Unidentified gear - Please No, No, No, Nooooo
Rares and exotics are gated behind the unid boxes. This has been confirmed numerous times.
Is there a link to this confirmation?
I am not questioning anyone’s honesty, but with only a demo to go on, I would like to see something official before taking it into consideration as a fact.
There’s another thread about this very issue. I don’t know why it hasn’t been merged with this one but if you follow the link I posted a user has posted screenshots of it.
https://forum-en.gw2archive.eu/forum/game/gw2/Unidentified-gear/first#post6692765
Rares and exotics are gated behind the unid boxes. This has been confirmed numerous times.
Is there a link to this confirmation?
I am not questioning anyone’s honesty, but with only a demo to go on, I would like to see something official before taking it into consideration as a fact.
There’s another thread about this very issue. I don’t know why it hasn’t been merged with this one but if you follow the link I posted a user has posted screenshots of it.
https://forum-en.gw2archive.eu/forum/game/gw2/Unidentified-gear/first#post6692765
Perhaps I am missing something but is there anything in those screenshots to indicate that rares and exotics are gated behind these unidentified drops?
The person I had asked for a link was claiming not that the unid drops could include rares/exotics, but rather that rares/exotics were gated behind the unid drops. This would mean that there would be no way to get rares/exotic drops other than identifying unid drops.
The second problem could be fixed with three tiers of unids: Masterwork (gives blues ‘n’ greens), Rare (gives rares) and Exotic (gives exos). With that you can make a more dynamic ID price and solve the first issue.
Then why even have it at all?
If you know what the box contains, any cost is just a flat tax to access the item and defeats the whole purpose of ID’ing it.
No one is ever going to ID salvage fodder and you will only ID rares/exos if you need the skins, otherwise they too will just get salvaged.
Why have the price at all? I’m not opposed to removing it, but if Anet does want to keep the cash price as a part of it, this would at least give them an opportunity to balance it better. Part of the reason it costs so much now, under this principle, is that Anet is setting the price knowing it can drop anything from blue to orange
I agree no one will ID green ones, but that’s half the point: it cuts down on Inventory Wars 2. And I think it would be completely reasonable for rare/exo unids to not give ectos (so you ID it if you want the good salvage stuff).
All this will do is make player retention worst. Getting exotics will be still be easy but just imaging the cost of making ascended or a legendary is going to be crazy. Ectos will be super over priced with this system atm they are at around 36s i expect they’ll fly to 70+ if this makes it to live. This system is nothing but a gold sink and the players who are saying oh this is so great and it clear up inventory space will be gone after a month of the expansion. Never had a problem with inventory clutter since they add the salvage all button.
So is it the price of IDing that’s objectionable?
Convenience vs hassle seems to balance out. (Items stacking so less inventory space taken up vs needing heart vendors)
Item identification is the neccessary evil, that needs to be to end finally all this inventory space war from all the spammed loot we get, especially since Auto looting is there from the mastery , which you can’t deactivate anymore, once youve learned the mastery…
it surely has been also implemented to add a new small gold sink, and it can be potentialyl used also in the future for a on identification based new mastery, which improves the process of identifiaction and rewards you somehow again for indentifying items – i few days ago i posted an idea around this possible masteryl ine, what kind of effects it coudl add and with such a mastery in game, i#d like personalyl the identification system even more, aside of the advantage of endign the inventory space wars, due to not every single gear item you get as loot taking one slot of your ionventory away, but now you can loot 250 units of looted equipment that is either of weapon or armor or accessoire type and they take away just only 1 slot from your inventory, instead of 250..
hats a great improvement and therefore is the identification/RNG that comes from it just a neccessary evil… the loot we get is anyways based on RNG, ist just so that the rng mechanic of the lott system has ben put now basically into a “box”, that you now first need to open to see, what you exactly received, which ind bonded to a tiny gold sink now for opening the box to be able to see what you got.
