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Posted by: ShroomOneUp.6913

ShroomOneUp.6913

An open world boss event shouldn’t need tons of jumping, taxing and basically manipulating the megaserver system just to have a CHANCE, we already have that with Triple Trouble and quite a large number of people skip that boss because of the large ammount of organisation effort required INCLUDING said manipulation of the system, for not enough chance of good loot.

What is the problem with having 1 or 2 bosses made specifically for the Hard cord crowd?Are the casuals so selfish?90% of the game is made exactly for them.

because some don´t want to craft, and some can´t get into fractles and teq and TT are their only means to get ascended gear

and NO double HP is NOT more fun. what you like about it is the exclusion of other player.

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Posted by: BlkPrince.2854

BlkPrince.2854

To all the people complaining about trying to find a good map, how about you join one of the guilds/communities that do the events there are a lot of them out there that use TS to organise the events its not hard to just listen for organisation of maps.

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Posted by: eldrin.6471

eldrin.6471

I have done teq every day for nine months and in that time seen maybe 3 or 4 fails. Yesterday I seen 3 fails in one day. Teq was part of my daily world boss run as it was for lots of players,now its not.if its not fixed they just lost a regular gem store customer and can stick there expansion were the sun don’t shine

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Posted by: eldrin.6471

eldrin.6471

I have done teq every day for nine months and in that time seen maybe 3 or 4 fails. Yesterday I seen 3 fails in one day. Teq was part of my daily world boss run as it was for lots of players,now its not.if its not fixed they just lost a regular gem store customer and can stick there expansion were the sun don’t shine

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Posted by: moiraine.2753

moiraine.2753

ShroomOneUp.6913@

I say give it a little more time.If a nerf comes before even one month passes this will be kittened.People have atleast to try to learn how to deal with the revamped HP.Tequatl may be a little overtuned but so what.With enough tries and erros it will be on a farm just like before.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: moiraine.2753

moiraine.2753

I have done teq every day for nine months and in that time seen maybe 3 or 4 fails. Yesterday I seen 3 fails in one day. Teq was part of my daily world boss run as it was for lots of players,now its not.if its not fixed they just lost a regular gem store customer and can stick there expansion were the sun don’t shine

Do you even know how much time took people to learn how to do Tequatl before it became farmable?Atleast a year+.If in one month from now people still can’t kill it i’d agree on a little nerf.Very little.But if people don’t put atleast some effort in the kill then they don’t deserve to kill him at all.It doesn’t matter at all how much time you were farming it.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Piper halliwell w.6578

Piper halliwell w.6578

Double Hp ok but let though it will double time(24-25min) for kill him.

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Posted by: eldrin.6471

eldrin.6471

people did not learn to do teq it was nerfed check the patch notes.

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Posted by: Liisjak.4509

Liisjak.4509

We killed him yesterday just fine…3 mins left on the timer.

All you gotta do is bash your head on the keyboard and dps…as per usual.

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Posted by: MikeE.5947

MikeE.5947

I have done teq every day for nine months and in that time seen maybe 3 or 4 fails. Yesterday I seen 3 fails in one day. Teq was part of my daily world boss run as it was for lots of players,now its not.if its not fixed they just lost a regular gem store customer and can stick there expansion were the sun don’t shine

Apparently it doesn’t shine up Teq the Sunless @** xD

I’ve always been on a low pop server every time so since then I’ve never bothered due to guaranteed failure. The reward isn’t worth it.

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Posted by: Sarevok.2638

Sarevok.2638

An open world boss event shouldn’t need tons of jumping, taxing and basically manipulating the megaserver system just to have a CHANCE, we already have that with Triple Trouble and quite a large number of people skip that boss because of the large ammount of organisation effort required INCLUDING said manipulation of the system, for not enough chance of good loot.

What is the problem with having 1 or 2 bosses made specifically for the Hard cord crowd?Are the casuals so selfish?90% of the game is made exactly for them.

What do the words “open world boss” mean to you?

There was a heavy implication that this kind of stuff could be altered to suit organised groups without the screwing around needed to get everyone in one map.

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Posted by: khani.4786

khani.4786

It would be better if his crit “spot” was actually targetable.

90% crit chance on my ranger and the only crit I managed was with Barrage because it got the non-targetable spot. You should be able to get the same results with ranged damage as you do with melee cleaving damage. It is stupid. Double HP is fine….just fix it so that you can crit teq on any targetable spot rather than some mystery spot in between his shoulder blades that you can only hit by turning left and bowing to the full moon on a Tuesday.

