25 okt 2014 – PinkDay in LA
The CDI is coming back! Topics
25 okt 2014 – PinkDay in LA
Both choices have their merit. I choose that ArenaNet decides what topic(s).
This is why they need to do a little of both.
It doesn’t have to be an absolute binary decision.
I vote option two. Will there be nominations? How the scope of a topic be determined? (e.g. one player suggests “precursor crafting!” and another suggests “rewards/item acquisition”; would they get voted on separately?)
Might as well just give us a list of topics to choose from instead. Ones you are actively pursuing or are going to work on next. This way we don’t choose a topic and then have to wait a while before there is a window to work on that area.
Because the community might choose some topic that ANet isn’t really prioritizing at the moment and so anything we would say wouldn’t be as impactful. By letting them choose the topic we’re assured that we’re working towards something tangible.
Then whats the point in all of this. Its if everyone on here unanimously said something like “guild halls”, showing the community had a great desire for it, why wouldn’t they start actively working on this feature after they finished feature pack 2. Its just silly to even give us the option at that point.
That’s the issue though, there is no guarantee the community is going to “unanimously” choose something. Everyone has some part of the game that they think deserves improvements. I think it’s one of those cases where the common good would be to let them choose something where we can have the most impact. You can see it as just getting the ball rolling. Then again it’s your choice obviously, just trying to explain why a lot of people are going with option 1.
If ANet selects, they’ll have to be prepared to weather a storm of criticism from the people who think they’re already out of touch with the community.
If you leave it up to a Forum “vote” here, then you will only be getting the opinion of the forum-goers. (Not to mention you will have to MANUALLY tally up the results, and many people will chime in multiple times. No control.)
As I suggested in the other thread:
During the Beta testing, we were given little in-game questionnaires to help you guys decide what people liked, and disliked, and what needed work. That seems like a good way to reach a nice, sizable spectrum of gamers. Do you think your little questionnaire program could be adapted to quiz the community on their desires?
You can control that each account gets to vote only ONE time. Offer a checklist of “hot topics” we’d like to see addressed. Your computers can quickly tally up what topics are the most important to the community as a whole, not just the forum-goers.
Easier. Faster. More representative.
This would be great
Might as well just give us a list of topics to choose from instead. Ones you are actively pursuing or are going to work on next. This way we don’t choose a topic and then have to wait a while before there is a window to work on that area.
That’s not a bad idea.
Dev-picked.
Voting would only work if you genuinely add an ingame vote. Otherwise you’ll reach at best a teensy tiny fraction of the playerbase on something this important.
Dev-picked.
Voting would only work if you genuinely add an ingame vote. Otherwise you’ll reach at best a teensy tiny fraction of the playerbase on something this important.
But what if the votes – either in-game, or on the forums – were from a list of topics that the dev’s decided upon (based on what they are already working on)?
This actually combines the best of both – the dev’s make a list of reasonable topics, and then the community votes on which of those topics is most important to them.
Might as well just give us a list of topics to choose from instead. Ones you are actively pursuing or are going to work on next. This way we don’t choose a topic and then have to wait a while before there is a window to work on that area.
That’s not a bad idea.
I second this. Anet chooses, but gives us options to pick from.
Joining to vote for option 1.
I would like to implement option #1 this way if possible.
If ANet selects, they’ll have to be prepared to weather a storm of criticism from the people who think they’re already out of touch with the community.
If you leave it up to a Forum “vote” here, then you will only be getting the opinion of the forum-goers. (Not to mention you will have to MANUALLY tally up the results, and many people will chime in multiple times. No control.)
As I suggested in the other thread:
During the Beta testing, we were given little in-game questionnaires to help you guys decide what people liked, and disliked, and what needed work. That seems like a good way to reach a nice, sizable spectrum of gamers. Do you think your little questionnaire program could be adapted to quiz the community on their desires?
You can control that each account gets to vote only ONE time. Offer a checklist of “hot topics” we’d like to see addressed. Your computers can quickly tally up what topics are the most important to the community as a whole, not just the forum-goers.
Easier. Faster. More representative.
Anet could give a few options and have the community vote, an example could be how the class CDI was decided where the community decided which classes needed more attention (from a lista given by Anet) and we go from there.
Tarnished Coast
You choose. It´ll save time and work for you, thus more work and time can get into actual brainstorming
2
Because it seems being strong armed is the only way we are ever going to get a word out of you guys about the state of condition damage
(edited by Conncept.7638)
3. List of topics that ANet is willing to listen to us on and has a team working on implementing it or improving it. And time enough to change the code in case player comments require it.
Then we players choose one from that list.
But above all, the topic needs to be specific. Very specific. If you allow players to choose freely, we could end up with a topic that is way too broad.
Character Progression is too broad. Horizontal Progression is too broad. Vertical Progression is too broad. Gear progression is specific. Trait progression is specific.
State of condition damage
Note: This isn’t a call for topics just asking how to pick them(-:
1: Anet chooses.
This would give the devs the opportunity to choose a topic where feedback or inspirations from the community is required
3: Dev’s create a list of topics, community votes on it.
1: Anet chooses.
Honestly, I’d choose number 2.
