671

Icequake.9671

Teq needs to be nerfed back to where it was. It was challenging enough and occasional overflow would earn you a fail. It is garbage that is not worth the reward now.

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Posted by: EpicYogurt.1397

EpicYogurt.1397

i agree all these kittenters that keep kittening about Teq are the ones that left TT because “hurr durr too much work xdxdxD”

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Posted by: Icequake.9671

Icequake.9671

get good maybe?

Am good. Not worth the reward now. I can’t control whether the rest of the map is good. So wasting my time is something I should just get used to? Go back under your bridge.

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Posted by: Aerlen.5326

Aerlen.5326

Walls of text are hardcore ways of getting your point across, get gud :p

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: EpicYogurt.1397

EpicYogurt.1397

get good & stop kittening

Get lost and stop trolling.

it’s not trolling if the people kittening are that bad that they can’t even set up for Teq with out kittening & moaning

ex: Triple Trouble

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Posted by: Aerlen.5326

Aerlen.5326

lulz get gud casualz lul tl;dr.

SMH, you can’t solo Teq so it doesn’t matter how “gud” you are.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: EpicYogurt.1397

EpicYogurt.1397

get good maybe?

Am good. I can’t control whether the rest of the map is good.

lel im bad but let me blame everyone else so i can look like im superior & godly @ this game xD! xDxDxXD!

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Posted by: Aerlen.5326

Aerlen.5326

Well why don’t you solo Teq then since you are so good? Do it naked too.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: Aerlen.5326

Aerlen.5326

Still waiting for you to solo Teq, Mr. Badbutt.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: Icequake.9671

Icequake.9671

lulz get gud casualz lul tl;dr.

SMH, you can’t solo Teq so it doesn’t matter how “gud” you are.

Rock on and thank you for saying that. A lot of us between casuals and hardcore are plenty “gud” but aren’t members of highly organized groups on TS or in guilds like TT or TxS.

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Posted by: Aerlen.5326

Aerlen.5326

Why are you posting? Get out there and SOLO him >:(

Also, TTS isn’t bad. My only issue with them was arriving an hour early only to be subjected to constant map switching and getting locked out if I couldn’t spam “join” in 30 seconds. That’s the only reason I dropped out of their ranks.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: Icequake.9671

Icequake.9671

get good maybe?

Am good. I can’t control whether the rest of the map is good.

lel im bad but let me blame everyone else so i can look like im superior & godly @ this game xD! xDxDxXD!

Do you mean like you with your “get good” comment? Seriously grow a brain and stop putting down people who notice that with the changes every Teq map that isn’t planned ahead on TeamSpeak or with a highly organized guild fails. So I don’t like that. Is that a reason to say “get good”

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Posted by: Icequake.9671

Icequake.9671

Anywayz keep trolling away EpicYogurt. May the Schwartz be with you.

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Posted by: NiBlack.3149

NiBlack.3149

If it supposed to be for organised guilds only then throw away usual daily spawns, and make it only guild summonable…
I did math. There is no way you get double dmg with criting (maybe with full ascended (wait why I am running this one again), 100% up banner, 100% up fury, and ranger buff → but still there is downscaling on map and precision+ferocity downscale badly, and asc supposedly don’t count in below lv80 content (hmm… I need to check it myself…)), not to mention you can’t count on other random people.

Also what about not DPS centric builds? If you bring support orienting build you will be burden in any world boss (out of my 6 characters only 1 is fully PvE meta).
Not to mention weren’t they supposed to be doable by people “at level”, with level appropriate gear?
And what happens when Anet finally “rebalance” (nerf) condition damage.

Honestly after changes I didn’t bothered with Tequatl. I did organised TT (we still finished decaping with less than 1 minute left → we needed extra minute).
Did some other world bosses Shatterer is bigger piniata, behemot also takes like 2 time longer, because crit spot is unreachable.
More HP is not making world bosses harder (not like they are hard, even TT is not as hard as people saying it just need high organisation, but mechanics are easy). It makes them more tedious. Or by hard you mean people dying out of boredoom.

For now I am highly disappointed in this patch.

