The New Dailies -- Feedback welcome
What I dislike especially about events in the starter zone is I have to make a choice whether to about help others find events.
People are asking in map chat “where are events?”
1) An event pops up near me. I ping the waypoint and give fast directions. By the time I get there, the event is almost over and by the time the people that listened to me get there, it’s done. They wasted silver and time listening to me and got nothing.
2) One pops near me but I say nothing. It still makes me feel bad because I’m not helping others who are repeatedly asking about events.
Either way I feel like I’m get in a lose/lose situation with these events. I want to be social and help others but I’m getting into situations where either I almost trolling people or I’m keeping events to myself.
What I dislike especially about events in the starter zone is I have to make a choice whether to about help others find events.
People are asking in map chat “where are events?”
1) An event pops up near me. I ping the waypoint and give fast directions. By the time I get there, the event is almost over and by the time the people that listened to me get there, it’s done. They wasted silver and time listening to me and got nothing.
2) One pops near me but I say nothing. It still makes me feel bad because I’m not helping others who are repeatedly asking about events.Either way I feel like I’m get in a lose/lose situation with these events. I want to be social and help others but I’m getting into situations where either I almost trolling people or I’m keeping events to myself.
I had the same thoughts. I feel bad when I announce an event and a bunch of people come running after its over.
Mhm yeah, allright, you know what you are talking about, <10% crit chance
Try it with a class that actually has to work for crit to be high Oh – and – if you want that balance to be “true to a level of that player” – please use a level 6 char We were, after all, not discussing how downleveling WORKS but how someone wants it to be – i.e. no difference between a level 6 and a downleveled 80. Now go make a level 6, give him all the +crit you can get and then check your numbers again.
This is pretty funny. You’re talking about the effectiveness of your build when downleveled to 6 in a newbie zone. Does your build really even matter when you’re running around in a zone designed for people with no traits at all anyway?
Let’s use some common sense please.
It would be fun to have users read threads or post sequence before they jump in. The original line was some user wanted downleveled players to be exactly like new players of that level. And now go make a level 6 Mesmer and see how much fun that class is to play at such a low level … and that user wanted every level 80 to be set back to that stage where every monster takes ages to kill …
So a little background on this. I decided to do the PvE dailies first today (January 3, 2015) and so I go over to Wayfarers to get the maw it. So throughout the pre-events people are parked at the spawn points of the enemies aoe/attacking into space basically leading to instant spawn/death. There was also the endless swinging at an untargetable totem (but that has been going on since the head start). This behavior reeks of "so long as I get mine f—k everyone else’.
For a game mode that is (allegedly) based on cooperation this kind of behavior is toxic and in a starting zone no less. I doubt this was the intention of how the game is to work (as there as been differing reward systems in place in the newer areas). I can see this really turning players off from that content and perhaps the entire game as well.
Once the holiday lethargy has waned I would really appreciate some input from Graile (or someone in red) to open dialog about this facet of the game.
There are numerous other events that players can participate in. They don’t have to follow the gaggle. The main events that actually have noteworthy rewards feature bosses with more than enough health for everyone to ‘tag’. You can even form a party with the people in that group to get credit. It’s why you always see “LFG” in chat for these events that, for all intents and purposes, don’t actually need a party to complete. The impromptu parties formed during these events are all that is required. Join a party, hit it a few times, get full credit.
Not all events scale very well for the amount of players participating, and ArenaNet already knows this. I’m afraid there will be no dialog opened by ArenaNet on this because it is already known.
Post your thoughts here: The New Dailies-Feedback welcome. This is the thread she is collecting information off of to give to the Devs.
Swinging or targeting a spawn point is one way to overcome lag due to the crowds. For instance at Maw there are times I don’t even hear the speech leading up to attacking the totem or even get it’s health bar displayed along the top until it’s already destroyed. Other critters I don’t even see spawning, just get the XP message. This is why players at these events attack empty air in hopes to at least tag because if they wait for those critters to be seen, it’s already too late.
RIP City of Heroes
There are numerous other events that players can participate in. They don’t have to follow the gaggle. The main events that actually have noteworthy rewards feature bosses with more than enough health for everyone to ‘tag’. You can even form a party with the people in that group to get credit. It’s why you always see “LFG” in chat for these events that, for all intents and purposes, don’t actually need a party to complete. The impromptu parties formed during these events are all that is required. Join a party, hit it a few times, get full credit.
Not all events scale very well for the amount of players participating, and ArenaNet already knows this. I’m afraid there will be no dialog opened by ArenaNet on this because it is already known.
No amount of grouping (beside was’t a major part of the games design originally based on you can just play with others without having to party up) will allow much credit with a the instant death at the spawns. The just ‘go do something else’ is just sticking one’s proverbial head in the sand.
As for no dialog I will let those at Anet decide whether or not to respond to this.
