The New Dailies -- Feedback welcome
I love the new daily system except for 2 things.
1. Why can’t I bring up the daily reward window? This seems like something that just got over looked and wasn’t put in the game.
2. This has happened a couple times. The daily for today is Claw of Jormag, but guess what..it ended 2 minutes before the daily reset. This needs to be fixed to never happen.
I agree, but a mod is gonna merge them. I just struggled with the Snowden Drifts one. A lot of people were complaining about not being to tag because the events ended so quickly. It’s a common complaint.
I camped the King Jalis’ Refuge jumping puzzle because a veteran spawns there every few minutes that you have to kill to get access to the chest, and it’s an event.
Which is great, but it kind of just proves the point. People should be encouraged to run around participating in events and helping out others, rather than forced to camp one event to avoid issues with tagging or zerg lag etc.
People were calling out events in Kessex and almost the moment I would WP in the event would either be over with a bunch of people running away from the area or it would be so close to done I wouldn’t be able to get there in time. As was said I shouldn’t have to camp an event to get my daily, which is what I normally end up doing.
If they want to make things area specific to encourage people to revisit that particular spot then at the very least they need to make sure the events can handle the number of players going at them. Daily events are turning into a rat race in whatever area they have to be completed in.
I agree, but a mod is gonna merge them. I just struggled with the Snowden Drifts one. A lot of people were complaining about not being to tag because the events ended so quickly. It’s a common complaint.
I camped the King Jalis’ Refuge jumping puzzle because a veteran spawns there every few minutes that you have to kill to get access to the chest, and it’s an event.
Which is great, but it kind of just proves the point. People should be encouraged to run around participating in events and helping out others, rather than forced to camp one event to avoid issues with tagging or zerg lag etc.
I wasn’t forced to. I chose to because the character I was on didn’t have map completion, only like two WPs. So it was easier for me to just sit there.
Add any other PvE achieves to the same region (vista viewing and harvesting). Keep it all together so it can be done together and not map hopping for each. The new system actively discourages people from staying in one map for longer than is absolutely necessary.
I don’t mind the map hopping, it makes sure that people visit locations they might not normally. But I can also see the benefits of making it so that one specific region can satisfy most of the dailies. You get everyone playing in a group of maps for a longer period of time doing multiple activities. And if it is done region wide there’s less issues if someone doesn’t have the whole map completed.
I think regions would be too general, considering that is one of the ‘harder’ 2 achievements (each category has 2 ‘easier’ and 2 ‘harder’ achievements).
The better idea I’ve seen is that the map should be randomised for all players. So instead of everyone having Snowdon, some people have it, others have Wayfarers, other have Straits of Devastation, etc.
I think regions would be too general, considering that is one of the ‘harder’ 2 achievements (each category has 2 ‘easier’ and 2 ‘harder’ achievements).
The better idea I’ve seen is that the map should be randomised for all players. So instead of everyone having Snowdon, some people have it, others have Wayfarers, other have Straits of Devastation, etc.
I can see one possible problem with this idea. It would split up people who normally do dailies together, sending one to one map and one to another. They would either need to start doing them alone or do each person’s set of events together however many times it takes, depending on the group size. Region wide would disperse the zerg while allowing them to play together.
Today I went to Claw of Jormag because I was looking at the dailies and figured I might as well give it a shot.
While there, I saw Tobias and Gaile.
10/10, would daily again.
(I’m the one that put out the banners and bonfire.)
You’re mistaken. You saw nothing but snow mist reflected through the light of Dwayna. There was no Tobias, and no Gaile. All that was there was a really ticked off dragon Champion being beat upon by a couple hundred players.
. . . and a quaggan.
The “do 4 events in” are a bad design – all it leads to are overcrowded maps and frustrated melee players who see enemies melt ebfore they have even spawned – add to this that in low level areas events to not scale properly – so you have still like 5 grawl in stage II of the ice shaman regardless of the 50+ players …
As a melee it is very hard to score a hit so that you get recognized for the event and for new players it is next to impossible to get recognized because a true level 5 does way less damage than a fully geared downscaled level 80.
