Tequatl already a ghost town
Nobody likes difficult content, it’s a myth.
There are 2 different sets of players; those that want easy content and those that want exclusive content.
The first set wants the game to be incredibly easy so they can relax, socialize and generally progress with minimal effort.
The second set wants content that is tuned specifically for them so they can beat it and subsequently brag about it to players unable to beat it.
Notice, no where in there did I say either set wants difficult content. When given the option of being handed a $100 bill or being given a days worth of work and being paid $100 for it, no rationale person is going work when they can get the same reward without working.
[CDS] Caedas
Sanctum of Rall
Nobody likes difficult content, it’s a myth.
There are 2 different sets of players; those that want easy content and those that want exclusive content.
The first set wants the game to be incredibly easy so they can relax, socialize and generally progress with minimal effort.
The second set wants content that is tuned specifically for them so they can beat it and subsequently brag about it to players unable to beat it.
Notice, no where in there did I say either set wants difficult content. When given the option of being handed a $100 bill or being given a days worth of work and being paid $100 for it, no rationale person is going work when they can get the same reward without working.
I get the analogy since quite a few people consider GW2 their second job instead as a game.
Nobody likes difficult content, it’s a myth.
There are 2 different sets of players; those that want easy content and those that want exclusive content.
The first set wants the game to be incredibly easy so they can relax, socialize and generally progress with minimal effort.
The second set wants content that is tuned specifically for them so they can beat it and subsequently brag about it to players unable to beat it.
Notice, no where in there did I say either set wants difficult content. When given the option of being handed a $100 bill or being given a days worth of work and being paid $100 for it, no rationale person is going work when they can get the same reward without working.
That’s wrong. In, like, a lot of ways.
First of all, there are way more than 2 different sets of players. WAY more.
Second of all, of course some players want difficult content. Content with some form of legitimate challenge is my favorite in this or any game, and it has nothing to do with “bragging to those who can’t beat it.”
Third of all, in the case of Tequatl specifically, I absolutely want as many people to beat it as possible. I, in fact, do everything I can as an individual player to help others do so, no matter who they are! The fact that it isn’t an instanced raid makes it less exclusive, not more. I know this concept seems impossible to grasp but an enormous amount of exclusivity and class/gear/guild elitism was par for the course in traditional raiding.
Finally, I don’t particularly find any merit in your analogy because I don’t play videogames for the same reason that I want to acquire cash.
I belong to the subset of players you do not believe exists. Easy content, regardless of the degree to which I can get immense reward for little effort, is boring and unappealing to me.
edit: Catalyst and Immanuel, if you two are interested: http://www.reddit.com/r/Guildwars2/comments/1nt5cn/official_statement_of_tts_tequatl_terror_squad/
As others have said, I don’t think the problem is that there’s a hard encounter; I think the problem is that there’s a hard encounter that took the place of an encounter that a significant portion of the community enjoyed as-is and replaced it with a hard encounter that a different portion of the community enjoys. It was then branded as “new content” and given its own release period.
It’s only new content if you enjoy the harder, raid-type encounters. If you don’t, and you liked the old version, then it’s a removal of content. The proper thing to do would have been to design a new encounter in a relatively unused area, or to instance the content. There’s a reason that, generally speaking, WoW raids have been, you know, raids and not open-world content.
One of Guild Wars 2’s strengths was that it wasn’t WoW; it wasn’t focused on difficult end-game content and a gear treadmill. It was that kind of spirit that got me into the game when WoW proved too time-consuming to play properly. However, the recent moves within Guild Wars 2 have represented a few steps towards more WoW-like content. Raid-type encounters and ascended gear are frustrating for me. I like being challenged on an individual basis; I like trying to solo things I shouldn’t be able to solo. I don’t, however, have any particular inclination to join large, coordinated groups or to spend large amounts of time grinding crafting simply to get better gear. The grinding isn’t particularly challenging (and feels needlessly time-consuming), and the large, coordinated groups leave too much of my success or failure up to chance.
My last few tries at Teq ended up with me zoning into an overflow and seeing about 5 other people. The event starts and like 6 of us run around and kill stuff. As a few minutes pass more people arrive but by that time it`s a total clusterkitten.
I don`t want to have to guest on a different server just to get a kill. I`d prefer to win it with faces and names I see on a daily basis, my servers brothers and sisters.
Riverside [DE] kills him every single day multiple times
with a fail rate of <10%. In the open world, so no overflow.
No organised guilds, just some commanders who organise
the huge PUG. After almost every kill we port to southsun and kill the queen.
I couldn’t play during boss week but since i got to play again a couple of days ago
i got the title for teq and killed him plus the queen every day at least once.
There is no problem with the content, it’s the community on your server that is lacking…
I can sort of sympathize with the “for people that liked the old teq, this is taking content away” point. But the old Teq was… pathetic. Not just “not hard,” but AFK-autoattack easy. Tequatl, the Sunless Dragon, lieutenant of the Elder Dragon Zhaitan, was a complete pushover.