Swinging or targeting a spawn point is one way to overcome lag due to the crowds. For instance at Maw there are times I don’t even hear the speech leading up to attacking the totem or even get it’s health bar displayed along the top until it’s already destroyed. Other critters I don’t even see spawning, just get the XP message. This is why players at these events attack empty air in hopes to at least tag because if they wait for those critters to be seen, it’s already too late.
I highly doubt that is the only reasons as they are people swing at the totem before the Escort pre-event has even started.
Your post does make me think about a very important point. Is any of that fun? Is just spamming multi-target (non-projectile) skill in hope of hit something entertaining?
Post your thoughts here: The New Dailies-Feedback welcome. This is the thread she is collecting information off of to give to the Devs.
If this was only an issue within the daily system I would, but this is kind of stuff is running rampant in the general PvE playbase.
(edited by Bran.7425)
There are numerous other events that players can participate in. They don’t have to follow the gaggle. The main events that actually have noteworthy rewards feature bosses with more than enough health for everyone to ‘tag’. You can even form a party with the people in that group to get credit. It’s why you always see “LFG” in chat for these events that, for all intents and purposes, don’t actually need a party to complete. The impromptu parties formed during these events are all that is required. Join a party, hit it a few times, get full credit.
Not all events scale very well for the amount of players participating, and ArenaNet already knows this. I’m afraid there will be no dialog opened by ArenaNet on this because it is already known.
No amount of grouping (beside was’t a major part of the games design originally based on you can just play with others without having to party up) will allow much credit with a the instant death at the spawns. The just ‘go do something else’ is just sticking one’s proverbial head in the sand.
As for no dialog I will let those at Anet decide whether or not to respond to this.
If you want to chain yourself to specific events and limit your opportunities be my guest. I’ll go stick my proverbial head in the sand and get my xp/karma/loot/dailies/coin while you waste your time with the gaggle.
There are numerous other events that players can participate in. They don’t have to follow the gaggle. The main events that actually have noteworthy rewards feature bosses with more than enough health for everyone to ‘tag’. You can even form a party with the people in that group to get credit. It’s why you always see “LFG” in chat for these events that, for all intents and purposes, don’t actually need a party to complete. The impromptu parties formed during these events are all that is required. Join a party, hit it a few times, get full credit.
Not all events scale very well for the amount of players participating, and ArenaNet already knows this. I’m afraid there will be no dialog opened by ArenaNet on this because it is already known.
No amount of grouping (beside was’t a major part of the games design originally based on you can just play with others without having to party up) will allow much credit with a the instant death at the spawns. The just ‘go do something else’ is just sticking one’s proverbial head in the sand.
As for no dialog I will let those at Anet decide whether or not to respond to this.
If you want to chain yourself to specific events and limit your opportunities be my guest. I’ll go stick my proverbial head in the sand and get my xp/karma/loot/dailies/coin while you waste your time with the gaggle.
How exactly are you contributing to the current discussion. I would not matter if the Maw was not the event in question here and in fact your solution is directly against how the game is intended as you basically are actively trying to avoid other players something that was never part of what Guild Wars 2 should be.
Unless you have something on topic to add I suggest that you start your own thread about your fabulous workaround for dealing with the Tag Wars issue. (I highly doubt you will as that could lead to others in you playing spots.)
It’s not a problem with the new dailies- it’s a problem with scaling for certain events.
The trouble is that some events scale just fine, such that even with a large group of people everyone has an ample opportunity to contribute enough to get full credit. Others don’t, once you get beyond a certain number of people.
That’s 100% the reason why people get so desperate about tagging. The new daily system has made it worse because it can be ridiculously specific for PvE, but that’s just exposed the real problem . It’s a matter of scaling each event in a way that makes it broad enough to handle a full zone, without making it so aggressively scaled that people start screaming at non-80’s to go away.
I don’t envy the devs that particular balancing act, but it’s arguably the most important element of GW2’s unique drop-in/drop-out, non-trinity, open-world PvE content.
It’s not a problem with the new dailies- it’s a problem with scaling for certain events.
The trouble is that some events scale just fine, such that even with a large group of people everyone has an ample opportunity to contribute enough to get full credit. Others don’t, once you get beyond a certain number of people.
That’s 100% the reason why people get so desperate about tagging. The new daily system has made it worse because it can be ridiculously specific for PvE, but that’s just exposed the real problem . It’s a matter of scaling each event in a way that makes it broad enough to handle a full zone, without making it so aggressively scaled that people start screaming at non-80’s to go away.
I don’t envy the devs that particular balancing act, but it’s arguably the most important element of GW2’s unique drop-in/drop-out, non-trinity, open-world PvE content.
That is exactly why this thread needs to remain separate from the one concerning the new dailies. I would like to add it is not just the scaling, but how the down-scaling of characters does not (especially after the adjustment made during the NPE) does not really help the event scaling as a down-scaled 80 is more potent than a character are or near the level content was designed for.
But I do agree with you that the developers are not going to have an easy time with this.
Yeah we’ve had these issues since release. One issue is like you mentioned, events that don’t scale properly. The only problem is when scaling is added to them, they develop a second tagging issue. The kill credit tagging bug.
