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Posted by: Nyama.6931

Nyama.6931

The major problem I’ve found with these new dailies is the events part – got to <map> and complete 4 events – with the megaservers, this means you have max players on the map looking for events, and as soon as they start, they’re over in a few seconds, so just doing this can take a long time, especially on unexplored maps, and sometimes just impossible – my level 30 ranger was told to go do events in Frostgorge Sound

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Posted by: Vayne.8563

Vayne.8563

The major problem I’ve found with these new dailies is the events part – got to <map> and complete 4 events – with the megaservers, this means you have max players on the map looking for events, and as soon as they start, they’re over in a few seconds, so just doing this can take a long time, especially on unexplored maps, and sometimes just impossible – my level 30 ranger was told to go do events in Frostgorge Sound

Your level 30 ranger wasn’t told to do events in Frostgorge Sound. That’s now how dailies work. Your account was told to do stuff in Frostgorge.

If 30 was the highest level character you had, then you wouldn’t get that daily but since dailies are account bound, it’s your account that’s given a daily, not your character. All achievements are account bound.

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Posted by: Nyama.6931

Nyama.6931

The major problem I’ve found with these new dailies is the events part – got to <map> and complete 4 events – with the megaservers, this means you have max players on the map looking for events, and as soon as they start, they’re over in a few seconds, so just doing this can take a long time, especially on unexplored maps, and sometimes just impossible – my level 30 ranger was told to go do events in Frostgorge Sound

Your level 30 ranger wasn’t told to do events in Frostgorge Sound. That’s now how dailies work. Your account was told to do stuff in Frostgorge.

If 30 was the highest level character you had, then you wouldn’t get that daily but since dailies are account bound, it’s your account that’s given a daily, not your character. All achievements are account bound.

That’s the point, my level 30 ranger is the only character I have that hasn’t done everything there is to do, and this is the one I now have to level up in order to complete the story, forcing me to change to another character to do the dailies makes it completely counter productive. Anet’s main point about Guild Wars 2 was ‘We wont tell you how to play it your way’ seems to of been completely abandoned now.

Also, a friend of mine who has only 1 character on the account was given a daily to do events in Frostgorge Sound at level 50, so these dailies are given to people who are not at the level requirements

(edited by Nyama.6931)

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Posted by: Rauderi.8706

Rauderi.8706

While I like the idea of the dailies and the reward system, it’s butting up against the flow of play.

Sunday, my guild was having a community event. My first response, “I’ll be there after SB.” That was 40 minutes away from spawning. Timing the guild event around a world boss was an intrusion on an otherwise good time.

Yesterday, the daily PvE batch was less than desirable. Luckily, I had WvW ruin capture to fall back on. But, the two most offensive from last night: Jormag and Caledon events.

The events one is obvious, just by looking back at prior feedback. We’d like that one changed.

But Jormag? Who doesn’t love beating down a world boss? (Lots of people, actually, but I digress.) The problem was, it was 2.5 hours away from when I logged in. There isn’t enough in this game anymore to keep me logged in for that long. And I still had to go to an external site to find the boss timer. I can’t stress how bad this is.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Ayrilana.1396

Ayrilana.1396

All bosses have a set timer and they don’t really deviate from that. I’ve come to the bosses minutes before it was due to spawn and there have always been enough people. The majority of them are champs anyway which can be killed by a handful of players.

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Posted by: Astral Projections.7320

Astral Projections.7320

All bosses have a set timer and they don’t really deviate from that. I’ve come to the bosses minutes before it was due to spawn and there have always been enough people. The majority of them are champs anyway which can be killed by a handful of players.

That’s not the point at all.

The point is having to wait hours before a daily is available to do. If you aren’t able to wait, it might as well not be on the list for you.

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Posted by: Ayrilana.1396

Ayrilana.1396

All bosses have a set timer and they don’t really deviate from that. I’ve come to the bosses minutes before it was due to spawn and there have always been enough people. The majority of them are champs anyway which can be killed by a handful of players.

That’s not the point at all.

The point is having to wait hours before a daily is available to do. If you aren’t able to wait, it might as well not be on the list for you.

I was mainly addressing the first part about him choosing between SB or the guild event. He could’ve joined the guild event and then hopped to Queensdale for SB a few minutes before it was due to spawn. I do agree that being restricted to specific times for an achievement is going to be a bit too far.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

After some time:

i am one of those “Don’t hate it and don’t love it” kinda people here. On the one hand, on a good day I can knock out the daily super fast with minimal effort.

On other days I honestly feel like I’m being forced to do things I’d rather not do just to get the daily.

Case and point: The other night I had just gotten my girls down to sleep and had a limited amount of time I could play. More importantly I was exhausted and just wanted to generally run around and “do some things” in the game and hopefully get my daily.

Problem was there was only ONE PvE daily (I think it was a gathering one) that I could do in that fashion. The others were something like do Shadow Behemoth (which I was about 2 hours out of the window for), fractals (which I don’t enjoy even when I have enough energy to play for a while) and events on a map that the toon i wanted to play on didn’t even have open. This meant that I had to go into WvW and/or PvP to possibly complete the daily. Problem was that although I used to WvW a lot on my server, I’ve not had the energy or inclination to go in there this last week and i was frankly in no mood to have to dodge/fight people just to cap a ruin or kill a yak/guard(s). I am also not that big on PvP either. i just don’t enjoy it most of the time.

