The New Dailies -- Feedback welcome
You don’t lose out by ignoring it. It’s purely additive, it gives something more than the activity it encourages you to do already gives on its own.
They subtracted old dailies to create this new system. If old dailies were part of how you played — that is gone. The way old dailies integrated into casual pve is gone.
I’m not complaining about how new dailies are implemented. I’m complaining about what got paved over to produce them. To me, this is just like Traits all over…
oh geez a week later and still going heavy on the salt
With the events it puts me in an unpleasant position, with fully traited level 80s with a mix of exotics and ascended, where I’m racing to get to events and tag the mobs while at the same time I’m trying to be nice and hold back and not do to much damage so others can get credit also. I’m not immersed in the events.
lol tell us more how zergs break you immersion with you being lvl 80 in asc/exo gear in a lower scaled area. My drink just came out of my nose and now im crying, i pictured this situation in terms of a real life ~ like this 80 year old body builder coming up to these group of 2 year olds where one stole the others lolipop so the 80 year old is im gonna punch the little kid in the face to be heroic.
Each region has 4-5 maps each capable of being multiple overflow servers, your level 80 in what i can only assume in decent gear ( for all i know you could be a traited for condi while wearing full nomads gear), I can assure you that every event WILL NOT be zerged and at level 80 you should be able to wander away from a zerg with high probability of survival. You are also not forced to leave a map once you complete a daily, your free to stay in that area ( granted you aren’t afk ) as long as you please.
If there was one thing to complain about its the mass flood of exp scrolls when there is already a flood of skill point scrolls from champ bags and through pvp reward tracks. I, unlike the majority of gw2 players it seems, don’t mind getting blue/greens/rares from chests. Unless you were to make every chest hand out a precursor they were going whine regardless the fact that they are getting extra rewards.
You obviously didn’t understand my point when I was talking about immersion. It’s not the zerg itself, it’s how the event scaling can’t handle that number of people.
Before I could relax and play. I would stand there and pay attention to to npc’s chatter. Stand around and watch what they were doing. Now it’s “if you snooze you lose”. If you don’t watch for the mobs, if you don’t race over to where they are spawning then you won’t be able to tag one of the few, weak mobs that appear and it’s much harder to get credit. It changed the game from enjoying the event and what was going on and any lore to “mob tag”
In addition, in case you didn’t know. Events show on the map from all across the map and also with your pointer. Every single daily event I’ve done has had at least 20 people doing it with me. The event pops. People from all across the map wp then run to it. I haven’t seen one daily event so far without at least 20 others getting there within a few minutes and the event mobs being inadequate to the numbers.
You’re right, this is a problematic situation. However, this isn’t really a problem with the daily so much as a problem with event scaling, which is fixable. We’ve already seen that it can be done, evidence being Silverwaste and Drytop. It’s a matter of A.Net reconfiguring the scaling of the events.
I also do agree that level 80s should be directed towards higher level zones, not starter zones, but again that’s a tweak, not a call to revert back.
You don’t lose out by ignoring it. It’s purely additive, it gives something more than the activity it encourages you to do already gives on its own.
They subtracted old dailies to create this new system. If old dailies were part of how you played — that is gone. The way old dailies integrated into casual pve is gone.
I’m not complaining about how new dailies are implemented. I’m complaining about what got paved over to produce them. To me, this is just like Traits all over..
Exactly.
You don’t lose out by ignoring it. It’s purely additive, it gives something more than the activity it encourages you to do already gives on its own.
They subtracted old dailies to create this new system. If old dailies were part of how you played — that is gone. The way old dailies integrated into casual pve is gone.
I’m not complaining about how new dailies are implemented. I’m complaining about what got paved over to produce them. To me, this is just like Traits all over…
Actually they moved (and added to) the rewards of the old dailies into the login.
They then made the dailies easier and faster to complete, tripled the AP value of each, and then added the choice of either visiting more than 1 game mode or experiencing more challenging/time consuming content to get your third daily.
