Traits Unl.: is launch April 1st by chance?

Traits Unl.: is launch April 1st by chance?

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Posted by: Gearbox.2748

Gearbox.2748

Surely you are joking.
First you mention you want it to be easier to understand for newcomers… but the new system seems much more complex.

It also means while you level up- you now have to wait till lvl 30 to start having fun with talents…
Guess you want players to buy some new items to boost xp from 1-30 – cause talent specking was a big part of the fun.- uh and I guess you want players to have higher death-rate from 1-30 as they have less powers….. what? you think the best way to have players level is queens champ trains? cause this will increase the players that level through such easy gameplay.

Specific traits:
Elementalist? healing others but not your self….. cause yeah surviving is what we do best…..right… so you make options for Guardians- who already can handle the massive boss damage by mitigation -even more solid. and you give Eles who already get smacked by the bosses no option to survive but extra healing to the team… – wow… just wow.

Unlocking specific game guides…. so I’m I guessing this right; Content that you felt players didn’t do – cause perhaps it wasn’t very good,- is now the focus point of what we must do to get our traits?

How about a novel idea- fixing the broken traits instead of messing with the system?
Or how about splitting the pve world from the pvp world so that whatever happens in pvp does not kitten the kat our pve builds.?

Traits Unl.: is launch April 1st by chance?

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Posted by: Xenon.4537

Xenon.4537

The new system makes players spend an extra 20 levels really getting to know the skills on their bar before throwing curve balls in with traits which augment and change skill behavior. Making players spend more time before giving them something new to worry about means a slower, but stronger learning experience.

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Posted by: Venombeyond.3097

Venombeyond.3097

While I agree some with Xenon, one thing worries me. You get your FIRST Point, which is worth 5 at 30… cool… what about the fact that, 11 to 20 gave you points to put in, that increased stats, and made leveling easier at those levels? We’ll be weaker before then, working on base attacks and base skills at best, with nothing to really begin supping up our builds…. I like most of the ideas with this update, EXCEPT forcing people to now wait to 30 before seeing any changes, THEN at 36, finally having a Tier 1 ability?.. come on…This will cripple people leveling. Ok, maybe not CRIPPLE but, it’ll hurt, that’s for sure… I know by level 20, I like having my first trait and 5point trait in already to help me along my path.

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Posted by: Stephen.5069

Stephen.5069

Getting killed constantly before you hit 30 is a pretty good learning experience. You learn to go play a different game. How is having to hunt down different traits you might not even know about help a new player.

I’m a new player, and right now I have 36 trait points. After the change, assuming I’m the same level, I’ll have 2 or 3, which each count kitten . ( as “number FIVE” got turned into kitten? wtf?)

I did find myself at level 30 that I had 11 points in one line, and 4 and 5 in two more, you know what I did? I paid a silver to reset my points and built it better. Honestly they could leave the system the same and just add the minus button next to each line.

Everyone that has played a Guardian knows how useful 5 points in virtues is. Imagine instead of having that minor at 15, you don’t get it until 30?

(edited by Stephen.5069)

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Posted by: nGumball.1283

nGumball.1283

People will always complain with every system, we have never heared a community happy with all the changes and these ones are totally for the better, maybe not for you but for a huge part of the community.

Also, plesae, stop those ‘’Omg, I can’t use traits at lvl 20’’, traits are pretty much useless unless you have the majority of them and I have never heared of a new player who actually cared about traits before level 80, which is where people start to understand what this game is about.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The devs have already stated that 1-30 content will be tuned down accordingly to compensate for having less attributes at those levels. Check the dev tracker before making meaningless posts please.

Traits Unl.: is launch April 1st by chance?

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Posted by: Stephen.5069

Stephen.5069

Where’s the dev tracker?

Traits Unl.: is launch April 1st by chance?

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Posted by: Pyska.1457

Pyska.1457

There are no new players , just alts.

Traits Unl.: is launch April 1st by chance?

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Posted by: nGumball.1283

nGumball.1283

There are no new players , just alts.

I have never heared of a new player knowing so much about the concepts of the game at lvl 30. Either a genius or we were all idiots when we played this game.

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Posted by: Gearbox.2748

Gearbox.2748

“heared of a new player who actually cared about traits before level 80”
Well you have now. Cuase as mentioned messing with specs is a driving force of the fun for me.
@Zudet. yes. and as stated; Since doing traits while leveling was considered fun for me, a tune down will not in anyway affect my issue of missing out on trait fun.
So having you post that- is rather meaningless.

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Posted by: Xenon.4537

Xenon.4537

Getting killed constantly before you hit 30 is a pretty good learning experience. You learn to go play a different game. How is having to hunt down different traits you might not even know about help a new player.

I’m a new player, and right now I have 36 trait points. After the change, assuming I’m the same level, I’ll have 2 or 3, which each count kitten . ( as “number FIVE” got turned into kitten? wtf?)

I did find myself at level 30 that I had 11 points in one line, and 4 and 5 in two more, you know what I did? I paid a silver to reset my points and built it better. Honestly they could leave the system the same and just add the minus button next to each line.

Everyone that has played a Guardian knows how useful 5 points in virtues is. Imagine instead of having that minor at 15, you don’t get it until 30?

Death should indeed be a learning experience, but that’s another discussion. As for knowing where and how to get a trait:

https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2014/03/bcb64trait-unlock-ui-arrow-905x675.jpg

It tells you what to do and you can click on it to be shown directly on the map where it is.

Maybe the new system will teach people to use more food buffs, teamwork, and keep their gear up to date.

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Posted by: locoman.1974

locoman.1974

Where’s the dev tracker?

When you enter the forum, the third item from the top in the “news and info” section, or click here:

https://forum-en.gw2archive.eu/forum/info/devtracker

The actual quote being mentioned is this one:

This is ABSOLUTELY AMAZING! ! !
I’ve wanted something like this for a long time and now that it’s finally coming, you managed to make it This kitten Good!

Such a refreshment! There are a ton of things like these that should be looked over, and it really feels like we (literally) have to wait ~2 years to see them change.
Might actually be my favorite patch of all time!

Thank you! This is the side of ANet that should never be turned away from us!

I’m glad you are excited, and we are too. This is just the first taste of stuff coming in the build. There will be many more blogs. =)

Thanks for the updates! Really excited about these changes!

Could you please also address concerns regarding early leveling difficulties for new players (especially for classes like Ele and Mesmers) since important defensive traits are now only obtainable starting at level 30 rather than at level 15?

We have done some tuning on monster stats pre-80 to account for players having less traits, and stats from traits. We wanted to push back traits to give characters more meaningful progression up to 80 and keep things simpler for a new player to learn over time.

Source: https://forum-en.gw2archive.eu/forum/game/gw2/Dev-Blog-Changes-to-Traits/page/6#post3785632

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.