Now this is sort of hard to explain, because a pretty large amount of the game’s players doesn’t fully understand everything that’s going on when they are doing an event. That’s alright, MMOs take time to learn.
Basically, some events give champ bags as a reward for event completion. Some chests include champ bags as well. These two things work properly.
However, champion and legendary foes DROP a champ bag on the ground whenever they die. This is separate from the event rewards, and this is where kill tagging gets messy. Whenever a map gets near full and almost everyone is attacking the same mob, a number of people will not receive that drop. In fact, they will not receive credit for the kill at all. No loot, no experience.
For some reason, the damage you do to that mob is still tracked by the game’s servers. So if you show up late to Frozen Maw for example, and the Shaman has half health, you can still attack it receive gold event participation, receive the chest and receive the daily reward… HOWEVER you will not receive the one extra champ bag that normally drops from the Shaman HIMSELF.
So whenever there’s a champ event (especially one that spawns multiple champs), the favor immediately falls on people playing in parties with spammable untargeted AoE. This sort of forces people to switch off their mesmers and jump on their guardians. In fact we saw a case (ember farm) where ONLY guardians were allowed in groups.
Right now the notorious event for this is Karka Queen. Fortunately you can still get the vast majority of your reward no matter what. However, if the Queen spawns away from you, and you have to waypoint to get to it, it becomes a race to get there first. Again, if you’re late, you can still get most of your reward by hitting the Queen for enough damage. However, don’t expect to get the seperate 2k exp, champ loot drop and (now exempt) Monthly Champion Slayer progress.
Now you’re saying, why cry over ONE champ bag? You get way more from the event reward itself.
Well lets face it. It’s frustrating. It’s just another annoyance added to having other players around. We were told we were supposed to look forward to seeing more people join an event. We were told that champ loot was supposed to encourage us to upscale events.
However, we’ve gotten to the point where an event is being distinguished from a farm.
An event involves something you can just do when you run across it.
A farm is something that you have to race against others, organize a group (preferably full of zerker staff guardians) and stress about when its going to start again and listing your LFG over and over.
If events could just have better scaling AND reward 100% of the players who achieved the damage threshold on its enemies, then a lot of the stress and grind would go away. You could take them or leave them as you please and attack any mob as you see them.
(edited by DarkWasp.7291)
But I do agree with you that the developers are not going to have an easy time with this.
And this is why they aren’t going to do anything about it -_-
This problem is older than the NPE/dailies revamp.
Of course, before the Megaserver, this was a problem limited to Queensdale and very few zones with “farming trains” but now, we can see this problem everywhere, anytime.
Now most people can see how broken and bad designed the “dynamic level adjustment” and the “event scaling” really are, but again, fixing this is not worth the time/effort of the devs.
-ArenaNet
Even being the first to get to an area/mob is not assurance of getting the that bag drop while completing maps on alts I have seen in chat the farmers just going at each other over not getting a drop.
What op called toxic is nothing new and pretty much one the many flaws of GW2 that most players turn a blind eye.
Almost everything in this game melt when there are too many players around.
It’s a combination of poor balance on event scaling and how boons stack increases dps on large scale crowd. Throw in tagging problem where the measurement stick is dps and dps only.
Everything that doesn’t have defiance is basically a pinata when there are lots of players around. Though the defiance mechanic itself is far from perfect.
The terms Zerg Wars 2, Stack Wars 2, Train Wars 2, etc … pretty much a reflection of the core of the game, especially on pve. Players want efficiency and effectiveness when farming. Whether Anet wants this by design or it’s just something they didn’t anticipate is another matter.
Bottom line is yes it’s pathetic mobs can be dead before they even can be rendered by the game engine on your screen. And, no, doubt they are going to do anything about it. It’s just the way it is.
I used the search feature, but couldn’t find the answer. Did this system totally remove monthlies? If so, what happened if we weren’t capped on the achievement points for monthlies? Are we just out of luck?
I used the search feature, but couldn’t find the answer. Did this system totally remove monthlies? If so, what happened if we weren’t capped on the achievement points for monthlies? Are we just out of luck?
Daily and monthly points will be merged, with a new 15k cap.
This will probably (though no guarantees) happen at the next patch.
I used the search feature, but couldn’t find the answer. Did this system totally remove monthlies? If so, what happened if we weren’t capped on the achievement points for monthlies? Are we just out of luck?
Daily and monthly points will be merged, with a new 15k cap.
This will probably (though no guarantees) happen at the next patch.
Great, thanks for the quick reply.
And once again we get shoved in a lvl 1 area (!!!) to do events – Metrica province – and AGAIN fractals. So Anet can say goodbye to any new player who started today and made an Asura as first character.
You’re assuming a new player will be more concerned with getting events done than exploration, and hearts and vistas and such don’t count for the daily, so people aren’t farming those.
What I know is that new players see the talk about events in chat and get all excited that something is happening and want to join in. They say “omw” or “wait for me” but they have to run there because they have no WP yet. So by the time they get there the event is long-done. Then they get really frustrated if they do that more than once. How do I know? I see it in chat.