Unidentified items are also sellable on the TP, it helps you as player now also to tell tons of unneeded items quickly, instead of having to put every single item into the TP, which makes the TP now also massively more overviewable i guess
I think the advantages here just overweight the disadvantages of the identification system, which makes it right to implement it and brign this old GW1 mechanism back for the good of the economy of the game and as quality of life improvement for the handling of our inventories
Yes but you may salvage exotics and precursors, as they can hide in the “green unidentified” objects.
Well, I believe, the server decides will you get a precursor or not at the very moment you identifying the item. Anyway, you misses an opportunity to get it though.
So with this unidentified gear it not only costs coin to identify it but you also have to go to a heart vendor to do it? Seems like an annoying system just to save some bag space.
This, also.
I keep seeing people say this is the best option they could have done. No, no its not.
The thing people hated about normal gear drops are sigils and runes, simple change have basic/copper fed salvage have 0% change at runes and sigils.
Bags people hated the clicking go back to normal gear drop, which its issues where sold above.
There 80% of inventory management solved, with just a number change, no new mechanic, no going to select npc’s, no money sink. And if they want to help with even more replace trash items with straight coin.
As to why I think they went this route, easy money. The number one item I would guess on BLTC is the copper fed salvage. With this new ID system they can sell another item just like it = profit. Which should say something about their mind set. Create problem/inconvenience, later sell item to solve problem that didn’t need to be created.
So much this! Thank you for pointing the obvious, that so many people intentionally don’t mention.
Didn’t GW1 group unidentified items by rarity? I seem to remember blue, purple and brown/gold ‘trash’/salvage items that were indicative of what level rune you would get when salvaged?
They really should do that here, if they stick with this thing.
I don’t understand why it’s tied to a heart vendor? It will be tedious busywork.
Better option would be to have an unidentified regular/rare/exotic gear. Then you would still get a chance for rare materials even without identifying.
Why have the price at all? I’m not opposed to removing it, but if Anet does want to keep the cash price as a part of it, this would at least give them an opportunity to balance it better. Part of the reason it costs so much now, under this principle, is that Anet is setting the price knowing it can drop anything from blue to orange
I agree no one will ID green ones, but that’s half the point: it cuts down on Inventory Wars 2. And I think it would be completely reasonable for rare/exo unids to not give ectos (so you ID it if you want the good salvage stuff).
I have a feeling it costs what it does because the items have a potentially high rate of rare/exo items. You have someone here saying they ID’d 33 items and got 4 rares and 2 exos.
At ~1.5s per that’s 49.5s which is more than covered by what was identified.
Maybe this is an outlier. Maybe not.
Like I said earlier, either the drop rate is so high that you have to ID them all to avoid missing out on rares such that you will almost always recoup the cost with profit.
Or, the rate is too low to justify the cost and you should just salvage them into mats which all have a nice value to them (not you silk) or sell them to some TP baron who can afford to open enough of them en mass to make a profit like with loot bags.
If there’s one thing i can trust their economy team to do right, it’s to calculate the average market value of the items and charge an appropriate amount per ID. It’s something anyone with access to the loot table and a basic understanding of middle school algebra can figure out.
I kind of have to agree that compounding rng on rng is really going to reduce chances of better loot unless the loot is tagged at it’s rarity before the second rng.
Out of 118 posts and ~100 users, 3 said they don’t care if they are losing rare and exotic gear when salvaging without identifying first, 8-10 said that this solves the problem of inventory filling and shuffling completely ignoring the serious devaluation of blue and green gear which comes from the identification price. On account of those salvaged materials are heading into serious price hike. Even from this small thread, it is clear how negative the change has been received by the majority of the player base.
Major issues that are tied to identification…IMHO are:
1. Price
2. Vendor action and location locked
3. Devaluation of gear
4. Does not separate blue, green, rare and exotics
5. Annoyance factor
6. Does not solve inventory problem, just moves it to Heart Vendor and probably isn’t meant as a solution
(edited by Excellent Name.9574)
I have to say that at first I was happy about the unID gear because of stacking. But I didn’t realize it was going to take so much coin to ID and then of course it takes more coin to salvage. I would always ID so that means dealing with gear will now cost me more $.