So it would be better to have things spread out (like with the vista or the mining) and make it "do 4 events in the Shiverpeaks, Kryta, etc.) which would not lead to all that clustering.
I don’t suppose you could not melee for the span of four events? I don’t. Even on melee characters. I use a staff on my guardian and a bow on my warrior. My thieves use a bow or a pistol with ricchochet. It works fine.
First: so play a different way than you want, huh? That’s the answer? Figures.
However, some people can’t even get to an event that pops up right in their map area before geared vets with speed get there first and kill everything. The problem is the events being limited to a single zone, not what weapons people are using.
That’s the most ridiculous thing you’ve said. Play the way you want doesn’t mean every single weapon is going to be as effective as every other in every situation. That’s ridiculous.
The professions are designed with multiple weapons for a reason. I don’t know a lot of people who melee the Fire Elemental. Why? Because if you stand on top of him he burns you to death. That’s the game part. Figuring out what works.
If everything worked in every single situation, there would be no game. In the same way no one has said I can’t melee the Fire Ele, people shouldn’t complain that they have to range to get credit for an event. Hell you don’t even have to do it for the entire event. You have to get some hits to get credit. The game has a weapon swap. It’s easy to do.
Play the way you want as proposed by Anet has absolutely 100% nothing to do with what you’re saying.
But you can actually play the way you want. You’d just be silly to complain because the solution is already in the game.
I understand players don’t want to be forced to do content they wouldn’t normally do, but are dailies that bad? The ones listed today wouldn’t take too long to complete if you pick the easy ones that is.
Pre Patch it was possible to do all 5 dailies for the daily achievment with a low level character on a map of your choice. You could freely roam around an d do what was right on your mind.
Now you are getting forced to do things which probably cant be done with a low level character AND where you dont have any choice. They are literally trying to press you into gamemodes or parts of the game which you maybe dont like at all like fractals. For PVP players the daily patch was great but its not for the PVE players.That’s what I was missing lol. I didn’t notice what you were saying about the low level player because I was on a 80. But about the different game modes like having to do fractals, Isn’t it you only have to do three dailies to get the award? Couldn’t players choose to do the ones like crafting and vistas?
On some days, yes. Still it migt require you to jump to three different zones on occasion. On other days you might get two fractal dailies at the same time (not theoretical, it did happen already). And so far, no matter the dailies, doing the meta in a single zone is no longer possible, while it was possible before.
Also I just thought of something. Players are upset about going out of their way to earn the daily award. My question to that is, “Aren’t achievements supposed to be something you go out of your way to earn?” I don’t think it would be much of an achievement if it weren’t. It would be more of a handout. Your thoughts?
look at pvp/wvw dailies. compare them to PvE ones. Then we can talk.
Also, be serious, we’re talking about seeig vistas here. It does require going out of your way, and is an irritation if you are not in that area at the moment, but it is by no wa an achievement.
None of the dailies are achievements. They are busywork. They don’t take a lot of effort or work, they aren’t fun or challenging. They are just meant to waste your time.
Basically, this.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I think regions would be too general, considering that is one of the ‘harder’ 2 achievements (each category has 2 ‘easier’ and 2 ‘harder’ achievements).
The better idea I’ve seen is that the map should be randomised for all players. So instead of everyone having Snowdon, some people have it, others have Wayfarers, other have Straits of Devastation, etc.
How is regions to general but splitting what maps you’re sending players to not too general? There are a lot of players, and each region only has 4 or 5 maps.
I can see one possible problem with this idea. It would split up people who normally do dailies together, sending one to one map and one to another. They would either need to start doing them alone or do each person’s set of events together however many times it takes, depending on the group size. Region wide would disperse the zerg while allowing them to play together.
From experience in the old dailies, I don’t think region-wide does disperse the zerg. If there used to be an Ascalonian Events daily, you could go to really obvious places in Fireheart or Blazeridge where there are lots of events, and there’d be no one there at all. I didn’t exactly go looking for zergs at the time, but I suspect they were mostly in the lower level zones.
I guess you do have a point about splitting people up. They could maybe base the “randomisation” on home server… BG players get Snowdon, TC get Fireheart, DH get Brisban, and so on. And then rotate through each day. That would minimise the problem, though it wouldn’t remove it.
