The New Dailies -- Feedback welcome
Yeah, you’re limiting yourself by not doing achievements/modes that you hate. The great thing is that you do not have to do these achievements to enjoy the game. Everything that you did before the change you can still enjoy now.
PvP and WvW not needing to go elsewhere to complete their dailies if players choose to play only that game mode? Yes, it’s true. They only need to do 3 of the 4 given for that specific game mode. Did you happen to notice that it’s the same for PvE as well? I guess not.
The daily achievements are based on the entire game and not each game mode individually. If time is an issue, do some WvW one. You’ll notice that the majority of them are actually PvE as no interaction with players is necessary as you’re just fighting NPC’s, standing in a square, or buying stuff from a vendor.
No, I can’t do everything I did before, because I used to be able to get achievement points every day by doing whatever dailies I could manage, without touching PVP at all. Points which gate some things there is no other way of getting.
I have never done WvW dailies and not had to deal enemy players. Some are specifically targeting daily requirements for easy kills.
You know what though? Maybe I should start up with PvP dailies. I’ll get a book, or my 3DS, and start sitting in the corner and having fun till I find a team that can carry me to a win. I’m sure they’ll appreciate it.
I was referring to content and tasks you did before and after the change. None of those were removed. What I was not referring to was how you were rewarded.
Pockets,
PvE exclusive players do not need to go outside of their preferred game mode any more than do PvPers or WvWers. We (I am a PvE player) may choose to do so if we do not choose to do a given PvE daily but that is not significantly different than. pvPer being faced with dailies involving a class that he doesnt even have on his account ?or lacks sufficient experience with to have a solid chance of winning, or that he just doesnt like playing) or a WvWer facing specific tasks that are not enjoyable to him (its not particularly un to take a keep or tower or to defend an objective solo for example).
I don’t agree with the class specific dailies either, but I’m not a PvPer so its not really my fight to pick as I can’t speak from that side.
The zone specific events dailies are making a lot of people not want to see other players around, due to competition for credit and false event reports. The opposite of what events are for. You waste a lot of time, and possibly money, running around for events you can’t possibily reach in time.
You can need to wait and hour or more for world bosses, and need an outside website to know when they’ll show, its ridiculous.
And double fractals? I haven’t heard anyone cheering for fractals on there.
Pockets,
PvE exclusive players do not need to go outside of their preferred game mode any more than do PvPers or WvWers. We (I am a PvE player) may choose to do so if we do not choose to do a given PvE daily but that is not significantly different than. pvPer being faced with dailies involving a class that he doesnt even have on his account ?or lacks sufficient experience with to have a solid chance of winning, or that he just doesnt like playing) or a WvWer facing specific tasks that are not enjoyable to him (its not particularly un to take a keep or tower or to defend an objective solo for example).
I don’t agree with the class specific dailies either, but I’m not a PvPer so its not really my fight to pick as I can’t speak from that side.
The zone specific events dailies are making a lot of people not want to see other players around, due to competition for credit and false event reports. The opposite of what events are for. You waste a lot of time, and possibly money, running around for events you can’t possibily reach in time.
You can need to wait and hour or more for world bosses, and need an outside website to know when they’ll show, its ridiculous.
And double fractals? I haven’t heard anyone cheering for fractals on there.
I do not disagree at all that not everyone will enjoy every PvE daily. I was commenting on the comparison being made where it was stated that PvPers/WvWers could get their dailies by just playing their game mode while PvEers needed to step out of theirs.
That distinction just isnt the case. Almost everone faces the possibility of having to step out of their comfort zone to complete dailies. If you want to claim that you cannot do your dailies without doing things that you dont want to do, fine. But arguing that other people, people you dont even know, have an inherent advantage over you, that they can, is a bit off.
Oh, and I really think the zone specific events daily needs to be reworked or reconsidered. The system is terrible.
Sure. They can add more PvE options but they should be on the more difficult scale as daily achievements go. People want more option? Okay. But they should not be ones that you can passively complete.
why, are you afraid you can’t show how l33t you are showing of daily completions?
the early ones were perfectly fine for PvE, the current ones are garbage.
You have the daily login reward system to be rewarded for hardly doing anything other than logging on once a day. They are trying to get people to break out of their routines and do things that they normally wouldn’t do. The daily system is doing just that for many people as evident by several posts by people in the forums and the chat within the game.
The daily system is not there to reward you for playing however you want. I’ve looked at daily systems in several games, including GW1 which this game is based off of, and none of them were passive “quests”. They were all specific.
firstly, there is no system in heaven or hell that Anet can add to get me anywhere near PvP, so that’s already failing there.
secondly, GW1 has more specific things but you don’t have to pay for traveling, some are even done within a few seconds if done right. (zen dajiun vanquish for instance)
in GW2 however, traveling already costs enough, let alone the part where you have no choice in the matter and you can’t save a daily for later use. (so you can get 3 of your favorites done when you have time)
also, in GW1 you have a choice of 3 kinds of things (quest, mission and bounty), in GW2 the choice is made by the game so something like 2X fracture dailies ruins this.like i said, the previous system was fine the way it was for PvE, there is absolutely no reason to change it all of a sudden.
as said often enough, no point on fixing when there is nothing to fix.That is your choice if you choice to limit your options by not doing PvP. You’re not being forced here.
