(edited by ilr.9675)
Very Disappointed
I’m not sure why people don’t understand that once a rare drop ceases to be rare, it’s not worth as much and as a result, you don’t get as much for it.
Because that’s the kind of reasoning a farmer would use (being concerned about the value of an item, and not what that item is), or someone who needs external validation would use.
I’m going to get Sunrise for one of my characters, eventually (in about 10 years). That’s because I like the skin of that sword. If everyone suddenly woke up tomorrow and found a chest giving them a Sunrise… Would that make the sword any less valuable to me? No, I want it because I like the skin, and the skin won’t become any uglier if everyone in the game has it, nor would it be any prettier if I were the only person in the game who had it.
That is because I don’t need external validation. I don’t have the delusion that having an item that requires a lot of grind in a computer game, no matter how ugly that item is, is a source of “status”. I don’t care about what other people think that much.
Do you know people who, in GW1, kept a character wearing FoW armor with Chaos Gloves (because that was one of the most expensive armor combinations in the game) despite not even liking that look? That’s the kind of person who needs external validation, and who wants every drop in the game to be as rare as possible (ideally after that person got it). For this kind of player, the best we can feel is pity.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons