Tequatl Feedback [Merged]
“Teq is fine!” Says the player with 100 friends who are all hardcore like he is.
I’ve managed to crit Teq on a toon who had a low crit chance but it’s not the easiest thing. Likely some tweaking with the hit box would fix this.
And do I have to say it again? You cannot solo Teq. It doesn’t matter how hardcore you are or how you hate “disgusting filthy casuals”. So anyone who goes LULZ GET GUD or LULZ CASUALZ kittenING is missing the point. You could be so good that Dwanya personally kisses your feet every time you log on and Zhaitan serves you morning coffee, if the other 90+ people aren’t as godly as you – you fail and the problem is that the buffs to Teq are a wee bit unbalanced. Teq is an open world boss who should be difficult but below TT in terms of difficulty. TT? Yeah I haven’t tried that since I got all the achieves so I have nothing to say. I liked TT’s mechanics but I’m not in a guild that does it. TT is one of those things I will say is for hardcores and should be left alone. But Teq..
NO I am not saying revert Teq so it’s a faceroll. I watched Teq melt after patch and thought “Ouch.. they better tweak this..” Double heath was too much though. 50% more health might not be. Tweaking the crit box would help. YES turret ops will have to be more vigilant about clearing poison so melee is possible. An extra five minutes on the timer might not be a bad idea. I’m not seeing where anyone is saying “Make Teq so easy that I can just spam 1 while doing my taxes plz” but I do see folks going “Make it so kittenly I can enjoy it, Hardcore4lyfe. QQ filthy casuals LULZ”.
Well if you feel that way… meet me at Teq at reset naked and solo him. I’m serious. Because even I can’t solo Teq and I consider myself pretty skilled in the Teq fight (pre-patch anyhow).
Forever known as “that slow guardian who can’t jump worth crap”.
The way i see it, is that they will tweak it a bit.
Make all hitboxes critable, align the animations to the actual event again (bit out of sync after 1st phase, plus skilllags or lags in general).
Just give them time to do this properly.
Rushing updates is what ruined certain things in the past.
You don´t need to be hardcore.
Just proper gear/traits & knowlegde of the event (dulfy guide ffs) is enough.
Of couse there are always players that want everything for free with faceroll 111111…
those people will qq until they get an precurser per montly login reward plus 100 Gems & 20 champbags for the daily login (did i forget something?). Don´t mind them.
Let there be at least two non-faceroll events. A third one would actually be nice.
How about a revemped Shatterer? It´s getting a bit repetetive tbh.
Btw. prior to this patch people that wanted to organize pug maps got sometimes flamed for tagging up and suggesting things. Seen enough pug maps fail due to not properly organized or too many leechers.
See the irony?
Who said it was soloable? Or that it even should be?
If i wanted to solo everything i would just play Skyrim or whatever.
On that note: 15 people was possible prior to the patch (google Tequatl falling).
Zerk gear? I’ll be dead in two seconds because I can’t run glass canon super well with three poison fields on top of me. I actually tried it, I was a one hit kill. I do good with zerk on defense though.. but that doesn’t help the 200% HP issue at all.
Forever known as “that slow guardian who can’t jump worth crap”.
Failed teq 3 times already.. one attempt was with a guild group… thanks anet.
Look at how effective someone is in a full Dire set.
Nice balance.
Who said it was soloable? Or that it even should be?
If i wanted to solo everything i would just play Skyrim or whatever.
The point of the “solo” argument is, that you have no control over the people joining in and their behavior. People argument “stop pressing 11111” have a point there, problem is, that you if you are not joining a huge guild or community, just have to be lucky to get onto a good server.
You actually think that everyone not standing next to you is just pushing 1?
Sure, there are people doing that OF ALL CLASSES. Same with the afk.
There are actual things going on besides just the crit hitbox area. People kill lots of fingers, others rez lots of the DOWNED, others deal with the undead that get past the defense. Lot’s of people traited to their tasks and doing them.
My Warrior and Guardian stand in that box fine. If my Ele and Mesmer cant, and if it’s required, then the Changes will revert back sooner than later.
If you want a challenge, stand in that box as an Ele or Mesmer or Necro and show us you can.
(edited by Tumult.2578)
So your saying we should simply eliminate all the classes and builds that don’t have melee ability. Seriously?
Or are you saying there should be world bosses that can only be defeated by range?Which professions don’t have melee abilities? Or are you saying that no one should need to have to switch out skills or weapons before the encounter starts?