If WP costs are an issue here then I really question how you’re playing. Unless you’re constantly porting all over the place without doing anything, you won’t suffer a loss. Even if you suffered a net loss through completing just the dailies, you’ll easily make it back within a matter of minutes doing almost anything in the game. WP costs are minuscule.
Yes, some GW vanquishes could be completed in minutes as the enemy count is influenced by various factors. These were only a handful across how many zones? Quite a lot. The breakdown type in GW1 doesn’t matter but since you brought it up. You listed three types in GW1. Well GW2 has three as well. Care to guess what they are?
again, firstly i don’t choose to limit my self, I HATE PVP.
clear enough for you….?
and again, secondly, the waypoint cost isn’t the point….i literally facepalmed this because it’s just to stupid to argue to you with such stupid comments.
oh and yeah, the three are 2X PvE and 1X PvP which you can SAVE EVERY DAY TO UP TO 3 QUESTS PER CATEGORY.
…..i am getting a headache because of this, do ppl even think or am i the only one using this grey mass in my head…..
Sure. They can add more PvE options but they should be on the more difficult scale as daily achievements go. People want more option? Okay. But they should not be ones that you can passively complete.
why, are you afraid you can’t show how l33t you are showing of daily completions?
the early ones were perfectly fine for PvE, the current ones are garbage.
You have the daily login reward system to be rewarded for hardly doing anything other than logging on once a day. They are trying to get people to break out of their routines and do things that they normally wouldn’t do. The daily system is doing just that for many people as evident by several posts by people in the forums and the chat within the game.
The daily system is not there to reward you for playing however you want. I’ve looked at daily systems in several games, including GW1 which this game is based off of, and none of them were passive “quests”. They were all specific.
firstly, there is no system in heaven or hell that Anet can add to get me anywhere near PvP, so that’s already failing there.
secondly, GW1 has more specific things but you don’t have to pay for traveling, some are even done within a few seconds if done right. (zen dajiun vanquish for instance)
in GW2 however, traveling already costs enough, let alone the part where you have no choice in the matter and you can’t save a daily for later use. (so you can get 3 of your favorites done when you have time)
also, in GW1 you have a choice of 3 kinds of things (quest, mission and bounty), in GW2 the choice is made by the game so something like 2X fracture dailies ruins this.like i said, the previous system was fine the way it was for PvE, there is absolutely no reason to change it all of a sudden.
as said often enough, no point on fixing when there is nothing to fix.That is your choice if you choice to limit your options by not doing PvP. You’re not being forced here.
If WP costs are an issue here then I really question how you’re playing. Unless you’re constantly porting all over the place without doing anything, you won’t suffer a loss. Even if you suffered a net loss through completing just the dailies, you’ll easily make it back within a matter of minutes doing almost anything in the game. WP costs are minuscule.
Yes, some GW vanquishes could be completed in minutes as the enemy count is influenced by various factors. These were only a handful across how many zones? Quite a lot. The breakdown type in GW1 doesn’t matter but since you brought it up. You listed three types in GW1. Well GW2 has three as well. Care to guess what they are?
again, firstly i don’t choose to limit my self, I HATE PVP.
clear enough for you….?
and again, secondly, the waypoint cost isn’t the point….i literally facepalmed this because it’s just to stupid to argue to you with such stupid comments.oh and yeah, the three are 2X PvE and 1X PvP which you can SAVE EVERY DAY TO UP TO 3 QUESTS PER CATEGORY.
…..i am getting a headache because of this, do ppl even think or am i the only one using this grey mass in my head…..
Hating PvP is a personal preference. If you don’t do those dailies then you’re logically choosing not to do them.
You brought up the WP costs and that argument took up most of that paragraph of yours. If it wasn’t part of your point, and it was stupid, why did you bring it up in the first place?
I also have no idea what you’re talking about with the following as it doesn’t make sense. Can you clarify and/or rephrase please?
“oh and yeah, the three are 2X PvE and 1X PvP which you can SAVE EVERY DAY TO UP TO 3 QUESTS PER CATEGORY.”
Oh, and I really think the zone specific events daily needs to be reworked or reconsidered. The system is terrible.
I personally feel this is one of the few interesting parts of the change (giving you a reason to visit a zone you may not have visited in a while). If you don’t want to go to that zone, then don’t and do some other Daily.
I will agree that one or maybe 2 more options in each category would eliminate the whiners that feel they are being FORCED to play a game mode they don’t want to (tho I do realize that ANet’s entire focus with this change was to “encourage” players to venture out of their comfort zones).
Fate is just the weight of circumstances
That’s the way that lady luck dances
I personally feel this is one of the few interesting parts of the change (giving you a reason to visit a zone you may not have visited in a while). If you don’t want to go to that zone, then don’t and do some other Daily.
