The New Dailies -- Feedback welcome
The new dailies would be easier to ignore if they wouldn’t be to glaringly visible. Let me hide them if I don’t want to do them instead of them only disappearing once I’ve done at least three.
This. You should be able to turn them off.
Agreed.
Great IF you pvp or WvW.
Terrible for PvE peeps.
I do all so wevs for me, but must hurt for some. The level of some of the PVE tasks is silly.
- Not enough PvE choices. We all know that it’s a mainly PvE game, okay?
How would this improve the system?
I mean, look at what it is meant to do. Does the current “lack” of PvE choices seemingly want you to play some WvW or PvP?
Well, that sounds an awful lot like it’s encouraging you to go into something you usually don’t play. Likewise the other way around, if two of the PvP dailies are class-dailies you don’t own, that sounds a whole lot like it encourages you to play some WvW or PvE, doesn’kitten
Hrm… optional encouragement to play another mode. Almost like it’s that daily thing ANet talked about a whole lot of time ago, isn’kitten
How is it a bad thing that there’s so few choices? If you increase them, the part where it tries to encourage you to branch out would be gone, and how would that be better?
How is it a bad thing that there’s so few choices? If you increase them, the part where it tries to encourage you to branch out would be gone, and how would that be better?
It’s not bad in and of itself, it’s bad when people don’t want to take the other choices. Like at your average pot luck dinner where you see someone has brought that dreadful green bean casserole which is never . . . ever . . . something you can stomach, tuna casserole when you have a bad history with seafood, and just enough chicken pot pie for you to get a spoon of but not enough to really make a meal out of.
Of course, the solution is to wait until it’s over and then break out the ramen . . .
I enjoy the new Dailies. It has encouraged me to spend more time in WvW, and I have found that most of the two ‘easy’ WvW tasks are just that…easy.
I get a lot more AP than I used to, and bonus reward….extra goodies!
It is a bit more difficult to get the 4 events, sometimes, with mobs going down so fast, but I consider it a challenge. Didn’t players want more of some kind of challenge? (Lol, I’m sure some posters will state that wasn’t the kind of challenge they had in mind.)
It’s difficult to discern what the playerbase wants. Many statements about ‘dumbing the game down’, then when something is changed following those statements, more statements about ‘now the Devs have made the game to difficult/time-consuming/must go out of my way to play’.
Poor Devs!
I’m a pure PvE player, who has chosen to roleplay total pacifism and neutrality. Thus, I can’t complete 3 dailies under new system. WvW and PvP are by default not acceptable to me. I can’t harvest anything, because it would break my pursuit of trying to achieve total neutrality (it would interrupt the way of the nature; tearing plants up their roots is very cruel). Killing anything is beyond my comprehension, so I can’t complete any fractals or dungeons. In fact, I can’t travel anywhere outside the major cities and home instance, because no matter where I go, I see other players slaughtering other people, animals, creatures and trees mercilessly. However, I respect their choice of playing the game, and I hope they respect mine.
Also, I can’t do any jumping puzzles since I’m afraid of heights, and vistas just make my head spin. I’m not good with pressing keys, so activities like dodging and bell choir are totally out of question. I will not use mystic forge, because it tempts players to gambling and demonism. I know there are many others like me, I have spoken to several and they all have agreed.
I can complete some events, mainly escort ones, if someone who I am escorting falls down and I can revive him/her/it. I can do crafting dailies; after all, some vegetable foods are meant to be cooked and eaten. Naturally I can interact with other people and npcs. So, under the old system, I was able to get at least one achievement point every day by doing what I was normally enjoying to do in the game. Under the new system I can’t get any points at all.
I have seen so many others asking for more options for dailies. Give more dailies like “talk to laurel vendor”. Let us to interact with other npcs, like “talk to guild banker”. Give daily achievement and reward for interacting with BLTP. Add more of “revive” -dailies. Give rewards for roleplaying, like whispering to other players. Please give me an option to get my daily done in the way I have chosen to play the game. I don’t want to change anything on my style, because I play for fun and not as my third job.
i really like that rewards are based on what you are doing, like i can imagine that just 50 luck,1coin and laurel isnt rly a good reward for player doing just pvp, and 600 karma is nothing for pve player… it really makes you want to do those dailies you need rather than just grind 5 easiest.
It’s not bad in and of itself, it’s bad when people don’t want to take the other choices.
Then it’s still not bad.
If a system is meant to encourage you to do something, there’s one of two+ possible situations:
- It succeeds in encouraging you to do so. The simplest form is to offer an ingame reward, given our context here. Maybe it’s enough for you to say “Well, fair enough, I’m not much of PvPer but I want the stuff and I can use the variety.”.
- It doesn’t succeed in encouraging you. Then nothing really happens. You don’t gain or lose anything and you just continue as before.
There are a few more situations (you could be unaware of the system), but in general the second point is the important one. You don’t lose out by ignoring it. It’s purely additive, it gives something more than the activity it encourages you to do already gives on its own.
(edit)
+1 for kuittaa.
The new dailies are likely structured in such a way to encourage people to visit different content.
Encouragement offered again and again and again and again (and again and again and again and again) will stop being regarded as encouragement. It will be perceived as harassment.
The new dailies are likely structured in such a way to encourage people to visit different content.
Encouragement offered again and again and again and again (and again and again and again and again) will stop being regarded as encouragement. It will be perceived as harassment.
Active encouragement isn’t passive encouragement. There’s a deal for years to get solar panels where I live. A rebate. It’s advertised in lots of places. I don’t feel harassed by it.
And there are tons of new players, there are tons of returning players, there are tons of people who are only new getting bored with their style of play.
If you want to choose to feel harassed, there’s nothing anyone can do about it. But it’s your choice.
I’d recommend cultivating a bit of understanding about why decisions are made. They can’t always be made for any single individual.
The new dailies are likely structured in such a way to encourage people to visit different content.
Encouragement offered again and again and again and again (and again and again and again and again) will stop being regarded as encouragement. It will be perceived as harassment.