Now before anyone starts going off on the whole “everyone who just wants to do their little mode” thing, please stop. I enjoy PvE over the other 2 game modes most days and that is how i like to play. period. I think Anet would have been better served giving those that like to play those other modes exclusively more options for dailies in their respective modes rather than try to force everyone out of their preferred play-styles into the other game modes. But I digress.

On this day, since I wanted to get my AP, I forced myself to go into WvW. It was predictably kill a yak and take a ruin. OK, fine, found a yak with no guards and ganked it then went to the nearby ruin. Thankfully I was seconds away from capping it when I had someone run up on me and start plinking away at my up-level and was able to cap it right before the got there to kill me. Yay.

Seriously, what is so hard about giving each game mode enough options that anyone can get the daily on any toon they WANT to run instead of a toon they HAVE to run because they are the only ones with access to that map/area/level/etc or simply if they just like playing PvE, WvW, or PvP exclusively?

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: Astral Projections.7320

Astral Projections.7320

All bosses have a set timer and they don’t really deviate from that. I’ve come to the bosses minutes before it was due to spawn and there have always been enough people. The majority of them are champs anyway which can be killed by a handful of players.

That’s not the point at all.

The point is having to wait hours before a daily is available to do. If you aren’t able to wait, it might as well not be on the list for you.

I was mainly addressing the first part about him choosing between SB or the guild event. He could’ve joined the guild event and then hopped to Queensdale for SB a few minutes before it was due to spawn. I do agree that being restricted to specific times for an achievement is going to be a bit too far.

Depends on the guild event. If they are doing missions and you are in the middle of one, you can’t really leave it and go off to do the boss event if that’s when it pops. Not only do you lose the commendations but it can possibly cause the mission to fail if people are leaving in the middle of it, especially with guilds that have trouble getting 2 full parties together to do missions.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Depends on the guild event. If they are doing missions and you are in the middle of one, you can’t really leave it and go off to do the boss event if that’s when it pops. Not only do you lose the commendations but it can possibly cause the mission to fail if people are leaving in the middle of it, especially with guilds that have trouble getting 2 full parties together to do missions.

This. I was invited to an event that a friend’s guild was putting on last weekend. Total time was in excess of 1.5 hours (they did multiple things). This type of conflict isn’t going to crop up all the time, nor is it going to happen to everyone, if only because some people play long enough to get two pops for the same boss in their play schedule. However, it can happen.

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Posted by: Nyama.6931

Nyama.6931

After some time:

On other days I honestly feel like I’m being forced to do things I’d rather not do just to get the daily.

This is exactly the point I was trying to make previously – this is no longer my story

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Posted by: Felkes.2759

Felkes.2759

Oh…this still hasn’t been rolled back huh? Well on top of this and the loads of other kittenting game breaking updates.
…bye then. It was nice that first year it lasted. Now I’m off to make a GW2 table top rpg where “Play how you want” still means something.

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Posted by: Vayne.8563

Vayne.8563

The major problem I’ve found with these new dailies is the events part – got to <map> and complete 4 events – with the megaservers, this means you have max players on the map looking for events, and as soon as they start, they’re over in a few seconds, so just doing this can take a long time, especially on unexplored maps, and sometimes just impossible – my level 30 ranger was told to go do events in Frostgorge Sound

Your level 30 ranger wasn’t told to do events in Frostgorge Sound. That’s now how dailies work. Your account was told to do stuff in Frostgorge.

If 30 was the highest level character you had, then you wouldn’t get that daily but since dailies are account bound, it’s your account that’s given a daily, not your character. All achievements are account bound.

That’s the point, my level 30 ranger is the only character I have that hasn’t done everything there is to do, and this is the one I now have to level up in order to complete the story, forcing me to change to another character to do the dailies makes it completely counter productive. Anet’s main point about Guild Wars 2 was ‘We wont tell you how to play it your way’ seems to of been completely abandoned now.

Also, a friend of mine who has only 1 character on the account was given a daily to do events in Frostgorge Sound at level 50, so these dailies are given to people who are not at the level requirements

Sorry I don’t buy it. I’ve been monitoring this on my wife’s second account every day and even when she has a 60, she didn’t get Frostgorge Sound.

I’ve looked at those dailies every single day since this whole debate started and never was daily given that was at an inappropriate level.

What you’re really saying is 10 achievement points isn’t worth switching characters for. Okay, that’s your choice.

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Posted by: HtFde.3856

HtFde.3856

What you’re really saying is 10 achievement points isn’t worth switching characters for. Okay, that’s your choice.

That’s an over-simplification.

Me, I’m kinda torn between a love-hate relationship towards the new system but I can understand the problem the poster has whose post you quoted. If you only have a limited amount of playtime (say about an hour) and do mainly PvE you could – with the old system – play/level a low level character and you could complete the dailies with that char. You had to get out of your way a few times to complete them (rezzing people, killing white creatures, etc.) but most dailies could be achieved while just playing the game where and how you wanted (and what with).

The new system requires you to use specific chars to complete the dailies (as the tasks you get might be on a map not yet discovered by your low level alt or the map in question might be with too high a level requirement). So you spend some time playing with a char you didn’t intend to play … even on a good day this can take 20 minutes to half an hour if you’re not using the WvW or PvP dailies to “speed things up”.

After that you can switch to your alt and do what you intended to do in the first place but you’ll be playing that char less 30 – 40 minutes instead of an hour and you’ll lose XP because the XP scrolls from the dailies do not compensate for XP lost while actually doing the dailies.

So, it’s not as simple as having to switch characters to get 10 achievement points – you lose a bit more with the new dailies – time for playing the game as you want. And if this often repeated wording strikes you as strange … those were the words ANet used in marketing their game. Seems they’ve changed direction …

PMI – Dzagonur Rallybot :)

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Posted by: Vayne.8563

Vayne.8563

What you’re really saying is 10 achievement points isn’t worth switching characters for. Okay, that’s your choice.

That’s an over-simplification.

Me, I’m kinda torn between a love-hate relationship towards the new system but I can understand the problem the poster has whose post you quoted. If you only have a limited amount of playtime (say about an hour) and do mainly PvE you could – with the old system – play/level a low level character and you could complete the dailies with that char. You had to get out of your way a few times to complete them (rezzing people, killing white creatures, etc.) but most dailies could be achieved while just playing the game where and how you wanted (and what with).

The new system requires you to use specific chars to complete the dailies (as the tasks you get might be on a map not yet discovered by your low level alt or the map in question might be with too high a level requirement). So you spend some time playing with a char you didn’t intend to play … even on a good day this can take 20 minutes to half an hour if you’re not using the WvW or PvP dailies to “speed things up”.

After that you can switch to your alt and do what you intended to do in the first place but you’ll be playing that char less 30 – 40 minutes instead of an hour and you’ll lose XP because the XP scrolls from the dailies do not compensate for XP lost while actually doing the dailies.

So, it’s not as simple as having to switch characters to get 10 achievement points – you lose a bit more with the new dailies – time for playing the game as you want. And if this often repeated wording strikes you as strange … those were the words ANet used in marketing their game. Seems they’ve changed direction …

I mainly do PvE..but I will do WvW or SPvP for a couple of quick achievement points. It’s called adapting. All games require you to adapt.

That said, I don’t say this system is ideal. There are issues with it. But generally speaking it takes me less than 10 minutes to get my achievements pretty much every single day. That’s ten minutes way from my game time after which I can do anything I want.

That’s an achievement point a minute.

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Posted by: Nyama.6931

Nyama.6931

What you’re really saying is 10 achievement points isn’t worth switching characters for. Okay, that’s your choice.

That’s an over-simplification.

Me, I’m kinda torn between a love-hate relationship towards the new system but I can understand the problem the poster has whose post you quoted. If you only have a limited amount of playtime (say about an hour) and do mainly PvE you could – with the old system – play/level a low level character and you could complete the dailies with that char. You had to get out of your way a few times to complete them (rezzing people, killing white creatures, etc.) but most dailies could be achieved while just playing the game where and how you wanted (and what with).

The new system requires you to use specific chars to complete the dailies (as the tasks you get might be on a map not yet discovered by your low level alt or the map in question might be with too high a level requirement). So you spend some time playing with a char you didn’t intend to play … even on a good day this can take 20 minutes to half an hour if you’re not using the WvW or PvP dailies to “speed things up”.

After that you can switch to your alt and do what you intended to do in the first place but you’ll be playing that char less 30 – 40 minutes instead of an hour and you’ll lose XP because the XP scrolls from the dailies do not compensate for XP lost while actually doing the dailies.

So, it’s not as simple as having to switch characters to get 10 achievement points – you lose a bit more with the new dailies – time for playing the game as you want. And if this often repeated wording strikes you as strange … those were the words ANet used in marketing their game. Seems they’ve changed direction …

I mainly do PvE..but I will do WvW or SPvP for a couple of quick achievement points. It’s called adapting. All games require you to adapt.

That said, I don’t say this system is ideal. There are issues with it. But generally speaking it takes me less than 10 minutes to get my achievements pretty much every single day. That’s ten minutes way from my game time after which I can do anything I want.

That’s an achievement point a minute.

No, 10 achievement points isnt worth switching characters for, as I stated earlier, I’ve never used dailies for achievement points, it’s always been the main way to increase lower level players.
If you want to comment and quote me, you should at least make sure to actually read and understand what I’m saying

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Posted by: Vayne.8563

Vayne.8563

What you’re really saying is 10 achievement points isn’t worth switching characters for. Okay, that’s your choice.

That’s an over-simplification.

Me, I’m kinda torn between a love-hate relationship towards the new system but I can understand the problem the poster has whose post you quoted. If you only have a limited amount of playtime (say about an hour) and do mainly PvE you could – with the old system – play/level a low level character and you could complete the dailies with that char. You had to get out of your way a few times to complete them (rezzing people, killing white creatures, etc.) but most dailies could be achieved while just playing the game where and how you wanted (and what with).

The new system requires you to use specific chars to complete the dailies (as the tasks you get might be on a map not yet discovered by your low level alt or the map in question might be with too high a level requirement). So you spend some time playing with a char you didn’t intend to play … even on a good day this can take 20 minutes to half an hour if you’re not using the WvW or PvP dailies to “speed things up”.

After that you can switch to your alt and do what you intended to do in the first place but you’ll be playing that char less 30 – 40 minutes instead of an hour and you’ll lose XP because the XP scrolls from the dailies do not compensate for XP lost while actually doing the dailies.