How is regions to general but splitting what maps you’re sending players to not too general? There are a lot of players, and each region only has 4 or 5 maps.
Because a region is bigger than a single zone? Obviously it’s more general. Randomised zones would still be one specific zone that each player has to do each day.
Remember, part of the idea of these dailies is to encourage players to go places they wouldn’t usually go. Making it region-wide lets you choose your usual/favourite place in an entire region, and then keep going back there each time that daily comes up.
Not read the whole thread. Just making my few observations known. Also never posted on your forum in the 2yrs that I’ve had accounts with you, until the last 24hrs.
I talked 3 friends into getting the game recently, At the time the dailies were behaving quite well.
None of my friends are currently interested in PvP and none of them are over lvl 30, but it was fine, the dailies were behaving. Until today.
Claw of Jormag and Orr Vista viewer… really?
While I’ve never supported the ‘dumbing down’ of the game in any way, Way to go with the new player experience.
Also, the old system did not create the constant “event pls?” spam or the zerg groups that frustrate the people genuinely doing map completion in those zones.
Did anyone ever complain that the old system needed changing?
That’s all
Edit: Been politely informed that I’m talking out of my rear and that my friends will get level appropriate dailies. Will now slink back to my non-vocal majority community for another prolonged period..
(edited by Grim.1306)
I’m really enjoying the new Dailies. It’s motivated me to play PvP and WvW more often.
I like new daily system than old one.
The old one feels like chore to me. I need to do to them even I don’t want to because I need laurels for ascended accessories. (very seldom do dungeons, not my prefer mode)
Now I can ignore them if I don’t want to do and still get reward.
[DKJ] – Jade Quarry
Not read the whole thread. Just making my few observations known. Also never posted on your forum in the 2yrs that I’ve had accounts with you, until the last 24hrs.
I talked 3 friends into getting the game recently, At the time the dailies were behaving quite well.
None of my friends are currently interested in PvP and none of them are over lvl 30, but it was fine, the dailies were behaving. Until today.
Claw of Jormag and Orr Vista viewer… really?
While I’ve never supported the ‘dumbing down’ of the game in any way, Way to go with the new player experience.
Also, the old system did not create the constant “event pls?” spam or the zerg groups that frustrate the people genuinely doing map completion in those zones.
Did anyone ever complain that the old system needed changing?
That’s all
Your friends got different dalies. On a new account, my wife got kryta vista viewer today, not Orr Vista viewer.
I’ve posted screenshots twice before showing the different dailies new accounts get.
And instead of the Claw you get SB.
gumble grumble grumble
Your friends got different dalies. On a new account, my wife got kryta vista viewer today, not Orr Vista viewer.
I’ve posted screenshots twice before showing the different dailies new accounts get.
And instead of the Claw you get SB.
You friend are a star, and I fail at not having read this monster of a thread completely.
Thank you.
the new dailies huh? Well they suck kitten . The concept behind them is very good though, also the new rewards are really nice. You get a chest related to what you did. The issue with the new dailies is the zone\area restriction…also that you get login rewards. The old dailies made you do your “tasks” and THEN you got your reward, your laurel, your coin, your essence of luck and here and there a black lion related item..like a salvage kit, a transmutation charge or a repair canister or something like that, also some EXP and a few coins. You needed to work before you get anything. Now you get a reward for even showing up.
If i would have anything to say in that matter the new dailies would work like this…
-You get nothing at all if you log in
-You do the OLD dailies and get your new chest with completing them, also some AP
-Got the dailies done you get the login reward chest and the remaining AP
But since i dont.. i just gonna state my opinion and that the new dailies blow the way they are atm. Especially the event restriction to zones is really not fun at all. Running with a zerg at events that where not designed to hold even that many people, tagging one mob to get credit and waiting…yea.. thats an accomplishment if i ever saw it. Also why split the gatherer to zones AND between ores, wood and herbs? Where is the salvage archivement? Why the vista one? Why do even vistas count you already visited? Meh… whatever isnt like a-net cares anyways
That’s the most ridiculous thing you’ve said. Play the way you want doesn’t mean every single weapon is going to be as effective as every other in every situation. That’s ridiculous.