To clarify, my reason for thinking that the event daily is a problem isn’t about which zone I want to go to. I am more than happy to go wherever the action is. Its more about the impact of drawing large numbers of high level characters into low level zones where their increased damage compared to low level characters can complete events too quickly for lower level characters (or even some higher) to get credit.
I was able to do the previous dailies in about an hour or so, no matter what character I was on, no matter where I was on the map, and felt a sense of accomplishment considering I’m not a hard core player. I miss the old dailies, and the monthly objectives.
Now, it feels as if I am forced to go to certain maps, kill certain creatures and track down four events in an area, which takes me up to ten to twenty minutes to try to find. Once they are found, I’m either lucky and had made it in time or, more often than not, I end up just missing it and would have to wait or hunt down another event, taking more time to finish, where I could be working on other aspects in the game of my interest. Which result in being frustrated to the point of wanting to quit trying. True, I don’t have to do the dailies, but there should be no reason why I should not want to do them.
I do not PvP, nor do WvW, or any type of dungeons, but I end up finding myself to trying to complete these new objectives by going into an area I don’t like just to complete. In addition, some objectives are already done on the characters, for example: Visa Viewer in Kessex Hills, and I would have go to a PvP area to finish two of the three dailies.
Some would say that the new rewards are worth putting up with this, but for me, the fact that I could complete the old tasks is a reward and not have to deal with this. Over all, I never finish the objectives, being only 2/3 of them.
In looking at the whole list of them, it seems that it caters heavily to the PvP, WvW players and limited for PvE players, being unbalanced. I’m not coming down on anyone who likes that part of the game, but not everybody has the same interest or play style.
As a final note, I do not have the highest end computer, so going into certain areas is taxing on it, because of the drop in frame rates, making them more difficult to compete.
So…tell me…how can I do these given the options that I have and my character?
Gate of Madness
Avran Wulfheart [Human Guardian] Havoc [HVC]
So…tell me…how can I do these given the options that I have and my character?
Quite easy really. Daily fractal is only 1 (so not the whole set). Ask the guild to take you in. Krytan Miner – well if you can’t figure that out then we can’t help you. And you can get away with Bloodtide event (you’re only 11 levels too low). Just actually dodge/use Aegis. You know active defences that you have. Just stay near the entrance to LA.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.
I am of the mind that ANET have basically given up trying to be creative and bring anything remotely challenging to the individual in the game aside from a few LS achievements that become so easily abused for a few gold.
The obvious light bulb that seems to always appear above their heads is how many players can we squeeze into one event, one map in order to obtain a happy medium.. yes 90% of everything in GW2 these days is zerg friendly, has zero challenge anymore and becomes lost in a myriad of particle effects… I don’t call that NPE friendly I call it creative laziness/lacking
Every single day maps become a war field of players crying “where are the events” so that they don’t have to do anything to earn their points other than rely on someone else to link a WP.. then that gets offset by those players then whinning cos the events are facerolled in 5 seconds and they couldn’t get credit for it.
Sure ANET wanted to be seen as different with their Openworld philosophy but this has just become a lame excuse for lack of creative, challenging content/mechanics –
WvW has been that way since month 1 and they still haven’t found any way to overcome it so PvE has no chance other than LS instances.
There is something to be said why many other MMO’s prefer to go have their content placed into grouped instances rather than mass free for all’s.. for one build diversity is much more varied than what we have in GW2, but then why have any diversity in GW2 when all you have to do is yell “events”, wait for a WP or Portal and stand there crunching #1111111 until your loot appears a few seconds later.
World boss events are another prime example.. supposed to be the biggest challenge on all Openworld events and they are rolled over in a matter of seconds aside from Jourmag, Teq, 3HWurm (at least there is a few hoops to go thro before it dies.. if it wasn’t for that and their extensive HP pool they would also fall into the faeroll category.
So back on topic the new dailies are simply poor imo.. yeah let map flip to cut 3 or 4 trees down, mine some ore and then go zerg a map for 5 mins. Then go jump in WVW spend 25 tokens.. not got any then run to the nearest crunch #111 for a few second then get your capture reward, guard kill…. mind bogglingly challenging stuff.
All it does it breed a player mentality to log in spend 10mins doing a few dailies sell or craft what you get then log off till the next day and eventually get your 20 laurels to bank… pfft rubbish imo
Me and my guild used to log on every evening to do our dailies after work . We would enjoy finding new jumping puzzles and taking people through them, finding new events as we hunted for gathering items, search for Champions and Veterans, show each other ones we had found that they had not, help each other with the Crafting by handing over gathered items and generally have good fun exploring and socializing together and meeting new friends, all because of the dailies or the monthlies. Often we would have that “Ok, ill stay on for 10 more mins just to finish this one” conversation, which would always turn into an extra half an hour or more. Or we’d arrange to log in at the weekend to try and finish the monthlies together.
But since this change, most of the guild have slowly stopped logging in, and those that do dont really chat or run around too much. Theres a feeling of disappointment that the game we enjoyed is not “quite” the same anymore. I know it seems like overkill, and that they could still do all those things – but without that lure of “completing the daily or monthly” they seem to have lost purpose. One person even told me “they broke my game, I dont really feel the urge to play anymore”.