I don’t like having to get to Sparkfly nearly an hour early in order to get a full map. Just before the double HP patch I did teq on a map that I zoned into 10 minutes before hand. People got on turrets, manned defenses and we won despite just getting there. After patch lots of maps are failing (though the one I was on succeeded with 4 min to spare).

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Posted by: moiraine.2753

moiraine.2753

people did not learn to do teq it was nerfed check the patch notes.

Can anyone link me a thread/post conserning the nerf he is babbling about?

TxS – Tequatl Slayer Alliance (EU)

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Posted by: BrooksP.4318

BrooksP.4318

New mechanics? Tequatl got new mechanics? Hahaha. Nope!

To some players there are new mechanics. Since world bosses are usually zerged down so quickly they aren’t actually used. Now that it takes longer due to HP buff some of these stages are actually seen, which may cause the failures. Or people leaving when they can’t kill it with 8min left.

Got ported into a Teq kill yesterday that seemed to have people quit right before 1st defense stage, but were able to bounce back and kill it with less than 3min remaining.
Players giving up early because it isn’t a easy/quick kill, is probably the likely reason so many are failing.

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Posted by: Tarasicodissa.7084

Tarasicodissa.7084

Finally a challenge for the hardcore players,…

You gotta be kidding, right? A challenge for hardcore players would be to complete arah solo without armor or kill lupicus only using dodges.
Teq is not a hardcore challenge, it is a game of roulette. If you happen to be lucky and get on a map with decent players (that is – using proper class, gear and rotations), then you can succeed easily and actually be done in no time. If you get unlucky, tough (getting on a map with noobs and afkers), then no matter what you do, what is your personal skill and performance and how well you prepared for the encounter, you will fail anyway. I honestly don’t care how they buff or nerf tequatl or any other bosses. I did them before the “broke everything” patch, I did them after the patch, now I do them after the “try to fix things” patch.
They were no challenge before and they are no challenge still. What I could use, though, would be a tool to prevent random noobs from joining a map I play on. I hate how Anet forces me to carry underleveled necros in healing gear that spend all the time on floor. Let us play with people we choose, people of similar thinking and skill. After you let us manage the map copies, then you can buff tequatl even more to be an actual challenge. But now with all the intrusive noobs all around, some content is completely uplayable, like TT.

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Posted by: FrenzyApe.5809

FrenzyApe.5809

the problem isnt the fails even if world bosses succeed they are not profit/time worth doing anymore if they dont buff the rewards. Example: If it takes 18-20 min now to do tequatl for 2-3g then you can go sw and make more money for the same amount f time . RIP world bosses

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Posted by: BrooksP.4318

BrooksP.4318

the problem isnt the fails even if world bosses succeed they are not profit/time worth doing anymore if they dont buff the rewards. Example: If it takes 18-20 min now to do tequatl for 2-3g then you can go sw and make more money for the same amount f time . RIP world bosses

If you’re trying to rationalize the min/max profit margin on what content to do, then why play at all?

(edited by BrooksP.4318)

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Posted by: Zohane.7208

Zohane.7208

I just joined a Tequatl map about 15 minutes before the event. It was not organized by any group, so a few people started leading and planning out the event, with info about how the changes affected us.

After about 3-4 minutes people were claiming it to be a “fail” map and the usual kinds of blaming “noobs” and such ensued. However, we pushed on and made it into battery defense at 6 minutes on the clock. first stun phase Went kind of bad, so we had about 3 minutes left when 2nd battery phase started. Again people cried “fail”, but we pressed on. 2nd stun went very well so we had about 1:30 left when we entered last battery phase, and the final stun phase went even bettter, so we ended up killing Tequatl with about fortyfive seconds left. Sadly I was so excited I forgot to take a screenshot.

So this was a non-guild map which pulled together and worked as a team.

Totally doable, but takes effort.

Edit: it seems that 45 follwed by ‘s’ gets kittenized.

Gunnar’s Hold
Guild Leader for Tyria Liberation Council [TLC]

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Posted by: TheHeretic.3529

TheHeretic.3529

Last night at reset, we failed Tequatl with a full, organized map. He had insane defense, not to mention no one could actually crit him. I was only hitting him for ~600’s, while normally Im getting 1.5-2k’s (pre-crit patch).