Do all new players do this? Obviously I can’t say that. But it does happen and I have seen at least one say they were quitting. And that’s just my limited experience spending 10 min in the zone.
Other new players are frustrated that a bunch of people are running around doing things which the new people don’t know about. And others are frustrated that areas of the map are being pinged that aren’t revealed yet for them so they don’t know how to get there. (Again from chat.)
I’m certain that there are new players who just go about their business, but I also know it is affecting some new players negatively.
But I’ve seen people say they’re quitting and they never quit. It doesn’t matter what people say because people so often don’t tell the truth.
If they run and get the way points this time, they’ll have them for the next time. Having the way points isn’t a bad thing anyway.
Everyone is always quitting. Yet they’re back playing before you know it.
I’ve never played an MMO without frustrations.
For a game mode that is (allegedly) based on cooperation this kind of behavior is toxic and in a starting zone no less.
Do people complain this happens – other than you – and others threaten to report because of said complaints or actions done to prevent them from doing this?
Do people throw insults at each other for such activities?
If not, and I’ve neither seen nor heard of such instances (nor do you mention such), then it isn’t toxic. Now, whether or not it’s healthy for the gameplay of the game and community… that’s another matter. But “toxic” is not the word you should use to describe this situation, I believe.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
What I dislike especially about events in the starter zone is I have to make a choice whether to about help others find events.
People are asking in map chat “where are events?”
1) An event pops up near me. I ping the waypoint and give fast directions. By the time I get there, the event is almost over and by the time the people that listened to me get there, it’s done. They wasted silver and time listening to me and got nothing.
2) One pops near me but I say nothing. It still makes me feel bad because I’m not helping others who are repeatedly asking about events.Either way I feel like I’m get in a lose/lose situation with these events. I want to be social and help others but I’m getting into situations where either I almost trolling people or I’m keeping events to myself.
The best way I found to deal with this daily is to chose not go to the zone in question at all that day. Even put off things you were planning to do there anyway (like map completion) to another day. Isn’t this system great? It offers so much choice.
They also added a meta-fun-component to the dailies that was never there before. Instead of the rather bland daily dodger, you now get to experience the daily elation of looking at your completed daily overview and realizing how many crap dailies you dodged that day while going for the 3 least time consuming ones. Fun!
(edited by Manasa Devi.7958)
“so long as I get mine kitten everyone else’.
This is a true face of humanity, mate.
There is a tons of examples from WvW:
Pack dolyaks, they are pretty squishy, ok, you got 1 hit on him, allow another ally to do the same. NO WAY! I’ll do my best to kill this dolly as fast as I only can to not allow other allies to benefit from “Kill dolly” event.
Guards: everyone want his stacks (Guard defender and Guard killer passives), calm down, let another allies to make even 1 hit on them. NO WAY!
Etc.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
What op called toxic is nothing new
Not new, but it affects more people since the new dailies introduced “daily Metrica events” and so on. And that would be an easy thing to fix.
What op called toxic is nothing new
Not new, but it affects more people since the new dailies introduced “daily Metrica events” and so on. And that would be an easy thing to fix.
The problem is not in new daily system, I hope you all understand it.
Ppl have zero respect to each other – that’s a problem.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
You only need bronze to get daily, tag, move on, repeat three more time. You want to sit and complain instead go for it.
Hello.
Just found this thread.
- THE PVP DAILY IS BIGCATKITTEN MESSED UP BLEEEEH. PLEASE REMOVE IT. NOW. NO FANCY WORDS, NOW !!
It does more harm than good. Few poeple try a new class while most already bad pvers in pvp now go on a class theyre not familiar with, while matchmaking still puts them quite high.
MY MESMER GUILDIE IS LAUGHING KILLING THIEVES ON THIEF DAILY DAYS FOR SAKE.
I apologize for the rudeness.
My frustration has been escalating with campers. Those people at Major events that wait at the end of a Meta event and/or Boss spawn and let other people do all the work. Now this wouldn’t be a horrible problem if it were just a few people and it didn’t put those that are doing the pre-events at risk of missing out.
Example?
Dredge Commissar.
More than once I’ve been the only one doing the pre-events and have it pop while I’m out. I port to the nearby WP at SE and run… but unfortunately for me there were 20-30 people camping at Dredge spawn location and I just missed out. When I put the work in – I missed out.
I know life isn’t fair at times. I get that. But this is pathetic.
Remember the Manifesto and the days of launch when they said Dynamic Events would be a way of pulling people together? That you would always LIKE more people to join in? Yeah — Not anymore.
Hello.
Just found this thread.
- THE PVP DAILY IS BIGCATKITTEN MESSED UP BLEEEEH. PLEASE REMOVE IT. NOW. NO FANCY WORDS, NOW !!
It does more harm than good. Few poeple try a new class while most already bad pvers in pvp now go on a class theyre not familiar with, while matchmaking still puts them quite high.