I don’t think all or most or even close to a majority of the content in the game should be like this, but I also don’t think “because some people liked it the way it was” should be a rationale for not changing anything. It’s too limiting creatively, for one.
My last few tries at Teq ended up with me zoning into an overflow and seeing about 5 other people. The event starts and like 6 of us run around and kill stuff. As a few minutes pass more people arrive but by that time it`s a total clusterkitten.
I don`t want to have to guest on a different server just to get a kill. I`d prefer to win it with faces and names I see on a daily basis, my servers brothers and sisters.
If you refuse to join a guild like TTS or guest to another server that is reliable, you gotta organize your brothers and sisters to do so! That’s the only was this can work. Does your server have a forum? A teamspeak/vent/mumble server? A big presence on reddit? It wasn’t just accidental that some servers were able to rally together and kill him, and continue to do so now… their communities took action!
Teq is the hardest world boss to do at this point, simply due to his rework. It requires a minimum number of players, and some intense coordination to make it work.
On the other hand, the other world bosses are still stand and spam fests which require no effort for their shinies. Right now, the people are going to flock to those for precisely that reason.
Eventually, when each gets its own ‘upgrade’ similar to Teq, people should start doing him again, so long as everything is on about the same level for time, difficulty, and shinies.
I don’t really feel that it is “harder”. It is just as unsatisfying as before. If it is successful it doesn’t feel like “woohoo! I did it.”, more like “I guess I was around at the right place at the right time”. At the same time if it fails it doesn’t feel like it’s my fault either.
If I can’t take responsibility for success or failure then “challenge” is meaningless. There is no “here is what I did wrong so I’ll try this instead next time”.
Teq is the hardest world boss to do at this point, simply due to his rework. It requires a minimum number of players, and some intense coordination to make it work.
On the other hand, the other world bosses are still stand and spam fests which require no effort for their shinies. Right now, the people are going to flock to those for precisely that reason.
Eventually, when each gets its own ‘upgrade’ similar to Teq, people should start doing him again, so long as everything is on about the same level for time, difficulty, and shinies.
Or players will skip all the revamped bosses like most are skipping tequatl now. Instead they will find something else to do which provides similar reward for less time investment.
Teq is the hardest world boss to do at this point, simply due to his rework. It requires a minimum number of players, and some intense coordination to make it work.
On the other hand, the other world bosses are still stand and spam fests which require no effort for their shinies. Right now, the people are going to flock to those for precisely that reason.
Eventually, when each gets its own ‘upgrade’ similar to Teq, people should start doing him again, so long as everything is on about the same level for time, difficulty, and shinies.
Or, and stay with me here, nobody will do any of them. Just like Teq on a lot of servers.
As predicted by just about everyone, the Tequatl encounter has been abandoned by the community at large. The “improved” loot just doesn’t justify having to spend over an hour organizing an open world event with people who simply don’t listen, deliberately screw with the turrets, refuse to waypoint away (thus screwing it up for everyone else), refuse to do what they are told and have half the map AFK for the first half of a the fight then demand to be ressed.
LIES. I participate in a Tequatl kill or two EVERY NIGHT, with the TTS guild anyway. I find all that useless (for me anyway) green and blue loot breaks down into a lot of luck essences and besides, it’s just a plain ’ol fun event.
I like the Tequatl battle. I’ve gone at least once a day since they changed him. I have fun, whether the event fails or not.
I noticed that in a number of tries (not all of them) there is “that group” of people who deliberately try to make sure that the event fails. You see them in Map Chat organizing folks to AFK at the turrets, or die and not respawn at the WP, or whatever else they want to do to try to make it fail. With the difficulty of TQ, it’s not hard to do.
and Yes, I have reported individuals whom I have seen do this.
It’s no wonder people either guest to other servers or organize with TTS to do it in an overflow. It’s hard enough to complete without “that group” borking it up.
Or players will skip all the revamped bosses like most are skipping tequatl now.
Or, and stay with me here, nobody will do any of them. Just like Teq on a lot of servers.
That’s completely possible. I did use the the word “should” not “will.” Anything could happen, none of us have a crystal ball to know for a fact one way or another.
However, should players opt to simply skip all the world bosses, that is not on Anet’s head. That is all on the players. You see, we are the ones that shouted that world boss fights are too easy. That the fights are not ‘epic.’ So they fix it… they made the bosses harder. They incorporated the need to coordinate, the need to use the environmental things like the turrets. They forced us to use splitting, rather than zerging. They punished us for only running zerker gear. Yet still, the players whine and cry. Now it’s too hard. Now it requires too much effort. Etc, Etc.
Or players will skip all the revamped bosses like most are skipping tequatl now.
Or, and stay with me here, nobody will do any of them. Just like Teq on a lot of servers.
That’s completely possible. I did use the the word “should” not “will.” Anything could happen, none of us have a crystal ball to know for a fact one way or another.