Terrible idea.
They really need to separate the unid gear my rarity like a poster above mentioned. That would make life more convenient and not as risky.
redundant RNG throwback
It’s no more or less RNG than getting the drops pre-identified directly into your inventory.
I’m pro this change provided there is no cap on how many a heart NPC can identify at one time.
So is it the price of IDing that’s objectionable?
Convenience vs hassle seems to balance out. (Items stacking so less inventory space taken up vs needing heart vendors)
For me, price and hiding rare and exotics in unids with greens and blues.
I still salvage rares. Armor for ectos, and sell the weapons on the AH for 30-40 silver. It adds up. If they keep the price, it turns the process into a gamble: Am I going to get enough rare armor for ectos to make it worth it? Am I going to get enough weapons to make as much money as I used to selling them?
1. No cost
2. Do it wherever you are (no hearts)
3. Two types: green/blue and rare/exotic
The argument that this devalues gear is laughable because gear is so devalued in the first place in GW2.
I love the idea of the system and I hope they refine it and keep it.
The best improvement would be to remove the requirement to go to heart vendors and add a rare and an exotic version.
It’s all garbage loot. There are no rares and exotics, that’s the point.
Except there ARE rares and exotics. That’s the problem – I ID’d 33 Unid items from a Forged camp, and I received 4 Rare Elonian weapons and 2 Exotic Sunspear weapons.
That makes sense. This is for getting skins. Has anyone gotten an exotic out of these? People keep saying rare and exotics, but the only rares I’m hearing about are weapon skins, effectively.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
(edited by Kal Spiro.9745)
It’s to pay for the competitive expansion and the new GvG modes…
When I last posted, I hadn’t properly accounted for the cost of identification. I do think that price needs to be about 1% to 5% of what it is now.
Further, I didn’t realize that exotics were potentially in that loot pool. Exotics and rares should definitely be separate. Being grouped together, I no longer feel free to simply salvage them away.
I now see this as an expensive convenience that I would never have chosen if I had been given the choice. …but the path to fix identification seems pretty clear and easy to fix. Hopefully it will get changed.
(edited by JackOfAllGames.2409)
currently you have to go to a heart vendor to do this each time you want to identify items.
That’ll be fun in WvW …
currently you have to go to a heart vendor to do this each time you want to identify items.
That’ll be fun in WvW …
Fear not! Unlimited Identify o’ Tron on gem store for 1000 gems…soon!
I still fail to see what the issue is other than people being anal and neurotic that they might be selling/salvaging a rare or exotic and their OCD is preventing them from not identifying literally every single piece they find.
I mean, the cost issue doesn’t even add up, either the rate of drops of rare/exo gear is high enough to make it worth the cost or its low enough that salvaging the majority of loot isn’t a problem. It can’t be both.
This.
Why have the price at all? I’m not opposed to removing it, but if Anet does want to keep the cash price as a part of it, this would at least give them an opportunity to balance it better. Part of the reason it costs so much now, under this principle, is that Anet is setting the price knowing it can drop anything from blue to orange
I agree no one will ID green ones, but that’s half the point: it cuts down on Inventory Wars 2. And I think it would be completely reasonable for rare/exo unids to not give ectos (so you ID it if you want the good salvage stuff).
I have a feeling it costs what it does because the items have a potentially high rate of rare/exo items. You have someone here saying they ID’d 33 items and got 4 rares and 2 exos.
At ~1.5s per that’s 49.5s which is more than covered by what was identified.
Maybe this is an outlier. Maybe not.
Like I said earlier, either the drop rate is so high that you have to ID them all to avoid missing out on rares such that you will almost always recoup the cost with profit.
Or, the rate is too low to justify the cost and you should just salvage them into mats which all have a nice value to them (not you silk) or sell them to some TP baron who can afford to open enough of them en mass to make a profit like with loot bags.