Active encouragement isn’t passive encouragement. There’s a deal for years to get solar panels where I live. A rebate. It’s advertised in lots of places. I don’t feel harassed by it.
And there are tons of new players, there are tons of returning players, there are tons of people who are only new getting bored with their style of play.
If you want to choose to feel harassed, there’s nothing anyone can do about it. But it’s your choice.
I’d recommend cultivating a bit of understanding about why decisions are made. They can’t always be made for any single individual.
Are you seriously claiming that a daily panel, almost as big as the screen, that you can’t not see if you want to get rid of the trembling little treasure chest in the bottom right of the screen, is not tremendously annoying active encouragement? It’s the equivalent of putting a big greasy hamburger in front a vegan while he’s having dinner, every day, going: “eat it and I’ll give you 10 bucks. Or you could come over to my place and clean the toilet. 10 bucks in it for you.”
Don’t care about it.
Simply don’t care about a reward system when base mechanics are overlooked.
Also because of no hard content or decent changes to the game mode i play (Yes the one that offers the least amount of rewards)i used to welcome dailies upon completion.
The salvage daily was the only one i would achieve on regular basis/ not that i ever cared. remodeling laurels are something else.. especially for WvW players.
since no ascended trinklets are to be dropped this becomes freaking annoying!
But since i log into Gw2 to be annoyed instead of entertained it worked out fine.
E.A.D.
Personally, I like the new dailies, they work very well for me.
- The Dailies are not hardcore content. It’s meant to introduce the different areas of the game and what there is to do. Events, crafting materials, dungeons along with PvP and WvW, it’s meant to teach new players. It also comes with an incentive for veterans in forms of chests for each completed daily assignment.
- I’m being eased into the PvP and WvW scene, and I’m actually enjoying myself, since I’m not required to stay long, if it’s not my type of content, but I’m enjoying the casual approach I can take to it and still enjoy content I might otherwise not have tried.
The old dailies weren’t really superior in any way, as I remember them, and the new dailies are hardly an issue when compared to the other aspects I’d rather see them improve.
- While there might be things they wish to change or improve, the dailies aren’t an issue at all as they are right now. It’s petty to start complaining about them, I’d say, since they’re such a small part of how or why we play the game anyway.
Are you seriously claiming that a daily panel, almost as big as the screen, that you can’t not see if you want to get rid of the trembling little treasure chest in the bottom right of the screen, is not tremendously annoying active encouragement? It’s the equivalent of putting a big greasy hamburger in front a vegan while he’s having dinner, every day, going: “eat it and I’ll give you 10 bucks. Or you could come over to my place and clean the toilet. 10 bucks in it for you.”
Click chest. Click ‘accept’ (or whatever the button is). Click ‘ok’.
3 clicks and it’s gone.
Only between the second and third clicks is there any mention of dailies.
Yeah, terribly annoying, each time reminding me that this game used to have different features, that I Iiked better.
I have enjoyed dailies up till yesterday.
Like the Renowned Hearts, they gave you a choice to do things according to your play style. While doing Fractals is something I plan to do, with everything else going on, diving in right now is not something I was able to do, and I get the impression that was the situation for many. Not everyone has gear to run Fractals, even without the infusions at the lower levels. With the holidays, not everyone has their guildmates and friends available as well. And while I have seen folks selling their time to help with Fractals, it really takes away from learning the mechanics and actively doing them.
With WvW, PvE, and PvP options, why not have Dungeon dailies as well for dungeons and fractals.
I like the new dailies. No pressure to do more than three is great, but I usually do PvP and WvW daily now too, cause the reward is ok for the effort required.
Personally, I like the new dailies, they work very well for me.
- The Dailies are not hardcore content. It’s meant to introduce the different areas of the game and what there is to do. Events, crafting materials, dungeons along with PvP and WvW, it’s meant to teach new players. It also comes with an incentive for veterans in forms of chests for each completed daily assignment.
- I’m being eased into the PvP and WvW scene, and I’m actually enjoying myself, since I’m not required to stay long, if it’s not my type of content, but I’m enjoying the casual approach I can take to it and still enjoy content I might otherwise not have tried.
That’s great that you are enjoying the changes. I really mean it – I’m glad that you are having fun. But why are you arguing that everyone else should have fun in the same way that you do? Some people do not want to be “eased into the PvP and WvW scene”. Or Fractals or Dungeons or Jumping Puzzles, or Activities, or whichever option each person doesn’t happen to like. Shouldn’t we be allowed to have fun in GW2 the way we always have? With access to the same Achievement rewards that everyone else gets?
Personally, I like the new dailies, they work very well for me.
- The Dailies are not hardcore content. It’s meant to introduce the different areas of the game and what there is to do. Events, crafting materials, dungeons along with PvP and WvW, it’s meant to teach new players. It also comes with an incentive for veterans in forms of chests for each completed daily assignment.
- I’m being eased into the PvP and WvW scene, and I’m actually enjoying myself, since I’m not required to stay long, if it’s not my type of content, but I’m enjoying the casual approach I can take to it and still enjoy content I might otherwise not have tried.That’s great that you are enjoying the changes. I really mean it – I’m glad that you are having fun. But why are you arguing that everyone else should have fun in the same way that you do? Some people do not want to be “eased into the PvP and WvW scene”. Or Fractals or Dungeons or Jumping Puzzles, or Activities, or whichever option each person doesn’t happen to like. Shouldn’t we be allowed to have fun in GW2 the way we always have? With access to the same Achievement rewards that everyone else gets?
In short: no. All content should be rewarding, but not all rewards should be given for any content.
Should you have access to AP? Yes.
Do you have access to AP as a PvE only player? Absolutely. In fact, the permanent achievements in PvE is far more accessible that in either PvP or WvW, and the Living Story and Holiday Achievements are 100% PvE too.
Should you necessarily have that access from dailies? Only if you’re willing to do the content of the daily.
The daily is optional, for those who want to pursue it. You’re not in any way forced to do it.
Personally, I like the new dailies, they work very well for me.
- The Dailies are not hardcore content. It’s meant to introduce the different areas of the game and what there is to do. Events, crafting materials, dungeons along with PvP and WvW, it’s meant to teach new players. It also comes with an incentive for veterans in forms of chests for each completed daily assignment.
- I’m being eased into the PvP and WvW scene, and I’m actually enjoying myself, since I’m not required to stay long, if it’s not my type of content, but I’m enjoying the casual approach I can take to it and still enjoy content I might otherwise not have tried.That’s great that you are enjoying the changes. I really mean it – I’m glad that you are having fun. But why are you arguing that everyone else should have fun in the same way that you do? Some people do not want to be “eased into the PvP and WvW scene”. Or Fractals or Dungeons or Jumping Puzzles, or Activities, or whichever option each person doesn’t happen to like. Shouldn’t we be allowed to have fun in GW2 the way we always have? With access to the same Achievement rewards that everyone else gets?
This is a fair point. But it leads back to the other question I’ve raised.
If you give people more options and there are easier options among them, most people would just do the easiest.
Imagine if there were 3 vista dalies. That’s all most people would do. Why should they work harder for their 10 achievement points.
I can guarantee you that right now, people are trying other forms of the game for those achievements. I see it in my guild. You may not like that you have to, but some people in my guild have found they are learning to enjoy some of that content…and these are people who swore they wouldn’t ever PvP.
It’s a very difficult balance. Anet has to do what’s good for the game over all, not just what’s good for a percentage of the players. Sometimes that means some players won’t be happy with changes…but that doesn’t mean those changes are bad.
And Anet may yet make changes to the dalies, but I can see reason to not just keep adding more PvE dailies.
I think it’s fair game to require people to leave their comfort zone sometimes to get an achievement.
re: The odd thing is that the old system had fewer choices, or less freedom, than the new. – I don’t mean to be rude but we must be talking about “choices” in two different ways. I guess I’ve been unclear, sorry. I mean the tasks that you do to to accomplish the dailies, as well as the number and ratio offer less freedom of choice.
5 of 8 is more freedom of choice than 3 of 4.
Gather from any 20 nodes anywhere is more freedom of choice than gather from 10 of a specific type of node in a specific region.
Complete 5 events anywhere or even complete 4 events in a specific region offers more freedom of choice that complete 4 event on a specific map.(And this one is especially bad when it sends zergs of high level players into starter areas.)
Kill any 50 monsters anywhere, offers tremendous freedom of choice. I could get it without altering my plans at all.
View a vista in a specific region offers less freeedom of choice.
etc…
Also choices are sometimes being chosen without regard for variety, as when we got 2 fractal choices on 2014-12-26.
Do those examples make my position more clear? Regardless of what you think of the new vs. the old dailies, there was more freedom of choice with the old.
I will say it’s good that PvP and WvW players can get their daily without having to leave their preferred game mode. But why couldn’t they have just given all game modes 5 out of 8 choices for completion? I don’t understand why they have to limit our choices so much. And make the choices we have so restrictive.
(edited by Elden Arnaas.4870)
re: The odd thing is that the old system had fewer choices, or less freedom, than the new. – I don’t mean to be rude but we must be talking about “choices” in two different ways. I guess I’ve been unclear, sorry. I mean the tasks that you do to to accomplish the dailies, as well as the number and ratio offer less freedom of choice.
5 of 8 is more freedom of choice than 3 of 4.
Gather from any 20 nodes anywhere is more freedom of choice than gather from 10 of a specific type of node in a specific region.
Complete 5 events anywhere or even complete 4 events in a specific region offers more freedom of choice that complete 4 event on a specific map.(And this one is especially bad when it sends zergs of high level players into starter areas.)
Kill any 50 monsters anywhere, offers tremendous freedom of choice. I could get it without altering my plans at all.
View a vista in a specific region offers less freeedom of choice.
etc…
Also choices are sometimes being chosen without regard for variety, as when we got 2 fractal choices on 2014-12-26.
Do those examples make my position more clear? Regardless of what you think of the new vs. the old dailies, there was more freedom of choice with the old.I will say it’s good that PvP and WvW players can get their daily without having to leave their preferred game mode. But why couldn’t they have just given all game modes 5 out of 8 choices for completion? I don’t understand why they have to limit our choices so much. And make the choices we have so restrictive.
Except it’s not 3 of 4. It’s 3 of 12. Some people are simply saying that they will never enter any other area of the game for any reason even if it it’s just to talk to a vendor. Before to get 10 points I had to do 10 dailies, which meant entering into those areas anyway. Now I can get 10 points without ever touching them.
And most of the rewards otherwise without even doing 1 daily.
That’s more freedom not less. I’m certainly more free than I was.
It’s not bad in and of itself, it’s bad when people don’t want to take the other choices.
Then it’s still not bad.
If a system is meant to encourage you to do something, there’s one of two+ possible situations:
- It succeeds in encouraging you to do so. The simplest form is to offer an ingame reward, given our context here. Maybe it’s enough for you to say “Well, fair enough, I’m not much of PvPer but I want the stuff and I can use the variety.”.
- It doesn’t succeed in encouraging you. Then nothing really happens. You don’t gain or lose anything and you just continue as before.
There are a few more situations (you could be unaware of the system), but in general the second point is the important one. You don’t lose out by ignoring it. It’s purely additive, it gives something more than the activity it encourages you to do already gives on its own.
(edit)
+1 for kuittaa.
3 It succeeds in discouraging you so that you no longer choose to interact with the overall product at all.
While this is a bit extreme for a minor issue if taken out of the context of the whole product, there are people who will let many minor irritations go, but only up to a point. Then, there’s the last straw.
Best change ever.
Better loot for just logging in than for playing the game – check.
Leveling my characters without playing the game – check.
No more need to play the game, as you get all the stuff for free – check.
A genius move from ANet, the game now plays itself!
The Leveling & Open World Compendium
In the first sentence said people like fractals…? ALL the people?
I never said all the people. I said people. If one person likes fractals, and another person likes fractals, then two people like fractals, therefore people like fractals.
Considering I have seen more than one person running around wearing fractal skins, I think it would be safe to say that people like fractals.