However, should players opt to simply skip all the world bosses, that is not on Anet’s head. That is all on the players. You see, we are the ones that shouted that world boss fights are too easy. That the fights are not ‘epic.’ So they fix it… they made the bosses harder. They incorporated the need to coordinate, the need to use the environmental things like the turrets. They forced us to use splitting, rather than zerging. They punished us for only running zerker gear. Yet still, the players whine and cry. Now it’s too hard. Now it requires too much effort. Etc, Etc.
Not all players shouted that the bosses should be harder.
Also data speaks pretty loud — hopefully ANet can observe metrics on what the player base is doing. Where they spend their time is an indication of what they enjoy doing (mostly — I guess farming to grind out treadmill gear may skew the “fun” accuracy).
(edited by juno.1840)
Or players will skip all the revamped bosses like most are skipping tequatl now.
Or, and stay with me here, nobody will do any of them. Just like Teq on a lot of servers.
That’s completely possible. I did use the the word “should” not “will.” Anything could happen, none of us have a crystal ball to know for a fact one way or another.
However, should players opt to simply skip all the world bosses, that is not on Anet’s head. That is all on the players. You see, we are the ones that shouted that world boss fights are too easy. That the fights are not ‘epic.’ So they fix it… they made the bosses harder. They incorporated the need to coordinate, the need to use the environmental things like the turrets. They forced us to use splitting, rather than zerging. They punished us for only running zerker gear. Yet still, the players whine and cry. Now it’s too hard. Now it requires too much effort. Etc, Etc.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
When open world content requires a full map with everyone on TS / knowing what they’re doing, or a massive dedicated guild to hijack an overflow server…. something’s wrong.
Might as well be instanced at that point.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
I found it pretty funny when you said “not based on any kind of mechanics” and then followed it with “jump spamming when waves come”.
The fight has lots of mechanics… maybe you meant to use a different word?
I just joined a new, strong guild and in my first day after joining we went and beat teq (my first and only time so far!). I’m on Isle of Janthir. There still seems to be lots of interest, but I think mostly after reset/dinner time. I was so happy. I tried so many times before but there were never enough people.
It is a long time to wait. I think a lot of people end up going AFK because of the long window, which really causes problems.
I do not think teq is hard. Getting a group big enough and organized enough is hard. Putting the thing on a timer made it more difficult to accomplish. Jumping and using weapons standing in one spot is not hard. Heck, Shatterer isn’t hard but the group I was in failed it last night (barely) simply because there wasn’t enough people. That’s the way it goes sometimes.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
I found it pretty funny when you said “not based on any kind of mechanics” and then followed it with “jump spamming when waves come”.
The fight has lots of mechanics… maybe you meant to use a different word?
It seems pretty easy to understand actually. He didn’t say the fight doesn’t have mechanics, he said the difficulty is not based on the mechanics. They are simple mechanics. The fight and the mechanics are not hard.
Far Shiverpeaks butchers Teakettle every day, usually several times. That said, I have noticed there being less of an overflow, so it’s true that there is less interest.
Minister of Fear [80 Necromancer] @Far Shiverpeaks EU
Not all players shouted that the bosses should be harder.
Also data speaks pretty loud — hopefully ANet can observe metrics on what the player base is doing. Where they spend their time is an indication of what they enjoy doing (mostly — I guess farming to grind out treadmill gear may skew the “fun” accuracy).
Correct, not all players shouted for it. Although, admittedly I did ask for them to be more strategic, more than just stand and spam fests. I like the Teq update, I just think it should have a lower minimum participants req, while still keeping the coordination level. Might make it feel a little more ‘achievable’ for some.
Yes, data and metrics speak volumes, and I very much hope they are looking at those things. (And they have said they do take the data in to consideration) However, they are simply numbers, and numbers can lie if they have no true context. Not necessarily is someone spending their time doing the things they enjoy. I know for a fact, a decent number of people running the champ hamster wheel in Queensdale (on my server) would much prefer to be doing other things; however, they feel locked into running the wheel in order to make money. So while the metrics may say people love champ farming simply based on the numbers, its not accurate because obviously there are people doing it not because they enjoy it, but because they feel forced into it. How many of those people would go elsewhere if 15 minutes of DEs was as lucrative as 15 minutes of champ farming? If a successful Teq run was more lucrative than (best case scenario) flipping the TP for an hour?
The problem is the game is still young and not everything balances out just yet. Previously the issue was that champs didn’t drop good enough (if any loot) which made them not worth the time to kill. Now they drop some of the best loot, which makes the rest of the game not worth the time to farm. It’s a balancing act that is a WiP, just have to let them get there.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
I found it pretty funny when you said “not based on any kind of mechanics” and then followed it with “jump spamming when waves come”.
The fight has lots of mechanics… maybe you meant to use a different word?
It seems pretty easy to understand actually. He didn’t say the fight doesn’t have mechanics, he said the difficulty is not based on the mechanics. They are simple mechanics. The fight and the mechanics are not hard.
Yep and this is clearly shown by the incredible participation the event is experiencing…
< end sarcasm >
Regardless it’s a little wrong to call the event “easy” (and yes that’s the opposite of “difficult”) given the current community feedback. If you’ve found yourself a nice guild to participate in your overflow “instance” — great. Please don’t belittle other players who haven’t had the experience and still find the encounter challenging and difficult to complete.
Everything is “easy” after you’ve mastered it 10 times over. A lot of players forget what they went through to reach that point.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
I found it pretty funny when you said “not based on any kind of mechanics” and then followed it with “jump spamming when waves come”.
The fight has lots of mechanics… maybe you meant to use a different word?
kitten , you really need to learn how to read.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
See this sentence? It doesn’t say “There are no mechanics”. It says “The difficulty isn’t based on the mechanics because the mechanics are easy”.
Now if you do think jump spamming waves is hard, I don’t really know what to say to that.
I will try to say this as simply as I can:
The tequatl fight is won and lost completely and utterly based on how much damage output your group has, and the proportion of afk to not-afk people in the area. Even if you have perfect turrets, perfect lasers, everything is perfect, if you have a few too many people giving him extra health, while putting in little or no damage, you will lose.
(edited by Ahlen.7591)
Yep and this is clearly shown by the incredible participation the event is experiencing…
< end sarcasm >Regardless it’s a little wrong to call the event “easy” (and yes that’s the opposite of “difficult”) given the current community feedback. If you’ve found yourself a nice guild to participate in your overflow “instance” — great. P
No the “difficulty” is based on the fact that it is difficult for people on medium/low population servers to get enough organized people to do the event. The difficulty is not based on the fight but the organization of people. That is why the top 3-4 servers have killed Tequatl more times than the rest of all servers COMBINED.
http://gw2dragons.com/dragons/leaderboard
Calling the encounter challenging and difficult based on the mechanics is laughable. People that played Mario on the Nintendo and can jump correctly should be fine in this fight.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
“Hard” or not is relative really. You may not find it difficult, someone else may. Others may consider only the required coordination to be the hard part. Either way, Teq is no longer a ‘stand and spam’ boss. You have to have reliable people on the turrets. You have to have decent players defending those turrets. All in addition to having people beating on him. You then need to have reliable communication to split to defend the batteries.
No, it is not rocket science. It is not brain surgery. Hell for some people, they might consider those things easy in comparison. It’s different for each participant.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
“Hard” or not is relative really. You may not find it difficult, someone else may. Others may consider only the required coordination to be the hard part. Either way, Teq is no longer a ‘stand and spam’ boss. You have to have reliable people on the turrets. You have to have decent players defending those turrets. All in addition to having people beating on him. You then need to have reliable communication to split to defend the batteries.
No, it is not rocket science. It is not brain surgery. Hell for some people, they might consider those things easy in comparison. It’s different for each participant.
And you don’t see a problem with making a world boss like this? “Fun and open content for all players” was the idea that Anet put forth.
It’s no longer true for Tequatl. Looking at the site posted by the guy above, some servers have only killed it ONCE. That kind of seems like badly designed content to me.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
“Hard” or not is relative really. You may not find it difficult, someone else may. Others may consider only the required coordination to be the hard part. Either way, Teq is no longer a ‘stand and spam’ boss. You have to have reliable people on the turrets. You have to have decent players defending those turrets. All in addition to having people beating on him. You then need to have reliable communication to split to defend the batteries.
No, it is not rocket science. It is not brain surgery. Hell for some people, they might consider those things easy in comparison. It’s different for each participant.
And you don’t see a problem with making a world boss like this? “Fun and open content for all players” was the idea that Anet put forth.
It’s no longer true for Tequatl. Looking at the site posted by the guy above, some servers have only killed it ONCE. That kind of seems like badly designed content to me.
Many servers haven’t downed him yet. And a lot of the smaller servers got help from other servers or the TKS guilds on the forums. Because they couldn’t do it themselves.
And you don’t see a problem with making a world boss like this? “Fun and open content for all players” was the idea that Anet put forth.
It’s no longer true for Tequatl. Looking at the site posted by the guy above, most servers have only killed it ONCE. That kind of seems like badly designed content to me.
No where have I said that I have no issues with it. In fact, before the patch even went live, I was one of the few that questioned how long before this exact thing happened (very few people doing it, if at all) and I was shouted down, about how such wasn’t going to happen. Hm…
Back on topic, like I said, never have I claimed to have no issues with it. I do feel it needs tweaking (have been saying so for weeks actually), but the basic premise is good. I do like their strategy requirement, I don’t have an issue with requiring a minimum number of players; however I think 80 is a bit high to ask. A “world boss” should not; however, be able to be taken down with 5 people.
“Fun and open content” cannot apply to all content. Why? Because fun is a subjective term. Living story is open content, but many find no fun in it. The shatterer is open content but people complain its not fun because its stand and spam. Tequatl is still open content, but fun (again) is subjective. All ‘open content’ is, is content in which anyone can jump in to at any point. It does not require you to party up, etc etc before hand. At the same time, there is nothing that says if you jump in alone, or with just 2 or 3 other people, you’ll still win.
It’s no longer true for Tequatl. Looking at the site posted by the guy above, some servers have only killed it ONCE. That kind of seems like badly designed content to me.
Many servers haven’t downed him yet. And a lot of the smaller servers got help from other servers or the TKS guilds on the forums. Because they couldn’t do it themselves.
This is completely unconvincing to me.
I understand that before and for the vast majority of world bosses still, success was simply a foregone conclusion. You showed up, you got loot. Perhaps this was considered “we;;-designed” content for some because it simply ensured rewards for all via participation. To others, like myself, this is considered lazy content offering no intrinsic reward regardless of how much shiny loot or gold you got for showing up.
Bringing down Tequatl is entirely dependent on the participants in the fight coordinating, knowing the fight, assigning roles, and to a degree, playing skillfully on an individual level. Of course success would not be assured to every server that haphazardly attempted it with no effort to organize, and of course not every server will be able to kill him as consistently or as often. How this equates to “badly designed content” is beyond me. On the contrary, if it had been released as billed- a challenging open world boss requiring a lot of coordination- and every server had just beaten him on the first try without any trouble, I’d have considered it very poorly designed in contrast.
Again, it’s unreasonable to expect every server to be able to accomplish this kill equally. Server communities are not the same. Any server is capable of taking him down, but the effort in structured coordination is the key ingredient.
The most important thing- and stay with me here- is that for any individual player this is not a big deal. If your server isn’t capable of killing him but you desire to do so yourself, you can simply join one of the organized guilds specifically developed to include like-minded players to take him down. There is literally nothing stopping you, due to Guesting, Multi-guilding, and no arbitrary limitations on participating in the event.
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
“Hard” or not is relative really. You may not find it difficult, someone else may. Others may consider only the required coordination to be the hard part. Either way, Teq is no longer a ‘stand and spam’ boss. You have to have reliable people on the turrets. You have to have decent players defending those turrets. All in addition to having people beating on him. You then need to have reliable communication to split to defend the batteries.
No, it is not rocket science. It is not brain surgery. Hell for some people, they might consider those things easy in comparison. It’s different for each participant.
And you don’t see a problem with making a world boss like this? “Fun and open content for all players” was the idea that Anet put forth.
It’s no longer true for Tequatl. Looking at the site posted by the guy above, some servers have only killed it ONCE. That kind of seems like badly designed content to me.
except fun is different for different people. For a lot of people auto win events arent really fun, they just do them because it gives them loot. Also for previous posts about difficulty, no tequatl isnt kitten an individual level, but it is difficult on a group level.
You need your defenders repairing and defending making sure as little collateral dmg as possible happen while fighting in the right amounts.
you need your turrets properly rotating skills and keeping poision off the dps zerg
you need your dps zerg placing mass amounts of revives and heals, while jumping waves and burning down.
you need to properly defend the laser cannons when that event happens.
you need everyone to smash him as hard as possible when he is weak, then get back into their standard roles in between.
It takes organisation, which is difficult. It takes a community to work together. It is actually, in a community way one of the better things they have done. Even though it doesnt get beat as much as old tequatle, people must band togther every day to succeed, they see new people and interact with them, pug players who actually want to win are welcomed and instructed on how to win the fight. People said they couldnt and wouldnt have any open world content that was difficult, or required more to win than getting a massive amount of people to AA, this proved that wrong.
Dont get me wrong, i dont think all content should be like this, and while I personally dont find being a single cog in a massive machine that entertaining, i can see that some of this huge organizational, work as an army thing should logically be in the game. And it really is better than afk shooting.
Id like to see future events for large groups making use of different mechanics, perhaps having multiple big enemies to fight at once. Perhaps creating a support/survival focus instead of a dps focus. Pehaps some events not built around 1 mega boss in an open field, but a large number of people organizing to capture a castle/enemy strong hold(in pve)
anyhow, i think the biggest problem with tequatl is the current level of pre waiting it requires, you essentially have to sit around for 1.5 hours in a specific zone to do the event. part of this is due to lack of a pre event.
My guild does Teq at least once a day still.
This is the problem. Tequatl is not a raid for any guild to play alone. Guilds need to get out of overflow!
As others have said, I don’t think the problem is that there’s a hard encounter; I think the problem is that there’s a hard encounter that took the place of an encounter that a significant portion of the community enjoyed as-is and replaced it with a hard encounter that a different portion of the community enjoys. It was then branded as “new content” and given its own release period.
It’s only new content if you enjoy the harder, raid-type encounters. If you don’t, and you liked the old version, then it’s a removal of content. The proper thing to do would have been to design a new encounter in a relatively unused area, or to instance the content. There’s a reason that, generally speaking, WoW raids have been, you know, raids and not open-world content.