The professions are designed with multiple weapons for a reason. I don’t know a lot of people who melee the Fire Elemental. Why? Because if you stand on top of him he burns you to death. That’s the game part. Figuring out what works.
The first part was from me but you replied to someone else’s reply then … are dailies now on part with world bosses/champs?
And – trust me on this one – when there’s 5 level 80 necros who have put their marks on the spawn zone and 5 level 80 eles who use staff 2/fire on that spot your little arrow is still in the air (if you’re a warrior) when there is nothing to hit anymore.
Of course people do weapon swap (after they’re level 15 – beofre that they can’t) and most people do carry s full set of weapons but the situation is different in the low level zones:
Monster health does not scale, monster amount does not scale.
I can go bow warrior in Frostgorge or Orr and get registered for every event – why? – because monsters live long enough so that my slooow arrow will still hit them and if it hits it does enough damage. Not so in level 15 – 40 zones, though, as – like I said – my arrow is still in the air when the monsters are already dead.
The problem could be solved very easily (and without tweaking the low level event code) by being less specific and make it 4 events in Kryta instead of 4 events in Queensdale.
That’s the most ridiculous thing you’ve said. Play the way you want doesn’t mean every single weapon is going to be as effective as every other in every situation. That’s ridiculous.
The professions are designed with multiple weapons for a reason. I don’t know a lot of people who melee the Fire Elemental. Why? Because if you stand on top of him he burns you to death. That’s the game part. Figuring out what works.
The first part was from me but you replied to someone else’s reply then … are dailies now on part with world bosses/champs?
And – trust me on this one – when there’s 5 level 80 necros who have put their marks on the spawn zone and 5 level 80 eles who use staff 2/fire on that spot your little arrow is still in the air (if you’re a warrior) when there is nothing to hit anymore.
Of course people do weapon swap (after they’re level 15 – beofre that they can’t) and most people do carry s full set of weapons but the situation is different in the low level zones:
Monster health does not scale, monster amount does not scale.
I can go bow warrior in Frostgorge or Orr and get registered for every event – why? – because monsters live long enough so that my slooow arrow will still hit them and if it hits it does enough damage. Not so in level 15 – 40 zones, though, as – like I said – my arrow is still in the air when the monsters are already dead.
The problem could be solved very easily (and without tweaking the low level event code) by being less specific and make it 4 events in Kryta instead of 4 events in Queensdale.
I’m not saying that scaling doesn’t need tweaking. In fact, I’ve said scaling does need tweaking.
But saying that this is a play how you want issue is ridiculous. You can always play how you want, but if it’s not working for you and you don’t alter your play for a few minutes to get a specific result, I’m a whole lot less sympathetic.
I used to play with a warrior in Guild Wars 1 who insisted on using an elite hammer skill that did knock down..even when we were going into a jotun dungeon, with Jotun who were immune to knockdown. Complete waste of an elite for that dungeon.
But she likes the skill and refused to change it. I didn’t have much sympathy her her when people refused to take her along.
This isn’t much different. My comment was on the play how you want comment, not yours. Sorry for any confusion.
So today you need a lvl 80 character because two of the choices are orr vista or jormag… yeah, what about the people just starting up?
Also it’s so lame to try hunt for events… it’s frustrating! suddenly 250 players in snowden drifts! If there were many options to choose from and you did’nt have to do the pathetic event run it’d be okay.
new systems just sucks currently.
So today you need a lvl 80 character because two of the choices are orr vista or jormag… yeah, what about the people just starting up?
Also it’s so lame to try hunt for events… it’s frustrating! suddenly 250 players in snowden drifts! If there were many options to choose from and you did’nt have to do the pathetic event run it’d be okay.
new systems just sucks currently.
Please understand how the new system works before you comment. It’s been repeated many times now, is in the wiki, and is in the announcement. If you don’t have a high level character, you get a different set of dailies.
So today you need a lvl 80 character because two of the choices are orr vista or jormag… yeah, what about the people just starting up?
Also it’s so lame to try hunt for events… it’s frustrating! suddenly 250 players in snowden drifts! If there were many options to choose from and you did’nt have to do the pathetic event run it’d be okay.
new systems just sucks currently.