MY MESMER GUILDIE IS LAUGHING KILLING THIEVES ON THIEF DAILY DAYS FOR SAKE.I apologize for the rudeness.
Well in my opinion, players who joins solo or team PvP with a class they have never played are pretty dumb in the first place. So in short, it is not the daily fault it is the players who are stupid enough to join solo or team arenas when they are in need of practice in Hotjoin.
Guild Leader of Alpha Sgc [ASGC]
43 pages, and the solution was on page 1:
Disliked it 5 days ago, dislike it now.
The new Daily system which hand-holds clueless and aimless players is, accidentally, once again leading to additional limits and constraints for loyal veteran players, which will turn dailies for casual players into even more of a chore and annoyance – just like the Traits (67 pages) and NPE (17 pages) changes did.
PROBLEM
According to this article, players will only have 4 fixed PvE dailies, and they will have to do at least 3 of them to get the daily reward. However, the problem is not with the amount, but with the requirements of new dailies:
- Daily Ascalon Forager
- Daily Maguuma Wastes Vista Viewer
- Daily Malchor’s Leap Event Completer
- Daily Fire Elemental
Let’s look at what this means:
- Bring your character to a region you might not have or don’t want to explore yet (new Sylvari player in Caledon Forest) to harvest stuff there.
- Bring your level 80 character which you might not have to a region you might not have or don’t want to explore yet and find a vista there.
- Bring your almost level 80 character which you might not have to a region you might not have or don’t want to explore yet and look for events across that map.
- Log in at specific time after looking up times at external websites (no in-game schedule exists) and bring your character to a region you might not have or don’t want to explore yet.
How is it different from the current PvE dailies?
- Daily Kills
- Daily Reviver
- Daily Events
- Daily Gatherer
- Daily Leveler
- Condition Applier
- Daily Kill Variety
- Daily Recycler
Let’s look at what this meant:
- Kill stuff while playing the game when, where and how you want.
- Revive stuff while playing the game when, where and how you want.
- Do stuff while playing the game when, where and how you want.
- Gather stuff while playing the game when, where and how you want.
- Do enough stuff to get a level while playing the game when, where and how you want.
- Spam different skills while playing the game when, where and how you want.
- Kill different stuff while playing the game when, where and how you want.
- Salvage stuff you get while playing the game when, where and how you want.
In other words, you were rewarded for simply playing the game; unless you were an achievement hunter, it felt natural and it was rather hard not to get dailies while playing PvE. (I think it would be safe to assume that most casual players do not ever step into WvW/PvP; however, the new PvP dailies will have variations of the same problematic concept, like “win a game on a class you don’t know”).
With NPE in mind, I see where there problem lay: completely new players felt clueless and didn’t know what to do! So just as with “go to this vista and press F, go to this PoI and you don’t even have to press F…” system, the new dailies are telling people what they can do. The problem is, though… there are next to no options!
BACKGROUND
These threads from the past are worth noting:
- Only 10 Daily Achivements? – an 8-page thread from 7 months ago where players are annoyed since they’re forced to do specific PvE dailies because of lack of choices. Result: increase in choices.
- Please make dailies feel more natural – a thread about making dailies feel enjoyable instead of forced.
- Daily Orrian killer – adding a daily with unnatural requirements caused a lot of distress, and it was still only a subset from a large pool.
SOLUTION
Unsurprisingly, the solution is simple: add at least 3 permanent choices for dailies which come naturally while playing. You know, something from this set:
- Daily Leveler
- Daily Kills
- Daily Events
- Daily Gatherer
- Daily Recycler
- Daily Dodger
This way, playing players will be happily getting rewards for playing, and those who need directions or extra rewards, can do the specific stuff.
WHY THIS THREAD IS IMPORTANT and SHOULD NOT BE MERGED
Because threads like this one will appear in tens, if not hundreds when the patch hits. We’ve seen it with megaservers, traits, town clothes, commander tags, gem exchange… well, with all the changes which had easily predictable outcomes which were pointed at by the community, but were implemented regardless because they were already planned to.
So maybe, this time it’s better to listen to players before making this change? It will save so much time for everyone. Thank you.
Mhm yeah, allright, you know what you are talking about, <10% crit chance
Try it with a class that actually has to work for crit to be high Oh – and – if you want that balance to be “true to a level of that player” – please use a level 6 char We were, after all, not discussing how downleveling WORKS but how someone wants it to be – i.e. no difference between a level 6 and a downleveled 80. Now go make a level 6, give him all the +crit you can get and then check your numbers again.
This is pretty funny. You’re talking about the effectiveness of your build when downleveled to 6 in a newbie zone. Does your build really even matter when you’re running around in a zone designed for people with no traits at all anyway?
Let’s use some common sense please.
It would be fun to have users read threads or post sequence before they jump in. The original line was some user wanted downleveled players to be exactly like new players of that level. And now go make a level 6 Mesmer and see how much fun that class is to play at such a low level … and that user wanted every level 80 to be set back to that stage where every monster takes ages to kill …
I’d like for you to point me to a place in the game where a regular mob takes “ages” to kill for an appropriately leveled character.
