Traits Unl.: is launch April 1st by chance?
The new system makes players spend an extra 20 levels really getting to know the skills on their bar before throwing curve balls in with traits which augment and change skill behavior. Making players spend more time before giving them something new to worry about means a slower, but stronger learning experience.
While I agree some with Xenon, one thing worries me. You get your FIRST Point, which is worth 5 at 30… cool… what about the fact that, 11 to 20 gave you points to put in, that increased stats, and made leveling easier at those levels? We’ll be weaker before then, working on base attacks and base skills at best, with nothing to really begin supping up our builds…. I like most of the ideas with this update, EXCEPT forcing people to now wait to 30 before seeing any changes, THEN at 36, finally having a Tier 1 ability?.. come on…This will cripple people leveling. Ok, maybe not CRIPPLE but, it’ll hurt, that’s for sure… I know by level 20, I like having my first trait and 5point trait in already to help me along my path.
Getting killed constantly before you hit 30 is a pretty good learning experience. You learn to go play a different game. How is having to hunt down different traits you might not even know about help a new player.
I’m a new player, and right now I have 36 trait points. After the change, assuming I’m the same level, I’ll have 2 or 3, which each count kitten . ( as “number FIVE” got turned into kitten? wtf?)
I did find myself at level 30 that I had 11 points in one line, and 4 and 5 in two more, you know what I did? I paid a silver to reset my points and built it better. Honestly they could leave the system the same and just add the minus button next to each line.
Everyone that has played a Guardian knows how useful 5 points in virtues is. Imagine instead of having that minor at 15, you don’t get it until 30?
(edited by Stephen.5069)
People will always complain with every system, we have never heared a community happy with all the changes and these ones are totally for the better, maybe not for you but for a huge part of the community.
Also, plesae, stop those ‘’Omg, I can’t use traits at lvl 20’’, traits are pretty much useless unless you have the majority of them and I have never heared of a new player who actually cared about traits before level 80, which is where people start to understand what this game is about.
The devs have already stated that 1-30 content will be tuned down accordingly to compensate for having less attributes at those levels. Check the dev tracker before making meaningless posts please.
Where’s the dev tracker?
There are no new players , just alts.
There are no new players , just alts.
I have never heared of a new player knowing so much about the concepts of the game at lvl 30. Either a genius or we were all idiots when we played this game.
“heared of a new player who actually cared about traits before level 80”
Well you have now. Cuase as mentioned messing with specs is a driving force of the fun for me.
@Zudet. yes. and as stated; Since doing traits while leveling was considered fun for me, a tune down will not in anyway affect my issue of missing out on trait fun.
So having you post that- is rather meaningless.
Getting killed constantly before you hit 30 is a pretty good learning experience. You learn to go play a different game. How is having to hunt down different traits you might not even know about help a new player.
I’m a new player, and right now I have 36 trait points. After the change, assuming I’m the same level, I’ll have 2 or 3, which each count kitten . ( as “number FIVE” got turned into kitten? wtf?)
I did find myself at level 30 that I had 11 points in one line, and 4 and 5 in two more, you know what I did? I paid a silver to reset my points and built it better. Honestly they could leave the system the same and just add the minus button next to each line.
Everyone that has played a Guardian knows how useful 5 points in virtues is. Imagine instead of having that minor at 15, you don’t get it until 30?
Death should indeed be a learning experience, but that’s another discussion. As for knowing where and how to get a trait:
It tells you what to do and you can click on it to be shown directly on the map where it is.
Maybe the new system will teach people to use more food buffs, teamwork, and keep their gear up to date.
Where’s the dev tracker?
When you enter the forum, the third item from the top in the “news and info” section, or click here:
https://forum-en.gw2archive.eu/forum/info/devtracker
The actual quote being mentioned is this one:
This is ABSOLUTELY AMAZING! ! !
I’ve wanted something like this for a long time and now that it’s finally coming, you managed to make it This kitten Good!Such a refreshment! There are a ton of things like these that should be looked over, and it really feels like we (literally) have to wait ~2 years to see them change.
Might actually be my favorite patch of all time!Thank you! This is the side of ANet that should never be turned away from us!
I’m glad you are excited, and we are too. This is just the first taste of stuff coming in the build. There will be many more blogs. =)
Thanks for the updates! Really excited about these changes!
Could you please also address concerns regarding early leveling difficulties for new players (especially for classes like Ele and Mesmers) since important defensive traits are now only obtainable starting at level 30 rather than at level 15?
We have done some tuning on monster stats pre-80 to account for players having less traits, and stats from traits. We wanted to push back traits to give characters more meaningful progression up to 80 and keep things simpler for a new player to learn over time.
Source: https://forum-en.gw2archive.eu/forum/game/gw2/Dev-Blog-Changes-to-Traits/page/6#post3785632
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.