So, it’s not as simple as having to switch characters to get 10 achievement points – you lose a bit more with the new dailies – time for playing the game as you want. And if this often repeated wording strikes you as strange … those were the words ANet used in marketing their game. Seems they’ve changed direction …

I mainly do PvE..but I will do WvW or SPvP for a couple of quick achievement points. It’s called adapting. All games require you to adapt.

That said, I don’t say this system is ideal. There are issues with it. But generally speaking it takes me less than 10 minutes to get my achievements pretty much every single day. That’s ten minutes way from my game time after which I can do anything I want.

That’s an achievement point a minute.

No, 10 achievement points isnt worth switching characters for, as I stated earlier, I’ve never used dailies for achievement points, it’s always been the main way to increase lower level players.
If you want to comment and quote me, you should at least make sure to actually read and understand what I’m saying

You can level characters anyway. What you’re really saying is that if the game doesn’t provide you a roadmap, you can’t find your own roadmap.

I do the achievement in ten minutes, then I level characters. Still not seeing your problem. You act as if doing dailies is the only way to level characters. But the dailies, as done before, don’t really give you any real advantage in that.

At worse, it’ll take you a bit longer to level…but that’s not your complaint.

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Posted by: aspirine.6852

aspirine.6852

Low level events in caladon forest and for instance quensdale turn into a matter of luck. If you have to travel to the event the chance is pretty big that it’s over, if it’s not on a timer.

I’ve never been to orr btw for the daily, is that intentional or did I miss a day perhaps?

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Posted by: Subutex.2416

Subutex.2416

I like the new dailies in general. Only thing I don’t like is the time needed to finish PvE daily compared to PvP or WvW.
Daily events in particular are a pain for two reasons: most events have been completed, so you gotta look a lot for them (or if you look for a tag/ask for events, you can easily get there and it is over).
Second reason is the zerging that occurs, making easy events become a stressful task to hit one mob and get its xp.

About the rewards, the only daily I feel worth doing is Keep Capturer for the tome.

(edited by Subutex.2416)

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Posted by: Leodious.5671

Leodious.5671

TL;DR: New dailies are much more obtrusive to normal game-play than old one were and in general, take much more time. Together, the combination is very disappointing.
Rewards are much nicer though, but I would prefer less obtrusive dailies: preferably, the limitations removed (instead of “View vista in Kryta”, view any vistas; instead of “Kill Boss X”, kill any World Boss etc, with the necessary amount of tasks increased if needed, for balance (f.e. 2 vistas or bosses instead of one, 6 events, 20 nodes gathered).

My main problem with the new dailies is that I used to be able to complete a daily, no matter what I decided to do. Now, if I want to complete dailies, I am directed to a very specific area of the game.
Some tasks are worse than others: vistas or gathering are usually fast enough, but things like events or fractals – or worst, specific bosses – take a lot more time and detour from my preferred activities.
I especially dislike the specific world boss one needs to kill: sometimes, due time constraints, this achievement might not be possible.

Another problem I see is that some of the tasks might be impossible to complete for people who are new(er) to the game.

This is a great discussion of the problem, and a perfect solution.

In short, there are too few available options each day for the dailies. One of two things should change, I think, in order to make this more fun and fair and less obtrusive to normal gameplay.

1. Add more available dailies to be completed, and have them at least be in the same map. I shouldn’t have to go to one map for a vista, across the world to mine some ore, then to a third map to do events. This is not fun, and it feels like chores. If they were at least all taking place in the same map, I could just play in that map more normally, still be able to complete the dailies, and not feel like I had to do chores in the game.

2. Remove location restrictions. Instead of “Ascalon Lumberer,” just have “Lumberer.” Instead of “Frozen Maw” or “Southsun Cove Event Completer,” have simply “World Boss Killer” and “Event Completer.”
As cherrie said, increase the number of needed events to make it more balanced, but that is a silly list. Those are actually my PvE dailies right now. I have to go all over the world to get those.

By the same token, I think for PvP, it should be, instead of “Daily Warrior Winner,” just “Daily Winner.” And maybe make it two or three matches instead. I don’t know much about PvP, but I gather the same problem exists there as it does in PvE with these new dailies.

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Posted by: synfullydevine.3642

synfullydevine.3642

My opinion about the change other than having to port across the map to chop down a few wood. Must be frustrating for new players. And world bosses. Wouldnt mind so much if it was any world boss. But a specific one. If your not doing world bosses that day it can easily be missed. I liked it better the way it was but to me its not that important. My opinion is stronger with new player base.. “Fire ele! where is that”. Once they google it they find theree norn has to trek all across a clouded map to the other side of metrica. Not being new i dont live and die with the dailies so i feel if this stays then i just wont do them. Not much of a loss to me. No one will convince me to have to be at a certain time and place when i got somewhere else in game to be

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Posted by: Moon.1496

Moon.1496

I don’t like the new dailies. I get to play for only an hour or 2 and not everyday. I am a trucker and have to use truck-stops WiFi. Not the best in the world I dc alot . So for the hour or two that I have I spend all of it on just the daily. Need to do logging where did the trees go that day why are there so few? I spend at least 1/2 hour looking for what ever needs to be done that day trees rocks or the plants.
I don’t like PvP or WvW too much bullying going up there. I don’t even have the title “Been there done That” because of mean rude players in those 2 zones. I can’t do bosses because of the WiFi problem at truckstops. Too many people in one area and I really dc ALOT. Besides the boss I might need may not show up for another 4 hours I AM NOT GOING TO DRIVE A 40 TON TRUCK TIRED!!!! I will go to bed first before waiting on a boss. Why do we have to do W V W or P V P? Why aren’t there more options? Why must I spend what time I have just on Daily? I don’t understand why the changes everyone one well a few people think are so great.