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Posted by: holdenagincourt.8140

holdenagincourt.8140

You spout basic Tequatl strategy that applied before Friday’s update as if a mass ignorance of these things is the problem. The problem is not an ignorance of Teq’s mechanics on the part of the tags organizing things on a given map (the fact that any one person remains impotent to control the behavior of scores of others has also remained consistent). The problem is that a boss that already had a fairly tight time limit for the median map had its health doubled with very poor testing of the compensation mechanic or how this bloat affects the mechanics of that fight in particular.

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Posted by: Ganathar.4956

Ganathar.4956

I really wonder why people are arguing over the difficulty here. Anet didn’t make the fight more difficult on purpose, they just didn’t implement the ability to crit the bosses properly.

The casuals should wait till the next hotfix and see if the fights are fine with the amount of intended crits instead of whining. The hardcores should start requesting exclusive group content that can only be accessed via the guild interface. There is no point in making open-world bosses require tightly organized groups because it encourages exploits in order to gather the people that are needed for such an endeavor in a single map.

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Posted by: nosleepdemon.1368

nosleepdemon.1368

Is Tequatl actually difficult again? Man I just missed him, I didn’t show up because he had become so pathetically easy that groups were blowing through ML phases back to back. It didn’t seem fair to kill him when you could literally be a mouth breathing failure of a player and mash attack till dead. Teq is meant to be a hard world boss, not some pishy Howling King you can giggle at with one hand on the keyboard.

Here’s to Tequatl ruining the expectations of poor players masquerading as casuals the world over! Long may their tears flow

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Posted by: Terrahero.9358

Terrahero.9358

When Tequatl was 1st revamped the forums were filled with whining how hard it is.How it couldn’t be done.People wanted nerfs constantly.With time they learned how to do it properly.

No they didnt, Tqtl got nerfed. He was made considerably easier than he was when first released.

Even with good coordination and people doing the turrets properly the event would fail quite frequently. If you weren’t in the main overflow you weren’t getting anything done.
Now (well, before the patch atleast) i can hop in even just before it starts and get a winner. I don’t do Tqtl daily, but i haven’t failed an event since the nerf and i don’t go camping overflows an hour ahead of time.

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Posted by: zenleto.6179

zenleto.6179

Edit – Not sure why Shatter-er is filtered, but oh well.

Take “as” and the first four letters of Shatterer. That’s why its filtered.

As for the topic. I’ve only done it once since the patch it was a real eye opener. I didn’t mind it too much (kept thinking it was a real dragon fight with kitten and disaster everywhere) but I’m sure giving it a week we’ll either see a slight nerf or everyone getting used to it again.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Aerlen.5326

Aerlen.5326

Some of us were lucky enough to have guilds pre-Teq nerf and that was how we got Teq done. By the time the nerfs hit, we already knew the fight. The bonus was now it was more viable with PUGs so long as you arrived 15-30 minutes early and made sure every position was filled via cat herding. PUGs not listening or playing like garbage could still crap a run – that is the issue with Teq the ‘hardcores’ don’t seem to get. You can’t solo him. Be as good as you want, if everyone else isn’t as good then you fail. All it takes is two extra afkers by a defense point to spawn a champ who will wipe them. All it takes is two people not using turrets properly to bring up a bone wall. Insult people all you like but it seems to me this thread is mostly full of frustrated skilled players, not ‘mouth breathing 11111 spammers’.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: lordkrall.7241

lordkrall.7241

So, Tequatl is finally back as a fight that might actually require a bit of organization and thinking? Just like it was supposed to be in the first place? That is a good thing.

But then again, we had a massive amount of threads like these when Tequalt was changed as well and claims about it being impossible, and yet after a week it was more or less farm status on it again.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Randulf.7614

Randulf.7614

Yes but as has been said that was because people were learning a New mechanic. This is not a skill or me hanics based issue with teq, it is just overtuned. I have no doubt Anet will bring it back down a little, simply because it is easier to balance to start from a high base and pull it back.

This is not a l2p issue nor is it the same as when it was launched when ppl showed no appetite for learning a fight. The fight is learnt already.

The weekend data should be enough for to decide where to make the next adjustments Whether it with hp or the possible crit bug which has been reported

(edited by Randulf.7614)

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Posted by: Glouryian.3765

Glouryian.3765

Tequatl is of course still doable.
Is it worth it? Hell no!

But if its so easy to make you believe, you are playing a challenging game, why not buff each foe creature by 100%? I can see this game becoming really fun and enjoyable!