ROFL! So you looked at my list, of items complied to your specifications, and belittle them and say that there’s nothing legitimate or of relevance there. Who didn’t see that coming?
It looks like you’re just going to see things the way you want to regardless of reason. I can’t say I didn’t see that going in. I’ve accommodated your request, you (of course) somehow don’t understand it.
I never once mentioned incremental AP rewards. And it’s not 3 out of 12, it’s 3 out of 4.(PvE only)
And as far as mundane activities. Gathering a specific thing in a specific region is a mundane activity, doing events is a mundane activity. So don’t act like the new versions of old dailies are so challenging. They’re…
Just.
More.
Tedious.
Have fun further misinterpreting what I post. I’m done with you.
ROFL! So you looked at my list, of items complied to your specifications, and belittle them and say that there’s nothing legitimate or of relevance there. Who didn’t see that coming?
It looks like you’re just going to see things the way you want to regardless of reason. I can’t say I didn’t see that going in. I’ve accommodated your request, you (of course) somehow don’t understand it.
I never once mentioned incremental AP rewards. And it’s not 3 out of 12, it’s 3 out of 4.(PvE only)
And as far as mundane activities. Gathering a specific thing in a specific region is a mundane activity, doing events is a mundane activity. So don’t act like the new versions of old dailies are so challenging. They’re…
Just.
More.
Tedious.
Have fun further misinterpreting what I post. I’m done with you.
You are absolutely right, those are also mundane activities. That actually was my point. Not only do you have to do fewer mundane activities, but you’re rewarded more for doing them.
If I decided that I arbitrarily was only going to do jumping puzzles, should I also complain to to A.Net if I can’t get my 10 AP a day from doing the puzzles?
It’s spells a grim fate for a game when players complain because they feel limited by limitations they set on themselves.
Okay, let’s put this question out.
Suppose I created a daily called “daily cliff jumper” where you have to die from falling damage 3 times.
Said daily could be done easily by anyone quickly, can be done in most areas of the game, and isn’t hard. It’s also skippable.
Now, what would be wrong with such a achievement?
for there you have been and there you will long to return.
Okay, let’s put this question out.
Suppose I created a daily called “daily cliff jumper” where you have to die from falling damage 3 times.
Said daily could be done easily by anyone quickly, can be done in most areas of the game, and isn’t hard. It’s also skippable.
Now, what would be wrong with such a achievement?
I don’t know, what would be wrong with it? Is it any more difficult than mining 10 nodes? I suppose certain characters with really high HP would be challenged finding a tall enough cliff…
oh geez a week later and still going heavy on the salt
With the events it puts me in an unpleasant position, with fully traited level 80s with a mix of exotics and ascended, where I’m racing to get to events and tag the mobs while at the same time I’m trying to be nice and hold back and not do to much damage so others can get credit also. I’m not immersed in the events.
lol tell us more how zergs break you immersion with you being lvl 80 in asc/exo gear in a lower scaled area. My drink just came out of my nose and now im crying, i pictured this situation in terms of a real life ~ like this 80 year old body builder coming up to these group of 2 year olds where one stole the others lolipop so the 80 year old is im gonna punch the little kid in the face to be heroic.
Each region has 4-5 maps each capable of being multiple overflow servers, your level 80 in what i can only assume in decent gear ( for all i know you could be a traited for condi while wearing full nomads gear), I can assure you that every event WILL NOT be zerged and at level 80 you should be able to wander away from a zerg with high probability of survival. You are also not forced to leave a map once you complete a daily, your free to stay in that area ( granted you aren’t afk ) as long as you please.
If there was one thing to complain about its the mass flood of exp scrolls when there is already a flood of skill point scrolls from champ bags and through pvp reward tracks. I, unlike the majority of gw2 players it seems, don’t mind getting blue/greens/rares from chests. Unless you were to make every chest hand out a precursor they were going whine regardless the fact that they are getting extra rewards.
You obviously didn’t understand my point when I was talking about immersion. It’s not the zerg itself, it’s how the event scaling can’t handle that number of people.
