Prologue:
To anyone that knows and appreciates my “mile long” posts, this is probably the second last post of this kind I’ll do for a while, if ever, with the final one being reserved for the state of the Ranger, the first class I’ve ever played. In short, it feels ultimately pointless, like shouting at the void, with the sole reason for my persistence being some sense of absolution. “I tried my best”, I tell myself. Ultimately I’m just a random guy on a forum and most of my effort seems to be going to waste, so “meh”. Thank you, all 2 of you (including myself and my ego) that care.
So, without further to do: Yes, it will be long. No, there is no tl;dr. Grab a chair.
ACT I: What was advertised
My, my. It’s been around a year now, hasn’kitten Quite a lot has changed. I remember when I bought into this game. I had been interested in it for a while when a friend, which had been here since the beta weekends, offered me the free trial that came with the first Southsun update. I found myself surprisingly interested.
At first I was cautious. I went through the MMO phase when I was around 15-17. I’ve grown out of it. If you like it more power to you, but as far as I’m concerned most MMOs I’ve ever seen or heard of were the same pointless waste of time – vertical progression and grind. Uninteresting “locked in” combat and gameplay, a “world” peppered by useless cardboard cut out figures that offer you the same 2 or 3 variations of fetch quests or head hunting missions (“Am I finding or killing how much of what this time…?”), and a core surrounding repeating the exact same kittening thing from start to the day you quit, only to see arbitrary numbers pop up that define how powerful you are, all while playing in a world full of players you hate as their mere presence hinders your progress. Basic linear gameplay and aggressive vertical progression assured that the majority of what mattered in any encounter was not your knowledge of the game mechanics, not how much you’ve learned and could apply, but how much time I had sunk into the game. A kitten slap contest between two creatures to see which was wearing the heavier gloves. I abhorred them. I tried as many as I could hoping to find that mythical creature, that MMO that had actually good gameplay and no grind. Eventually I gave up. I simply assumed that it couldn’t be done, as nobody interested in making those kind of games possessed either the knowledge, insight or interest to make such a beast.
When I saw Guild Wars 2 I saw hope. Here was an MMO with what seemed like a solid combat system (“action based combat” they call it, apparently). Sure, it’s not perfect. There are a lot of “lock ons” and similar crap, but an immense improvement over anything I’d seen before. There was movement. There was aiming (to some degree at least). There was a system that actual rewarded people for what we in the fighting game community call “footsies” (look it up), at least after a fashion. It was remarkable. Furthermore GW2 proposed something else, something I’ve longed for but had never seen done – It proposed to make you actually want to play with other people in the world you’re in. HOLY kitten!? For real?! An MMO where I am happy to see other players? Instead of looking for any way to demotivate them from permeating the same area as me, lest they end up robbing me of my loot and exp? Surreal.
But there was one more thing. The combat was the core. Even if everything else was in place, I wouldn’t have joined this game if its fighting consisted of the “same ol’ stand in place and trade abilities” combat I detested. The change to the loot, exp and reward system (“everyone is a friend”) was a massive motivator. But the final piece of the puzzle was yet to be decided. One thing was still left, without which I wouldn’t have considered my purchase: What about the grind? What about vertical progression? At the time, a friend assured me getting to max level and BIS gear was relatively simple, trivial even, if cosmetic was not to be a concern. But I did my own homework. I studied the game’s prices and gear availability during the free trial. I looked up developer interviews and the so called “manifesto”. All pointed to the same thing: End game in GW2 was to revolve around horizontal progression, not vertical. “We don’t make grindy games” was a phrase that was thrown around often and proud.
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