But I’ve seen people say they’re quitting and they never quit. It doesn’t matter what people say because people so often don’t tell the truth.
New Coke was awesome, focus groups said.
It is a very good change. I love the way the new dailies are implemented! Good job Anet!
My only suggestion: keep the monthlies along with the new login monthly. Why not? More to score for!
What I dislike especially about events in the starter zone is I have to make a choice whether to about help others find events.
People are asking in map chat “where are events?”
1) An event pops up near me. I ping the waypoint and give fast directions. By the time I get there, the event is almost over and by the time the people that listened to me get there, it’s done. They wasted silver and time listening to me and got nothing.
2) One pops near me but I say nothing. It still makes me feel bad because I’m not helping others who are repeatedly asking about events.Either way I feel like I’m get in a lose/lose situation with these events. I want to be social and help others but I’m getting into situations where either I almost trolling people or I’m keeping events to myself.
it’s only a matter of time when people starts trolling and making fun from confusing people, calling for nonexistent events. Displaying events on the map with some simple small icon and brief mouseover informations would prevent the drama.
Back on topic, I am glad dailies are simplified and can be done faster. On the other hand, it’s extremely repetitive and it isn’t fun. And eventually it will get annoying in the future. Sure, it’s only AP hoarding, but it can still be fun if you add more options.
My frustration has been escalating with campers. Those people at Major events that wait at the end of a Meta event and/or Boss spawn and let other people do all the work. Now this wouldn’t be a horrible problem if it were just a few people and it didn’t put those that are doing the pre-events at risk of missing out.
Example?
Dredge Commissar.More than once I’ve been the only one doing the pre-events and have it pop while I’m out. I port to the nearby WP at SE and run… but unfortunately for me there were 20-30 people camping at Dredge spawn location and I just missed out. When I put the work in – I missed out.
I know life isn’t fair at times. I get that. But this is pathetic.
Remember the Manifesto and the days of launch when they said Dynamic Events would be a way of pulling people together? That you would always LIKE more people to join in? Yeah — Not anymore.
I understand your frustration but can’t really blame the other players, especially when we have the example of the ports that take players from the pre-events for the Shadow Behemoth to the Shadow Behemoth fight itself and other encounters with longer gaps between the pre-events and the boss fight.
If I accept the fact that kill credit dueling is competitive, then I can not blame any other player for maximizing their chance to get kill credit. Instead, I ask if getting kill credit has to be competitive and I think it does. If there weren’t a minimum damage threshold, we would just see a lot of players tagging and running; leaching off of other players.
No matter how high an event is scaled or how low the minimum damage threshold is set, there will be instances of players being out dueled. The wider the range in level and gear, the more likely that instance will occur.
They’re special! They got aspirations.”
Finn the human
Unbelievably bad. I only do PVE and have no choice at all. I am forced to play places I hate, I have to wait around for this or that stupid Big Boss… I’m not always available when the boss shows up.. The new daily took most the fun out of playing the game. IT’s BAD !! I liked the old daily.
I went to this horrible restaurant last night. They had over 100 menu items. I have chosen to not eat meat or carbs which only left me with 5 choices for meals. Needless to say, I was not impressed and wrote them a negative review about how they lack choices.
And once again we get shoved in a lvl 1 area (!!!) to do events – Metrica province – and AGAIN fractals. So Anet can say goodbye to any new player who started today and made an Asura as first character.
You’re assuming a new player will be more concerned with getting events done than exploration, and hearts and vistas and such don’t count for the daily, so people aren’t farming those.
What I know is that new players see the talk about events in chat and get all excited that something is happening and want to join in. They say “omw” or “wait for me” but they have to run there because they have no WP yet. So by the time they get there the event is long-done. Then they get really frustrated if they do that more than once. How do I know? I see it in chat.
Do all new players do this? Obviously I can’t say that. But it does happen and I have seen at least one say they were quitting. And that’s just my limited experience spending 10 min in the zone.
Other new players are frustrated that a bunch of people are running around doing things which the new people don’t know about. And others are frustrated that areas of the map are being pinged that aren’t revealed yet for them so they don’t know how to get there. (Again from chat.)
I’m certain that there are new players who just go about their business, but I also know it is affecting some new players negatively.
But I’ve seen people say they’re quitting and they never quit. It doesn’t matter what people say because people so often don’t tell the truth.
If they run and get the way points this time, they’ll have them for the next time. Having the way points isn’t a bad thing anyway.
Everyone is always quitting. Yet they’re back playing before you know it.
I’ve never played an MMO without frustrations.
So your answer is not to worry about people being frustrated because people who say they’re quitting don’t actually quit or come back? LOL
There are many people who quit an MMO because they are frustrated and more importantly, many people who quit that never say anything. Ignoring player frustration because “I’ve never played an MMO without frustrations” is a bad idea. But hopefully Anet doesn’t share your attitude.