Players without 80s on their account get different dailies.
Today on a new account my wife got a krytan vista and SB, instead of an Orrian Vista and Jormag.
I really don’t like the daily event aspect to this change. We have too many people focusing on one map and it can be difficult to get to events and get credit for them. Players are getting grouchy trying to get this daily and it’s becoming unpleasant. Also, this can disadvantage players with lower level chars. Mine are all at 80, but we have new guild members who haven’t gotten theirs into the higher level maps yet.
Event dailies that are restricted to low-level zones really highlight the fact that both player down-scaling and event up-scaling are terrible these days.
Yes, though this is not a “these days” issue, it was improved once before but is still wanting.
And honestly, this is the correct thing to fix. Given the existent systems (downscaling and event-scaling) it should not matter whether there’s 20 or 100 people in the zone doing events. And whether they’re lvl15 or lvl80 downscaled to lvl15.
But it does. Significantly.
And that needs to change.
The “do 4 events in” are a bad design – all it leads to are overcrowded maps and frustrated melee players who see enemies melt ebfore they have even spawned – add to this that in low level areas events to not scale properly – so you have still like 5 grawl in stage II of the ice shaman regardless of the 50+ players …
As a melee it is very hard to score a hit so that you get recognized for the event and for new players it is next to impossible to get recognized because a true level 5 does way less damage than a fully geared downscaled level 80.
So it would be better to have things spread out (like with the vista or the mining) and make it "do 4 events in the Shiverpeaks, Kryta, etc.) which would not lead to all that clustering.
I don’t suppose you could not melee for the span of four events? I don’t. Even on melee characters. I use a staff on my guardian and a bow on my warrior. My thieves use a bow or a pistol with ricchochet. It works fine.
First: so play a different way than you want, huh? That’s the answer? Figures.
However, some people can’t even get to an event that pops up right in their map area before geared vets with speed get there first and kill everything. The problem is the events being limited to a single zone, not what weapons people are using.
That’s the most ridiculous thing you’ve said. Play the way you want doesn’t mean every single weapon is going to be as effective as every other in every situation. That’s ridiculous.
Not when a different weapon is being recommended so that players can even have a chance of tagging something in order to maybe get credit for an event. If a different weapon is recommended for actual fighting strategy, that’s a different story. But you still have choice. In these situations, no one is fighting, just trying desperately to tag something before everything is instantly killed.
(edited by Djinn.9245)
That’s the most ridiculous thing you’ve said. Play the way you want doesn’t mean every single weapon is going to be as effective as every other in every situation. That’s ridiculous.
The professions are designed with multiple weapons for a reason. I don’t know a lot of people who melee the Fire Elemental. Why? Because if you stand on top of him he burns you to death. That’s the game part. Figuring out what works.
The first part was from me but you replied to someone else’s reply then … are dailies now on part with world bosses/champs?
And – trust me on this one – when there’s 5 level 80 necros who have put their marks on the spawn zone and 5 level 80 eles who use staff 2/fire on that spot your little arrow is still in the air (if you’re a warrior) when there is nothing to hit anymore.
Of course people do weapon swap (after they’re level 15 – beofre that they can’t) and most people do carry s full set of weapons but the situation is different in the low level zones:
Monster health does not scale, monster amount does not scale.
I can go bow warrior in Frostgorge or Orr and get registered for every event – why? – because monsters live long enough so that my slooow arrow will still hit them and if it hits it does enough damage. Not so in level 15 – 40 zones, though, as – like I said – my arrow is still in the air when the monsters are already dead.
The problem could be solved very easily (and without tweaking the low level event code) by being less specific and make it 4 events in Kryta instead of 4 events in Queensdale.
I’m not saying that scaling doesn’t need tweaking. In fact, I’ve said scaling does need tweaking.
But saying that this is a play how you want issue is ridiculous. You can always play how you want, but if it’s not working for you and you don’t alter your play for a few minutes to get a specific result, I’m a whole lot less sympathetic.
I completely disagree that these events should be scaled to the level required in a low level zone. All that will happen is that low level players, especially new players, who start trying the event before the zerg in the area all gets there will be completely stomped. No, the answer isn’t scaling, it is distribution of players.