It’s not my fault if someone chooses to extend “people” to mean “everybody”. I await your apology for asserting your misconception on my quite clear post.
I love the new daily system.
Actual rewards and 10 AP for just 3 achievements.
And honestly, I can’t believe all the fuss about this.
Are people SERIOUSLY complaining that they have to chop 10 logs in a specific zone instead of anywhere AND call that choice-restriction? I mean… You WP to Queensdale, run around a bit, find 3-4 saplings and that’s that. And that takes… what? 1 minute? 2? /apply to any other achievement
And saying that they restrict your choices or force you to not play certain contents… that’s just… If you really want to do jumping puzzles, why do you need an achievement for it? I mean.. why not do a jumping puzzle because you want to do that jumping puzzle? Or if you really liked killing veterans in that one specific map spot in the game… well, it’s not like that spot or those mobs got removed. Or dodging. Or rezzing. /apply to any other part of the game
And in the end: nothing you get from (not)doing the achievements impacts the game in any way. Don’t like them? Don’t do them. What are you going to lose?
As much as I like and have liked the new changes, I think 2 fractal dailies are a little bit much. Please give us better choices. Otherwise I like the new system and rewards. Luckily I don’t mind doing some WvW so I can get it done when the PVE choices are restrictive.
Upon further review, I did try fractals that night, I got double the rewards and now I just need one more pristine relic and I can get the Mists stone for the backpiece and Mawdrey. It wasn’t bad at all, got two good parties by lfg and even though I had not tried the newer fractals it was fun and there were not many deaths or wtf moments :P. I got an infusion now so +5 AR and I will try it again if it comes up.
re: Except it’s not 3 of 4. It’s 3 of 12. – Way to cherry-pick my post Vayne. And does that one set of figures invalidate everything else in my post? Please let me clarify:
For anyone who wants to play a single game mode, the choice is 3 out of 4 – simple solution: give all game modes 5 out of 8 choices. What PvE had before the change. Why is it so crucial to cut down on the number of player choices, and greatly restrict the remaining choices?(as illustrated in my previous post)
And for anyone who is going to use “metrics” as justification, I used to run benchmarks for a living. I know how metrics can be used and abused.
Take login rewards for example. These will artificially inflate Anet’s GW2 login numbers, depending on how the metrics are taken. If you just count the number of people logging in on a daily basis – Bam! What an awesome increase in player logins! If you take your measurements more carefully, and don’t count the players who login and immediately log back off after they’ve gotten their login reward, then the metrics become much more true. You’re only counting the players who login and actually play, which is what those numbers should indicate.(the players logging in only for the login rewards being an artificial increase)
Nowadays, it’s common for metrics to be used as justification for decisions that have already been made, rather than as research used to help make decisions. This is a misuse of metrics, but it happens all too frequently. I can’t say for sure that this is what Anet is doing, but many of their recent decisions seem to me to be poorly founded, and rather arbitrary.
re: some people are simply saying that they will never enter any other area of the game for any reason even if it it’s just to talk to a vendor. – Yes we are. Please excuse me for not thinking that GW2 players are drooling idiots, who have no idea what they like or dislike, want or don’t want. I give players more credit than that. And pushing someone relatively new to the game into a game mode where they’ll get pounced on and ganked. And where they’ll be exposed to more toxic trash talk and more jerks, doesn’t sound like a good way to introduce that new(to them) game mode.
Of course sending zergs of high level players to starter zones will make toxic behavior happen in PvE as well.(I have already witnessed this)
re: Pvp/WvW dailies are easy – If you play those game modes regularly, are well-practiced with them, and know the layout of the maps, and like those game modes, I’m sure those dialies are easy. You know how to efficiently get around the map and accomplish dailies with minimal effort. And you like what you’re doing. But to those new to PvP/WvW, or who dislike those modes, I’m sure it’s a nightmare.
And no way, no how, in Heaven, Hezmana, or anywhere else, do less choices that are more restricted, equal more freedom of choice for players. No matter how you slice it, no matter the smoke and mirrors, it just doesn’t work. Less choice is less choice, more restrictions are more restrictions. And that does not in any way equal more of anything. Let’s at least call day, day; and night, night. Just say “I don’t care whether they’re better or worse overall, they’re better for me, so I just don’t care.” Please just be honest with us, and don’t act like they’re better for everyone. (Vayne, my post is in response to your post, but this is not directed at you personally.)
And once again, what is the crime in all game modes having 5 of 8 choices?
But more than the specifics of how the dailies were changed, this trend of Anet limiting player choices, and restricting remaining choices concerns me.
Also, taking things away from customers is always a bad practice.
Anet is adding minimal new content, making a lot of changes that don’t matter or make things worse, and is neglecting long standing bugs.(For instance, the forum search hasn’t worked since launch. This would be a valuable research tool for players, and especially for devs. But it has been utterly neglected. Yeah, contractor issue. That’s an excuse for an A-List game to not have a working forum search?!?)
So in conclusion, the changes in dailies are just one more thing in what I think is a negative trend, that will hurt Anet’s player base in the long run.
That’s why I’m so passionate about this. The negative trend has to stop.
(edited by Elden Arnaas.4870)
@Elden Arnaas:
Why do you feel you deserve the reward for content you’re absolutely unwilling to do?
I realize I miss one aspect in particular about the old dailies. The reason to stay in one map and do more than one task. I also miss the more relaxed feelings they had.
Before there would be something like: rez, kill 50, harvest, variety, recycler and leveler. I could go to my favorite dead NPC map and do rez. While rezzing I kill local mobs and harvest any nearby nodes. Once rez was done I would stay on the map and finish killing 50, variety and harvest. Recycler and leveler was done as I played. Now there is no reason to stay on a map after you’ve done that task. Do your 4 events. Wp out. Harvest your nodes. Wp out. See a vista. Wp out. It feels forced.
And now the zerg during events. OMG the zerg.