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t like the new dailies. I get to play for only an hour or 2 and not everyday. I am a trucker and have to use truck-stops WiFi. Not the best in the world I dc alot . So for the hour or two that I have I spend all of it on just the daily. Need to do logging where did the trees go that day why are there so few? I spend at least 1/2 hour looking for what ever needs to be done that day trees rocks or the plants.
I don’t like PvP or WvW too much bullying going up there. I don’t even have the title “Been there done That” because of mean rude players in those 2 zones. I can’t do bosses because of the WiFi problem at truckstops. Too many people in one area and I really dc ALOT. Besides the boss I might need may not show up for another 4 hours I AM NOT GOING TO DRIVE A 40 TON TRUCK TIRED!!!! I will go to bed first before waiting on a boss. Why do we have to do W V W or P V P? Why aren’t there more options? Why must I spend what time I have just on Daily? I don’t understand why the changes everyone one well a few people think are so great.

The daily can normally be done in 5-10 minutes without having to interact with any players. If you focus on just one game mode, it’s going to take longer.

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Posted by: Zaoda.1653

Zaoda.1653

I like the new dailies, though I agree some of them should be more generalised. For example, for PVE, I think you guys should replace it with the original ‘daily gatherer’ one where you gather 20 items from any node, and from anywhere in the world. I feel sorry for all the players who made sure they got their 20 items in their home instance for the daily gatherer all for it to become a complete waste of time (and money) now with the ones requiring you go have access to a certain part of the world (which, by the way, many new players wouldn’t be able to get to until they’re a higher level).

Also in EOTM sometimes it’d virtually impossible to cap your keep because of enemies defending your own keep (especially hard when you’re outnumbered and they refuse to let go of your own towers and keeps!).

Would be better to have more generalised requirements.

Edit: And for sPvP, instead of requiring you to play a specific profession, make it any profession. I had to delete a character of mine just to make a thief for the thief daily (and yes I could have done WvW or PVE daily at the time but I needed the pvp potions for advancing my reward track)

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

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Posted by: DavidH.7380

DavidH.7380

I used to play for 30 minutes to an hour to complete my dailies, level a character a little, and relax. Now I mostly just log in, collect the chest, look at the list of PvE dailies, and log out.

It is an odd situation that I’m getting more stuff than ever before, but at the same time I’ve practically stopped playing.

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Posted by: Vayne.8563

Vayne.8563

I used to play for 30 minutes to an hour to complete my dailies, level a character a little, and relax. Now I mostly just log in, collect the chest, look at the list of PvE dailies, and log out.

It is an odd situation that I’m getting more stuff than ever before, but at the same time I’ve practically stopped playing.

This is precisely why I think Anet is going to make changes to it.

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Posted by: Astral Projections.7320

Astral Projections.7320

If I could give infractions to the new daily, I would give it one for derailing play.

I’m finding myself doing less dailies and spending less time logged in game and I can directly point to the start of the new system. The problem is, by the time I go here and go there to get the tasks done, I’m either irritated, bored or both. I wasn’t playing during that time. I was jumping thru hoops for the rewards (which I do want). The last few days I’ve been logging out right after I’ve done my daily because of the way I was feeling about the game and I’ve never done that, not in over 2 and 1/2 years of playing.

(edited by Astral Projections.7320)

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Posted by: ViperionNZ.2509

ViperionNZ.2509

The problem is, by the time I go here and go there to get the tasks done, I’m either irritated, bored or both. I wasn’t playing during that time. I was jumping thru hoops for the rewards (which I do want).

This. A hundred times this.

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Posted by: nexxe.7081

nexxe.7081

I never liked dailies in any MMO. I wouldn’t care if they were removed altogether. However, the old system was superior. I don’t know why Anet keeps making these drastic changes to everything. They did the same to traits. An overhaul isn’t so good sometimes. It should’ve been gradually changed or not changed at all.

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Posted by: nexxe.7081

nexxe.7081

TL;DR: New dailies are much more obtrusive to normal game-play than old one were and in general, take much more time. Together, the combination is very disappointing.
Rewards are much nicer though, but I would prefer less obtrusive dailies: preferably, the limitations removed (instead of “View vista in Kryta”, view any vistas; instead of “Kill Boss X”, kill any World Boss etc, with the necessary amount of tasks increased if needed, for balance (f.e. 2 vistas or bosses instead of one, 6 events, 20 nodes gathered).

My main problem with the new dailies is that I used to be able to complete a daily, no matter what I decided to do. Now, if I want to complete dailies, I am directed to a very specific area of the game.
Some tasks are worse than others: vistas or gathering are usually fast enough, but things like events or fractals – or worst, specific bosses – take a lot more time and detour from my preferred activities.
I especially dislike the specific world boss one needs to kill: sometimes, due time constraints, this achievement might not be possible.

Another problem I see is that some of the tasks might be impossible to complete for people who are new(er) to the game.