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Posted by: Linken.6345

Linken.6345

I’m getting sick of being told to ‘suck it up’ and called ‘lazy’. Remember when TC first defeated Teq? Yeah, I was there. And I was there the second time. And I was there when TTS formed. And I was there after every nerf, every tweak, every buff and debuff. I was there sometimes three times in a day depending on if I had insomnia or if I was struggling that night with illness or depression. I learned every part of that fight to the best of my ability and geared accordingly. I am not a Hardcore Elite Meta Player but I’m not a lazy scrub either, Teq and I have clashed over a hundred times. Those runs at 3am where the map was kittening? Yeah, it was me telling them to not give up because I’d been in groups that took Teq down with seconds to spare. I arrive 30 minutes early, I often volunteer for the defense jobs no one wants. The zerg is a dodge fest, a jump fest, picking up the downed (not dead) players before more poison drops, shaking off the fear breath, I don’t know who you think is afking and just pressing 11111 because it’s not me and it’s not anyone who genuinely does Teq.

And I am going to tell you right now… the health pool is too high and all I am seeing are failures. Two people who said it was ‘fun’ that I know and to ‘get over it’? They were on defense and not in the zerg, trying to burn down that extra 100% HP and stand in the tiny tiny spot you can crit him in while he isn’t stunned. Defense hasn’t changed at all so I can see why it would seem ‘fun’ when you’re not standing in three poison fields screaming for a cleanse. Phase one isn’t ‘fun’ unless you’re a masochist or unless you have very very good turreters. Being in the zerg is brutal.

Teq has always also been borderline content to me. It has requirements but they could be fudged a bit. Whatever debuff made it too easy to send him into the second and third battery phases from burn probably needed a small tweak but nothing like this. When content gets to the point where 100 people all have to be playing with perfect skill and no one can mess up, then you’ve pushed it from challenging into a chore. I can’t control how SoHrdCre on the turret plays or force Bearbow to wp and not lay there dead, scaling Teq up further. I can’t count on making it to a map full of just players like me. I don’t have hours to waste waiting in Sparkfly for a spoon. Now I’ve watched someone stream a successful Teq so yes, it can be done… but that was a guild map full of people from a single guild and maybe five PUGs. All three of the attempts I went to failed. Failed. In two of them, people left after the first burn because there wasn’t enough time left. Obviously something is wrong here and needs to be balanced.

Unless you have 200% extra damage from critical strike on the majority of the dps ball, ask commanders to find the two damage spot bettwen the legs when you face the head. ( seem to be easiest to find if you dont have anything targeted)

That one do twice the normal damage since it hit two spots and is acctualy higher then crit spot.

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Posted by: lordkrall.7241

lordkrall.7241

But it is a matter of learning the new changes.
Maybe people need to focus more on a specific build?
Maybe people need to focus more on condition damage now that the cap is lifted?
Maybe people need to focus more on the critical hit spot and so on?

I did Triple Trouble Wurm yesterday ( and I would assume that it is still harder than Tequatl, seeing as they also got the same increase in health) and the only reason we failed that was due to people not listening to instructions. We would easily have gotten it down if people had done that however.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: VaLee.5102

VaLee.5102

Double the time for the same rewards? Noty.

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Posted by: nosleepdemon.1368

nosleepdemon.1368

You read it here folks – self proclaimed Good Player doesn’t want to adapt to new mechanics, defends casuals who also don’t want to learn new mechanics.

Fine guy, you want to down teq everytime so your feels aren’t hurt? Make a Casual Mode Teq with Casual Mode loot – no exotics or weapons cache for you, leroy!

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Posted by: Randulf.7614

Randulf.7614

But the change is not skill or mechanics based. They are playing with boss healths to make adjustments. They will likely want to bring bosses in line with how they were pre patch relatively speaking. I expect to see 1 or 2 more tweaks before they feel its in the right place for the game.

This isnt to do with new builds and the critical spot isnt always critting. Ive seen fully organised teq runs fail, not because organisation was lacking.

Im not advocating it being trivialised, but it isnt where it should be right now, at least for Teq. Im unconvinced Wurm is either, however i havent managed to get into a map that is organised to the right level to judge. I will bow to those who have a greater knowledge with that boss.