Find an event on the map. Get there as fast as you can. Join the thundering herd struggling to tag the few, weak mobs that appear. Get credit. Wp to next event. Rinse and repeat. Not fun. It’s not fun ANet,
With the events it puts me in an unpleasant position, with fully traited level 80s with a mix of exotics and ascended, where I’m racing to get to events and tag the mobs while at the same time I’m trying to be nice and hold back and not do to much damage so others can get credit also. I’m not immersed in the events. I don’t care what the event is about. I’m just trying to tag. Not fun. Not fun ANet.
Before I would do events and a couple others would join me. That was fun. This ^ This version is not. I’m fighting the crowd and not happy to see them there.
Exactly so. The zergs now in the target zones do a lot to break the fun of the game, particularly for low-level folks. This design was beyond poor planning and passes into abject stupidity. If it was a planned function, then I would also claim sadism.
I realize I miss one aspect in particular about the old dailies. The reason to stay in one map and do more than one task. I also miss the more relaxed feelings they had.
Before there would be something like: rez, kill 50, harvest, variety, recycler and leveler. I could go to my favorite dead NPC map and do rez. While rezzing I kill local mobs and harvest any nearby nodes. Once rez was done I would stay on the map and finish killing 50, variety and harvest. Recycler and leveler was done as I played. Now there is no reason to stay on a map after you’ve done that task. Do your 4 events. Wp out. Harvest your nodes. Wp out. See a vista. Wp out. It feels forced.
And now the zerg during events. OMG the zerg.
Find an event on the map. Get there as fast as you can. Join the thundering herd struggling to tag the few, weak mobs that appear. Get credit. Wp to next event. Rinse and repeat. Not fun. It’s not fun ANet,
With the events it puts me in an unpleasant position, with fully traited level 80s with a mix of exotics and ascended, where I’m racing to get to events and tag the mobs while at the same time I’m trying to be nice and hold back and not do to much damage so others can get credit also. I’m not immersed in the events. I don’t care what the event is about. I’m just trying to tag. Not fun. Not fun ANet.
Before I would do events and a couple others would join me. That was fun. This ^ This version is not. I’m fighting the crowd and not happy to see them there.
Exactly so. The zergs now in the target zones do a lot to break the fun of the game, particularly for low-level folks. This design was beyond poor planning and passes into abject stupidity. If it was a planned function, then I would also claim sadism.
I completely agree about the zergs. I was in Brisbane yesterday and I could hardly get to an event to get a completion. A couple times the event was over instantly because there are fully geared 80s with legendaries so no one else got a chance to participate. It was much better when we could do events in an entire region.
The new dailies are likely structured in such a way to encourage people to visit different content.
Encouragement offered again and again and again and again (and again and again and again and again) will stop being regarded as encouragement. It will be perceived as harassment.
Every mob drop is an encouragement to keep killing mobs. Your logic implies that mobs dropping loot, JPs baving reward chests, etc are harrassment.
For that matter the old daily system offered encouragement again and again so you considered it harrassment as well, right ?
re: Except it’s not 3 of 4. It’s 3 of 12. – Way to cherry-pick my post Vayne. And does that one set of figures invalidate everything else in my post? Please let me clarify:
For anyone who wants to play a single game mode, the choice is 3 out of 4 – simple solution: give all game modes 5 out of 8 choices. What PvE had before the change. Why is it so crucial to cut down on the number of player choices, and greatly restrict the remaining choices?(as illustrated in my previous post)
And for anyone who is going to use “metrics” as justification, I used to run benchmarks for a living. I know how metrics can be used and abused.
Take login rewards for example. These will artificially inflate Anet’s GW2 login numbers, depending on how the metrics are taken. If you just count the number of people logging in on a daily basis – Bam! What an awesome increase in player logins! If you take your measurements more carefully, and don’t count the players who login and immediately log back off after they’ve gotten their login reward, then the metrics become much more true. You’re only counting the players who login and actually play, which is what those numbers should indicate.(the players logging in only for the login rewards being an artificial increase)
Nowadays, it’s common for metrics to be used as justification for decisions that have already been made, rather than as research used to help make decisions. This is a misuse of metrics, but it happens all too frequently. I can’t say for sure that this is what Anet is doing, but many of their recent decisions seem to me to be poorly founded, and rather arbitrary.re: some people are simply saying that they will never enter any other area of the game for any reason even if it it’s just to talk to a vendor. – Yes we are. Please excuse me for not thinking that GW2 players are drooling idiots, who have no idea what they like or dislike, want or don’t want. I give players more credit than that. And pushing someone relatively new to the game into a game mode where they’ll get pounced on and ganked. And where they’ll be exposed to more toxic trash talk and more jerks, doesn’t sound like a good way to introduce that new(to them) game mode.
Of course sending zergs of high level players to starter zones will make toxic behavior happen in PvE as well.(I have already witnessed this)
re: Pvp/WvW dailies are easy – If you play those game modes regularly, are well-practiced with them, and know the layout of the maps, and like those game modes, I’m sure those dialies are easy. You know how to efficiently get around the map and accomplish dailies with minimal effort. And you like what you’re doing. But to those new to PvP/WvW, or who dislike those modes, I’m sure it’s a nightmare.And no way, no how, in Heaven, Hezmana, or anywhere else, do less choices that are more restricted, equal more freedom of choice for players. No matter how you slice it, no matter the smoke and mirrors, it just doesn’t work. Less choice is less choice, more restrictions are more restrictions. And that does not in any way equal more of anything. Let’s at least call day, day; and night, night. Just say “I don’t care whether they’re better or worse overall, they’re better for me, so I just don’t care.” Please just be honest with us, and don’t act like they’re better for everyone. (Vayne, my post is in response to your post, but this is not directed at you personally.)
And once again, what is the crime in all game modes having 5 of 8 choices?
But more than the specifics of how the dailies were changed, this trend of Anet limiting player choices, and restricting remaining choices concerns me.
Also, taking things away from customers is always a bad practice.
Anet is adding minimal new content, making a lot of changes that don’t matter or make things worse, and is neglecting long standing bugs.(For instance, the forum search hasn’t worked since launch. This would be a valuable research tool for players, and especially for devs. But it has been utterly neglected. Yeah, contractor issue. That’s an excuse for an A-List game to not have a working forum search?!?)