If there’s one thing i can trust their economy team to do right, it’s to calculate the average market value of the items and charge an appropriate amount per ID. It’s something anyone with access to the loot table and a basic understanding of middle school algebra can figure out.
It’s affected by account magic find so…. Yeah. If you have high magic find, it will be worth IDing, if not, salvage.
currently you have to go to a heart vendor to do this each time you want to identify items.
That’ll be fun in WvW …
Fear not! Unlimited Identify o’ Tron on gem store for 1000 gems…soon!
I’m actually expecting and okay with this. I don’t think identification in the field is terribly important…though I’d probably buy the gem store item anyway. =P
Why are they adding a gold and time cost to something that has neither now?
Well this most of content in this expansion is kitten, sadly I would not buy it but if we know Anet, new elite specs will be the only viable build option, not like they say ‘more variety’ (haha good joke Anet, you alost got us xD)
Unindified gear, ecto sand gambling, mounts, maps full of sand, I think story will suck, because I still have no idea why we go to the crystal desert, Balthazar ‘is bad guy now’ is kitten for me… plot, where is the plot? We had nothing about crystal desert so far, why there were no episode about crystal desert in LWS3?
Creating PoF expansion be like:
- Hey guys, let’s add mounts to the game
- No Steave, are you stupid? There are waipoints
- Ok, we will delete waypoints then, OK?
- Cmon, maps are too small, we don’t…
- OK, let’s make huge maps full of sand, people riding mounts won’t look at anything else, we will save time creating assets, MORE content over quality muaahahaha. Also let’s add crapton of gear and kittentons of materials people can’t store in bank to make people crazy about new 22 slot bags, they will need it, also they will buy 5 extra bag slots per character muahaha
- Steve, you’re cra… genius I mean
- We will add IDkits to itemshop to trigger people who dont want to gamble by unidentified crap muahaha
currently you have to go to a heart vendor to do this each time you want to identify items.
That’ll be fun in WvW …
Fear not! Unlimited Identify o’ Tron on gem store for 1000 gems…soon!
I’m actually expecting and okay with this. I don’t think identification in the field is terribly important…though I’d probably buy the gem store item anyway. =P
I never purchase things that can’t even gain their price back from their usage. I will stick to orichalcum mining tools, basic or mystic salvage kits and identify objects at hearts. I guess “convenience tools” make a lot of profit for Anet, judging from the number of people that buy them.
Creating a new mechanic though, just because they want to profit from a gem item to make it easier for players to work around it, seems a little cheap imho. Again!
(edited by Laivine.9308)
Instead of calling them unid gear, they should have called them “Forged Chests” and the vendors should have sold lockpicks for 1s 68c, wouldn’t be half the whining.
That’s like the reverse of Republicans calling ‘Estate Taxes’ ‘Death Taxes’ to achieve a desired result. It doesn’t change what a thing is.
No, it’s nothing like your analogy at all, it’s closer to the opposite. The unid stuff is in addition to normal loot.
I did say ‘reverse’.
Where is there still normal loot? So we get the green stackable things (which, as people have demonstrated, can contain rares and exotics), and we ‘still’ get our magic find roll on top of that so normal rares and exotics just pop in our bags? If that is the case, and my ratio of obtaining rare and exotic, in no way, is reduced in frequency, but the new ‘cost’ to ID is a new gamble to get more rares and exotics that I didn’t get before, or not gamble and just salvage the stack, then that would be awesome.
But I haven’t seen that point made yet, that we still get our normal MF rolls and get rare and exotics that are already ID’d and just pop in our bags.
I’ve noticed a hell of a lot less regular gear dropping on the demo. The Unidentified Gear almost certainly replaces normal loot drops. It is NOT “in addition to.”
I’ve noticed a hell of a lot less regular gear dropping on the demo. The Unidentified Gear almost certainly replaces normal loot drops. It is NOT “in addition to.”
Well, see, this is something I’m trying to get clear on, because it totally changes the discussion.
Do we still get our MF rolls for Rare and Exotics, and those just pop in our bags? And as rewards for DEs sometimes? Or in lieu of (or still) boxes from champs, like how Maw drops a few chests in addition to the DE reward chest (I get a fair amount of rare and sometimes exotic out of those).