I don’t want to have the community provide feedbacks on things we don’t care about.
It’s like, if let’s say they want to have a feedback on world bosses, it’s honestly a lot of community feedback on low priority topics for most people. It’s gonna be freaking meaningless to improve the world bosses based on the community’s responses, if the community cares more about more sPvP maps, more WvW options or more dungeons and fractals.
2: We choose
Top priorities are traits (no interest in alts until fixed) and megaserver (no interest in any open world pve until fixed)
I vote community-submitted and community-voted topics. There are several things which many in the community want, which the devs might skip over if they chose, due to focusing elsewhere.
Stuff like more WvW support, SAB, engineer hobosacks, precursor crafting…
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping
(edited by Piogre.2164)
2.
15charrsonapole
I choose option 2.
Perhaps take a look at the system that runescape employs.
- The devs and the management team decide several things which would be appropriate for them to work on.
- Three are proposed to the community and voting takes place within the client.
- The community place their vote and provide feedback.
Either Arenanet should choose the topics for the CDI or come up with a shortlist of topics and then the community can vote on those. Leaving topics entirely up to the community may just result in votes for topics that just aren’t viable at the moment.
Tl;DR 1 or a 1/2 hybrid.
And every other or every third CDI should be a community chosen one, but if Character Progression is chosen then it should be further broken down and devs should ask what specific area in Character Progression should the topic be about.
Broad topics need to be avoided at all costs.
Devs choose. If they are struggling with something, let us know!
Edit: an effort of trust needs to be reformed between the community and devs. Chris is bring back CDIs, trusting us to give proper feed back, the least we can do is trust them to pick proper subjects.
(edited by Serophous.9085)
Hi All,
The CDI is starting up again. How would you like the topic/s to be chosen for this round.
Here are you options for now:
1: Anet chooses.
2: You list your number 1 topic and the one with the must number of votes wins.Note: This isn’t a call for topics just asking how to pick them(-:
Chris
You guys pick. Maybe then there will be more chance of it appearing in game.
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Anet gives us a list of topics, the community chooses from that list. You can’t just have the community choose at random. They might choose something Anet simply can’t talk about yet.
If you would released new WvW maps or new dungeons/explorable areas then we could discuss improvements, like we did for EOTM.
This is a tough nut to crack Chris.
Here are my thoughts it along with my vote.
So say we pick #1. Anet chooses. Right now thanks to the past week, some people are thinking you guy’s aren’t listen to the community. If we pick #1 and you choose topics that are not widley wanted by the community or desired, it will enforce this thought of Anet not listening. However, as others have mentioned, #1 could also provide the best results because its you’re game and you’re the developers.
So my vote is for #2. It’s safe in the regard of demonstrating your listening to the community. If you are, the things in #2 will be similar if not the same to #1. If not then you know what to expect without revealing anything.
4. We select a list of hot topics. THEN Anet chooses.
No 2: Mounts and Open Word Housing (via player lots or Guild Halls)
Note: This isn’t a call for topics just asking how to pick them(-:
Ether way it’s Option 2. better that we rage at the community for popularizing the wrong topic :P
ANet should choose, at least for the first one. We’ll get into the meat of the discussion much faster that way, and the devs will have time to maybe work on some of the hybrid suggestions or in-game polls that many are advocating in order to implement them for the next CDI. This isn’t the only CDI we’ll ever get, right?
Granted I do hope the first new CDI discussion will involve PVE as that’s my section of the game, and that it will relax some of the “we can’t tell you thing one” restrictions so we can be told about major amazing things on the way. Still, ANet is in a much better position to know what needs the most community feedback right now.
4. We select a list of hot topics. THEN Anet chooses.
I would prefer the opposite, Anet give us a choice of topics, and then we vote. :/
1: Anet chooses. <3
I think Anet choosing will be the most effective. If we choose… well. We will inevitably choose a topic you devs can’t say 3 words about. My opinion of course!
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
1: Anet chooses.
Don’t you still owe us the CDI for the Elementalist? Rangers got their one, elementalist didn’t.
#1, simply for the sake of getting on with it.
If we choose #2, then it is going to take months before actual discussion on an agreed upon topic occurs.
#1, simply for the sake of getting on with it.
If we choose #2, then it is going to take months before actual discussion on an agreed upon topic occurs.
While I’m trying to not make this thread a debate to win others over, this was also my reasoning. We would waste time and days to narrow down and finally pick a topic to discuss before actually discussing.
I vote for:
Devs choosing topic
We isolate issues within said topic
Devs and Us (the players) discuss the potential solution to the most commonly raised issues.
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2: Condition damage/ CC/ PVE combat problems in the open world environment.
1. Anet Chooses
I also agree that we find some kind of alternative method of conducting the CDI outside of the forums. Surely there must be some other platform either available now or could be created that would lend to more focused discussion.
Option number one!
ANET should pick. It lets us know what’s important to you, where you may actually want feedback/suggestions, and it means that our time/effort on a topic is less likely to be wasted (whereas if we picked, we might have a CDI on an aspect of the game there is apparently zero intention of developing further in any major way, like WvW or Dungeons).
My vote:
1: Anet chooses.
Anet chooses.