So in conclusion, the changes in dailies are just one more thing in what I think is a negative trend, that will hurt Anet’s player base in the long run.
That’s why I’m so passionate about this. The negative trend has to stop.
Actually dailies are one option among many to get the same rewards that can be earned almost anywhere in the game doing any one of dozens of various forms of play. The revised daily and log in system increases your options for how to get the rewards that previously were more restrictive.
In my opinion, the event daily is great. Nice to see trains on random maps doing events you may never normally do, even in map completion. Vista should be spread across maps, like view one on X, Y and Z map and gathering is ok. What I fully and hugely disagree with is fractals. I dislike them, so when 2 of the possible choices are fractals then I have to go do wvw just to get the AP. Why not dungeons and fractals?
So I do agree with those that are saying we should be able to chose how we complete, open world, dungeon/fractal, wvw or pvp. Even a crafting/mystic forge section would be nice instead of throwing it all in to pve.
re: Why do you feel you deserve the reward for content you’re absolutely unwilling to do? – I don’t. How does wanting more choices equate to wanting a reward for something that I’m unwilling to do? Once again you’re misinterpreting what I’ve posted. You’ve been doing this all along. Yes, reference my posts in this thread. Look at my whole post history. I have been consistent in asking for more choices for players, and more variety in those choices. And I have been consistent in criticizing when player choice has been limited, and when player choices have been taken away. I want Anet to to maintain a happy player base for GW2 that will grow, not alienate players and make them leave.
Once again, what is the problem with giving players more choices, and more variety in those choices? It just blows my mind that there are people in this thread arguing that less, more restricted choices are a good thing, and much better for the game as a whole. -?!?
And why would anyone want to be lead by the nose through a game that chooses what you do for you? And forces you to do things that you dislike? How in the world are there people who actually think that this is a good thing?
Games are for entertainment and enjoyment. They’re for relaxing doing what you want, and what you like.
There is a a great post somewhere in one of these dailies threads, and I apologize for not properly quoting. Someone, regarding Anet “forcing players out of their comfort zone” replied:
“I don’t play games to be uncomfortable”
That is just brilliant, and spot-on. Thanks to the person that posted that.
We know what we want, we know what we like. Please don’t try to force us to do things that we dislike. Life does that. This is a game.
If people still misunderstand my position at this point, I guess that we’re just not on the same page, or it’s deliberate. Either way, I don’t think I can help you. My posts may be passive-aggressive wall ‘o texts, but they’re consistent. And looking at my post history, enough of them are highly rated that I think that’s evidence that they’re clear. Because people wouldn’t up-vote them if they couldn’t understand them. So I am getting my point across. Just not to everyone. Sorry.
re: Why do you feel you deserve the reward for content you’re absolutely unwilling to do? – I don’t. How does wanting more choices equate to wanting a reward for something that I’m unwilling to do? Once again you’re misinterpreting what I’ve posted. You’ve been doing this all along. Yes, reference my posts in this thread. Look at my whole post history. I have been consistent in asking for more choices for players, and more variety in those choices. And I have been consistent in criticizing when player choice has been limited, and when player choices have been taken away. I want Anet to to maintain a happy player base for GW2 that will grow, not alienate players and make them leave.
Once again, what is the problem with giving players more choices, and more variety in those choices? It just blows my mind that there are people in this thread arguing that less, more restricted choices are a good thing, and much better for the game as a whole. -?!?
And why would anyone want to be lead by the nose through a game that chooses what you do for you? And forces you to do things that you dislike? How in the world are there people who actually think that this is a good thing?
Games are for entertainment and enjoyment. They’re for relaxing doing what you want, and what you like.
There is a a great post somewhere in one of these dailies threads, and I apologize for not properly quoting. Someone, regarding Anet “forcing players out of their comfort zone” replied:
“I don’t play games to be uncomfortable”
That is just brilliant, and spot-on. Thanks to the person that posted that.
We know what we want, we know what we like. Please don’t try to force us to do things that we dislike. Life does that. This is a game.
If people still misunderstand my position at this point, I guess that we’re just not on the same page, or it’s deliberate. Either way, I don’t think I can help you. My posts may be passive-aggressive wall ‘o texts, but they’re consistent. And looking at my post history, enough of them are highly rated that I think that’s evidence that they’re clear. Because people wouldn’t up-vote them if they couldn’t understand them. So I am getting my point across. Just not to everyone. Sorry.
Well, I’ll walk you through it step by step then, so there’s no confusion.
Question 1:
What actions or activities (exploring, puzzles, dungeons, activities, gathering, dodging, condition removing, condition applying… etc) were you able to do before the patch that you are no longer able to do now?
re: Why do you feel you deserve the reward for content you’re absolutely unwilling to do? – I don’t. How does wanting more choices equate to wanting a reward for something that I’m unwilling to do? Once again you’re misinterpreting what I’ve posted. You’ve been doing this all along. Yes, reference my posts in this thread. Look at my whole post history. I have been consistent in asking for more choices for players, and more variety in those choices. And I have been consistent in criticizing when player choice has been limited, and when player choices have been taken away. I want Anet to to maintain a happy player base for GW2 that will grow, not alienate players and make them leave.
Once again, what is the problem with giving players more choices, and more variety in those choices? It just blows my mind that there are people in this thread arguing that less, more restricted choices are a good thing, and much better for the game as a whole. -?!?
And why would anyone want to be lead by the nose through a game that chooses what you do for you? And forces you to do things that you dislike? How in the world are there people who actually think that this is a good thing?
Games are for entertainment and enjoyment. They’re for relaxing doing what you want, and what you like.
There is a a great post somewhere in one of these dailies threads, and I apologize for not properly quoting. Someone, regarding Anet “forcing players out of their comfort zone” replied:
“I don’t play games to be uncomfortable”
That is just brilliant, and spot-on. Thanks to the person that posted that.
We know what we want, we know what we like. Please don’t try to force us to do things that we dislike. Life does that. This is a game.