One of Guild Wars 2’s strengths was that it wasn’t WoW; it wasn’t focused on difficult end-game content and a gear treadmill. It was that kind of spirit that got me into the game when WoW proved too time-consuming to play properly. However, the recent moves within Guild Wars 2 have represented a few steps towards more WoW-like content. Raid-type encounters and ascended gear are frustrating for me. I like being challenged on an individual basis; I like trying to solo things I shouldn’t be able to solo. I don’t, however, have any particular inclination to join large, coordinated groups or to spend large amounts of time grinding crafting simply to get better gear. The grinding isn’t particularly challenging (and feels needlessly time-consuming), and the large, coordinated groups leave too much of my success or failure up to chance.
This is one reason I have quit playing for now. The game unfortunetly has become to tedious and humbdrum for me. I do not like having to log in everday to just try to accomplish something. Actually I am not missing it too much right now. May come back later to see what is up.
http://gw2dragons.com/dragons/leaderboard
Dumb question perhaps, but how come “overflow” is not on this list. Would that be an included or added number?
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
I call BS. Because again, Teq IS NOT HARD. The difficulty comes in the DPS check, and the AFK check.
The difficulty is not based on any kind of mechanics, jump spamming when waves come and not standing in kitten is not exactly rocket brain surgery.
“Hard” or not is relative really. You may not find it difficult, someone else may. Others may consider only the required coordination to be the hard part. Either way, Teq is no longer a ‘stand and spam’ boss. You have to have reliable people on the turrets. You have to have decent players defending those turrets. All in addition to having people beating on him. You then need to have reliable communication to split to defend the batteries.
No, it is not rocket science. It is not brain surgery. Hell for some people, they might consider those things easy in comparison. It’s different for each participant.
And you don’t see a problem with making a world boss like this? “Fun and open content for all players” was the idea that Anet put forth.
It’s no longer true for Tequatl. Looking at the site posted by the guy above, some servers have only killed it ONCE. That kind of seems like badly designed content to me.
except fun is different for different people. For a lot of people auto win events arent really fun, they just do them because it gives them loot. Also for previous posts about difficulty, no tequatl isnt kitten an individual level, but it is difficult on a group level.
You need your defenders repairing and defending making sure as little collateral dmg as possible happen while fighting in the right amounts.
you need your turrets properly rotating skills and keeping poision off the dps zerg
you need your dps zerg placing mass amounts of revives and heals, while jumping waves and burning down.
you need to properly defend the laser cannons when that event happens.
you need everyone to smash him as hard as possible when he is weak, then get back into their standard roles in between.
It takes organisation, which is difficult. It takes a community to work together. It is actually, in a community way one of the better things they have done. Even though it doesnt get beat as much as old tequatle, people must band togther every day to succeed, they see new people and interact with them, pug players who actually want to win are welcomed and instructed on how to win the fight. People said they couldnt and wouldnt have any open world content that was difficult, or required more to win than getting a massive amount of people to AA, this proved that wrong.
Dont get me wrong, i dont think all content should be like this, and while I personally dont find being a single cog in a massive machine that entertaining, i can see that some of this huge organizational, work as an army thing should logically be in the game. And it really is better than afk shooting.
Id like to see future events for large groups making use of different mechanics, perhaps having multiple big enemies to fight at once. Perhaps creating a support/survival focus instead of a dps focus. Pehaps some events not built around 1 mega boss in an open field, but a large number of people organizing to capture a castle/enemy strong hold(in pve)
anyhow, i think the biggest problem with tequatl is the current level of pre waiting it requires, you essentially have to sit around for 1.5 hours in a specific zone to do the event. part of this is due to lack of a pre event.
If the event was not a 15 minute duration, I have to say it would have been fine.
20, or 25 minutes would of been more palatable. The ‘challenge’ as some people call it would still be there, without the stupid DPS/afk check that a 15 minute timer makes.
Teq been a ghost town on Ferguson’s Crossing ever since the first week passed. Second weekend was only like 10 ppl max there. No one even bothers now and when people ask about it, no one really says anything about attempting to try it again. Just hard to motivate enough people it seems.
Jormag and stuff people would rather do then Tequatl anymore. Which is strange, considering Jormag was the most hated till now. :P
Nobody likes difficult content, it’s a myth.
There are 2 different sets of players; those that want easy content and those that want exclusive content.
The first set wants the game to be incredibly easy so they can relax, socialize and generally progress with minimal effort.
The second set wants content that is tuned specifically for them so they can beat it and subsequently brag about it to players unable to beat it.
Notice, no where in there did I say either set wants difficult content. When given the option of being handed a $100 bill or being given a days worth of work and being paid $100 for it, no rationale person is going work when they can get the same reward without working.
That’s wrong. In, like, a lot of ways.
First of all, there are way more than 2 different sets of players. WAY more.
Second of all, of course some players want difficult content. Content with some form of legitimate challenge is my favorite in this or any game, and it has nothing to do with “bragging to those who can’t beat it.”