Before I could relax and play. I would stand there and pay attention to to npc’s chatter. Stand around and watch what they were doing. Now it’s “if you snooze you lose”. If you don’t watch for the mobs, if you don’t race over to where they are spawning then you won’t be able to tag one of the few, weak mobs that appear and it’s much harder to get credit. It changed the game from enjoying the event and what was going on and any lore to “mob tag”
In addition, in case you didn’t know. Events show on the map from all across the map and also with your pointer. Every single daily event I’ve done has had at least 20 people doing it with me. The event pops. People from all across the map wp then run to it. I haven’t seen one daily event so far without at least 20 others getting there within a few minutes and the event mobs being inadequate to the numbers.
You’re right, this is a problematic situation. However, this isn’t really a problem with the daily so much as a problem with event scaling, which is fixable. We’ve already seen that it can be done, evidence being Silverwaste and Drytop. It’s a matter of A.Net reconfiguring the scaling of the events.
I also do agree that level 80s should be directed towards higher level zones, not starter zones, but again that’s a tweak, not a call to revert back.
I agree people should have the option to go to level appropriate zones, which means that a range needs to be given as some people have level 80s but want to level alts. If they made the daily 4 events in an area, such as Kryta or Maguuma, people could go to an appropriate level map and play there. If they made it an area rather than a single map then that breaks up the zerg.
If they made that change to this daily it would remove my objections to this part of the new dailies.
I like the new system, but it definitely needs more options in both number of goals per day (maybe five in each category) and possible goals.
Okay, let’s put this question out.
Suppose I created a daily called “daily cliff jumper” where you have to die from falling damage 3 times.
Said daily could be done easily by anyone quickly, can be done in most areas of the game, and isn’t hard. It’s also skippable.
Now, what would be wrong with such a achievement?
I don’t know, what would be wrong with it? Is it any more difficult than mining 10 nodes? I suppose certain characters with really high HP would be challenged finding a tall enough cliff…
It would be much easier than mining 10 nodes. And fall damage is a % of hp so that’s not a problem.
for there you have been and there you will long to return.
I think that some people would really like a “cliff jumper” daily. And it would be yet another choice, so I can’t really be against it. Even though I would do other dailies in preference,(if possible) I wouldn’t deny this daily choice to the people who might want it.(And I think that there probably more of them than you might think.)
the PvE dailies are way too easy , but that’s because PvE is easy. WvW and Spvp dailies are perfect because you are matched up against people that may or may not give you a challenge.
Achievements are supposed to be challenging. Or would you rather get AP from just /dance ?
I like the change, and the rewards. I really don’t see why anyone is crying over PvE dailies because of how easy it is. OMG I have to click 10 times to get my 10 AP. QQ
In the first sentence said people like fractals…? ALL the people?
I never said all the people. I said people. If one person likes fractals, and another person likes fractals, then two people like fractals, therefore people like fractals.
Considering I have seen more than one person running around wearing fractal skins, I think it would be safe to say that people like fractals.
It’s not my fault if someone chooses to extend “people” to mean “everybody”. I await your apology for asserting your misconception on my quite clear post.
Well yeah it’s not their fault that that their terminology doesnt align with yours. No need to be rude about it.
The fact that you clearly need to keep restating that your “people” refers to a subset of everyone/people(which btw I understood in my previous response that you choose to omit partially), means that this word can lead to different interpretations. No need to be rude to someone who may have a different interpretation of something than you.
I’m not the one being rude here. You’re not apologizing for arguing something I didn’t say and asserting that it’s my fault somehow.
And yes, it is entirely their fault if they think “people” is synonymous with “everybody”.
In the first sentence said people like fractals…? ALL the people?
I never said all the people. I said people. If one person likes fractals, and another person likes fractals, then two people like fractals, therefore people like fractals.
Considering I have seen more than one person running around wearing fractal skins, I think it would be safe to say that people like fractals.
It’s not my fault if someone chooses to extend “people” to mean “everybody”. I await your apology for asserting your misconception on my quite clear post.