If all things are still equal and we get all those, and these new UNIDs (which is a weird thing to call them, because I see Universal ID when I look at that ) stack up in our bag, and we can view them as ‘blue/greens’, b/c we are still getting our normal share of rare and exotics outside of that, and the ‘cost’ to ID is a new gamble system to ‘potentially’ turn some of those blues and greens into rare and exotic…well that’s a very different discussion, and everything makes sense to me.
It makes no sense to me if I’m not getting the exact same thing (or more! I’ll take more! :p) now for rares and exotics in addition to those UNIDs, and the source of our rare and exotics are bound to identifying those.
If the rares and exotics we get for identifying UNIDs are in addition to all the rare and exotics we’re used to getting, and we’re paying for that ‘chance’, then the cost and time associated with that activity makes sense.
I have yet to see that assertion made or demonstrated. I hope that is the case. I’ll gladly Homer (Spicer?) back into the bushes.
But if I don’t still get my normal rare and exotic rolls outside of the new system, pre-identified, for free, then I have a problem with the system. I would expect to see taxing chat next. Or maybe a fee to move things in and out of our bank. It would make no sense.
I’m sure others have said this by now, but I also love this feature. I definitely want it kept. Here’s why:
1. Gear drops in GW2 have gotten crazy over HoT. I’ve heard the term “Inventory Wars 2” used more than once. You’re constantly having to deal with all the garbage items that fill up your bags. Unidentified items let you find out what you’re getting LATER. In the meantime, they stack.
2. Your inventory is kept clear WITHOUT it slowly filling with useless glyphs/runes.Except it isn’t. Random white, blue and green stuff still drops independent of Unid’d stuff. There are still containers independent of Unid’d stuff. All Unid’d is is an additional class of drop that — as far as limited play showed me — hides the access of drops of greater rarity than green behind a do-heart/extra-step(s)/pay-silver wall.
3. You can still salvage the items without identifying. At least with the greens (the only ones I’ve found so far…maybe the only ones that exist), weren’t you going to do that anyway?
4. You can vendor them as normal (if that’s your thing).If drops of greater rarity than green are exclusively in Unid’d, as per my limited experience and others’ claims — then say goodbye to ecto’s unless you ID.
5. If you DO wish to identify the items, you can do so in bulk. At a heart vendor. It acts as a small money sink and you do occasionally get nice/collectible stuff for the trouble.
I had the same knee-jerk reaction when I heard about the identification system being introduced, but it actually DOES serve a purpose here. It’ll greatly improve MY quality of gaming and I bet it’ll do so for most others too. I’d love to see this system added to older zones as well – as many as is feasible.
Doubtless more info may be needed, but your claims are not supported by my experience and the testimony of others. So far, it looks like a hit to quality of play rather than a benefit. The problem is, that if we say nothing now, this system, which solves no problems but does create them for players, will go live.
The problem is, that if we say nothing now, this system, which solves no problems but does create them for players, will go live.
No matter what we’ll say it will go live.
Spellbreaker’s specialisation collection, for example, includes an exotic dagger, Darehk’s Quick End, which, as ANet kindly inform us, is “found when identifying gear, or purchased from the Black Lion Trading Post” – if your magic find sucks. It is more than safe to say that every new Elite specialisation will include one such item.
It is clearly shown on WoodenPotatoes video here, at 11:37 : https://www.youtube.com/watch?v=tB85m26d6GY
let me tell you why this is a horrible idea:
- paying for every single piece of gear
- still getting useless gear regardless
- only in hearts which are resetted every single day (they should not btw)
- nothing compact to carry with us for IDíng stuff
if they really want this 3 things need to happen
- gear that needs to be ID’ed must be of great quality otherwise it can just as much drop directly
- an ID kit like in GW1
- a normal reasonable cost for it (about 2 silver for a 25 ID kit is good enough)
let me tell you why this is a horrible idea:
- paying for every single piece of gear
- still getting useless gear regardless
- only in hearts which are resetted every single day (they should not btw)
- nothing compact to carry with us for IDíng stuff
if they really want this 3 things need to happen
- gear that needs to be ID’ed must be of great quality otherwise it can just as much drop directly
- an ID kit like in GW1
- a normal reasonable cost for it (about 2 silver for a 25 ID kit is good enough)
Yes! this! i agree 100% ! Anet please sticky this post ASAP!