This morning with TTS, everything went fine and Teq’s defense was normal, and had normal damage to go with it.

Maybe I’m a thorn in your perfection
A heretic’s voice in your head
A stargazer, releaser

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Posted by: moiraine.2753

moiraine.2753

Finally a challenge for the hardcore players,…

You gotta be kidding, right? A challenge for hardcore players would be to complete arah solo without armor or kill lupicus only using dodges.
Teq is not a hardcore challenge, it is a game of roulette. If you happen to be lucky and get on a map with decent players (that is – using proper class, gear and rotations), then you can succeed easily and actually be done in no time. If you get unlucky, tough (getting on a map with noobs and afkers), then no matter what you do, what is your personal skill and performance and how well you prepared for the encounter, you will fail anyway. I honestly don’t care how they buff or nerf tequatl or any other bosses. I did them before the “broke everything” patch, I did them after the patch, now I do them after the “try to fix things” patch.
They were no challenge before and they are no challenge still. What I could use, though, would be a tool to prevent random noobs from joining a map I play on. I hate how Anet forces me to carry underleveled necros in healing gear that spend all the time on floor. Let us play with people we choose, people of similar thinking and skill. After you let us manage the map copies, then you can buff tequatl even more to be an actual challenge. But now with all the intrusive noobs all around, some content is completely uplayable, like TT.

Yea Anet failed a bit with their summoning consumable.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: eldrin.6471

eldrin.6471

Yes totally doable one out of every three or four attempts from what I have seen.
last week it was totally doable nine out of ten or higher and players had learned this boss. Why do we need learn to do it all over again with 200% HP.

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Posted by: Koomaster.9176

Koomaster.9176

Gonna lump myself in to those saying you can’t solo Teq. It is a group effort and things can/will go wrong. As I said in another thread pre-patch if things went wrong there was chance of recovery. A chance to figure out mid-fight what went wrong and what area of the map needs help and to come together to solve the problem. Now 1 mistake likely means a fail.

All the ‘hardcore’ people you’re the minority of the playerbase. If things stay the way they are you’re going to see mass numbers walking away from this fight and you’re not going to be able to complete it on your own. In fact you’ve NEVER completed it on your own. There has always been a mix of hardcore, casuals and every level in between at every single Teq fight working TOGETHER to make it happen for EVERYONE!

That’s what it’s about, the community coming and playing together.

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Posted by: moiraine.2753

moiraine.2753

Gonna lump myself in to those saying you can’t solo Teq. It is a group effort and things can/will go wrong. As I said in another thread pre-patch if things went wrong there was chance of recovery. A chance to figure out mid-fight what went wrong and what area of the map needs help and to come together to solve the problem. Now 1 mistake likely means a fail.

All the ‘hardcore’ people you’re the minority of the playerbase. If things stay the way they are you’re going to see mass numbers walking away from this fight and you’re not going to be able to complete it on your own. In fact you’ve NEVER completed it on your own. There has always been a mix of hardcore, casuals and every level in between at every single Teq fight working TOGETHER to make it happen for EVERYONE!

That’s what it’s about, the community coming and playing together.

I will disagree with yu a little.From 01.09.2013 to July 2014 only organised groups/guilds could kill him.Randoms did not stand a chance.The situation started to change little by little untill everyone was able to kill it.But still for more than half a year the casuals could not kill it because they didn’t want to put the effort and only whined for nerfs.

Now is the same deal.Only organised groups will be able to kill it for some time.I expect in a month casuals to have it on farm again.Less than that i doubt anything will be possible for them.Casuals always put less effort and take more time to learn things.Hard core population will have it on farm this weak already.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: zoejo.2317

zoejo.2317

Peope’s right to easily kill it is not above others’ right to feel challenged. Being a casual player isn’t an argument as much as being a hardcore player is.

If you can’t enjoy Tequatl because it’s too hard, too bad. Some people don’t enjoy plenty of other bosses or content because it’s too easy.

As it is, there’s something for both (with hardcore players getting the short end of the stick – 2 out of 24 bosses). And that’s ideal. ArenaNet caters to both majority and minority, and if you think that’s bad then somehow you think that your needs stand above others’.

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Posted by: Astralporing.1957

Astralporing.1957

TTS, Att, TxS and gw2community are hardly nobody.