Well yeah it’s not their fault that that their terminology doesnt align with yours. No need to be rude about it.
The fact that you clearly need to keep restating that your “people” refers to a subset of everyone/people(which btw I understood in my previous response that you choose to omit partially), means that this word can lead to different interpretations. No need to be rude to someone who may have a different interpretation of something than you.
I’m not the one being rude here. You’re not apologizing for arguing something I didn’t say and asserting that it’s my fault somehow.
And yes, it is entirely their fault if they think “people” is synonymous with “everybody”.
Interesting, I got a PM from the mods saying my post was removed due to another post being removed, I believe it might have been yours…
Listen man, I don’t want you to get infracted again, nor do I need the infraction. So let’s just steer clear of each other.
Hope you get better though, happy holidays.
I just logged in and saw the Dailies for today: Exotic Crafter?! I guess you have to be a pretty experienced player to do Dailies now.
Crazy.
Save up 20 fine essences of luck. Grab a character with Artificer at 0. Refine luck up to exotic. Receive 3 ectoplasm. Not hard, great pay-off.
My idea for improving “New system” is:
Keep new system but bring back old dailes. They weren’t that bad.
What if they had the following choices for PvE which remained static (did not change each day):
- Complete four events in a specific zone
- Gather in a specific zone
- Complete an explorable/story path in a specific dungeon
- Complete a full fractal run
- Daily activity participation
- Defeat a specific world/temple boss
- Defeat 50 enemies of a specific type (e.g. risen, krait, grawl, etc)
- Complete three jumping puzzles
- Complete a personal story instance
That’s nine choices for PvE when you had eight before.
(edited by Ayrilana.1396)
When you say “zone” do you mean “region”(Kryta, Ascalon, etc…) or “map”(Queensdale, Plains of Ashford, etc…?)
When you say “zone” do you mean “region”(Kryta, Ascalon, etc…) or “map”(Queensdale, Plains of Ashford, etc…?)
So zone is map, and region is region. Then that’s 9 needlessly specific choices. Which is one of our major arguments – too much specificity. And why can’t all game modes have more choices?(than 4)
Don’t like them either. Delays my things..
Don’t do them then! It’s only 10 AP you’re missing out on! Log in, get your laurel progress (which is at a higher rate than before) and get to the things you want to do!
If collecting AP is what you want to do, then do the daily!
You just don’t read my thing… with the way we have daily now, they delay your crafting.. if i get 1 each day.. i’m fine with it because i know… it happened already 2x now.. that i needed 3-4 laurels and had to wait 6 days.. to make it… it’s stupid if u ask me.. a huge step back even if you get more of them on the end…
So zone is map, and region is region. Then that’s 9 needlessly specific choices. Which is one of our major arguments – too much specificity. And why can’t all game modes have more choices?(than 4)
One of the goals of the revamp is to encourage players to try different game modes and activities. If all the game modes have a bunch of easy stuff to complete, people just default to the easy stuff. In the current setup, there’s 2 easy, 2 time consuming dailies in each mode, which means you can stick to your own game mode if you like and complete the dailies but take longer, or you can explore a different game mode and finish faster. Choice.
I mean, more choices is better than less, but if you’re going to fix it, why not fix it right? – More choices, less specificity.(for all game modes)
(edited by Elden Arnaas.4870)
I mean, more choices is better than less, but if you’re going to fix it, why not fix it right? – More choices, less specificity.(for all game modes)
You mean more choices that can be completed easily.
So you’d prefer this:
- Kill any 10 enemies
- Complete any two events
- Craft any item
- Kill any two enemy types
- Gather from any node
Edit: Actually, I’ll go ahead and make my suggestions in the previous post less specific.