The sad thing is, someone suggested this same idea for the trait system several months ago. Instead of having very specific goals, it could be generalized to make it more accessible for all levels.

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Posted by: Rauderi.8706

Rauderi.8706

So, my yesterday went like:
To friend: “Hey, I know you just got back from a trip, but SB’s up in 1:47.”
Him, one hour, forty minutes later: “Crap, the character I want to use doesn’t have a close waypoint.”
Me: “…Well, hoof it.”

And then there was Field of Ruin events. Sigh. Missed two called-out events from map chat, but was lucky enough for Ebonhawke to actually be busy.

Then I was demotivated and shuffled off to play WoW. Thanks, daily task list. :\

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Ayrilana.1396

Ayrilana.1396

For those who are choosing not to play the game because of the daily:

Would you still play the game if it was removed entirely?

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Posted by: Chrome.5362

Chrome.5362

The problem is, by the time I go here and go there to get the tasks done, I’m either irritated, bored or both. I wasn’t playing during that time. I was jumping thru hoops for the rewards (which I do want).

This. A hundred times this.

Agreed. Plus I’ve probably spent as much money jumping from WP to WP trying to catch events as I’ve earned in reward mats.

Please go back to the old Daily system.

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Posted by: DavidH.7380

DavidH.7380

For those who are choosing not to play the game because of the daily:

Would you still play the game if it was removed entirely?

That is an interesting question, and it made me think about why something this trivial seemingly makes such a difference. Typically I’m not logging in to “play” as much as I am logging in to get the “once a day stuff” that can’t be made up for later if I don’t.

Previously, getting the laurel required the daily, and the daily just required doing stuff, and if I was going to do stuff then I may as well also work on map completion, or looting world bosses, or other goals. So, I would set off to play enough to complete the daily, and along the way I would get into playing and having some fun, and often I would play well past the daily when I really should have been doing other things.

Now the important rewards happen immediately on login. After I collect the chest I am left with a character that is just sitting in a city, dailies that are an annoying set of pointless tasks for an unimportant reward, and the following decision to make. “Since I don’t want to do these dailies, does it make sense to start playing right now just for fun, or should I not even start and just get on with the stuff I really ought to be doing instead?” It is far easier to not start playing in the first place than it is to stop, so I’m regularly just logging out and getting on with my day.

I still play the game, but not nearly as much. If I’m just playing for the sake of playing, I’d only play for a few hours twice a week or so.

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Posted by: Rauderi.8706

Rauderi.8706

For those who are choosing not to play the game because of the daily:

Would you still play the game if it was removed entirely?

That is an interesting question, and it made me think about why something this trivial seemingly makes such a difference. Typically I’m not logging in to “play” as much as I am logging in to get the “once a day stuff” that can’t be made up for later if I don’t.

Previously, getting the laurel required the daily, and the daily just required doing stuff, and if I was going to do stuff then I may as well also work on map completion, or looting world bosses, or other goals. So, I would set off to play enough to complete the daily, and along the way I would get into playing and having some fun, and often I would play well past the daily when I really should have been doing other things.

Now the important rewards happen immediately on login. After I collect the chest I am left with a character that is just sitting in a city, dailies that are an annoying set of pointless tasks for an unimportant reward, and the following decision to make. “Since I don’t want to do these dailies, does it make sense to start playing right now just for fun, or should I not even start and just get on with the stuff I really ought to be doing instead?” It is far easier to not start playing in the first place than it is to stop, so I’m regularly just logging out and getting on with my day.

I still play the game, but not nearly as much. If I’m just playing for the sake of playing, I’d only play for a few hours twice a week or so.

A rather accurate assessment.
While I appreciate the significant improvement in reward structure (bonus wood for logging, WXP for ruin capture, daily log-in bags), the actual play experience is disjointed enough for me to rush through, get the daily done, then just leave, unless friends or guildies are around.
Even then, the daily tasks can be such a chore that I’m just ‘tired’ after putting up with them, and I go elsewhere.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Teknomancer.4895

Teknomancer.4895

It would be nice to once again have a way to track where you are personally in the login reward rotation, since there’s no longer a set schedule like “today everyone completing dailies gets X.” That way we would have a personalized list to know how many logins remain until obtaining a desired reward.

Maybe ANet could re-add the dropdown arrow to the Hero > Achievements panel under the Dailies, where the old Monthlies list was? Not sure why that got removed rather than just reworked to fit the new system, tbh.

Diplomatic Dictators [DD] guild (Kaineng): http://gw2dd.enjin.com/

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Posted by: Albadaran.1283

Albadaran.1283

This is going on for almost 2 months now. I know Gaile has reported our opinions. Just wondering what Anet is doing with her feedback. Will there be any changes coming up?

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Posted by: Pockets.3201

Pockets.3201

This is going on for almost 2 months now. I know Gaile has reported our opinions. Just wondering what Anet is doing with her feedback. Will there be any changes coming up?

They won’t tell us until they are ready to roll out the changes, if any. Just like how this system was rolled out.

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Posted by: AegisRunestone.8672

AegisRunestone.8672

I like them and dislike them at the same time.

I like the chest rewards (getting Dragonite Ore is great because I’m crafting some ascended daggers), but waiting for bosses or farming events in a specific location is not fun.

I think a mix of the old and new would be better.

