It’s ironic that most of the nerfed farming spots (such as Pen/Shelt) were nerfed into oblivion for rewarding based on intended mechanics (completion), while this Shank Anchorage farm has been going on without the immediate hotfix that it needs and deserves. It is, in my opinion, the single most toxic example of farming that has occurred in Guild Wars 2 to date.
1. Shank Anchorage Champ Farm rewards failure.
Massive zergs of players intentionally fail the mission over and over again to earn a profit.
2. It brings out the absolute worst in the community.
Anyone who attempts to do the event as intended (by, you know, actually DOING the event) will be harassed for hurting the profit of the zerg. Somehow, I sincerely doubt that this was in Anet’s (or anyone else’s) vision for the game.
3. It is exploitation of one of the most important dynamic events in the game.
Arah is permanently locked because of exploitation of the Shank Anchorage event. The farmers’ response to this? They will tell you to guest to another server, as if that excused their actions.
4. It is unhealthy for the economy.
The potential for profits is obscene. With a full dps group, the resulting profit can (and probably will) make pre-nerf CoF1 look like a joke. Unfortunately, just like CoF1, a large percentage of profits gained from this farm involves the introduction of new gold into the economy, rather than profits earned by trading. If the farm continues to exist in its current state, there will be lasting damage to the ingame economy.
5. Even the game itself dislikes it.
It literally breaks the game in that spot. It highlights all of the worst aspects of the current game engine and mechanics by culling out mobs and spells (getting instagibbed by an invisible AoE from an invisible Champion is always fun) and requiring full teams of berserker-only high dps characters just to get any significant amount of loot at all.
Basically, this event needs a hotfix.
It’s okay to nerf the rewards of this event into oblivion (temporarily) to solve the issue as quickly as possible, but DON’T leave it like this and DON’T leave it nerfed. After nerfing it, take the time to think out a more healthy rewards rework for this event chain and any other problematic event chains.
The easy solution would probably be to back-end the rewards more, placing more champions at the final Arah event, Defeat the Risen High Wizard and Secure the Promenade of the Gods. With no failure state, the potential for outright exploitation is considerably lower, making this event an ideal place to shift the income. People will be able to freely complete the dynamic events and open Arah WITHOUT being flamed by a veritable mob of toxic players.
(edited by Duke Blackrose.4981)