- Complete 15 events
- Gather 30 times from any node
- Complete two explorable/story paths
- Complete a full fractal run
- Daily activity participation
- Defeat two world/temple bosses
- Defeat 100 enemies
- Complete three jumping puzzles
- Complete a personal story instance
(edited by Ayrilana.1396)
What’s wrong with the old ones, I didn’t ask for something easier than the old ones. Some of the new ones aren’t so bad, but they’d be better if they weren’t so specific and we had more total choices. I don’t see why some of you have such a need to make this difficult. It’s very simple: more choices, less specificity, for everyone. Simplicity in itself and everyone benefits. How is that so hard to comprehend?
(edited by Elden Arnaas.4870)
What’s wrong with the old ones, I didn’t ask for something easier than the old ones. Some of the new ones aren’t so bad, but they’d be better if they weren’t so specific and we had more total choices. I don’t see why some of you have such a need to make this difficult. It’s very simple: more choices, less specificity, for everyone. Simplicity in itself and everyone benefits. How is that so hard to comprehend?
You only have to complete 3 now to finish the daily which is why they cannot remain as easy as they are now but made less specific. What you’d be asking for is basically a reward for playing the game such as rewarding everyone who plays for 30 minutes. You’re not rewarding players for doing specific things but having achievements made in such a way that anyone can complete them without effort simply by playing the game in any manner they seem fit.
re: your edited choices – Those are less specific, thank you.(more in line with what we’ve asked for) 3 is more than reasonable, why not make it 5? Is this for the same 10 AP, all or nothing?
(sorry, your edit threw me off, this is the reply to that edit)
(edited by Elden Arnaas.4870)
One of the goals of the revamp is to encourage players to try different game modes and activities. If all the game modes have a bunch of easy stuff to complete, people just default to the easy stuff. In the current setup, there’s 2 easy, 2 time consuming dailies in each mode, which means you can stick to your own game mode if you like and complete the dailies but take longer, or you can explore a different game mode and finish faster. Choice.
Ugh, this keeps getting parroted, so I’ll repeat the reply others have given several times. The game is nearly two and a half years old. A lot of players have already tried everything. Personally I have a couple map completions, a few legendaries, have tried everything.. literally been there and done that. I and many people have already explored and we don’t need to be lead around by the nose. Doing so is just irritating and entirely unhelpful and is backfiring.
And you keep calling the old dailies mundane and easy. How are the current ones not easy and mundane? You’re contradicting yourself. Viewing A vista, singular vista in the world is just as easy as viewing a vista in Ascalon. The only difference is subjective and how the task makes the player feel. That’s why many of us want that choice, to go where we like in the world, yet still in the end exerting the same amount of effort (effort means the actual actions taken to complete said activity.) The choice makes the journey subjectively more enjoyable.
Seriously, why are you so against keeping the current system of the rewards (3 dailies, each with their own small rewards, 3 total = 10AP) yet adding back in the broad daily categories or expanding the new ones to be more broad (gather x things, view a vista, complete 4 events, defeat a world boss, complete a fractal, etc.)? How would anything at all change for you? Oh..they wouldn’t. It doesn’t concern you in the least. You’d go on with your dailies as normal and those of us who’d like more freedom would get it. Everyone wins. Your arguments are literally pointless.
What you’d be asking for is basically a reward for playing the game such as rewarding everyone who plays for 30 minutes.
What? This makes no sense. Viewing a vista, doing 4 events, and gathering x things will take pretty much the same time no matter where it’s done. Or I could potentially make the daily longer and harder for myself by doing a fractals 50 instead of a level 10. Why do those doing level 10 get rewarded for doing easier content? Why must those with a higher level be required to nerf their rewards and spend time doing a lower, easier and more boring level? But for the majority of the dailies, again, the biggest difference is subjective, as the ones with more choice (ie they can be completed anywhere in Tyria) are completed organically, are enjoyable and not as forced.
What you’d be asking for is basically a reward for playing the game such as rewarding everyone who plays for 30 minutes.
What? This makes no sense. Viewing a vista, doing 4 events, and gathering x things will take pretty much the same time no matter where it’s done. Or I could potentially make the daily longer and harder for myself by doing a fractals 50 instead of a level 10. Why do those doing level 10 get rewarded for doing easier content? Why must those with a higher level be required to nerf their rewards and spend time doing a lower, easier and more boring level? But for the majority of the dailies, again, the biggest difference is subjective, as the ones with more choice (ie they can be completed anywhere in Tyria) are completed organically, are enjoyable and not as forced.