What does melee abilities have to do with it?
Which light armor do we change out to so we can survive in the melee crit box, because the light armor classes are designed so we cant stay there.
You said: “So your saying we should simply eliminate all the classes and builds that don’t have melee ability.”
So I was asking which don’t have melee ability.
ANet may give it to you.
(edited by Just a flesh wound.3589)
get there an hour early fail try again 4 hrs latter fail and again in the evening. all this for what 1g and a spoon. no thanks
The solo comment is to those who scream “GET GUD” or say everyone complaining must be bad without realizing Teq isn’t something that one skilled player can win. So I can be God of Guild Wars and still fail because Teq is an organized event.
Oddly enough, one bad player CAN cause a group to fail if they are on turrets or defense or afking where they shouldn’t be.
Forever known as “that slow guardian who can’t jump worth crap”.
The complaint here is that anyone not standing in Teq’s crit hitbox area is not contributing significantly enough to warrant being there in the first place.
I’m stating that ranged classes have a right to be there and contribute too.
Zerk ele dies with the first poison field in that spot, just saying from experience.
Forever known as “that slow guardian who can’t jump worth crap”.
pls deal with the fact that there is one worldboss who’s rewards are not shoved up your hellokitty, but i guess anet will nerf it anyway to comfort the angry mob.
Yes. It’s called Triple Trouble.
Forever known as “that slow guardian who can’t jump worth crap”.
in that case I mean two :o
angry mob= paying customers and they should always be right
There are still some people (not affiliated with any specialized guild/community) that actually take the time explaining everything on the map chat prior to the event, over and over again, despite really good guides on the net. Then of course there are still too many people that just don´t give a frack and continue being useless.
What´s the problem with joining one of said groups?
Even if it´s just for a very short time during the event?
Especially the communities have no prerequisites at all.
Except some that want you to join their TS.
Hmmm. I did Teq twice yesterday – once with a pug map, and once with guild. In the pug map we had a commander who knew what to do – but I’d say about half the map ignored him. We still almost managed 50% even so. In guild we killed him with nine and half minutes left. I’m no amazing player, but the guild was organized and clear on what to do – which from what I could see was basically what the commander on the pug map had said, but everyone (well almost everyone) actually did what they were needed to do. I think once everyone knows what to do, it’ll get better as well.
Having said that, it seems they swung from once extreme to the other. They could ratchet his health back a bit probably, and make all the spots critable – apparently only the one spot is? I actually enjoyed that it was a bit more difficult.
They just need to find the mid-ground between faceroll and hardcore, that’s all.
Forever known as “that slow guardian who can’t jump worth crap”.
Easy solution:
Ranged spec on turrets and their defense or even fingers. Melee → zerg.
Surving melee with mesmer or ele with ease in full zerker myself.
Just a matter of dodging/jumping at the right time, keeping creepers away and timed reflects.
Did not try necro, but since it´s even easier to survive almost everything with that one… meh.
And yes, every class is useful in one way or the other in melee on this encounter with the right armor/traits/weapons. Even the so much hated ranger.
What is this nonsense with health doubled?
Ye great now when I do Teq it’s either hair line win, or hair line loss. It’d be fun except for:
- Crit spot needs to be LARGER. I stand on it, and if I turn slightly and start my hundred blades, I suddenly realize I’m doing 0 dmg because I’m slightly turned to the left.
- For ppl to be able to stand in crit spot they need to dodge when teq rears to avoid his slamdown=instant down. In general with difficult content => before you double health, make it easier/more obvious for players to understand the mechanics and animations. Right now it’s just a big mess and trying to teach 100+ ppl when to dodge isn’t fun/possible
- I start LAGGING on the last burn. I suspect it’s due to new condi caps. So maybe before you double health which by itself sounds like stupid quick fix to mollify ppl QQing (will you already ignore all the whiners for once?), maybe fix the lag first? I can’t hit Teq properly because of this lag. I hit my skill, nothing happens, I hit it again, in 5 sec it goes through and cancels itself because I hit the thing twice.
Anyway, not having much fun here due to the above issues
And on a slightly related note, I’m frankly sick of all the QQ when changes come, changes are often not liked by tons of people, those should be ignored and never should cause ‘quick band aid fixes’. I saw ppl in guild chat QQing 5 min after patch went live how new UI is confusing, because they were too lazy/stupid to try and click things first. Enuf said.
If I wanted to experience failure, I can get that in real life. GW2 is escapism.