In the context of the whole population? They are insignificant. You are speaking about fractions of a single percent here. A tiny fractions at that. No content should ever be finetuned to such small subgroups, while being denied to everyone else.

So what did they actually do? Update note just says double health. Which shouldn’t be such a problem as players damage probably just about doubled as well, if that was the only thing that changed.

There were likely some other, undocumented changes. For one, condi stacks seem really low – i have yet to see them go past 25, while they were easily in the “!” range just after condi patch. The damage didn’t double – the crit spot is hard to reach, and invisible (not tied to any point in Teq animation – in fact it sometimes lies outside where Teq seems to be at the moment). That means only melee from point-blank range, or precise AoE is going to crit. Auto-aimed attacks at one of the target spots will not, so range (including turrets) is out. This is even during burn (though due to Teq not attacking finding the crit spot is easier).

Also, lot of the megadamage before was the result of uncapped boons bug (everyone was running with perma quickness and 25 stacks of might) which has been fixed now.

When Tequatl was 1st revamped the forums were filled with whining how hard it is.How it couldn’t be done.People wanted nerfs constantly.With time they learned how to do it properly.

Perhaps you have missed the points where Teq did get nerfed. More than once. That’s why it has become doable by more people, not just TTS & Co.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

It’s simple. As soon as they fix the part of the patch where you’re supposed to be able to crit world bosses, this complaining will all go away again. I’ve done several world bosses since the last patch and can’t crit any of them, not even the small ones like Frozen Maw, so it’s not just a matter of positioning like with Tequatl. As soon as they hotfix this and world bosses can be crit normally (i.e. targettable areas) the problem will go away and world bosses will turn out only to be a little harder.

Do chances of defeating Tequatl decrease for a random map? Yes. Would that also be the case if we could reliably crit him and other world bosses? No, not at all. The problem isn’t the doubled health, it’s the faulty patch. Which, I assume, would’ve been fixed already if this patch wasn’t released just before the weekend started. Just wait for the coming week and this problem will melt like Jormag in Primordus’ embrace.

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Posted by: xarallei.4279

xarallei.4279

Also, the newest problem… people are leaving halfway through. Failure’s become a self-fulfilling prophesy just like Triple trouble.

If people aren’t confident they’ll win, there’s no reason to waste 15 minutes. This ensures it’ll fail.

Thiss so this…

Welcome to the family with TT, where nobody does them anymore.

TTS, Att, TxS and gw2community are hardly nobody. And plenty of organized groups can still easily kill teq. People need to get out of their faceroll mindset and play better. This was how things were when teq rising hit. This is nothing new.

It is new. It is double the toughness with a crit spot that is now not targetable (located under the front legs) and with faster accruing hardened scale stacks. It is broken to anyone that has played Teq for years. It is a waste of time and not worth the reward now given the high chance of failure.

You are misunderstanding me. Teq has more health and can be crit, of course that’s new. But teq being not faceroll and being something you need to organize is NOT new. We went through this same thing when teq rising came out. People whining on the forums. With time people learned. Yes, even pug groups. And before you go “but teq was made easier” actually teq changed several times and at one point he was bugged so that the mega laser did not do damage. What happened? People complained on the forums that he was too hard and they couldn’t kill him. This bug lasted a while. Eventually pug groups did kill him before they finally fixed the laser. After that, he became way too easy.

Teq is in an ok place. One thing they could fix is to make him critable anywhere (his foot, etc) and not just in that special spot in between his feet. People do need to stop with their faceroll mentality and organize to do it though even if they fixed that.

(edited by xarallei.4279)

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Posted by: xarallei.4279

xarallei.4279

TTS, Att, TxS and gw2community are hardly nobody.

In the context of the whole population? They are insignificant. You are speaking about fractions of a single percent here. A tiny fractions at that. No content should ever be finetuned to such small subgroups, while being denied to everyone else.

Actually, Anet outright said TT was supposed to be “hardcore” content for super organized groups. So they disagree with you. They need more content for organized groups if anything.

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Everybody keeps complaining about Tequatl and his elusive hitbox, but I get the feeling most people haven’t read the actual patch notes, or don’t do any other of the world bosses mentioned in those notes. I have done several of them and none let me land a critical hit, not even small single targets like the shaman at the Frozen Maw. There’s nothing wrong with Tequatl having his HP doubled. The addition of being able to crit world bosses hasn’t been implemented well with this patch. Knowing ANet, this will get fixed during the coming week and all will be dandy again at the Splintered Coast.