The difference being that you cannot passively complete them.
One of the goals of the revamp is to encourage players to try different game modes and activities. If all the game modes have a bunch of easy stuff to complete, people just default to the easy stuff. In the current setup, there’s 2 easy, 2 time consuming dailies in each mode, which means you can stick to your own game mode if you like and complete the dailies but take longer, or you can explore a different game mode and finish faster. Choice.
Ugh, this keeps getting parroted, so I’ll repeat the reply others have given several times. The game is nearly two and a half years old. A lot of players have already tried everything. Personally I have a couple map completions, a few legendaries, have tried everything.. literally been there and done that. I and many people have already explored and we don’t need to be lead around by the nose. Doing so is just irritating and entirely unhelpful and is backfiring.
And you keep calling the old dailies mundane and easy. How are the current ones not easy and mundane? You’re contradicting yourself. Viewing A vista, singular vista in the world is just as easy as viewing a vista in Ascalon. The only difference is subjective and how the task makes the player feel. That’s why many of us want that choice, to go where we like in the world, yet still in the end exerting the same amount of effort (effort means the actual actions taken to complete said activity.) The choice makes the journey subjectively more enjoyable.
Seriously, why are you so against keeping the current system of the rewards (3 dailies, each with their own small rewards, 3 total = 10AP) yet adding back in the broad daily categories or expanding the new ones to be more broad (gather x things, view a vista, complete 4 events, defeat a world boss, complete a fractal, etc.)? How would anything at all change for you? Oh..they wouldn’t. It doesn’t concern you in the least. You’d go on with your dailies as normal and those of us who’d like more freedom would get it. Everyone wins. Your arguments are literally pointless.
You keep saying the game is 2 years old, yada yada yada, but if you look at the leaderboard, you’ll see that the vast majority of players have not been playing that long.
As for mundane and easy, it’s true, the new ones are as well. I’ve not said they aren’t. In fact, I’m pretty sure I could find a quote where I said they were if I tried. But they’re designed to move you around the map, and around the game modes, something the old ones did not accomplish at all. Even in this very thread there are people who confirm that they gave in to the encouragement and tried something new, and found something they liked that they wouldn’t have tried before.
Finally, I have no problem with adding more variety to the dailies, so long as it remains 2 easy dailies, X hard/ time consuming dailies, I wouldn’t mind that. That would still fulfill the goal of encouraging players to explore other parts of the game. What I don’t want to see is the daily system packed with more generic crap and the dailies return to accomplishing absolutely nothing.
Has anyone else observed that nodes in the “target” region for the gathering task seem to be sparser than when that type of mat is not the target? For instance, I went to Lornar’s Pass today to do Shiverpeaks Miner. Plenty of vegetables and trees, only found two nodes, 1 Iron, 1 Silver, in about 25 minutes of wandering. Went to Timberline to find the other two nodes. Normally, there are 3 nodes near Fort Concordia, today 1.
It does seem that the target node type is less present in the requires regions, at times. But I wouldn’t swear that it’s a real thing.
Has anyone else observed that nodes in the “target” region for the gathering task seem to be sparser than when that type of mat is not the target? For instance, I went to Lornar’s Pass today to do Shiverpeaks Miner. Plenty of vegetables and trees, only found two nodes, 1 Iron, 1 Silver, in about 25 minutes of wandering. Went to Timberline to find the other two nodes. Normally, there are 3 nodes near Fort Concordia, today 1.
I went to Concordia, since that’s what you mentioned, and followed the river straight up. It took less than 3 minutes to find enough nodes for the daily. =/
If it’s mining and you have nodes in your home instance, they count if you go to the one in that region. I usually get 90% from my 3 nodes. After that you only need to find one more. (If you don’t have any you can also ask a friend or maybe ask in map chat if they will let you mine theirs).