gear that needs to be ID’ed must be of great quality otherwise it can just as much drop directly
No no no. The whole point is to spam us less with loot. You can salvage the unID’d gear directly! Don’t drop normal loot instead, that’d remove the whole reason for the thing to exist!
I hate it. With a passion.
Need to id stuff is an antiquated ARPG mechanic I never missed. If I feel I have inventory issues I will salvage/buy more bags (and I still need to do that a lot), and don’t want any more annoyances. This doesn’t do anything to simplify inventory management, just adds MORE clicking and general tedium to the process.
Bad, bad move.
Honestly, it doesn’t look at all like old “identify gear” systems for a simple reason : in older games (thinking here of Diablo 1 or GW1), the gear you had to identify was, for example, “unidentified sword”, “unidentified chainmail”. It was often a single, non stackable, piece of gear that you had to identify for specific bonuses or things like runes.
Here, that “unidentified gear” is nothing more than a currency, and you buy random loot with it, as many people above stated. There’s nothing to freak about…
currently you have to go to a heart vendor to do this each time you want to identify items.
Do they tell you to “Stay a while and listen”?
gear that needs to be ID’ed must be of great quality otherwise it can just as much drop directly
No no no. The whole point is to spam us less with loot. You can salvage the unID’d gear directly! Don’t drop normal loot instead, that’d remove the whole reason for the thing to exist!
it’s a useless thing to exist as long as we get fine gear drops from it that are worth less then the ID it self, that’s the whole reason why i said that.
I feel like this was meant to be a solution that instead added more problems.
As for saving inventory space, this it does upfront, however it also adds steps to the salvaging process. This causes even more hassle than opening bags does now. As I would have to do a daily heart every day for this? That’s taking a few seconds of clicking and making me instead spend 5-10 minutes to finish the heart. Even if it was a permanent heart instead of a daily one, I’d still be spending silver to waypoint to them or else even more time to run to them. Alternatively, if they were to add a permanent id kit, that’s another inventory space used up and still adds another step of iding it all only to then salvage it all. This /doubles/ the time it would take to salvage the same number of items. Due to these reasons alone, I think the entire idea of unidentified loot is not a viable solution to the problem it intended to solve.
If ID kits were like salvage kits and you could simply buy those at any merchant while there was an option for a perma-id kit from the gemstore, that would be acceptable. I will state this is not ideal, only acceptable. However the price needs to also be in line with the salvage kits.
Looking at it as a gold sink, currently this actually encourages me to simply ignore IDing the loot and instead sell the mats due to the fact that the price is higher than the worth of most loot. So once I get the skins that I want from this, I have no reason to ever id them again. The chance that I might get a precursor is simply so low, that over any real amount of time spent playing, it would be just as efficient to sell all the mats and buy any precursor I want.
I personally want this entire system done away with. If saving inventory space is the aim then having a single bag type to open would solve every single issue this presents except for acting as a gold sink, which I don’t view as necessary in this application. If more gold sinks are required, there are a plethora of alternatives and those at Anet are masters of coming up with new and inventive ways to handle old problems. If a gold sink is needed, there is a better solution than this.
yeah i don’t miss identification kits from guildwars1 at all… and in gw2 they are just an additional unnecessary gold sink.. just don’t include unidentified gear at all.. please! leave them identified from the get go :>
Why identify it? As long as rares and above do not mix with the blues and greens I really do not care what I got. It is just salvage kit fodder anyway.
edit: It seems ‘unidentified green’ is not always a green item? Big problem anet! My vote just went 180’ in the other direction!!!!!