Daily Teq is the backbone of the game for semi-hardcore gamers. We log in, spend 45 minutes then leave with a sense of accomplishment. Escapism at its finest.
I’ve tried the buffed Teq twice and lost miserably both times despite being well organized the second time. Sure, make content for hardcore players (fractals, Triple trouble, etc) but lumping Teq into that is a huge mistake. It is mid-range content, not for newbies but not hardcore either. It achieves that perfect balance… or at least it did before last night’s patch.
MMOs survive on semi-hardcore/semi-casual players like me. If we can’t count on the daily Teq kill, this guts the game for the biggest share of your target audience. So please fix Tequatl asap so I can go back to enjoying the game.
I can relate with you here. I am IRL a teacher… (ya…). When I play GW2, I really don’t want to stress out during my play time – work to play a game? work to make sure I get in a good server with other DPS characters? Sigh.
Don’t get me wrong, challenging content is awesome and welcomed (I love pvp, fotm 50, wvw, etc), but with world boss, how much control do you actually have…? Other than 1) try get into a good server via friend- spam that join!, or 2) don’t do it at all.
So far, it’s 50% win rate for me… but all the win rates are by spamming into “good” servers via friend in another guild 30-40mins before event starts. My constructive criticism is: reduce his HP by 10%, and/or extend timer ~2mins.
The only thing they need to fix is the crit issue. They should NOT touch his health. At least not yet. Fix the crit thing and then wait and see. I’m pretty sure in time the pugs will be able to do teq again just fine.
sighs I REALLY hope Anet follows through with this challenging group content in HoT and hopefully they hold to their guns and do not nerf the content if people complain.
One fail and the boss is broken? Gee, haven’t you played it when it first came out? Failing for weeks! Never gave up on that.
Anti faceroll elitism? Some of us prefer to play an actual game rather than something like push the button. I would say that facerolling everything makes up for a very bad game. Some more complicated gameplay while not increasing the difficulty would be great.
That plus Tequila has been designed to be around this difficulty. Hasnt been part of the faceroll train for ages.
It’s not one fail, I haven’t been able to beat it ever since they doubled the HP, and it’s not a change in mechanics where you’d expect fails and try stuff out, you can’t do anything when there’s simply not enough dps in your map. Now, if critical hits were working like they SHOULD BE, it’d be a different story. Cause trying to hit beneath the head/neck is suicide
My group didnt even get it down below 10% earlier, but i think part of that was because it was a run off map
I’ve been at one success and one failure. Both maps had organized defenses. My opinion of the failure? Selfish people deciding first battery doesn’t happen soon enough WPing out are a BIG problem, leaving the rest of the map to suffer failure.
I respectfully ask if you’re NOT going to commit to staying to the bitter end, either win or loose, have a little respect for those who DO stay until the end, and pass on the event.
Failed again.
Also another example of “it doesn’t matter how skilled one person is” – I stood under him as much as I could but 7 overlapping poison fields didn’t exactly make that easy and people leaving because we didn’t go into first burn fast enough didn’t help either. That crit spot isn’t easy to see or hit – that needs a tweak for sure.
No I don’t want to “faceroll” Teq. I haven’t facerolled Teq since Tequatl Rising dropped so I don’t know why anyone would think that. I’m one of those “weird” people who doesn’t like bosses where you 11111 your way to victory.
Forever known as “that slow guardian who can’t jump worth crap”.
People standing back and ranging will no longer get a kill. People will have to melee
This…
This attitude/design philosophy needs to die.
A shame fun things could not simply be fun.
In my opinion I quite enjoy the challenge with the Tequatl.
I did it like about not too long about, probably 10 minutes ago and we won!
Though I guess for the happiness of people who want it to be a bit toned down a bit, I don’t blame them. Probably a small amount can be taken away. But to put it on the selfish side for me: HELL KEEP IT! I had a lot of fun! Been playing GW2 for three years and the challenge of the Tequatl is quite relieving, plus knowing how buffed some professions get. Again, its quite nice for those who want that challenge!
May or may not be looking forward to the next event! ;D
What is this nonsense with health doubled?
It takes longer to kill, which is a good thing since it was a joke before not only because the whole first phase lasted for like a minute but because all the intermediate phases ceased to exist when power creep made them 100% skippable.
- Crit spot needs to be LARGER. I stand on it, and if I turn slightly and start my hundred blades, I suddenly realize I’m doing 0 dmg because I’m slightly turned to the left.