No, see, there’s already a way to make content difficult: play it using white gear. I told someone, who was asking for a dungeon hard mode, to do that. He refused, unless he got a special shiny for doing it. Tell you what, you run around in only white gear for a week, and I’ll actually believe you when you say you want legitimately challenging content, and not just bragging rights.
As predicted by just about everyone, the Tequatl encounter has been abandoned by the community at large.
Yep, and I’m on a T2 server. Maybe T2 now means T -eq usually being attempted by 2 people and they are just laying there dead (this I’ve seen). I used to do teq every couple of days before the changes, but now it’s just a write off from my list, one kitten ss and more standing around. Some of these bosses are now only for players that play during peak time, like after school lets out.
edit: kitten ss? I don’t even know if I can mention what comes to mind with that. Said one-kitten ss …er try again "one … less … boss.
As for hard content, I do temples a lot, I don’t think that they are easy. But they are usually doable in some off-hours (if not too bugged). I usually do the whole chain. That’s what was too easy, there was no real chain to teq, just 111 until it was dead. Maybe require people to do the chain to get the better end-boss reward? Teq is just stupid now…
(edited by Daywolf.2630)
Nobody likes difficult content, it’s a myth.
There are 2 different sets of players; those that want easy content and those that want exclusive content.
The first set wants the game to be incredibly easy so they can relax, socialize and generally progress with minimal effort.
The second set wants content that is tuned specifically for them so they can beat it and subsequently brag about it to players unable to beat it.
Notice, no where in there did I say either set wants difficult content. When given the option of being handed a $100 bill or being given a days worth of work and being paid $100 for it, no rationale person is going work when they can get the same reward without working.
+1 to this post…. …with one major modification to the “Bragging Rights” part….
And not as an echo’er of “dwaaahhh, it’s too hard guys” …. no, as the second camp of desiring Exclusive content. Case in point: my guild team on our first run-through, wiped twice in this new Twilight dash pirateship is steampunk assault cartoon… and both times were due to glitched/bugged sections or an achievement-kittening part of it, not in the areas that puggers get completely kitten-blocked in.
This was clearly designed as content that even Anet themselves struggled with and had difficulty on if you watched their LiveStream where their guys (in Sentinel gear) who had done it several times by that point, were still taking too long. Thus their expectations for all of this content … is somewhere along the lines of extended replayability for those who struggle but never give up on it, followed by what I’d assume is casual bragging rights afterwards. Just like how they were convinced this Tequila thing would take everyone several days before anyone beat it, and lots of guilds giving it their all weeks after that.
But that’s not where reality goes usually, and definitely not where opinions go either. Exclusive content gives us a sense of purpose in a world that otherwise is devoid of meaningful rewards for skill and problem solving. But we don’t rave about it or brag about it usually until it reaches a point that 1 of the “Exclusivity” players puts out a video for solo’ing this content that 5 pubbers still couldn’t beat after a dozen attempts. And it’s not that the content was ever truly challenging. It’s because the content was mostly artificial difficulty that we are seen constantly patronizing more casual players and Anet itself over.
Thus we’re the ones who are considered the bad guys here simply because we not only embraced this content, but we completely dissect that content into it’s most base mechanics, and then demonstrate our results with working models and videos…. much like doctors or scientists do (with the exception that our work will never benefit all of mankind or save anyone’s life … nor should it be expected to since this is only a hobby). And as was the case with this latest dungeon path, we even published our theories on it a whole day or two before it went live. A lot of people who don’t subscribe to this exclusivity niche may find that really annoying, grating even. Especially Anet themselves. And as a result, will continually look for excuses to ignore our input and theory crafting. IE: mistaking our modus operandi for malice.
It’s not Malice though…. It’s just how we operate.
We don’t want more gimmicky content anymore than you casual folks do…
Hence why we criticize it and dissect it and then trivialize it the way we do.
Yes we have a messaging problem, obviously…. Who doesn’t at this point?
.
If anyone seems to revel in the fact that it’s exclusive content….
It’s not because it’s excluding too many people…. it’s b/c it proved our theories.
As long as it keeps playing to our strengths like this? … we will embrace it.
(edited by ilr.9675)
is not about the difficulty is about the useless rewards
i can careless if it was even more difficult/longer as long it would give good items….wont matter if it was one week farm boss or one month as long it gives something useful
i logged and did this..and the chest gave me a big pile of blues and one green..so yeah cat right not coming ever back to do that, i have orr for those kind of rewards and i can make all the temples faster.
is not about the difficulty is about the useless rewards
i can careless if it was even more difficult/longer as long it would give good items….wont matter if it was one week farm boss or one month as long it gives something useful
i logged and did this..and the chest gave me a big pile of blues and one green..so yeah cat right not coming ever back to do that, i have orr for those kind of rewards and i can make all the temples faster.