Its a shame. You could have kept the old system, added this new system and just let us choose which to do… Oh well.
Fight the queens
So…tell me…how can I do these given the options that I have and my character?
Change to your higher level character and do them?
Or do one of the PvP/WvW ones?
Krall Peterson – Warrior
Piken Square
^ this—this is just another thread to be ignored by anet.
this is just another thread to be ignored by anet.
Two months is not a long time to make significant changes to a system in an online game. There’s also the issue of whether changes would anger more people than they appease. In case you hadn’t noticed, there are plenty of people posting in favor of the new dailies in this thread, and the developer has to consider everyone, not just the discontented.
That said, I’m starting to see more instances of events with no one calling the event in map chat. I’m not sure if this is wanting to make sure people get credit themselves, or whether they think it would be a disservice to others to get them to port in only to see the event is already done.
Also, I’d suggest ANet revisit the Fire Elemental meta. 10-15 minutes for the escort and defense pre-event, and the FE dies in seconds.
Also, I’d suggest ANet revisit the Fire Elemental meta. 10-15 minutes for the escort and defense pre-event, and the FE dies in seconds.
assuming that:
- player A is participating in the pre-event/s
- is not participating in the main-event (timing, player dead, world both dead, etc)
does player A get the daily reward ?
Fight the queens
Also, I’d suggest ANet revisit the Fire Elemental meta. 10-15 minutes for the escort and defense pre-event, and the FE dies in seconds.
assuming that:
- player A is participating in the pre-event/s
- is not participating in the main-event (timing, player dead, world both dead, etc)does player A get the daily reward ?
I doubt it. Someone from my guild was downed and finished by the FE and got no credit for the event, no chests and no credit for the daily task. He did take part in at least one of the pre-events.
Also, I’d suggest ANet revisit the Fire Elemental meta. 10-15 minutes for the escort and defense pre-event, and the FE dies in seconds.
The FE wait would be fine if it didn’t spawn non-elites that vaporized within a second. More frequently. A new champ every 10 seconds would be fine. Not like they drop bags anyway. :\
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
this is just another thread to be ignored by anet.
Two months is not a long time to make significant changes to a system in an online game. There’s also the issue of whether changes would anger more people than they appease. In case you hadn’t noticed, there are plenty of people posting in favor of the new dailies in this thread, and the developer has to consider everyone, not just the discontented.
That said, I’m starting to see more instances of events with no one calling the event in map chat. I’m not sure if this is wanting to make sure people get credit themselves, or whether they think it would be a disservice to others to get them to port in only to see the event is already done.
Also, I’d suggest ANet revisit the Fire Elemental meta. 10-15 minutes for the escort and defense pre-event, and the FE dies in seconds.
Not asking for a change—just asking for a real dev to say something.
But what can they say?
If they say: “We are looking into it” people will just rage about them taking too long.
If they say: “We are making changes to the system” or “We are returning the system to its original form” people will rage about them changing it because they like the current system.
If they say: “We are happy with the current system and based on our metrics people are doing them so we are not going to change them” people will rage like mad for them not “listening to the playerbase”.
No matter what they say there will just be rage, so better not say anything at all.
Krall Peterson – Warrior
Piken Square
…
That said, I’m starting to see more instances of events with no one calling the event in map chat. …
One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.
It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.
…
That said, I’m starting to see more instances of events with no one calling the event in map chat. …
One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.
It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.
It started well before that once the Farm/Fail to Complete and Champion Farming styles play started to get more popular the community started to go downhill from there.
…
That said, I’m starting to see more instances of events with no one calling the event in map chat. …
One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.
It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.
It started well before that once the Farm/Fail to Complete and Champion Farming styles play started to get more popular the community started to go downhill from there.
Actually that fun, friendly community is still there. Only a small percentage of loud irritable people ruin it for everyone else…and it really is a small percentage. But it’s like the old addage.
If you add a teaspoon of wine to a barrel of sewerage, you get sewerage. If you add to a teaspoon of sewerage to a barrel of wine…you get sewerage. It’s much easier to tear something down than it is to build it in the first place.
I only have one question, not sure if already asked here, kinda lost which page I was reading a long time ago.
Why new accounts or low level characters, not sure which one is tied to yet, doesn’t have the liberty to choose how to run the daily?
Been forced to do 1 pve, 1 pvp and 1 wvw is no fun at all and sometimes hard to achieve. Trying to kill that Yak or a sentry with your low level, in my case 8, is close to impossible or takes way too long, depending on the level and assuming the character still lives and isn’t being chased or hunt down, if you can’t find someone to help you.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
…
That said, I’m starting to see more instances of events with no one calling the event in map chat. …
One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.
It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.
It started well before that once the Farm/Fail to Complete and Champion Farming styles play started to get more popular the community started to go downhill from there.
Actually that fun, friendly community is still there. Only a small percentage of loud irritable people ruin it for everyone else…and it really is a small percentage. But it’s like the old addage.
If you add a teaspoon of wine to a barrel of sewerage, you get sewerage. If you add to a teaspoon of sewerage to a barrel of wine…you get sewerage. It’s much easier to tear something down than it is to build it in the first place.