Stop turning to the left then? After at least 80 levels playing warrior surely you know how the skills work.
- For ppl to be able to stand in crit spot they need to dodge when teq rears to avoid his slamdown=instant down. In general with difficult content => before you double health, make it easier/more obvious for players to understand the mechanics and animations.
Slamdown = jump and keep doing damage, you don’t even need to dodge.
The animation is already slow and painfully obvious, I don’t see how they can make it even more easy without some kind of cast bar (which is something that does not exist in GW2).
Right now it’s just a big mess and trying to teach 100+ ppl when to dodge isn’t fun/possible
So you think the Tequatl should be AFKable like the rest? It only requires a few simple mechanics from the players, this would be the absolute bottom of the barrel in other MMOs.
- I start LAGGING on the last burn. I suspect it’s due to new condi caps. So maybe before you double health which by itself sounds like stupid quick fix to mollify ppl QQing (will you already ignore all the whiners for once?), maybe fix the lag first? I can’t hit Teq properly because of this lag. I hit my skill, nothing happens, I hit it again, in 5 sec it goes through and cancels itself because I hit the thing twice.
This is a valid point, but I don’t see how lag it has anything to do with the encounter itself.
Anyway, not having much fun here due to the above issues
So your idea of fun is killing a boss in 10 seconds or pressing 1 and going AFK for 10 minutes on top of a box while your character shoots at a robot that can’t hit you back, and that’s fine but you already have many other world "bosses" to do that stuff, the vast majority in fact.
I saw ppl in guild chat QQing 5 min after patch went live how new UI is confusing, because they were too lazy/stupid to try and click things first.
And yet here you are, complaining about how "Tequatl is hard" because you are "too lazy/stupid" to follow 3 extremely simple mechanics.
(edited by Spiuk.8421)
I just finished Tequatl commandeering. Can try to give a decently detailed view of the run.
The map set up a half hour early, we discussed about the invisible crit spot between the legs, how turrets will need to clean poison AoEs, and keep the damage output as high and consistent as we possibly could. A big issue with this is that Teq’s AoEs drop like mad. They swarmed the zerg and usually instantly downed a sizable chunk. Turrets are mechanically clunky, and can’t 2 and 3 like a machine gun, so that’s one of the first problems. As an Elementalist, I would drop fire fields /say to stack might when begun and then toggle between hitting hard and calling for heals. Dead players can’t do damage.
We got his health down to 75% around 7 minutes remaining on the clock. Defences weren’t a problem at any point, same as usual. Teq’s doubled HP means you have to do two burns at once compared to before. I’ve only seen him break from the stuns so far, and I don’t think that’s too big of a deal if the HP wasn’t so high that you’re still in a bad press for time normally.
Defence 2 began around 4 minutes left, and the final defence around 2 minutes remaining. The defences still are as fine as before.
This is one of the best maps I’ve seen since the HP buff. Most everyone would’ve gotten kittened and left at this point, as we couldn’t even whittle Teq to 50% HP. A majority of the people on this map stuck to the end. Unfortunately to add insult to injury, the timer hit 0 and the server probably lagged or something. We threw down all that we had, and Teq’s health bar was pretty much no red. The server eventually caught up and said “nah, he’s still got at least 1HP left.”. The event failed.
Ultimately, doubling HP made Tequatl take too long even for a well and early coordinated group that kept up communications. This specific incident, we only got his HP bar blacked out through luck and still couldn’t even make it.
Personally, I see Tequatl as a bridge between the typical mid-late game world bosses (Golem Mark II, Covington, Karka Queen) and the niche hardcore Triple Trouble. The former doesn’t require too much interaction and strategy, but the latter demands it to an extreme or else you will fail. Tequatl is between these two. As long as the collective knows where to go, what needs to be set up, and what to do if one part is underfunded, the battle will succeed. Triple Trouble doesn’t have that luxury, and it’s part of why organized guilds or groups or anything even have a chance to win. It’s a challenge for the player who wants to overcome the largest obstacles. GW2 isn’t, for the most part, targetted for that kind of player, though it has features (Triple Trouble, High Fractals, etc) that those players would enjoy.
I know this is a bug, hopefully, but on another note, those hitboxes for crits are vague. If I tell you to hit a dragon by slashing your sword at the sand 10 feet under his neck, you’d look at me like “What.”. I don’t entirely blame people for not listening sometimes. It’s hard for the average player to really tell that they’re not wasting their attacks and find where their numbers start showing, let alone the crit effects. This needs to be fixed asap, and maybe the doubled health will be less negatively impacting than it is now.
tl;dr Tequatl doesn’t need double health to make up for the addition of crits and condition damage. It makes grinding for Sunless skins are far far more tedious now, knowing the odds are strongly against you even getting to roll for it, let alone get a frame where you actually earn Tequatl’s Hoard. Current reward chances and qualities aren’t worth the high failure rate now.
If I were to make a change, it would be to fix the crit targets so they’re clearly marked or in a sensible place (like, uh, Tequatl’s feet) and tweak the HP over time until it reaches a sweet spot that decent coordination in the start will yield far more successful fights. Shooting in the dark, but if his health was 60-75% more than before the doubled HP, it would probably make up for the crits + condition damage without making the game drag too long and ruining the experience.
[EDS] Elder Dragon Sympathizers
Who AFKs at Tequatl? I honestly want this answered. Who here that has an issue with the 2x health actually spams 1 and AFKs at Tequatl since the Sept 2013 patch? Because it’s not me, I’ve not been able to AFK at Teq since Sept 2013 nor would I want to. If I want press 1 to win, I’ll go fight the Fire Ele. I’m willing to bet it’s not 90% of the posters in this thread either. So why is that is the bullkitten that is thrown out – that we want a faceroll AFKable event? One extreme or the other?
NO
50% health increase instead of 100%, tweak the crit box. That’s it. The zerg will have to learn not to range, turrets 1-3 will need to cleanse poison. Good lord, no one wants Teq to roll over and die after two hits.
Forever known as “that slow guardian who can’t jump worth crap”.
I would like to point out that Tequatl’s defense was insane tonight, again. I should not be hitting 400-600’s as a Valkyrie ranger with longbow. I could do 4x that before the patch.
A heretic’s voice in your head
A stargazer, releaser
Let’s just get this out of the way, Tequatl in its current state is killable with more than 9 minutes to spare, and that’s with lots of PuG players and poorly optimized parties not some ultra-organized guild-only run.
So stop pretending the fight is now some kind of hardcore DPS check, it is not.
Seeing people complain about having to use 4 buttons instead of 1 to kill a world boss makes me wonder how can they deliver "challenging content" in Heart of Thorns without 90% of the playerbase freaking out big time...
ArenaNet can’t win.
(edited by Spiuk.8421)
You can’t solo Tequatl unless everyone is as skilled as you are, you fail.
I’m not complaining about having to use all my skills, I’ve had to use them at Teq since September 2013. I don’t want a faceroll 1111 boss.
I have yet to see Teq succeed post-patch. It needs a slight tweak, not a complete nerf.
Who the hell here is complaining they can’t press one to win and afk? I’m looking for it because it keeps getting pointed out. Still not seeing it.
Forever known as “that slow guardian who can’t jump worth crap”.
Yes, you want a boss that can be killed while the people you can’t control presses 11111.
That’s what Tequatl was for more than a year and that’s you’re asking for it to be again.
Here a list of world bosses you can do instead:
- Shadow Behemoth
- Fire Elemental
- Great Jungle Wurm
- Inquest Golem Mark II
- Claw of Jormag
- Mordrem Vinewrath
- Admiral Thadia Covington
- Eye of Zaithan
- Legendary Karka Queen
- Risen High Wizard
- Legendary Sand Giant
- Svarnir Shaman Chief
- Rhendak the Crazed
- Ogre Wars
- Modniir Ulgoth
- Megadestroyer
- Dredge Commissar
- Drakin Cinderspire
- Risen Priest of Balthazar
- Risen Priestess of Lyssa
- Statue of Dwayna
There you have quite a few hours of hypercasual content to be played every day, and yet you’re here asking for one of the only two engaging bosses to be even more dumbed down, that’s absolutely ridiculous.
(edited by Spiuk.8421)
We have killed it multiple times now with more than 9 minutes to spare since the patch. It is not hard. And to answer what someone said about the poison… AGAIN…. the point is you organize. Each map needs to have a group of reflectors that deal with the poison fields incoming, they need to have teams going out to kill the fingers, they need to have 3-4 competent defense groups WITHOUT afkers scaling up each defense.
The zerg now needs to learn to actually jump the waves (or dodge), they need to stun break or stability the fears. they need to activate the healing skills during cripple fields.