What I dislike especially about events in the starter zone is I have to make a choice whether to about help others find events.
People are asking in map chat “where are events?”
1) An event pops up near me. I ping the waypoint and give fast directions. By the time I get there, the event is almost over and by the time the people that listened to me get there, it’s done. They wasted silver and time listening to me and got nothing.
2) One pops near me but I say nothing. It still makes me feel bad because I’m not helping others who are repeatedly asking about events.Either way I feel like I’m get in a lose/lose situation with these events. I want to be social and help others but I’m getting into situations where either I almost trolling people or I’m keeping events to myself.
The best way I found to deal with this daily is to chose not go to the zone in question at all that day. Even put off things you were planning to do there anyway (like map completion) to another day. Isn’t this system great? It offers so much choice.
They also added a meta-fun-component to the dailies that was never there before. Instead of the rather bland daily dodger, you now get to experience the daily elation of looking at your completed daily overview and realizing how many crap dailies you dodged that day while going for the 3 least time consuming ones. Fun!
Yea, yesterday I was pondering whether to do the “Zone” daily and when I should do it. I usually play during Prime Time North America, so I thought if I wait until very late or early this morning that might be better.
So instead of just playing, I’m trying to strategize my play to have the least impact on the new player area. Something that Anet should have done before implementing this horrible system.
Hello.
Just found this thread.
- THE PVP DAILY IS BIGCATKITTEN MESSED UP BLEEEEH. PLEASE REMOVE IT. NOW. NO FANCY WORDS, NOW !!
It does more harm than good. Few poeple try a new class while most already bad pvers in pvp now go on a class theyre not familiar with, while matchmaking still puts them quite high.
MY MESMER GUILDIE IS LAUGHING KILLING THIEVES ON THIEF DAILY DAYS FOR SAKE.I apologize for the rudeness.
Well in my opinion, players who joins solo or team PvP with a class they have never played are pretty dumb in the first place. So in short, it is not the daily fault it is the players who are stupid enough to join solo or team arenas when they are in need of practice in Hotjoin.
I don’t do PvP: is there a tutorial? Players see these tasks in their Dailies window so they want to try them – are they directed as to the best way to start doing PvP?
I don’t do PvP: is there a tutorial? Players see these tasks in their Dailies window so they want to try them – are they directed as to the best way to start doing PvP?
my suggestion is, don’t go ranked, go practice. Even better custom arenas count, so me and my friends did some of our pvp dailies in a dueling custom arena (thank you people that are keeping those up!), that way it’s just us and people wanting to duel on both sides and even if you lose you don’t get any abuse from other people around you.
Plus there isn’t any 1 vs 3 or any filthy tactics like that. It’s just never ending stream of duels
I went to this horrible restaurant last night. They had over 100 menu items. I have chosen to not eat meat or carbs which only left me with 5 choices for meals. Needless to say, I was not impressed and wrote them a negative review about how they lack choices.
Lol, not a good analogy. Most MMO players don’t like PvP. That is proven by how few open world PvP MMOs there are. Yet the vast majority of Dailies are in PvP. WvW is PvP no matter what Anet says. What people don’t like about PvP is other players stalking / killing them which can happen in WvW which makes it PvP by definition.
So there go 2/3 of the choice for most people off the bat. To use the restaurant analogy it would be like a restaurant being silly enough to have 2/3 of its menu consist of food that the majority of the customers don’t like.
Hello.
Just found this thread.
- THE PVP DAILY IS BIGCATKITTEN MESSED UP BLEEEEH. PLEASE REMOVE IT. NOW. NO FANCY WORDS, NOW !!
It does more harm than good. Few poeple try a new class while most already bad pvers in pvp now go on a class theyre not familiar with, while matchmaking still puts them quite high.
MY MESMER GUILDIE IS LAUGHING KILLING THIEVES ON THIEF DAILY DAYS FOR SAKE.I apologize for the rudeness.
Well in my opinion, players who joins solo or team PvP with a class they have never played are pretty dumb in the first place. So in short, it is not the daily fault it is the players who are stupid enough to join solo or team arenas when they are in need of practice in Hotjoin.
I don’t do PvP: is there a tutorial? Players see these tasks in their Dailies window so they want to try them – are they directed as to the best way to start doing PvP?
Nope. No tutorial, just panels and buttons to click on.
Lol. I was so noob the first time I did a PvP daily I got in one and couldn’t move. I was freaking out, trying to move, dodge, anything, expecting any second that someone would come over to kill me. Then I figured out it was observation only. I have no idea now which one that was, team maybe.
I knew from reading the forums that hotjoin, whichever and whatever the heck that was, was the one I wanted. I eventually figured out how to do it, but no tutorial. I was hitting panels and buttons trying to figure out what did what and how to set up PvP gear.
(edited by Astral Projections.7320)
Lol, not a good analogy. Most MMO players don’t like PvP. That is proven by how few open world PvP MMOs there are. Yet the vast majority of Dailies are in PvP. WvW is PvP no matter what Anet says. What people don’t like about PvP is other players stalking / killing them which can happen in WvW which makes it PvP by definition.