And there is a huge difference between changing weapons for a strategy to fight a mob and being forced to change weapons to try to just tag anything for credit. The latter shouldn’t be necessary and is only an issue because of the stupid amount of players forced into this situation.
That’s the most ridiculous thing you’ve said. Play the way you want doesn’t mean every single weapon is going to be as effective as every other in every situation. That’s ridiculous.
The professions are designed with multiple weapons for a reason. I don’t know a lot of people who melee the Fire Elemental. Why? Because if you stand on top of him he burns you to death. That’s the game part. Figuring out what works.
The first part was from me but you replied to someone else’s reply then … are dailies now on part with world bosses/champs?
And – trust me on this one – when there’s 5 level 80 necros who have put their marks on the spawn zone and 5 level 80 eles who use staff 2/fire on that spot your little arrow is still in the air (if you’re a warrior) when there is nothing to hit anymore.
Of course people do weapon swap (after they’re level 15 – beofre that they can’t) and most people do carry s full set of weapons but the situation is different in the low level zones:
Monster health does not scale, monster amount does not scale.
I can go bow warrior in Frostgorge or Orr and get registered for every event – why? – because monsters live long enough so that my slooow arrow will still hit them and if it hits it does enough damage. Not so in level 15 – 40 zones, though, as – like I said – my arrow is still in the air when the monsters are already dead.
The problem could be solved very easily (and without tweaking the low level event code) by being less specific and make it 4 events in Kryta instead of 4 events in Queensdale.
I’m not saying that scaling doesn’t need tweaking. In fact, I’ve said scaling does need tweaking.
But saying that this is a play how you want issue is ridiculous. You can always play how you want, but if it’s not working for you and you don’t alter your play for a few minutes to get a specific result, I’m a whole lot less sympathetic.
I completely disagree that these events should be scaled to the level required in a low level zone. All that will happen is that low level players, especially new players, who start trying the event before the zerg in the area all gets there will be completely stomped. No, the answer isn’t scaling, it is distribution of players.
And there is a huge difference between changing weapons for a strategy to fight a mob and being forced to change weapons to try to just tag anything for credit. The latter shouldn’t be necessary and is only an issue because of the stupid amount of players forced into this situation.
I get the distinct feeling that scaling doesn’t mean what you think it means.
The fact I can now get a total of 55 laurels from Dailies makes me happy about the change. Then after I’m done getting laurels I can get other things instead, great.
I would like to see ‘Daily Gatherer’ make a return – for PVE daily
And also more EOTM oriented WvW achievements – because I don’t always go to eternal battlegrounds or the 3 borderlands.
For example:
Capture a reactor in Edge of the Mists.
OR
Kill 3 champions (or 5 veterans) in EOTM.
How about an “Extra Daily Slot” in the gem store, with a cap of maybe 4, which increases the number of dailies you can choose from by 1 each (still requires 3 to complete meta)?
At first I was really skeptical of the new daily system. I really like it now. I used to have to do my dailies to get anything. Now I can just login, get the reward for the day and log out. I didn’t like the exotic reward at all. All my characters are level 80 and the character I opened it on got a level 78 exotic. Yuck. Marvel Heroes has boxes you get like the exotic boxes in GW2 with the exception that the items in them are always of equal level to the character opening the box. That should be a no brainer. Period.
I love this game. I really do, but I am bored to tears. This new login reward system is great. I can log in every day, ArenaNet gets their log in metric from me daily and then I can go play things that interest me at the moment.
I can not wait until there is a lot of content to play again. Until then, it’ll be daily logins, weekly guild missions, and a fractal or so a week.
(edited by Iason Evan.3806)
So, I decided to click the “save for later”/the little arrow when the daily login reward popped up. I did that thinking I could hop on my other character to claim the reward…
So can I somehow claim it after clicking the “save for later”… or do I have to wait till tomorrow’s reset? I couldnt really find a way to that pop-up screen again…
From a user’s stand point I would want the ability to claim my reward today on a character that I want, not necessarily the first one I log in on. And saving for later, meaning I could choose to claim it later when I want to (be it 5 minutes later or 1 hour later).