Well yeah, too hard for the reward you get for it, same thing. IMO for the reward you get, they should have just left it like it was and extended it into some pre-events. If you do the pre’s it’s not so easy and boring, ya know? But the way the system is, no matter how involving a pre-event is, most will just skip to the end and then complain how easy it all was. I think 100 people standing in the swamp waiting for SB while one single guy runs around to do every single pre-event solo shows that quite well. “ooooh it’s too easy yawn” hehehe Well not for that one guy…
You have correctly identified a very cogent point; it is not intended for the average player to regularly complete. It is very difficult content.
No the actual fight is not really difficult. Take this from a player who spent years raiding in WoW and some other MMOs.
The difficulty comes from having to camp overflows to be able to fill them with your guildies to be able to rely on people who will listen to commands. And from forcing people to spend like one hour waiting for the actual fight to happen.
Which has led me to forgo this fight for the time being, unless it is a weekend. I got the title, but can’t justify spending more than an hour of my precious game time on a given weekday to just stand around waiting for this boss to spawn. If it wasn’t for that, I would certainly go visit Tequatl more often, since the fight is a nice change from the usual boss fight in GW2.
^This.
It’s funny that someone thought the new Tequatl fight makes GW2 more and more like WoW, when the only thing in common is the fight requires a large group of players, which is hardly unique to WoW. The issue with the fight has even less to do with WoW (why are we even talking about WoW here, honestly?) when you consider that the difficulty arises from dealing with 1. overflow servers and 2. uncooperative players you can’t kick, both of which are unique to GW2 AFAIK.
If the fight was instanced and guilds had easier control over who attended, Tequatl would be laughable from a difficulty standpoint (or on the level of an entry raid fight at best), and a hell of a lot less time consuming as you wouldn’t be wasting most of your time reserving a spot for the fight.
(edited by Serenity.6149)
why are we even talking about WoW here, honestly?
Because that’s all some people know. To understand what they are trying to do with teq, you need to go back into history and recognize terminology such as poopsocking. But even such comparisons are not fully accurate, not when you have no real open-world raid system and then having to deal with overflows and quick travel. It’s an attempt on a casual spin for something once considered quite hardcore… of which didn’t exist in WoW.
I very much understand where the OP is coming from. The internal metrics won’t lie.
I’m sure the Tequal event metrics will show that it was being killed every spawn on every server, to once or 2 or 3 times a day on one or two servers. This is a step backwards instead of forwards. Because instead of generating new content to attract more players Anet has alienated a large portion of players. Sure some people in Tequal guilds will do it, but that’s far less than the people that were doing it before. Anet wants people to play, if less people play because of a change it’s a step backwards. To be honest it’s a failure.
Solution? Tequal hard mode instance, but because it seems too typical MMO like, Anet will not do this. The real solution is to have left Tequal as is and create a new land where there is an event like Tequal v2. You might sell recycling old content as new content, but it isn’t. You don’t take away from the current state, you add more content.
You add and add and add. No map space? Go underground, go in the air, go into the sea.
I couldn’t even participate in Teq on Gate of Madness… it was more than a ghost town because I was the only one there 2 out of 3 times. I took a few screenshots, but now I can’t find them (I’ll probably add them later). Anyway, I agree 100% with your post.
I WANT to do it, But its always on cooldown when I play.
My first kill, just did it a few min ago. Here a few screens
At Least two large guilds in those images. If you’re not in them, you’re lucky to have been on a server with those guilds fighting tequatl.
Just take a look here, and see how many Server have killed him not just 1-5 times in total.
It can’t be good if you have to guest on other servers just to get an event done, and then even join a guild there and follow them into the overflow.I hadn’t looked at this in a while. I can’t fathom how you could possibly think the data here supports your case.
There are 32 servers. All of them have managed to kill him at least once. 75% have killed him more than once. 50% have killed him 15 times or more. 25% have killed him 25 times or more.
Apart from the 2-3 top Eu and NA servers, most of those counters are at the same level they were at the end of Teq event. Even servers that killed Teq on daily basis during the event mostly stopped doing that now – only few top tier ones continue with it.
Remember, remember, 15th of November
I never played WoW, so forgive me for asking: If only large, organised guilds kill Tequatl in overflows with any regularity, isn’t that exactly the same as instanced raiding?
It’s almost the same.Here some things that raid requires:
Instanace – Overflow
Number of people – 10/20/25/40/80
Raid leader – Commander
People who know the fight and are not screwing,akitteng or what ever they are doing.
What is the similarity of the Tequatle with a raid boss?Well almost everything except that it is minimum for 80 people so everyone with older computer can’t do it.
That is why Blizzard moved from 40 man raids to 25.With more people it’s always more laggy.
The other similarity is that you go to an overflow where you play with people that pull their weight and don’t slack.They are organized and know perfectly what to do.
Now the Tequatl fight would be better if it was not for 80 people minimum.My guild can easily get 40 people.Our GMs are with done by so many.But we are not doing Tequatl because it is not scaling under 80.
I talked with my guildies and we all think that if we could do it with 40 people we would go and actually kill him.But when we don’t have 80 people,well we won’t bother doing it.