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Posted by: xarallei.4279

xarallei.4279

The crit issue IS something that Anet needs to fix. Perhaps once they address that it will help pug maps. But god knows when they will fix it.

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Posted by: moiraine.2753

moiraine.2753

TTS, Att, TxS and gw2community are hardly nobody.

In the context of the whole population? They are insignificant. You are speaking about fractions of a single percent here. A tiny fractions at that. No content should ever be finetuned to such small subgroups, while being denied to everyone else.

Actually, Anet outright said TT was supposed to be “hardcore” content for super organized groups. So they disagree with you. They need more content for organized groups if anything.

Yea Anet did say that.Also Tequatl was the same as TT for atleast a year.It revamp in September 2013 and casuals started to kill it in July 2014.Guilds like TTS and TxS were already killing it on daily bases atleast half before casuals were able to learn how to do it.I trully wish Anet doesn’t ‘’hot fix’’ current Tequatl.Leave it for a month like this.Then decide is it fine as it is or not.But give it atleast a month before doing anything.

Guilds,comunities and organised groups will start killing it this week.The rest of the player base will need time to catch up and learn how to do what.If they don’t do it in month then Anet can nerf as much as they want.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Test.8734

Test.8734

I did Triple Trouble Wurm yesterday ( and I would assume that it is still harder than Tequatl, seeing as they also got the same increase in health) and the only reason we failed that was due to people not listening to instructions. We would easily have gotten it down if people had done that however.

Wow. Do you honestly think that the hard part in defeating those bosses is spamming 1 while standing still? The challenge there is in coordinating the map. If you failed to do it, which you admit you did, you didn’t get even close to defeating the boss, since you failed to do the one hard thing required to kill it.

It’s like saying “we didn’t reduce its health to zero, but we would easily have defeated it if we had”.

ArenaNet, please ignore those nonsensical comments and fix the bugs you introduced in the latest Tequatl change.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

My point of view goes like this.

I am a member of an organized WvW guild that enjoys mixing it up, however I avoid PvP like the plague because of the vitriolic and toxic atmosphere there. If I wanted to hear that kind of language I would just go pick up my child from pre-school.

If ANet wants to make content for the hardcore in the game they need to make it instanced so as to exclude the so called newbs from being able to attend. In lieu of this if they must make it open world then they have to keep it, within reason, doable by most players.

TT is already dead because many of the casuals (you know guys that work and only play to have fun) don’t have the time to sit on a map for an hour. My point being if they continue along these lines PvE will become as toxic as PvP, and if you don’t believe that fail a boss in SW and experience it for yourself.

I’m not calling for a total reversion because with the new condi damage he becomes far to easy. What I would like to see is that the pendulum swing the other way a bit and increase him by 50% instead. And while they are at it maybe give TT another pass too.

TL:DR ^ see above.

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Posted by: xarallei.4279

xarallei.4279

Please do NOT touch TT. Anet said TT was for organized groups. They specifically made it for them.

As for teq, they just need to fix the crit problem. Once that happens, then like Moiraine said, give it time. People will learn.

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Posted by: moiraine.2753

moiraine.2753

My point of view goes like this.

I am a member of an organized WvW guild that enjoys mixing it up, however I avoid PvP like the plague because of the vitriolic and toxic atmosphere there. If I wanted to hear that kind of language I would just go pick up my child from pre-school.

If ANet wants to make content for the hardcore in the game they need to make it instanced so as to exclude the so called newbs from being able to attend. In lieu of this if they must make it open world then they have to keep it, within reason, doable by most players.

TT is already dead because many of the casuals (you know guys that work and only play to have fun) don’t have the time to sit on a map for an hour. My point being if they continue along these lines PvE will become as toxic as PvP, and if you don’t believe that fail a boss in SW and experience it for yourself.

I’m not calling for a total reversion because with the new condi damage he becomes far to easy. What I would like to see is that the pendulum swing the other way a bit and increase him by 50% instead. And while they are at it maybe give TT another pass too.

TL:DR ^ see above.