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Posted by: MHCerberus.1385

MHCerberus.1385

I’ll throw my input into the mystic toilet that is this thread. I personally like the overall idea of the new dailies with exception to the area-specific events. It’s hard enough for me to catch events with a herd of others, and I’m freakin fast! I can’t imagine the let down it must be for new players to find that they can’t keep up with the events. It also takes much away from the experience of doing these events when you make it on time. Taking the challenge from keeping this NPC alive to get one hit on the first red thing you see. Please make the new events daily a region based thing such as Kryta events. I like fractals being on the list, but I feel that it is unfair to have specific level requirements on them such as 10-15. Not everyone can do that. I feel like these changes take away options when the game is meant to let players choose how to play. Takes the point away.

Death Express in game
Beta, remembering the good ol’ days

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Posted by: Moon.1496

Moon.1496

I don’t like the new dailies. I get to play for only an hour or 2 and not everyday. I am a trucker and have to use truck-stops WiFi. Not the best in the world I dc alot . So for the hour or two that I have I spend all of it on just the daily. Need to do logging where did the trees go that day why are there so few? I spend at least 1/2 hour looking for what ever needs to be done that day trees rocks or the plants.
I don’t like PvP or WvW too much bullying going up there. I don’t even have the title “Been there done That” because of mean rude players in those 2 zones. I can’t do bosses because of the WiFi problem at truckstops. Too many people in one area and I really dc ALOT. Besides the boss I might need may not show up for another 4 hours I AM NOT GOING TO DRIVE A 40 TON TRUCK TIRED!!!! I will go to bed first before waiting on a boss. Why do we have to do W V W or P V P? Why aren’t there more options? Why must I spend what time I have just on Daily? I don’t understand why the changes everyone one well a few people think are so great.

The daily can normally be done in 5-10 minutes without having to interact with any players. If you focus on just one game mode, it’s going to take longer.

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Posted by: Moon.1496

Moon.1496

I don’t like the new dailies. I get to play for only an hour or 2 and not everyday. I am a trucker and have to use truck-stops WiFi. Not the best in the world I dc alot . So for the hour or two that I have I spend all of it on just the daily. Need to do logging where did the trees go that day why are there so few? I spend at least 1/2 hour looking for what ever needs to be done that day trees rocks or the plants.
I don’t like PvP or WvW too much bullying going up there. I don’t even have the title “Been there done That” because of mean rude players in those 2 zones. I can’t do bosses because of the WiFi problem at truckstops. Too many people in one area and I really dc ALOT. Besides the boss I might need may not show up for another 4 hours I AM NOT GOING TO DRIVE A 40 TON TRUCK TIRED!!!! I will go to bed first before waiting on a boss. Why do we have to do W V W or P V P? Why aren’t there more options? Why must I spend what time I have just on Daily? I don’t understand why the changes everyone one well a few people think are so great.

The daily can normally be done in 5-10 minutes without having to interact with any players. If you focus on just one game mode, it’s going to take longer.

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Posted by: Moon.1496

Moon.1496

You might be able to do daily in 5-10 minutes if you know all of the games in and outs. I can’t play a lot so I don’t know all the events. It takes time to find the rocks trees or plants for the day. That does take me close to 1/2 hour to do. Are you one of the lucky ones to have purchased stuff for your home instance so you don’t have to run all over the place ti farm like I do?

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Posted by: Ayrilana.1396

Ayrilana.1396

You might be able to do daily in 5-10 minutes if you know all of the games in and outs. I can’t play a lot so I don’t know all the events. It takes time to find the rocks trees or plants for the day. That does take me close to 1/2 hour to do. Are you one of the lucky ones to have purchased stuff for your home instance so you don’t have to run all over the place ti farm like I do?

You don’t need to do the events and how does it take 30 minutes to find 4 things to scavenge in a region? People have the misconception that you need to know the in and outs to do them quickly when you really don’t.

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Posted by: Mr Snotty Pants.3980

Mr Snotty Pants.3980

For those who are choosing not to play the game because of the daily:

Would you still play the game if it was removed entirely?

Dailies were the structure I built my casual play sessions around. They took the right amount of time, they integrated into what I was doing, and they added a little randomness. Without the old dailies I don’t know what to do anymore.

And it made me realize a troubling trend:

  • Releases have been dumbing-down or delaying character development, making it uninteresting — This had been my favorite part of the game.
  • They do not revisit any of these systems after they stomp on them. They seem incapable of doing anything about Traits or Greatest Fear or probably Dailies.

My fun has been stripping away layer by layer. I keep seeing enjoyable stuff trashed and shoved into the backlog. Dailies just happen to be where they broke my habit of playing.

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Posted by: Moon.1496

Moon.1496

You might be able to do daily in 5-10 minutes if you know all of the games in and outs. I can’t play a lot so I don’t know all the events. It takes time to find the rocks trees or plants for the day. That does take me close to 1/2 hour to do. Are you one of the lucky ones to have purchased stuff for your home instance so you don’t have to run all over the place ti farm like I do?

You don’t need to do the events and how does it take 30 minutes to find 4 things to scavenge in a region? People have the misconception that you need to know the in and outs to do them quickly when you really don’t.

I give up everyone says they can do it in a certain amount of time so ALL plays should be able too. I just give up

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Posted by: jeweledleah.2840

jeweledleah.2840

Far fewer choices in pve for those who only do pve. This is an amazingly crappy change. I thought we were going to get more options not less. You already did Less and people HATED it. You can’t be that clueless Anet.