If people still misunderstand my position at this point, I guess that we’re just not on the same page, or it’s deliberate. Either way, I don’t think I can help you. My posts may be passive-aggressive wall ‘o texts, but they’re consistent. And looking at my post history, enough of them are highly rated that I think that’s evidence that they’re clear. Because people wouldn’t up-vote them if they couldn’t understand them. So I am getting my point across. Just not to everyone. Sorry.
I agree 100%.
Remember: Some people like to argue, against all reason. They’ll never listen to what you say because they just want to argue.
Me? All I want is more choice, more freedom. Can’t see why more choice is bad.
I play GW2 because it gives me freedom. If ANet insists on limiting freedom, the game is less interesting.
re: Why do you feel you deserve the reward for content you’re absolutely unwilling to do? – I don’t. How does wanting more choices equate to wanting a reward for something that I’m unwilling to do? Once again you’re misinterpreting what I’ve posted. You’ve been doing this all along. Yes, reference my posts in this thread. Look at my whole post history. I have been consistent in asking for more choices for players, and more variety in those choices. And I have been consistent in criticizing when player choice has been limited, and when player choices have been taken away. I want Anet to to maintain a happy player base for GW2 that will grow, not alienate players and make them leave.
Once again, what is the problem with giving players more choices, and more variety in those choices? It just blows my mind that there are people in this thread arguing that less, more restricted choices are a good thing, and much better for the game as a whole. -?!?
And why would anyone want to be lead by the nose through a game that chooses what you do for you? And forces you to do things that you dislike? How in the world are there people who actually think that this is a good thing?
Games are for entertainment and enjoyment. They’re for relaxing doing what you want, and what you like.
There is a a great post somewhere in one of these dailies threads, and I apologize for not properly quoting. Someone, regarding Anet “forcing players out of their comfort zone” replied:
“I don’t play games to be uncomfortable”
That is just brilliant, and spot-on. Thanks to the person that posted that.
We know what we want, we know what we like. Please don’t try to force us to do things that we dislike. Life does that. This is a game.
If people still misunderstand my position at this point, I guess that we’re just not on the same page, or it’s deliberate. Either way, I don’t think I can help you. My posts may be passive-aggressive wall ‘o texts, but they’re consistent. And looking at my post history, enough of them are highly rated that I think that’s evidence that they’re clear. Because people wouldn’t up-vote them if they couldn’t understand them. So I am getting my point across. Just not to everyone. Sorry.I agree 100%.
Remember: Some people like to argue, against all reason. They’ll never listen to what you say because they just want to argue.
Me? All I want is more choice, more freedom. Can’t see why more choice is bad.
I play GW2 because it gives me freedom. If ANet insists on limiting freedom, the game is less interesting.
The new system increases your choices/freedom.
Re: The zergs ruining things . . .
That’s a player mentality issue, something which has developed in this game to just “easy mode” everything by massing people and steamrolling everything. Probably because the game has no means of punishing it, since it was designed with inclusion in mind – anyone can jump into events because they want people to feel like they’re not getting turned away by the game.
(At least in most cases.)
I don’t think there’s a way to really stop zergs from forming, without seriously harming the game. Or angering most of the players who want that sort of easy mode to just do and be done with things.
In the first sentence said people like fractals…? ALL the people?
I never said all the people. I said people. If one person likes fractals, and another person likes fractals, then two people like fractals, therefore people like fractals.
Considering I have seen more than one person running around wearing fractal skins, I think it would be safe to say that people like fractals.
It’s not my fault if someone chooses to extend “people” to mean “everybody”. I await your apology for asserting your misconception on my quite clear post.
Well yeah it’s not their fault that that their terminology doesnt align with yours. No need to be rude about it.
The fact that you clearly need to keep restating that your “people” refers to a subset of everyone/people(which btw I understood in my previous response that you choose to omit partially), means that this word can lead to different interpretations. No need to be rude to someone who may have a different interpretation of something than you.
the new daily events are crazy now, the map is always full and everything dies in seconds and even if you make it in time you still might not tag anything, the old daily event (any event, anywhere) was so much better and way more fun
and 2 fractals was just stupid
and 2 fractals was just stupid
Yeah, I’m not going to defend that random selection. REALLY need to refine how it selects those . . . maybe lists it picks from where Fractals/Dungeons are on one list picked once only from?
Sort of like:
List A – Gathering, Vistas, Leveler
List B – Dungeons, Fractals
List C – World Boss, Group Event, Zone/Region Events
List D – Reviver, Dodger, Reviver, Condition Applier/Remover, Crafter
Not all-encompassing but you get the drift.
I agree 100%.
Remember: Some people like to argue, against all reason. They’ll never listen to what you say because they just want to argue.
Me? All I want is more choice, more freedom. Can’t see why more choice is bad.
I play GW2 because it gives me freedom. If ANet insists on limiting freedom, the game is less interesting.
Excellent summation. I too originally stayed with GW2 because it had a lot of freedom. Many of those freedoms have been taken away lately so I am also less interested in GW2.
Ah, you want a comprehensive list of everything taken away by the new dailies:
1. Can’t level a low level alt with dailies if dailies are in a high level area.
2. Can’t map-clear and get dailies at the same time, if they’re in an area I’ve already cleared.
3. Can’t get dailies quickly if they’re in an area that I have to “open up” because I haven’t been there/been there much.(once again, this is especially important for leveling alts)
4. Can’t gather in an area in want to be in anyway, unless that area happens to be where dailies are.
5. Can’t gather what I want and get daily, if daily specifies gathering another(needlessly specific) thing.(I gather a lot of metals and lumber for Ascended gear. I have a legitimate need, why don’t metals and lumber always count?)
6. Can’t get the first World Boss available for daily, because WB daily is needlessly specific.(And why has it been Svanir Shaman, one of the most over-populated WB’s so often?)
7. Can’t enjoy getting daily events in starter areas, too busy trying to calm toxicity, and “hold back” on dmg so that new players can get credit.(While some high level players just mow down monsters as fast as they can, totally disrespecting new players.) Why has Anet now decided that zergs in starter areas are a good thing?