(edited by Menadena.7482)
Unidentified gear, why, oh why? It is a redundant RNG throwback to old style action RPGs that serves no purpose in Guild Wars, just adds to tedium and annoyance. Please remove it from PoF release.
Except it was in Guild Wars since inception.
I like it, personally. Saves space.
Good luck.
but it hasn’t been in gw2 before they introduced it back again with PoF so why?
in core tyria and HoT we didn’t have it and we did just fine..
we also didn’t need to bring it back to life from gw1 imo.. and making them unidentified gear and making us identify them for coins is just no fun..
I think salvaging is enough. I don’t want to have to carry extra id kits in addition to salvage kits..
Cant you just salvage them without identifying?
Yes but you may salvage exotics and precursors, as they can hide in the “green unidentified” objects.
Anet at least make them group by rarity. Please! Green objects (for whites, blues, greens) yellow and orange. Please!
Kitteny! Kitteny! Kitten!!!!!
Anet: if this is true then the color we get REALLY needs to reflect what it is! I am happy getting unidentified (color) IFF that color maps to what the item actually is.
After further investigation in the Demo, not only is this terrible it’s a gold sink. You get gear worth less than the identification process. So unless they’re going to up vendor loot reward or reduce the cost of ID this system is really bad for players.
Unidentified item worth 1s 6c and identified for 1s 68c, you’re already cost wise in 2s 74c. Now to get a 68c item (which is what happened in demo) you lose 2s 6c.
They either need to make Identification a 3c option making it line up with scrapping, or these items need a quality marker. I would be OK with a white, blue, green, exotic, and ascended (if they’re possible through this loot) that stack up, it’s still max five slots for 250 items of each quality.
For me this currents system is going to greatly reduce daily income and scrapping.
Gonna be honest.. this may break the PoF expac for me. :/
Same here. I liked what I had seen so far and even the unidentified bit looked nice but that was under the assumption that unidentified items would sort by rarity. If it does not I do not see much of an incentive to mine treasure there vs somewhere where I do not need to deal with the identification system. I would even be happy with just 2 colors to id green/below and yellow/above.
Please … Don’t do unidentified gear anet, not if it’s going to cost this much, this is too much of a gold sink, may opt out of the expac if this turns out to be the case that these will stick.
By the six! Why would you do such things to us Anet :c
It’s all garbage loot. There are no rares and exotics, that’s the point.
Except there ARE rares and exotics. That’s the problem – I ID’d 33 Unid items from a Forged camp, and I received 4 Rare Elonian weapons and 2 Exotic Sunspear weapons.
That makes sense. This is for getting skins. Has anyone gotten an exotic out of these? People keep saying rare and exotics, but the only rares I’m hearing about are weapon skins, effectively.
Yes, in my few hours of play yesterday I got an exotic Sunspear sword out of identifying bags. And in one of the threads about this someone posted pics showing they got the exotic … focus? Torch? Whichever the genie lamp is
Since account MF matters for the bag contents, my base is … uh … 225%? 250%? One of the two. It recently dinged but I don’t retain numbers well in my head and I don’t care that much about the stat so I haven’t memorized it.
After further investigation in the Demo, not only is this terrible it’s a gold sink. You get gear worth less than the identification process. So unless they’re going to up vendor loot reward or reduce the cost of ID this system is really bad for players.
Unidentified item worth 1s 6c and identified for 1s 68c, you’re already cost wise in 2s 74c. Now to get a 68c item (which is what happened in demo) you lose 2s 6c.
They either need to make Identification a 3c option making it line up with scrapping, or these items need a quality marker. I would be OK with a white, blue, green, exotic, and ascended (if they’re possible through this loot) that stack up, it’s still max five slots for 250 items of each quality.
For me this currents system is going to greatly reduce daily income and scrapping.
This assumes that the value of salvaged goods stays where it is right now, whereas this system seems pretty likely to make those go up. This would be excellent for things like mithril or silk, which are near worthless and make up a significant part of lott salvage drops.