Anyways I probably didn’t find a way to navigate back to that pop-up.
The reward is soul-bound to whichever character you log in with, it seems. If you wish to pick it up, you will need to log in with the original character.
(I tried ‘saving’ it yesterday, but could only retrieve it with the original (first) character I logged in with.)
Something to keep in mind when logging in.
Good luck.
None of the dailies are achievements. They are busywork. They don’t take a lot of effort or work, they aren’t fun or challenging. They are just meant to waste your time.
There. You hit the nail on the head.
In my many years of working experience, this is exactly the type of thing that someone who desperately wants to justify their paycheck (but knows they actually do not deserve it as they aren’t really qualified) would do. And that a boss that doesn’t really care about the results, and has the paycheck safely secured, would approve. I’ve seen it soooo many times.
Having played GW2 since launch I truly enjoyed the game. However the recently instituted system of dailies has me disliking the game. I used to enjoy being able to get them done while playing the game. Now being forced to a certain area to mine/chop/gather is absurd. Being forced to do a boss (on a timer) in a specific area and having to wait 2 hours to do it is just plain stupid. I tried to support Anet by purchasing Gems from the store (hundreds in RL money). Given the direction the game has taken I am most assuredly done giving money to a company that is instituting changes whereby a person MUST play a specific way. Games are supposed to be a way to relax and enjoy time with friends in a fantasy world but when that world becomes a nightmare one can just deal with lifes real problems if its a nightmare experience they want. While I realize not all people disagree with Ants change, having played for well over 6,400 hours and spending several hundred dollars trying to support Anets staff I am very close to finding another means of relaxation. IMO this was a horrendous thing to do. I played WoW 7 1/2 years and left a lot of money and max leveled/best geared toons behind when the changes made to the game were one persons decision and not based on the players who spent millions on Blizzards game. Such changes being made by whomever at Anet are making me consider the time is approaching for GW2. As it stands I will probably never buy/play another NCSoft /Anet game. Just my opinion and we all know what they are compared to. One would think Anet would try to get player input on changes they are considering rather than institute those which can drive players from the game causing the company to lose further revenue now and in the future.
(edited by Nosferatu.8469)
They really need a menu where you can access this info and claim rewards at anytime. Or am I just blind and can’t find it?
for there you have been and there you will long to return.
Having played GW2 since launch I truly enjoyed the game. However the recently instituted system of dailies has me disliking the game. I used to enjoy being able getting them done while playing the game. Now being forced to a certain area to mine/chop/gather is absurd. Being forced to do a boss (on a timer) in a specific area and having to wait 2 hours to do it is absurd.
I’m starting to have similar feelings about these changes too. While I understand the logic behind them, I must sadly agree.
In theory, it might work. But, honestly, it feels like they’re funneling us around for some reason. The ironic part is I’m waiting for the golem to spawn while I type this.
As soon as he’s dead, I’m logging out to play something else. Granted, it’s the original Guild Wars, but these changes aren’t exactly keeping me in game either . . . except when required for the dailies.
(edited by Ardenwolfe.8590)
With 39 tabs I didn’t read everything here.
With the statement that Monthlies being taken out now I have a strange question.
When it comes to AP we have 3 categories…
Permanent: Finite, but technically not limited
Daily: max cap of 10,000
Monthly: max cap of 5,000
For those of us who couldn’t play every day 24/7 – how are we ever supposed to reach very high AP?
The old system allowed for one to basically reach 15,000 AP out of dailies and monthlies and then climb the ladder of AP ranks from there using the “permanent” achievements.
