I think people, especially those arguing with me, are overlooking one detail; the whole point of infusion slots is to overcome the new Agony stat. Back in GW1 we had a similar system where in infused armor granted resistance to the Spectral Agony skill, so I fell confident in speculating that this will work in a similar fashion. A big point being brought up is the offensive and defensive infusion slots, as if this means they must be stat based. I say they don’t, and I’ll give some examples off the top of my head.
Defensive: Reduce agony duration by X, reduce agony damage by X, gain regeneration when under the effects of agony, ect.
Offensive: Deal X greater damage while under the effects of Agony, gain X crit chance while under the effects of Agony, gain might when under the effects of Agony, ect.
I’m going to go out on a limb and bet that the effects from infused gear will be conditional, dependent on being effected by the new Agony stat or at least fighting creature types that use said skill. If this is indeed the case than pretty much every argument about infusion slots equaling rune or sigil slots evaporates. Frankly it wouldn’t matter at all if every single upgrade in the game as an infusion equivalent if I’m right and those upgrades are themselves dependent on the Agony condition to trigger. And I remind you this condition is ONLY found in the new dungeon. In fact I’d say this is little different than the gear separation we already have; now we have PvE gear, sPvP gear, and endless dungeon gear.
I understand your concern but at this point we don’t have enough information to go on, so you shouldn’t just assume the worse. This community has embarrassed itself before doing that.
I think people like you are overlooking one detail.
This is content gates. The entire Agony mechanic is not new. It’s been done in other games, and it does not work. It almost fully killed off LOTRO, and even WoW removed attunements way back near the end of their 1st expansion. Content/Gear Gates ruin games. We were promised accessible content for all, limited solely by player skill.
No matter what they do with progressive gear (which we were also promised we would not have to deal with), and no matter what the infusions actually do, people are going to be denied access to some* of the games content without replacing their current gear.
- It should also be noted that “some” in this case basically means, all content that is not currently in the game before this update. So -all- future content will be similarly gated. This isn’t speculation, they admit as much right in the blog. This is their new thing! Attunements! Something WoW abandoned due to player retention issues, something that caused a middlingly profitable mmo (lotro) to become a F2P one, is their new endgame.
I can name a game wherein it did work. Guild Wars. Look it up. Go on the wiki and search for “Spectral Agony.”
GW1 didnt have a gear treadmill. And infusion was a completely different idea.