Has anyone else observed that nodes in the “target” region for the gathering task seem to be sparser than when that type of mat is not the target? For instance, I went to Lornar’s Pass today to do Shiverpeaks Miner. Plenty of vegetables and trees, only found two nodes, 1 Iron, 1 Silver, in about 25 minutes of wandering. Went to Timberline to find the other two nodes. Normally, there are 3 nodes near Fort Concordia, today 1.
Nope. It’s probably just one of those things – it seems harder to find something you’re looking for.
You don’t lose out by ignoring it. It’s purely additive, it gives something more than the activity it encourages you to do already gives on its own.
They subtracted old dailies to create this new system. If old dailies were part of how you played — that is gone. The way old dailies integrated into casual pve is gone.
I’m not complaining about how new dailies are implemented. I’m complaining about what got paved over to produce them. To me, this is just like Traits all over..
Exactly.
Not exactly.
Traits are far more screwed than this.
Excellent suggestion Astral Projections. The home instance nodes can still be useful for the new gathering dailies. One thing it took me an embarrassingly long time to figure out, is that any of your characters can go into any of the home instances. You don’t need a character of that race, or even to have a character of that race. So you don’t need to swap characters if you need the home instance of a different race.(to meet the region requirement)
If it’s mining and you have nodes in your home instance, they count if you go to the one in that region. I usually get 90% from my 3 nodes. After that you only need to find one more. (If you don’t have any you can also ask a friend or maybe ask in map chat if they will let you mine theirs).
I got a Basic Ore Package some time back for the Gold node (with free Achievement Reward gems so nyeh) . . . so that, plus the candy corn, quartz, and sprocket nodes makes me a happy ranger.
What if they had the following choices for PvE which remained static (did not change each day):
- Complete four events in a specific zone
- Gather in a specific zone
- Complete an explorable/story path in a specific dungeon
- Complete a full fractal run
- Daily activity participation
- Defeat a specific world/temple boss
- Defeat 50 enemies of a specific type (e.g. risen, krait, grawl, etc)
- Complete three jumping puzzles
- Complete a personal story instance
That’s nine choices for PvE when you had eight before.
Why not…
- Complete five events
- Gather a certain amount
- Complete an explorable/story path in a dungeon
- Complete a full fractal run
- Daily activity participation
- Defeat a world/temple boss
- Defeat 50 enemies
- Complete three jumping puzzles
- Complete a personal story instance
Oh, those were the old dailies…
Why the constraints? Why not let the people decide for themselves where they like to play?
And if you must have a constraint, make it area instead of map.
Has anyone else observed that nodes in the “target” region for the gathering task seem to be sparser than when that type of mat is not the target? For instance, I went to Lornar’s Pass today to do Shiverpeaks Miner. Plenty of vegetables and trees, only found two nodes, 1 Iron, 1 Silver, in about 25 minutes of wandering. Went to Timberline to find the other two nodes. Normally, there are 3 nodes near Fort Concordia, today 1.
I went to Concordia, since that’s what you mentioned, and followed the river straight up. It took less than 3 minutes to find enough nodes for the daily. =/
Probably just my usual tendency towards bad luck with any random generation in a game. Popping into the mega-instance where the nodes aren’t where I usually find them.
Thanks to all who replied.
Probably just my usual tendency towards bad luck with any random generation in a game. Popping into the mega-instance where the nodes aren’t where I usually find them.
Thanks to all who replied.
There are a few places you can look in a zone which seem to have nodes gravitate to them. That’s been my experience anyway. And so let me share!
Ascalon: There’s always ore nodes near the Iron Marches exit in the Blazeridge Steppes – and Saplings too. I usually hit it up when I do Shatterer.
Kryta: You can always find a rich node in Icegate Gorge, and often enough extra nodes to walk away well-loaded. Saplings are common in the south/southwest/west edges of Gendarran as well.