If ofc I am wrong, and it is where they want it, the rewards fir both wurm and teq need to be upped. Right now the rewards are poor for the time and effort and further incentive is needed to encourage players not to leave halfway through

(edited by Randulf.7614)

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Posted by: VaLee.5102

VaLee.5102

Tequatl is of course still doable.
Is it worth it? Hell no!

What he said.

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Posted by: Glouryian.3765

Glouryian.3765

You read it here folks – self proclaimed Good Player doesn’t want to adapt to new mechanics, defends casuals who also don’t want to learn new mechanics.

New mechanics? Tequatl got new mechanics? Hahaha. Nope!

Fine guy, you want to down teq everytime so your feels aren’t hurt? Make a Casual Mode Teq with Casual Mode loot – no exotics or weapons cache for you, leroy!

The loot is a scam already. Exotics? Weapon cache? Like that one I got in over 200 runs? Oh yeah, totally worth it.

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Posted by: nathanjameson.3542

nathanjameson.3542

anet: keep teq as is. these tears are delicious.

Karma Express – Norn Guardian commander

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Posted by: Glouryian.3765

Glouryian.3765

Double the time for the same rewards? Noty.

This!

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Posted by: Biohazard.7523

Biohazard.7523

fix rewards in gw2 or they wont farm bosses
and remove rng rewards

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Posted by: moiraine.2753

moiraine.2753

So, Tequatl is finally back as a fight that might actually require a bit of organization and thinking? Just like it was supposed to be in the first place? That is a good thing.

But then again, we had a massive amount of threads like these when Tequalt was changed as well and claims about it being impossible, and yet after a week it was more or less farm status on it again.

lordkrall.7241@
I agree with you on 100%.People have to give it enough time.What are you expecting.To kill it from 1st try?Also why are you complaining about it but don’t say anything about TT?Tequatl and TT have one and the same auditorium in mind.The more hard core players.Not everything in GW2 is for everyone…

get good maybe?

Am good. Not worth the reward now. I can’t control whether the rest of the map is good. So wasting my time is something I should just get used to? Go back under your bridge.

If you are as good as you claim to be you will find a map that is not filled with the casuals.You don’t have to search to much.GW2 comunity do every day tequatl runs.They are not even a guild.
If you just want a free kill then you are not on the level experience that you think you are.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Glouryian.3765

Glouryian.3765

Also why are you complaining about it but don’t say anything about TT?Tequatl and TT have one and the same auditorium in mind.

That the point isnt it? They didnt have the same auditorium in mind so far and they shouldnt. TT is not worth the effort and Tequatl is on verge being the same.

If you are as good as you claim to be you will find a map that is not filled with the casuals.You don’t have to search to much.GW2 comunity do every day tequatl runs.They are not even a guild.
If you just want a free kill then you are not on the level experience that you think you are.

This is so wrong on so many levels. How is finding a good server in any way linked to skillfulness? The game only offers the group search and than its only luck.

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Posted by: moiraine.2753

moiraine.2753

TT was already on my “Don’t give a monkeys about” list because of the extreme effort required to get into a proper map for so little reward chance, now Teq is going to be joining it if this is the reality.

This only shows that such bosses are not created for players like you.They are for players like me that like organised runs.Is there a problem with that????From 24 bosses there are only 2(Teq+TT) that are harder.The rest are a free kill.Why more hard core population not have something for themselves only?

TxS – Tequatl Slayer Alliance (EU)

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Posted by: moiraine.2753

moiraine.2753

Also why are you complaining about it but don’t say anything about TT?Tequatl and TT have one and the same auditorium in mind.

That the point isnt it? They didnt have the same auditorium in mind so far and they shouldnt. TT is not worth the effort and Tequatl is on verge being the same.

If you are as good as you claim to be you will find a map that is not filled with the casuals.You don’t have to search to much.GW2 comunity do every day tequatl runs.They are not even a guild.
If you just want a free kill then you are not on the level experience that you think you are.

This is so wrong on so many levels. How is finding a good server in any way linked to skillfulness? The game only offers the group search and than its only luck.

Finding good server means you are actually putting the effort same minded people like you.Who come organised.Bring consumables,buffs,proper builds and gear.That means a good server.People that don’t just spawn for the free kill.