Add more options!

I agree with this so much

I was looking through forums to see if anyone else had similar issues to me. and then I found this thread.
I liked old dailies. even if I did them on my 80 – I could do them wherever I was playing at the time, combining daily with activities I was going to do anyways. sure there was more of them needed to get achievement points. but at the same time – I could complete the daily AND monthly as a casual pve solo player, no issues.

now… most of my choices are pvp related. and few pve choices are not only restricted to specific areas, but also there are times when I litteraly don’t have enough choices to begin with. like today. there are 4 pve options. rest are pvp. only 2 of them are solo casual friendly. one is high end crafting, which I cannot do yet (I’ve been leveling up my crafting slowly, but its nowhere near max. crafting system in GW2 is not casual friendly either) and the other is fractals. which is dedicated group kinda needed activity.
honestly? I’m seriously disliking new daily system. to the point of wondering if I should just move on again. I understand that it was supposed to make dailies friendlier? in my case it made them FAR less so then before. :/

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Posted by: maddoctor.2738

maddoctor.2738

now… most of my choices are pvp related. and few pve choices are not only restricted to specific areas, but also there are times when I litteraly don’t have enough choices to begin with. like today. there are 4 pve options. rest are pvp. only 2 of them are solo casual friendly. one is high end crafting, which I cannot do yet (I’ve been leveling up my crafting slowly, but its nowhere near max. crafting system in GW2 is not casual friendly either) and the other is fractals. which is dedicated group kinda needed activity.
honestly? I’m seriously disliking new daily system. to the point of wondering if I should just move on again. I understand that it was supposed to make dailies friendlier? in my case it made them FAR less so then before. :/

What’s this high end crafting you are talking about?

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Posted by: HtFde.3856

HtFde.3856

You might be able to do daily in 5-10 minutes if you know all of the games in and outs. I can’t play a lot so I don’t know all the events. It takes time to find the rocks trees or plants for the day. That does take me close to 1/2 hour to do. Are you one of the lucky ones to have purchased stuff for your home instance so you don’t have to run all over the place ti farm like I do?

You don’t need to do the events and how does it take 30 minutes to find 4 things to scavenge in a region? People have the misconception that you need to know the in and outs to do them quickly when you really don’t.

I give up everyone says they can do it in a certain amount of time so ALL plays should be able too. I just give up

The 5 minute mark is a bit of hyperbole but you can come close to it, depending a bit on what’s on the menu:

Vista – just take one of the capitals in the region. Many have a vista more or less right next to a waypoint.

Mystic Forge: Jump to LA and make yourself a mystic salvage kit, promote some materials, whatever. It’s close to a waypoint too – even faster is the MF in your home borderlands in WvW if the keep belongs to you and has a waypoint because the waypoint is right next to the MF there.

Exotic Crafter: Any ascended material will do, essences of luck will do … it’s another fast one.

Gathering: Take a fast character and hop into one of the mid-level zones. Make sure your mini map i szoomed out a bit and then just … run! Finding the 4 nodes needed should take only a few minutes. (And yes, it helps if you’ve been there before and remember node placement – but generally near rocks/mountains = metal nodes, flats = veggies. Just don’ take the 1-15 zones as nodes have been reworked there and are … strange)

Capture a ruin: That’s just running a bit. Less than a minute if middle fortress belongs to you and has a waypint – maybe 2 – 3 minutes if you have to run there from the main fortress which cannot be captured.

PvP Player kills: Farming server with Skyhammer map. Run to B … AoE … jump = 10 seconds.

Land Claimer: Hop to any of the WvW maps and use the map to see where a guard has been flipped near you … risk of enemy players, risk of friendly players flipping before you arrive.

Caravan disruptor: Same as above … Doliaks are icons on the map. If you’re lucky an enemy one will be near your spawnpoints. Same risks as above + Doliak might have 2 NPC guards which, however, shouldn’t worry someone proficient in PvE.

All of those can be completed in a few minutes. Depending on the daily mix you might get lucky and can use those to get the 3 done in something between 5 to 10 minutes.

PMI – Dzagonur Rallybot :)

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Posted by: jeweledleah.2840

jeweledleah.2840

now… most of my choices are pvp related. and few pve choices are not only restricted to specific areas, but also there are times when I litteraly don’t have enough choices to begin with. like today. there are 4 pve options. rest are pvp. only 2 of them are solo casual friendly. one is high end crafting, which I cannot do yet (I’ve been leveling up my crafting slowly, but its nowhere near max. crafting system in GW2 is not casual friendly either) and the other is fractals. which is dedicated group kinda needed activity.
honestly? I’m seriously disliking new daily system. to the point of wondering if I should just move on again. I understand that it was supposed to make dailies friendlier? in my case it made them FAR less so then before. :/

What’s this high end crafting you are talking about?

mythic forge. craft one mythic forge item. it might not be ascended crafting but its still more than I can currently do.

there was a great post on one of the previous pages. like that other person, i used to log in and while accomplishing daily and filling up my map, I would end up playing a lot longer then I may have planned. nowadays, I log in… get my log in reward… look at the daily track… and lose steam. I mean… I could still go and fill up the maps, but I enjoyed the multitasking feel of the dailies before.

(edited by jeweledleah.2840)