Why am I not surprised by this.
That small minority was big enough for ANET to take the stance they did with Queensdale… and the Blix exploit, and the Coil fail timer and.. the list goes on.
But now ANET have decided to reverse the way of thinking and go full throttle in implementing the same lame ideas into their dailies but now that small minority that sees the problem across any ma,p not just Queensdale, on any given day is too small an issue to be taken seriously.. get real Vayne and just stop advocating ANETS’s hypocrisy for once.
…
That said, I’m starting to see more instances of events with no one calling the event in map chat. …
One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.
It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.
It started well before that once the Farm/Fail to Complete and Champion Farming styles play started to get more popular the community started to go downhill from there.
Actually that fun, friendly community is still there. Only a small percentage of loud irritable people ruin it for everyone else…and it really is a small percentage. But it’s like the old addage.
If you add a teaspoon of wine to a barrel of sewerage, you get sewerage. If you add to a teaspoon of sewerage to a barrel of wine…you get sewerage. It’s much easier to tear something down than it is to build it in the first place.
Why am I not surprised by this.
That small minority was big enough for ANET to take the stance they did with Queensdale… and the Blix exploit, and the Coil fail timer and.. the list goes on.
But now ANET have decided to reverse the way of thinking and go full throttle in implementing the same lame ideas into their dailies but now that small minority that sees the problem across any ma,p not just Queensdale, on any given day is too small an issue to be taken seriously.. get real Vayne and just stop advocating ANETS’s hypocrisy for once.
I think you should look up hypocrisy in the dictionary. I’m not sure it means what you think it does.
This has nothing to do with hypocrisy.
I never said or implied that Anet made those changes for the reasons I said. I’m sure Anet had other reasons to make those changes.
My opinion has very little to do with what Anet does.
I think that obviously ANet has a lot of metrics and data that players don’t have.
I think that they wanted to give people an incentive to visit certain maps.
There are multiple ways to achieve this goal.
One way would be to add new contents to the old map, but we need to be realistic here: players would “consume” content at such a speed that the time and effort spent on developing it would hardly be justified.
I don’t mean to say that adding content is useless, but one thing is adding a whole new map, another thing is adding to something that already exists.
A few weeks ago I was doing the JP in the Silvewastes and thought “Man It would be beyond amazing if the old maps had something like this. Then I would definitely go back to them!”. But I quickly realized that the amount of effort needed to add a sense of verticality, wonder and novelty to the old maps would be hardly justified if compared to the actual time players would spend on them before moving on.
Then, another way to encourage players to revisit the old maps is what we currently have.
Which works but also doesn’t.
Players use the old maps, but as a train that melts mobs. So while the objective of populating an old map is attained, the quality of gaming and the enjoyment take a substantial dip for several people.
I already argued regarding which direction the dailies should take in my opinion, so I won’t repeat myself (the post is linked in my signature anyway).
What I’m saying here is that I’m aware that no decision at ANet is taken at random, and I also understand that the goal of populating an old map is reached way more efficiently this way, I really do.
But in my opinion quality of gameplay tops quantity of players in this scenario.
If some maps don’t see many veterans after 2 years, then so be it. New players will continue to keep the zones alive.
In my opinion, it’s better to see a smaller number of people that actually want to be there, rather than a train that is only concerned with doing the 4 events asap.
It’s normal that some older players don’t feel like visiting some maps, and frankly I don’t think low level maps need them. Let them be kept alive by the players that enter them to play and have fun, rather than by a train that has a checklist.
PS:
One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.
It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.
It started well before that once the Farm/Fail to Complete and Champion Farming styles play started to get more popular the community started to go downhill from there.
Actually that fun, friendly community is still there. Only a small percentage of loud irritable people ruin it for everyone else…and it really is a small percentage. But it’s like the old addage.
If you add a teaspoon of wine to a barrel of sewerage, you get sewerage. If you add to a teaspoon of sewerage to a barrel of wine…you get sewerage. It’s much easier to tear something down than it is to build it in the first place.
Honestly, I too have the feeling the community is deteriorating.
It’s probably just something subjective, I don’t know, but people seemed nicer at the beginning. I didn’t see rude behaviour until I reached Orr, and now it feels like it’s more common.
I don’t know, maybe it’s just a feeling.
(edited by Maxwell.7843)
I think that obviously ANet has a lot of metrics and data that players don’t have.
I think that they wanted to give people an incentive to visit certain maps.
There are multiple ways to achieve this goal.One way would be to add new contents to the old map, but we need to be realistic here: players would “consume” content at such a speed that the time and effort spent on developing it would hardly be justified.
I don’t mean to say that adding content is useless, but one thing is adding a whole new map, another thing is adding to something that already exists.
A few weeks ago I was doing the JP in the Silvewastes and thought “Man It would be beyond amazing if the old maps had something like this. Then I would definitely go back to them!”. But I quickly realized that the amount of effort needed to add a sense of verticality, wonder and novelty to the old maps would be hardly justified if compared to the actual time players would spend on them before moving on.Then, another way to encourage players to revisit the old maps is what we currently have.