So there go 2/3 of the choice for most people off the bat. To use the restaurant analogy it would be like a restaurant being silly enough to have 2/3 of its menu consist of food that the majority of the customers don’t like.
there are plenty PvP only MMOs launching and if you think that it’s a small amount of people that like it, you must have not been on a single PvP only game.
However nobody should be forced into modes that they don’t like. I never stepped foot in WvW, but I’m happy with Spvp. So more choice for all of the modes would be exactly what people want.
Lol, not a good analogy. Most MMO players don’t like PvP. That is proven by how few open world PvP MMOs there are. Yet the vast majority of Dailies are in PvP. WvW is PvP no matter what Anet says. What people don’t like about PvP is other players stalking / killing them which can happen in WvW which makes it PvP by definition.
So there go 2/3 of the choice for most people off the bat. To use the restaurant analogy it would be like a restaurant being silly enough to have 2/3 of its menu consist of food that the majority of the customers don’t like.
there are plenty PvP only MMOs launching
Really? I haven’t noted a large number. And I have noted over time several open PvP MMOs that were in the works have never been finished.
and if you think that it’s a small amount of people that like it, you must have not been on a single PvP only game.
Sure any PvP only MMO is going to have a fair number of people because they don’t have a lot of games to choose from. Players who don’t like PvP have a huge number of MMOs to choose from so they’re more spread out.
However nobody should be forced into modes that they don’t like. I never stepped foot in WvW, but I’m happy with Spvp. So more choice for all of the modes would be exactly what people want.
I completely agree.
I went to this horrible restaurant last night. They had over 100 menu items. I have chosen to not eat meat or carbs which only left me with 5 choices for meals. Needless to say, I was not impressed and wrote them a negative review about how they lack choices.
Lol, not a good analogy. Most MMO players don’t like PvP. That is proven by how few open world PvP MMOs there are. Yet the vast majority of Dailies are in PvP. WvW is PvP no matter what Anet says. What people don’t like about PvP is other players stalking / killing them which can happen in WvW which makes it PvP by definition.
So there go 2/3 of the choice for most people off the bat. To use the restaurant analogy it would be like a restaurant being silly enough to have 2/3 of its menu consist of food that the majority of the customers don’t like.
I’m going to assume that you have never really played PvP or WvW. You’re also speculating that the “majority” of players are PvE only. If you’re going to use that to back up your argument then provide proof.
Really? I haven’t noted a large number. And I have noted over time several open PvP MMOs that were in the works have never been finished.
Sure any PvP only MMO is going to have a fair number of people because they don’t have a lot of games to choose from. Players who don’t like PvP have a huge number of MMOs to choose from so they’re more spread out.
Eternal Crusade is upcoming and I can’t wait! Then there’s Planetside. Then World of Warcraft’s PvP servers were always more full on Europe than PVE. When Wildstar launched there were more players on the PvP realms on EU side once again, then developers completely messed up PvP and refused to fix it, so now it’s a ghost town.
A lot of reason as to why Guild Wars 2 survived its bumpy bits was because of its WvW. For a very long time there were no updates before Season 1, when Season 1 started updates were few and far between, but players stayed because they were fighting in WvW. Both modes (WvW and Spvp) are very alive, meaning that even in this game PvP is alive and well, therefore trying to undermine a side that no matter the percentage is still a fair amount of people (even if the split is 80% PVE, 20% PvP, having in mind that PvP modes are very alive, it would be unwise to claim that almost nobody likes them) doesn’t add anything good to the argument.
You want more PVE dailies. How many people like or dislike PvP do not matter for that particular request, so just keep that out of it. You don’t need to justify wanting more dailies. We all want a bigger variety of dailies to pick from.
I went to this horrible restaurant last night. They had over 100 menu items. I have chosen to not eat meat or carbs which only left me with 5 choices for meals. Needless to say, I was not impressed and wrote them a negative review about how they lack choices.
Lol, not a good analogy. Most MMO players don’t like PvP. That is proven by how few open world PvP MMOs there are. Yet the vast majority of Dailies are in PvP. WvW is PvP no matter what Anet says. What people don’t like about PvP is other players stalking / killing them which can happen in WvW which makes it PvP by definition.
So there go 2/3 of the choice for most people off the bat. To use the restaurant analogy it would be like a restaurant being silly enough to have 2/3 of its menu consist of food that the majority of the customers don’t like.
I’m going to assume that you have never really played PvP or WvW.
Why would you assume that?
You’re also speculating that the “majority” of players are PvE only. If you’re going to use that to back up your argument then provide proof.
First there is the fact that the vast majority of MMOs do not have open world PvP. Second, the majority of MMOs don’t have any PvP at all. Finally, the vast majority of MMOs that launched with an open-world PvP quickly ended up putting PvP in designated areas or moving PvP to certain servers only.
Supply and demand – if the majority of players wanted PvP there would be more PvP.