I believe [TxS] were the best before this change with a 13:15 timer at the kill, and im fairly certain they could do it again or even beat it now with this change! My guild’s record was 11:20 before the condi buff, after the condi buff we got a 13:05 without trying. It NEEDED to be changed. I am in [EG] by the way.
This fight is now more fun that it has ever been.
Please anet, sincerely, do not change this. It has been a while since there was some fun “challenging group content” in this game other than TT wurm. Really like the direction you are heading! Cannot wait for the expansion to see more of this!
No I don’t. Everyone needs to be doing their best at Teq but no one and I mean no one can be perfect when you’re in a random PuG. Who are these hordes of people who just press 1111 at Teq? I really want to know. There are maybe 1-5 people I see who AFK and die but.. who are these mystery 1111 pushers? I don’t see any of them posting here.
And Teq was a faceroll for a year? Uh… no… sorry but no. That hasn’t been my experience, Teq has always been a challenge to organize and a rare boss where standing and spamming 1111 did not work. That’s why I liked it but I’m seeing groups where people are trying their best fail miserably and it’s turning toxic… kinda like some attitudes here.. hmn…
Of course, if you’re so hardcore that everything is a super easy faceroll for you, you know the drill – naked, solo Teq, I’ll be waiting to film it.
Forever known as “that slow guardian who can’t jump worth crap”.
BTW.. I was in the group that first beat Teq in September of 2013 on the TC server and I never have asked for Teq to be ‘nerfed’ until now.
Forever known as “that slow guardian who can’t jump worth crap”.
So I see post after post of the new health that Tequatl has and really something to be seen so here take a look for your self and tell me what you think.
I hope those who see this understand its not that hard it just requires more players thank you and see you all ingame.
I would like to point out that Tequatl’s defense was insane tonight, again. I should not be hitting 400-600’s as a Valkyrie ranger with longbow. I could do 4x that before the patch.
You can’t use ranged weapons any more. You can’t target the weak spot you need to attack on Tequatl so all directly targeted ranged weapons are useless in this fight and will make your group fail. Pretty friggin’ stupid, frankly.
*No* I don’t. Everyone needs to be doing their best at Teq but no one and I mean *no one* can be perfect when you’re in a random PuG.
They don’t have to be perfect whatsoever, look at one of today’s 18:00 EU run:
7 minutes left on a map with tons of pugs, upscaled defenses a bone wall and a full wipe.
7 kitten minutes to spare after failing in every possible way, and yet you’re trying to argue that it takes some kind of highly organized map full of skilled players executing the encounter perfectly to succeed.
Insanity.
(edited by Spiuk.8421)
I’m proud of you.
My multiple runs have not ended that well leaving me irritated and upset because Teq was the way I dealt with my daily anxiety. I don’t know what to tell you, the maps I’m getting into are failing, people are leaving because first burn doesn’t come quick enough, maybe you’re just fortunate and RNG is pooping on my head every last time, who the kitten knows but it’s not working well.
Forever known as “that slow guardian who can’t jump worth crap”.
Are there any plans to make Teq’s feet critable, or will only just his head remain critable from now on?
So i see post after post of people saying Tequatl is fine because they can beat it and i wish theyd realize that “i can beat it, herego Teq is fine and everyone can do it” is fallacious leap of logic
I have news for those esentially complaining about not having a group to do the content with, this is a MMO, socializing is and should be an important part of the experience.
Get. A. Guild.
but with world boss, how much control do you actually have...? Other than 1) try get into a good server via friend- spam that join!, or 2) don’t do it at all.
3) Join a PvE guild that does world bosses.
It takes 5 minutes, literally.
angry mob= paying customers and they should always be right
Are you somehow implying that those who love the fixed Tequatl are not paying?
That’s absolutely brilliant mate, great stuff.
(edited by Spiuk.8421)
Let this be a lesson to Anet or any future devs here:
Don’t release major patches right before the weekend starts
Well I just did the video to show what I have seen many say but realized later that its not as bad as many may think.
Tequatl is an absolute joke now. Tried 8 times total since the buff, only once we managed to get him under 50%.
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
Yak’s Bend website – yaks-bend.enjin.com (temporary) #YakForever #YB4LYFE
The point is that people were saying pretty much the exact same thing when Tequatl first launched. It was too hard, it was impossible…
Then people started figuring it out, and it became kitten near farm status. Now it’s changed, and we’re seeing the same complaining.
Get better. Learn what to do.
Or you can whine about it endlessly on the forums, I guess.