Which works but also doesn’t.
Players use the old maps, but as a train that melts mobs. So while the objective of populating an old map is attained, the quality of gaming and the enjoyment take a substantial dip for several people.I already argued regarding which direction the dailies should take in my opinion, so I won’t repeat myself (the post is linked in my signature anyway).
What I’m saying here is that I’m aware that no decision at ANet is taken at random, and I also understand that the goal of populating an old map is reached way more efficiently this way, I really do.
But in my opinion quality of gameplay tops quantity of players in this scenario.
If some maps don’t see many veterans after 2 years, then so be it. New players will continue to keep the zones alive.
In my opinion, it’s better to see a smaller number of people that actually want to be there, rather than a train that is only concerned with doing the 4 events asap.It’s normal that some older players don’t feel like visiting some maps, and frankly I don’t think low level maps need them. Let them be kept alive by the players that enter them to play and have fun, rather than by a train that has a checklist.
PS:
One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.
It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.
It started well before that once the Farm/Fail to Complete and Champion Farming styles play started to get more popular the community started to go downhill from there.
Actually that fun, friendly community is still there. Only a small percentage of loud irritable people ruin it for everyone else…and it really is a small percentage. But it’s like the old addage.
If you add a teaspoon of wine to a barrel of sewerage, you get sewerage. If you add to a teaspoon of sewerage to a barrel of wine…you get sewerage. It’s much easier to tear something down than it is to build it in the first place.
Honestly, I too have the feeling the community is deteriorating.
It’s probably just something subjective, I don’t know, but people seemed nicer at the beginning. I didn’t see rude behaviour until I reached Orr, and now it feels like it’s more common.
I don’t know, maybe it’s just a feeling.
Think of it this way. When the game started, people were happy and excited, because it was new. They weren’t farming because they were busy exploring. But now, everyone has done most of the content at least once and some of us multiple times. It’s not new and exciting any more, so the real thing for people becomes whatever their pet projects happen to be.
It’s many of the same people at at different stage in their experience.
If I run a dungeon 100 times, I just want to get it done on the 101st time and chances are I’ll be less patient. I try to be kind and nice to new people but even I can lose patience sometimes. In the beginning, when the dungeon was new to me, it was much harder for that to happen.
But what can they say?
If they say: “We are looking into it” people will just rage about them taking too long.
If they say: “We are making changes to the system” or “We are returning the system to its original form” people will rage about them changing it because they like the current system.
If they say: “We are happy with the current system and based on our metrics people are doing them so we are not going to change them” people will rage like mad for them not “listening to the playerbase”.No matter what they say there will just be rage, so better not say anything at all.
and by not saying anything?? Same result and possibly even more damage with an ignore the thread practice, imho.
(edited by Blude.6812)
Think of it this way. When the game started, people were happy and excited, because it was new. They weren’t farming because they were busy exploring. But now, everyone has done most of the content at least once and some of us multiple times. It’s not new and exciting any more, so the real thing for people becomes whatever their pet projects happen to be.
I think you are hitting the nail right on the head, that’s exactly what I meant when I wrote that older maps don’t need a train to feel alive.
It’s completely normal for people to have their pet project, that’s why I dislike the PvE dailies, it’s like ANet is trying to “fight” something that is inevitable and doesn’t need fighting.
I know your answer was directed towards the “community deteriorating” part of my post, but you put into words something that I wanted to express too, and I couldn’t ignore it :-)
And yeah there is probably truth in what you say about people being less likely to be nice after the excitement is over.
But this kind of confirms my point about the new PvE dailies being bad for the community. If a group of people are “forced” (I use the quotation marks since no one is actually being forced) into grinding 4 events in a map they care nothing about, it’s not going to be good for them, and it’s not going to be good for newbies that see and interact with this bunch of potentially impatient players that just assume everyone knows what to do and how to behave at every event.
Warning: long post
Full disclosure
[I was reading the WoW forums and came across a post on what the OP felt was wrong with their expansion. The part I felt was relevant was the part about how it affected player motivations and their desire to play. I’ll put it here as a source since it’s what I’m basing my post on. It’s not necessary to read it though I think ANet should, at least the part where he talks about how chores effect motivation to play. Some of my statements are his words, since he said it so well].
The problems that I see with the new dailies, as a PvE person.
1) doesn’t respect how much time someone has to play.
Most people only have a limited time to play and have their own goals on what they want to do. If they are planning to level an alt that day they often have to switch to a higher level char to do all PvE dailies. This, no matter how short a time it is, cuts into the time they wanted to play on that alt. Being required to play differently than what they wanted causes dissatisfaction.
2) doesn’t respect PvE players preferences.
Some people are extremely anti PvP. Others are extremely anti fractal. There’s no point in telling these people, just do it. By now they know what they like. PvE dailies that are so restricted in choice that a person must either chose a PvP or fractal to get the full reward is disrespecting their wishes on how to play. The PvP or WvW groups are not ever required to go into PvE to finish their dailies, yet the PvE people are frequently presented with a such a choice.