8. Can’t solo complete dailies, staying only in PvE.(at times) Forcing people into an alternate game mode to make them like it is a fallacy.
9. Before I could look at dailies and plan the most efficient way to do them, or just let them happen naturally. Can’t do that now. It has to be a task to complete them.
And the list goes on…
In short it’s mainly about needless specificity, and how it limits options. And also the fewer available choices.
Many of these things may seem petty, but they were things we could do before. Those things have been taken away. Taking things away from your customers is a sure way to foster resentment. And it’s a bad practice. Add other options instead.
Don’t think there’s nothing that I like about the new dailies. But people on the “pro” side are posting that stuff, and covering it pretty well. There’s no need for me to do it.
(edited by Elden Arnaas.4870)
oh geez a week later and still going heavy on the salt
With the events it puts me in an unpleasant position, with fully traited level 80s with a mix of exotics and ascended, where I’m racing to get to events and tag the mobs while at the same time I’m trying to be nice and hold back and not do to much damage so others can get credit also. I’m not immersed in the events.
lol tell us more how zergs break you immersion with you being lvl 80 in asc/exo gear in a lower scaled area. My drink just came out of my nose and now im crying, i pictured this situation in terms of a real life ~ like this 80 year old body builder coming up to these group of 2 year olds where one stole the others lolipop so the 80 year old is im gonna punch the little kid in the face to be heroic.
Each region has 4-5 maps each capable of being multiple overflow servers, your level 80 in what i can only assume in decent gear ( for all i know you could be a traited for condi while wearing full nomads gear), I can assure you that every event WILL NOT be zerged and at level 80 you should be able to wander away from a zerg with high probability of survival. You are also not forced to leave a map once you complete a daily, your free to stay in that area ( granted you aren’t afk ) as long as you please.
If there was one thing to complain about its the mass flood of exp scrolls when there is already a flood of skill point scrolls from champ bags and through pvp reward tracks. I, unlike the majority of gw2 players it seems, don’t mind getting blue/greens/rares from chests. Unless you were to make every chest hand out a precursor they were going whine regardless the fact that they are getting extra rewards.
Uhh… echo, “Daily Events” sometimes specifies a starter area, and level 80’s have no choice but to go there. Some of us do our best to limit our damage so that we get credit without stomping all over the low level players. It can be done if you care to do so.(it seems that some of us do, and some of us don’t)
re: I can assure you that every event WILL NOT be zerged – Which only proves that you haven’t been to starter area while it was the “Events Daily”, or choose not to remember how it really was. The vast majority of events are severely over populated, and once in a great while you find one that is merely over-populated.
And there is no “wandering away from the zerg” the zerg is everywhere. In a starter area.
If you somehow have a method for finding and going to under-populated maps, please let me know.
re: I can assure you that every event WILL NOT be zerged – Which only proves that you haven’t been to starter area while it was the “Events Daily”, or choose not to remember how it really was. The vast majority of events are severely over populated, and once in a great while you find one that is merely over-populated.
What I’ve observed is that the events that are less likely to be over-populated are the ones where players don’t call out the event with the way point link. It’s also possible that if you’re doing the daily <zone X> events in peak times, the zerg situation is much worse. Think right after reset in NA, for instance, which is prime time in NA East Coast vs. doing the events at 4 in the morning.
oh geez a week later and still going heavy on the salt
With the events it puts me in an unpleasant position, with fully traited level 80s with a mix of exotics and ascended, where I’m racing to get to events and tag the mobs while at the same time I’m trying to be nice and hold back and not do to much damage so others can get credit also. I’m not immersed in the events.
lol tell us more how zergs break you immersion with you being lvl 80 in asc/exo gear in a lower scaled area. My drink just came out of my nose and now im crying, i pictured this situation in terms of a real life ~ like this 80 year old body builder coming up to these group of 2 year olds where one stole the others lolipop so the 80 year old is im gonna punch the little kid in the face to be heroic.
Each region has 4-5 maps each capable of being multiple overflow servers, your level 80 in what i can only assume in decent gear ( for all i know you could be a traited for condi while wearing full nomads gear), I can assure you that every event WILL NOT be zerged and at level 80 you should be able to wander away from a zerg with high probability of survival. You are also not forced to leave a map once you complete a daily, your free to stay in that area ( granted you aren’t afk ) as long as you please.
If there was one thing to complain about its the mass flood of exp scrolls when there is already a flood of skill point scrolls from champ bags and through pvp reward tracks. I, unlike the majority of gw2 players it seems, don’t mind getting blue/greens/rares from chests. Unless you were to make every chest hand out a precursor they were going whine regardless the fact that they are getting extra rewards.
You obviously didn’t understand my point when I was talking about immersion. It’s not the zerg itself, it’s how the event scaling can’t handle that number of people.
Before I could relax and play. I would stand there and pay attention to to npc’s chatter. Stand around and watch what they were doing. Now it’s “if you snooze you lose”. If you don’t watch for the mobs, if you don’t race over to where they are spawning then you won’t be able to tag one of the few, weak mobs that appear and it’s much harder to get credit. It changed the game from enjoying the event and what was going on and any lore to “mob tag”
In addition, in case you didn’t know. Events show on the map from all across the map and also with your pointer. Every single daily event I’ve done has had at least 20 people doing it with me. The event pops. People from all across the map wp then run to it. I haven’t seen one daily event so far without at least 20 others getting there within a few minutes and the event mobs being inadequate to the numbers.
Yeah, good player based solution, doing daily events in off hours. But how many of us is that convenient for? Why do they need to specify starter area “Daily Events” for accounts with high level characters? I think it would be easier to modify the daily area selection,(“Daily Events” in a more level appropriate area) rather than try to change player behavior,(avoid peak times, try not to do too much dmg) or game mechanics.(punish high levels for doing low level events, or adjust down leveling)
I think it would be great to be less specific and say <Region Based> Daily Events, but give better rewards in higher level areas. Nothing gets taken away from anyone, and high level players have incentive to visit higher level areas to get their Daily Events. More choices – for the win.