Maguuma: I haven’t yet charted a solid arrangement but there’s often a lot of Saplings around the Golem Mk II platform. A little further east from that, you should be able to find Platinum; a little west into the water there’s sometimes a rich node – often enough to make a quick look worth it.
Shiverpeaks: Frostgorge Sound in the north is rich enough and has the Tier Six nodes scattered through it where you can hit most in ten minutes, twenty if it happens to be down in the Lattice.
Orr: We all know by now where there’s a nice grove of Elder Wood in Malchor’s Leap. There’s also often a concentration of ore nodes near the Temple of Lyssa. Cursed Shore requires much more work to cover the usual ore/sapling concentrations.
Why not…
- Complete five events
- Gather a certain amount
- Complete an explorable/story path in a dungeon
- Complete a full fractal run
- Daily activity participation
- Defeat a world/temple boss
- Defeat 50 enemies
- Complete three jumping puzzles
- Complete a personal story instance
Oh, those were the old dailies…
Yes, but . . . a lot of them were just . . . gah. Also, there were lots others which would cycle in, so it wasn’t exactly a static list. There was a small list of “hand-holding” ones which just were bizarre and easy 1AP. (“Daily Laurel Vendor”?)
Still think the idea I put forth before could work better than this, even if it would draw all sorts of complaints.
Why the constraints? Why not let the people decide for themselves where they like to play?
Because a good number of people don’t decide for themselves, they just follow whatever is easiest and rush through it. This is why zergs exist and bust the scaling mechanics everywhere they go – it’s the path of absolute least resistance.
That’s not a list of things you can’t do now, it’s a list of mundane stuff you want to be incrementally rewarded for in addition to the intrinsic reward for doing the stuff.
So basically, what it boils down to is, you think you should be given a small AP reward for every mundane activity you do, rather than be expected to complete 3 out of 12 relatively simple tasks for an even greater reward, even though those tasks would often take you no more than 5-10 minutes, if that?
Got it, we’re on the same page now.
It took you en entire thread to figure out that that is what people wanted? That is exactly what people who want the old system back, miss. Before you go around acting like this is lazy and entitled, let me remind you that a) the old system was specifically designed for exactly this purpose (as in, to get people to log in and play some every day), so it’s not like people are asking for something that is totally unlike the game and unreasonable, and b) the people who like the new system like that its faster and you get more rewards for doing less, effectively making them “entitled and lazy”.
Haven’t completed a daily yet since this revamp came out, NCnet you’re on a roll.
What’s next? Option Menu requires third party software to use or SweetFX/Nvidia Inspector gets you banned?
Ps. Wintersday, if I was Santa you’d get a lump of coal this year.
(edited by Paul.4081)
I just logged in and saw the Dailies for today: Exotic Crafter?! I guess you have to be a pretty experienced player to do Dailies now.
Crazy.
Even the new WvW dailies are silly. I get a reward chest for standing somewhere for a few secondsand making a fuzzy line change color? Easy as a vista “achievement”…
AP are stupid anyway. Some require herculean effort for tiny AP, other give you lots of points for simple stuff.
What if they had the following choices for PvE which remained static (did not change each day):
- Complete four events in a specific zone
- Gather in a specific zone
- Complete an explorable/story path in a specific dungeon
- Complete a full fractal run
- Daily activity participation
- Defeat a specific world/temple boss
- Defeat 50 enemies of a specific type (e.g. risen, krait, grawl, etc)
- Complete three jumping puzzles
- Complete a personal story instance
That’s nine choices for PvE when you had eight before.
Why not…
- Complete five events
- Gather a certain amount
- Complete an explorable/story path in a dungeon
- Complete a full fractal run
- Daily activity participation
- Defeat a world/temple boss
- Defeat 50 enemies
- Complete three jumping puzzles
- Complete a personal story instance
Oh, those were the old dailies…
Why the constraints? Why not let the people decide for themselves where they like to play?
And if you must have a constraint, make it area instead of map.
Because you only need to complete 3 daily achievements. I did make another post with them less constrained but with much higher completion requirements. A lot of people just want the daily to be a passive reward system.