3) stamina
There is only a certain amount of energy you have to give to the game. If you are playing content you don’t like or a way you don’t like, then when you finish you don’t have as much desire to play other content. It’s mentally tiring to play in a way that irritates you. When someone is irritated with the game, they either log out after getting their reward, play for a shorter period of time after they get the reward or they start logging on less. It’s not in ANet’s best interests to promote such feelings in their players.
One thing I’ve repeatedly seen is the comment that someone is forced to do dailies. One of the immediate retorts to people saying they feel forced to do dailies is that they are not, in fact, forced to do them. However, the activity is time-based, and failing to take advantage of it when it is offered means losing out on the rewards offered for that day. For many people, having a reward placed in front of them at log in is an irresistible offer. Right or wrong, people hate the sense that a reward dangled right in front of them will
be lost permanently if they fail to act. The more accessible a reward is to your initial log-in point, the more you will feel like the “right” way to play is to engage with it. Not doing the task to get the reward makes you feel like you’re stupidly giving up a gain, and no one likes to feel as if they’re playing the game “wrong.” So you feel compelled to do that content. (I don’t think ANet should remove the rewards, because I think the main problem is people doing content that they don’t enjoy.)
TL:DR
Imo, for PvE dailies: the way to fix them is to take away the specific aspects of them and to increase the options, so that those who emphatically wish to not do PvP/fractals and those who wish to only level alts and those who dislike zerging events never designed to handle such a crowd can PATW (play as they want). The PvP/fractal/WvW rewards will still be there as a gentle nudge to try them.
(edited by Astral Projections.7320)
2 years back I tried to finish them but now I don’t even bother ,as often these dailies are on maps my new character has never been to.
It can give reason to go back to these maps once you are 80 and have done most of the maps..
But maybe its better that the dailies take place within the current (or bordering) map for players that are not 80 yet/just started.
It happened once or twice that I finished one of the dailies by accident,although i do not actively persue the daily goals
Honestly, I’ve found the last three times I’ve bothered to get the Daily Completionist I haven’t even been fully trying. How? It’s been in WvW, which usually has one or two dead-simple things to do. Things which most likely don’t involve fighting other players (Master of Ruins, Land Claimer, Big Spender).
Personally, I still like the new dailies. I do mostly PVE, and normally have at least three options I can complete fairly quickly. If there is something I have not gotten into yet, like 2 Fractals related events, or the world boss is not happening soon, I check the WvW options and go for either Ruin Capture, capture an area or spend badges of honor.
When doing the 4 completions in a zone, I occasionally miss out on an event but there is always another one happening soon. I have been able to complete the dailies every do so far. And thanks to trying to do some of the WvW events, I have been able to do my first World Completion.
Will they change the daily? I can only hope.
Take a look at my daily
It’s the only one I got
Not much of a daily
Never seem to get a lot
Take a waypoint across the world
Like to see some changes here
See the zergs in all the maps
I’m hoping it’s going to come true
But there’s not a lot I can do
Could we have a change soon
ANet dear, Anet dear
We need to have ‘em in Kryta
Cos everyone’s a zergionaire
I’m a loser, I’m a cryer
Do you read my signature
I’m a loser, what a joke it is
I’m playing now but my frustration is true
While there’s nothing better to do
Every day, you get one laurel. How does this generate 58 pages of stuff?
Would be cool if the event dailies gave everyone a different zone. Pump maxed players into all kinds of zones to interact with fresh ones.
Shame about monthlies, monthly JP always gave me a little push to try a new one.
Every day, you get one laurel. How does this generate 58 pages of stuff?
Would be cool if the event dailies gave everyone a different zone. Pump maxed players into all kinds of zones to interact with fresh ones.
Shame about monthlies, monthly JP always gave me a little push to try a new one.
This thread is talking about the “new” dailies which started 2 months ago, not the festival dailies. These dailies give no laurels at all. It’s the daily login, which is separate, that give you laurels.
A different zone for event dailies for everyone which spreads out the zerg, is one possibility that might work,
Every day, you get one laurel. How does this generate 58 pages of stuff?
Would be cool if the event dailies gave everyone a different zone. Pump maxed players into all kinds of zones to interact with fresh ones.
Shame about monthlies, monthly JP always gave me a little push to try a new one.
This thread is talking about the “new” dailies which started 2 months ago, not the festival dailies. These dailies give no laurels at all. It’s the daily login, which is separate, that give you laurels.
A different zone for event dailies for everyone which spreads out the zerg, is one possibility that might work,
… wait what?
I see, you’re right. Dailies no longer give laurels. Well that’s just downright lazy.
Also, with spreading the event dailies, I meant more like . . . give each account a different map, but keep them all in the same zone (Kryta / Ascalon / . . . ) That way, when you are lvling, you always have the choice between the lonely solo or a ride on the particle-effect-overloaded-zerker-meta-kill-everything-on-sight train.
I personally don’t bother with the dailies anymore. I used to do the dailies & monthlies constantly in the old system, but that was due to the fact I got them just by doing what I wanted when I played. The new dailies are spread out all over the place and would involve map & character swapping and spending time doing stuff I just don’t want to do – and since a lot of the time I have limited time to actually play, I’d rather just be doing the stuff I want… rather than hopping around trying to finish dailies for some extra karma, xp & minor loot (ie crafting stuff).