Ummmm you know there are 24 bosses + 6 tempels + SW map so in total lets call it 31 world bosses.From those 31 only 2 are some what with higher difficulty(Teq and TT) and actually chalenging.I don’t see how 2 or even 3 bosses (if HoT introduces 1 more) can creat toxic enviroment.Casuals have 29 world bosses vs 2(3) hard core ones…

TxS – Tequatl Slayer Alliance (EU)

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Posted by: eldrin.6471

eldrin.6471

I have Asperger’s and do not like being in groups so im limited in the content I can do.
In over 2k hrs I have never done a dungeon or a fractal.But I did do all the world bosses every day except triple trouble.Have I to loose another part of the game i enjoy and the so called hard core who already got fractals and dungeons and triple trouble get more.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Ummmm you know there are 24 bosses + 6 tempels + SW map so in total lets call it 31 world bosses.From those 31 only 2 are some what with higher difficulty(Teq and TT) and actually chalenging.I don’t see how 2 or even 3 bosses (if HoT introduces 1 more) can creat toxic enviroment.Casuals have 29 world bosses vs 2(3) hard core ones…

Ummmm, and you know that making these 2 bosses instanced takes nothing away from the game right? The way it sits now when say Teq or TT are failed, some poor bloke gathering ore has to hear in map how everyone on that map is an <insert swear word here> for failing the event, he had no part in. The possible new(ish) player might just quit GW2 simply because the friendly atmosphere he heard the game had decides it is not for him afterall. I can understand you wanting to keep it organized only, but that goes against what GW2 wants or they would not have made it open world IMO.

Edit: clarity

(edited by Tommyknocker.6089)

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Posted by: Astralporing.1957

Astralporing.1957

Ahh but pushing the clock makes it a bit more intense. That equals fun.

For you. Not for me. When i come back home from my job, the last thing i want from the game is to stress me. Especially if there’s a high possibility of that stress ending in failure (and there is, because the current teq is very unforgiving of errors. Still easy to do when everything goes perfectly, but when things go wrong, there’s not much chance to fix them).

Lol , Do you guys forget before they added more HP they greatly increased our damage out?

They didn’t. That was a bug and got already fixed. And the “is now crittable” balance change wasn’t implemented properly.

Actions, not words.
Remember, remember, 15th of November

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Posted by: serialkicker.5274

serialkicker.5274

If you want a sense of accomplishment, then i’m not sure why you’re complaining. He is at least a bit of a challenge now, he was super easy before, so how could you feel any kind of accomplish beating him before patch?

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Posted by: Astralporing.1957

Astralporing.1957

and a broken forum patch fix

Actions, not words.
Remember, remember, 15th of November

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Posted by: xarallei.4279

xarallei.4279

I have Asperger’s and do not like being in groups so im limited in the content I can do.
In over 2k hrs I have never done a dungeon or a fractal.But I did do all the world bosses every day except triple trouble.Have I to loose another part of the game i enjoy and the so called hard core who already got fractals and dungeons and triple trouble get more.

You have TONS of bosses and you are complaining about 2 bosses being too difficult. Like I said, organized groups/guilds need MORE content to do together if anything not less. Though teq isn’t even hard. The crit thing needs to be fixed and people need to relearn. Once they do, they will kill teq just fine.

And Tommy, yes instanced large group content is exactly what many have been asking for. That’s why everyone is holding their breath about this “challenging new content” for HoT. They are hoping it is instanced raid like content.

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Posted by: Astralporing.1957

Astralporing.1957

TTS, Att, TxS and gw2community are hardly nobody.

In the context of the whole population? They are insignificant. You are speaking about fractions of a single percent here. A tiny fractions at that. No content should ever be finetuned to such small subgroups, while being denied to everyone else.

Actually, Anet outright said TT was supposed to be “hardcore” content for super organized groups.

Yeah, i know. Doesn’t mean that was the right decision however. They have made a lot of blunders like that, when they do something for one group and forget to consider how will it affect others (the most visible one was the last prepurchase mess).

Actions, not words.
Remember, remember, 15th of November

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Posted by: xarallei.4279

xarallei.4279

Teq was changed a few times. Was also bugged. He is incorrect though. At one point teq was bugged and was harder. The mega laser was doing no damage. People complained here on the forums. The bug continued for a LONG while and eventually people learned to deal with it. Then the laser was fixed and if anything the fight became too easy after that.

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Posted by: Randulf.7614

Randulf.7614

TTS, Att, TxS and gw2community are hardly nobody.

In the context of the whole population? They are insignificant. You are speaking about fractions of a single percent here. A tiny fractions at that. No content should ever be finetuned to such small subgroups, while being denied to everyone else.