Also i clearly remember when Tequatl was 1st revamped (long before TT was introduced) that Anet wanted it to be for more organised groups.

To 07.06.2014 random groups still couldn’t kill it.It needed more effort than pure whishful thinking.
https://www.reddit.com/r/Guildwars2/comments/27k7cb/does_anyone_do_tequatl/

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

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Posted by: Real.5602

Real.5602

Lol , Do you guys forget before they added more HP they greatly increased our damage out?

Why do people keep saying this? damage in lower level zones is lower than it was before due to the changes to low level scaling. The exception appears to be if you are using a burning condition build, everything else seems significantly lower than ever before.

So not only are we doing less damage to everything in the zone including the champions and the stupid fingers, but the boss has twice as much health.

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Posted by: Glouryian.3765

Glouryian.3765

Finding good server means you are actually putting the effort same minded people like you.Who come organised.Bring consumables,buffs,proper builds and gear.That means a good server.People that don’t just spawn for the free kill.

Brings me back to the question: Which options does the game offer for a user to find such a server besides the group search? People who are not part of a huge guild or community should be able to do this content aswell.

Also i clearly remember when Tequatl was 1st revamped (long before TT was introduced) that Anet wanted it to be for more organised groups.

To 07.06.2014 random groups still couldn’t kill it.It needed more effort than pure whishful thinking.

This was a totally different deal, because the mechanics were unknown. With this changes the mechanics are still the same, now it only matters, if you are lucky enough to have a map full of good people.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

When Tequatl was first revamped, lots of players said it was impossible, that it was too hard, and that ANet needed to nerf it or even change it back to the way it was. These players included so-called hardcore and casuals, those who thought themselves good at the game, those who were actually good at the game, and those that did not.

Well, it turned out that all those people were wrong. For quite some time, Tequatl’s demise is all-but-guaranteed on any map, whether formally organized or not.

I can’t promise that Tequatl with double health is going to end up being just as easy. I can however guarantee that we don’t yet know if it’s too hard. We haven’t adjusted our tactics given the recent update and so it’s much too soon to determine that it’s too hard.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: moiraine.2753

moiraine.2753

Glouryian.3765@

From what i’m seeing.The cituation is not different at all from when Tequatl was 1st revamped.People then cried for nerfs.Now they do again.You said then people didn’t knew the tacktics.Well they took their time to learn them didn’t they.Today is the same as back them.Tequatl was change a little and everyone is crying for nerfs again.As before give it time to learn it.How hard is that?If you can’t do it from the start.In a while you will learn how to do it properly.There is nothing wrong with learning things.

A year ago the maps that did Tequatl could be counted on 1 my hand.With time people learned the fight and the maps increased.After this HP revamp we are back to square 1.Only a handfull of maps will be able to do it untill more people learn what to do,how to do and so on.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: SirDrygan.1823

SirDrygan.1823

TL:dr
Teq need 50% less hp and Total immune to poison and resistances to physical dmg by 50% when there are stacks of Hardened Scales.

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Posted by: ShroomOneUp.6913

ShroomOneUp.6913

Glouryian.3765@

From what i’m seeing.The cituation is not different at all from when Tequatl was 1st revamped.People then cried for nerfs.Now they do again.You said then people didn’t knew the tacktics.Well they took their time to learn them didn’t they.Today is the same as back them.Tequatl was change a little and everyone is crying for nerfs again.As before give it time to learn it.How hard is that?If you can’t do it from the start.In a while you will learn how to do it properly.There is nothing wrong with learning things.

A year ago the maps that did Tequatl could be counted on 1 my hand.With time people learned the fight and the maps increased.After this HP revamp we are back to square 1.Only a handfull of maps will be able to do it untill more people learn what to do,how to do and so on.

the problem with your argument lies in your reason they changed mechnics and teqs move set.
thats wrong, they only increase HP, its artifical difficulty where it becomes only anyong to hit a boss more and more and mroe but the mechnics are the same.
the thing how ever is THATS NOT SKILL FULL CHALLANGE.
you think it s megaman X yet its jsut battletoads coopmode descending down the mine shaft or a spike filled pitin amrio that is so big that you cant jump over it even with floating peach and there are not koopas or anything to jump offf on.

a HP sponge is not a challange its a shore