And to those who might tell me to “Just go PvP/WvW” – nope, no thanx. Don’t like PvP and have no interest in it. I’ve tried PvP & WvW in GW2, didn’t like them and won’t spend my limited time doing stuff I don’t enjoy… just for some AP, & other minor nonsense.
As a player who can’t yet do dungeons, i can’t complete the daily. Let alone do much at all of it. Having a few more options would be nice. Not everyone does the same stuff. The old daily may have given too many options, but this one is polar opposite. When changes are made, its best do keep some semblance of the old way, so as not to shock your players, or deter new ones from trying. Also, i really dislike pvp/wvw.
Yes you CAN you just CHOOSE not to do it.
While you might not be able to do dungeons (for some weird reason) it is very easy to just drop into WvW and kill a guard (for land claimer), join a zerg for tower and/or keep or take a Ruin.
Same with PvP, you can easily complete a bunch of them without too much effort.
There is a rather large difference between being unable and being unwilling.
Krall Peterson – Warrior
Piken Square
buggy forum fixing.
Krall Peterson – Warrior
Piken Square
It always requires me to go somewhere different, do something different, just because of the daily.
Yes, well, the point.
Now, I can afford to chop down a tree I run past, or mine a node I run past, complete events I see on the map, or help take down a champion I see others fighting. I can do this stuff while leveling up.
But I’m not going to stop what I’m doing, travel to another zone, just for the daily. And likely have to travel to three completely different zones just to get the daily done.
That’s the thing, if you don’t want to go out of your way, you don’t have to. You don’t lose out on anything by not going for the daily, all it does is give a minimal reward for going out of your way. This is actually beneficial to leveling because as you said if you want to efficiently level up, going out of your way for some form of exploration would be a serious loss.
Wait until that zone is part of a daily, hey, you get some bonus XP.
This is assuming alt leveling, ofc. If you level your first char, striving for max level speed should be the last thing you ever want to do, makes for a terrible level experience.
already mentioned i’m sure but i miss the jumping puzzle daily
[TSFR] – Jade Quarry
Yes you CAN you just CHOOSE not to do it.
While you might not be able to do dungeons (for some weird reason) it is very easy to just drop into WvW and kill a guard (for land claimer), join a zerg for tower and/or keep or take a Ruin.
Same with PvP, you can easily complete a bunch of them without too much effort.There is a rather large difference between being unable and being unwilling.
Posts like this one are not helping. Posters know they’re choosing. The issue is not that it’s easy to do tasks in other modes, it’s that the other modes are not appealing to some players in and of themselves.
So, they’re choosing to limit themselves. Big, fat, hairy deal. The old system allowed them to limit themselves and still get daily completion. The new system offers a lot less leeway to do so. This has been done by transparent design, and some posters resent it.
That’s the real issue. So, give this crap a rest. The thread might well be 5-10 pages shorter without these attempts to prove people wrong on the internet.
Dailies only need one thing worked on now, and that is PvE dailies.
Give us dailies that don’t put all the players in one map, running desperately from one event to another. Don’t do territory specific dailies, including mining and logging.
The key to a fun daily, for me anyway, is making it take a while because of the work, not because of the waiting. These are a couple of ideas I had for dailies that I personally would prefer over Plains of Ashford Event Completer, or Daily Shatterer.
A “Smelter” daily, for mining 30 units of ore, and then refining the ore into ingots, or something like that. Just something to add more depth to dailies that involve resources.
“Dragon Slayer” daily. This would be about the same as Claw of Jormag or Shatterer daily, except now everyone can choose where and when to go, and it won’t be as congested. Additionally, you could have any non-event dragon slaying count towards this daily, like completing the Arah story mode.
Additionally, dailies could be an opportunity to bring back something almost everyone misses, old-fashioned questing. Let dailies be walking up to a mercenary or Pact officer, and taking a job, a contract, or a quest. These could be anything as simple as slaying 20 marsh drakes and bringing him their scales, or as involved as traversing The Shiverpeaks in search of enough snow truffles to make the quest-giver’s special recipe.
I love Guild Wars 2’s no grind approach, but I also enjoy the old-fashioned quest grinding a little bit every now and then. I think the ultimate solution would be to provide things that are associated with grinding(like slaying 20 beasts, collecting their pelts, and turning it in), and combine it with what GW2 already has, then you would have a grind-based thing for people who like it, as well as a new component that wouldn’t feel like grinding amidst all the other non-grind content.
In conclusion,
1. Complicate PvE dailies just a little bit.
2. Bring back old-school style questing and disguise them as dailies.
3. The game is a lot of fun so I don’t really care what happens either way.
I just realized how rarely I do jumping puzzles these days. And I love jumping puzzles! Back when they were in the rotation for dailies I had an extra excuse to leave WvW or farming world bosses and go jump around for a bit. I feel that bringing jp dailies back into the rotation for the pve category would be a great thing. Right now I doubt that many new players are seeking out jumping puzzles as much as if there was occasionally a daily incentive.