Actually, Anet outright said TT was supposed to be “hardcore” content for super organized groups.

Yeah, i know. Doesn’t mean that was the right decision however. They have made a lot of blunders like that, when they do something for one group and forget to consider how will it affect others (the most visible one was the last prepurchase mess).

TT being challenging was the right call imo. Although I think it’s a tad too overtuned, lets put that to one side. The real issue is the lack community spirit around the boss. Those who like it persistently insult and often actively try to exclude (not always but often) lesser skilled players.
Conversely lesser skilled players often leech or don’t listen to instructions.

It’s perhaps one reason we don’t have raids yet. Anet wants harmonious group dynamics. It doesn’t always achieve it mind you, but it is a company that actively hates the use of “casuals” and “hardcore” and “elitism”.

TT would be a lot easier if both groups just worked together better

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Posted by: xarallei.4279

xarallei.4279

That’s not really true. I am in one of those large organized guilds that run TT regularly and we welcome non-guildies too. We only ask that they get on teamspeak and listen. It’s absolutely not acceptable to be rude to them just because they might be new to the fight. As long as they listen and do their best, it’s fine.

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Posted by: Randulf.7614

Randulf.7614

That’s not really true. I am in one of those large organized guilds that run TT regularly and we welcome non-guildies too. We only ask that they get on teamspeak and listen. It’s absolutely not acceptable to be rude to them just because they might be new to the fight. As long as they listen and do their best, it’s fine.

It did say not everyone is like that. I am acutely aware there are welcoming guilds. But there are a large amount of ppl of who are unfortunately not as welcoming. I saw one particular troll from one the organised guilds in a moderately organised pug map standing around, not joining in and just shouting at everyone that they were failures.

The sad thing was, if they were as knowledgable as their guild is and their experience suggested, they’d have really been useful at helping the map through the event.

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Posted by: roachsrealm.9284

roachsrealm.9284

maybe I can finally get my tail swipe achievement

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

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Posted by: moiraine.2753

moiraine.2753

As for wurm, not sure I understand why that got buffed. 3 attempts the day before ended in failure.

I have never been on a successful map with the Wurm. It requires coordination of 3 groups in different parts of the map, and timed to kill the 3 heads in close succession.
Then you get a crack at the Wurm.
Tequatl is one of my favorite bosses because it rewards the coordinated effort of a map’s players and it has a little wiggle room to allow newer players to learn how cooperation works.
Partying up for one of the defense positions instead of just sticking to the Zerg. Phases. Using Turrets effectively should award a map able to pull these off with enough people doing what is needed.
I haven’t had a chance to try the new bosses except for the Shatterer. If it is truly bad, I just expect ANet is watching the buff on the bosses to see if it is still offering a level of challenge, instead of just prolonging efforts of a maps population and running out the clock..

You were not in a successfull map for TT because you can’t just jump to it when the time comes.Its mechanics are tune higher than Tequatl’s.So you need more organised group.Which can’t happen with random people poping-up from no where and expecting a free kill.TT requires a bit more preparation and coordination than that.

About Tequatl Anet have to fix a little the crit and give it atleast a month to see how it goes.

What i’m really qurious about is why a TT(harder boss than Teq) has worse loot table than Teq lol.Higher difficulty must have better spoils of war!

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

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Posted by: xarallei.4279

xarallei.4279

If any member is doing that (or being abusive in any other way), screenshot it and tell a leader/officer for that particular guild. Most of the big guilds do not accept that kind of behavior and any member acting like that will be reprimanded.

(edited by xarallei.4279)

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Posted by: UnawarePolarBear.9502

UnawarePolarBear.9502

From the world bosses I’ve done since the health update (I haven’t done them all), only Tequatl was troublesome. I’d imagine triple wurm would be too.

Claw felt perfect in health, but needs more mechanics to the fight to be worthwhile.

Karka Queen is still too weak in every field.

Inquest Golem Mk II was…. it’s questionable. The health feels a bit high, and it does too few attacks with too high damage (those electric fields…).

So I do not think that all world bosses should be reduced in health. Some should, others could use a buff still. And a buff does not mean solely increased health, but improved mechanics too.

Triple Wurm wasn’t too bad – health sponges for sure, but still killed them relatively easy.

Not after the patch easy, but moreso in-line with before the patch.