So does that mean that this new system is going to allow for us to get to 15,000 as our max cap from dailies alone now and merge the total points from monthlies into dailies? Because at 10 AP a day that’s 1,500 days or a little over 5 years (assuming you play every day)…
I feel like this is a bit unfair to the current player base since special armor/gear skins are tied up in AP…
Idk, just feels strange logic-wise…
Having played GW2 for well over 6,400 hours and leveling 5 toons to lvl 80 of which 3 of the 5 have 100% map completion; the recent changes to the dailies have me quite miffed. Having spent hundreds in RL dollars to support Anet and their staff thru Gem Store items I find myself wishing I hadn’t. As an example the gathering daily I kept a toon parked at a WP next to my home instance for nodes to mine/chop there. Now they are basically useless as you now have to go to a certain area to accomplish that. I liked the ability to get events done in the area I was in rather than having to WP to another area and wait up to 2 hours for a boss (on a timer) for a PvE daily to be done. Every day of the 12 things you can do 8 of them are related to WvW/PvP so unless you are on one of the better servers they are 9 out of 10 times going to be a no go. Even trying something simple like killing a Dolyak you might find yourself being run over by a zerg of 10 to 20 people on some of the servers. Most players play games to relax after a day of work to play a game that doesn’t direct them to do something in such a specific way, for that we have jobs in RL. While it is Anets property and they most assuredly can do whatever they want it would be nice if players had input into possible proposed changes to the game. They have become way too specific in their scope! WvW on the Thief you don’t have…omg. Would be nice to see companies actually take input on proposed changes to the game they originally brought and played. I played WoW for 7 1/2 years ( NOT a F2P game) and left when they began instituting changes that were against players likes and lost a good number of people. IMO if Anet follows their same course the ship will sink. Companies depend on people, esp in a F2P game, to help support them financially. I tried to do that but given it’s current wayward course I don’t see myself buying/playing another NCSoft/Anet game.
Again this is only my opinion some will agree and some will disagree. Those that like such changes good for you those that don’t know how I feel. Hope you all enjoy your days and game.
Yeah I can’t find a way back to that daily menu/pop-up/calender.
Shame, o well.
People seem to throw the word “forced” around on this thread. For a lot of people, the daily changes amount to more freedom and greater rewards.
None of the dailies are achievements. They are busywork. They don’t take a lot of effort or work, they aren’t fun or challenging. They are just meant to waste your time.
There. You hit the nail on the head.
In my many years of working experience, this is exactly the type of thing that someone who desperately wants to justify their paycheck (but knows they actually do not deserve it as they aren’t really qualified) would do. And that a boss that doesn’t really care about the results, and has the paycheck safely secured, would approve. I’ve seen it soooo many times.
2 +1 posts. I agree!!!!!!
People seem to throw the word “forced” around on this thread. For a lot of people, the daily changes amount to more freedom and greater rewards.
One thing these new dailies don’t do is giving you more freedom. Greater rewards, yes, but you have a lot less freedom as you can only do them in a tiny area instead of the whole game.
Harvest a specific node type in one area vs harvest anything somewhere
Do events in one map vs do events
Do a lvlx fractal vs do a fractal
Kill world boss Y vs kill 2 champions
People seem to throw the word “forced” around on this thread. For a lot of people, the daily changes amount to more freedom and greater rewards.
One thing these new dailies don’t do is giving you more freedom. Greater rewards, yes, but you have a lot less freedom as you can only do them in a tiny area instead of the whole game.
Harvest a specific node type in one area vs harvest anything somewhere
Do events in one map vs do events
Do a lvlx fractal vs do a fractal
Kill world boss Y vs kill 2 champions
You have more freedom. Previously, there were lots of rewards locked behind completing 5 dailies every day. Now, you get those just for logging in. You no longer have to do dailies to get those rewards.
The only reward now locked behind doing 3 dailies is 10 AP. Previously, to get 10 AP per day, you had to do many more things. If you don’t care about AP, you don’t have to do dailies at all. If you do care about AP, you have to do a much shorter and less specific list to get it. If you’re one of the strange people in this thread who massively, massively care about getting AP, but only about getting a small amount of it per day, then you can pick and choose what days you do your daily on, to the same effect as before.
Basically, you have all the freedom to do whatever you want in game, and are getting much better rewarded for it. All you have to do is make your own choices, rather than blindly following a list in the corner of your screen.
Remove having to run fracuals and crafting from the list. Many of us don’t craft or like fracuals.
Just give us picks from the list of dailies prior to the last patch, those were just fine.
Remove having to run fracuals and crafting from the list. Many of us don’t craft or like fracuals.
Just give us picks from the list of dailies prior to the last patch, those were just fine.
Remove crafting, one of the easiest of the dailies, because you don’t like it?